Provided by: doomsday-server_1.15.8-5build1_amd64 bug

NAME

     doomsday-server - Doomsday Engine multiplayer daemon

SYNOPSIS

     doomsday-server [-stdout] [-port tcp-port] [-iwad dir] [-game mode] [-v] [-file file ...]

     Note that the command line is not interpreted according to GNU conventions. Everything
     following -- is ignored.  @ can be used to specify a response file whose contents are added
     to the command line.

OPTIONS

     -stdout   Prints all log entries to the standard output. If this option is not used, nothing
               is printed so that the server can be run as a background process.

     -port     TCP port that the server listens to for incoming connections.

     -iwad     Specifies a directory where to look for IWAD files. Doomsday will search for IWADs
               from all known games and automatically load them when needed. Note that you can
               also use the DOOMWADDIR environment variable or the paths configuration file to
               specify the location of the IWAD files.

     -game     Sets the game to load after startup. See doomsday(6) for a list of available
               games. For example:

                     -game doom1-ultimate

               If -game is not specified and the server is unable to choose a game automatically,
               the server will quit.

     -v        Print verbose log messages (also -verbose). Specify more than once for extra
               verbosity.

     -file     Specify one or more resource files (WAD, LMP, PK3) to load at startup. More files
               can be loaded at runtime with the load command.

     In addition to these, doomsday-server supports many of the command line options of
     doomsday(6).

OPERATING A SERVER

     Doomsday servers are, by default, silent daemon processes intended to be run in the
     background. You need to use the Doomsday Shell to monitor their status and control them.

SEE ALSO

     doomsday(6), doomsday-shell-text(6)

AUTHOR

     This documentation has been written by Jaakko Keränen <jaakko.keranen@iki.fi> and Daniel
     Swanson <danij@dengine.net>.