Provided by: freeciv-data_2.5.10-1_all bug

NAME

       freeciv-gtk2, freeciv-gtk3, freeciv-sdl, freeciv-qt, freeciv-xaw - The clients for the Freeciv game

SYNOPSIS

       freeciv-gtk2|freeciv-gtk3|freeciv-sdl|freeciv-qt|freeciv-xaw     [    -A|--Announce    protocol    ]    [
       -a|--autoconnect ] [ -d|--debug level_number ] [ -F|--Fatal [ signal_number ] ] [ -f|--file filename ]  [
       -h|--help  ]  [ -l|--log filename ] [ -M|--Meta URL ] [ -n|--name name ] [ -p|--port port ] [ -P|--Plugin
       string ] [ -r|--read filename ] [ -s|--server address ] [  -S|--Sound  name  ]  [  -t|--tiles  name  ]  [
       -v|--version ] [ -- client-specific-parameters ]

       freeciv-gtk2 accepts the standard Gtk parameters following --; see the Gtk documentation. It also accepts
       [ -h|--help ]

       freeciv-gtk3 accepts the standard Gtk parameters following --; see the Gtk documentation. It also accepts
       [ -g|--gtk-warnings ] [ -h|--help ]

       freeciv-qt  accepts  the standard Qt parameters following --; see the Qt documentation. It also accepts [
       -h|--help ]

       freeciv-sdl accepts the following parameters following --: [ -e|--eventthread ]  [  -f|--fullscreen  ]  [
       -h|--help ] [ -t|--theme string ]

       freeciv-xaw  accepts  the  standard  X11  toolkit  parameters  following --; see X(7) . It also accepts [
       -h|--help ]

DESCRIPTION

       Freeciv is a free turn-based multiplayer strategy game, in which each player  becomes  the  leader  of  a
       civilization, fighting to obtain the ultimate goal: To become the greatest civilization.

       Players  of  Civilization  II®  by  Microprose®  should feel at home, since one aim of Freeciv is to have
       compatible rules.

       Freeciv is maintained by an international team of coders and enthusiasts, and is easily one of  the  most
       fun and addictive network games out there!

       This  is  the  client program used to connect to a Freeciv server - see also freeciv-server(6) . freeciv-
       gtk2, freeciv-gtk3, freeciv-qt, and freeciv-sdl can also spawn their own local server  for  single-player
       games.

       This  manual  page  only  lists  the  command  line arguments. For more details about using freeciv-gtk2,
       freeciv-gtk3, freeciv-sdl, freeciv-qt, or freeciv-xaw, see the Client Manual which can be  found  at  the
       Freeciv website as well as the documentation which is part of the Freeciv distribution.

OPTIONS

       The  following  options are accepted by all clients. They may not be combined; that is, "-np caesar 5557"
       will not work, instead you would need to enter "-n caesar -p 5557". All options have a short form (single
       hyphen and single letter) and a long form  (double  hyphen  and  a  complete  word);  their  effects  are
       identical.

       -A protocol, --Announce protocol
              Uses protocol when searching for games on a LAN.  Possible values for protocol are:

              IPv4

              IPv6

              none

       -a, --autoconnect
              Skips  the  connect  dialog,  automatically inserting the default values. This is quite convenient
              when all has been set up properly.

       -d level_number, --debug level_number
              Sets the amount of debugging information to be  logged  in  the  file  named  by  the  -l  option.
              Acceptable values for the level_number are:

              0    for fatal messages only.

              1    for fatal and error messages.

              2    for fatal, error and normal messages (default).

              3    for fatal, error, normal, and verbose messages.

       -F [ signal_number ], --Fatal [ signal_number ]
              Raise  a  custom  signal  on  failed  assertion.  If signal_number is not specified, then the ABRT
              signal will be used.

       -f filename, --file filename
              Loads a saved game file (filename). This is for reloading previously saved games, or for  starting
              scenarios from the command line.

       -h, --help
              Prints a short summary of the standard command line options.

       -l filename, --log filename
              Defines  a log file, filename, to be produced during processing. Use the -d option to set how much
              is logged.  By default, fatal, error, and normal messages are printed to standard output.  With  a
              log file, such messages go to the log instead.

       -M URL, --Meta URL
              Specifies  the  URL of the metaserver to connect to. A metaserver is a place where Freeciv servers
              can publish their presence. Freeciv clients consult the metaserver to offer users a  selection  of
              games to join. By default, the standard metaserver run by the Freeciv maintainers will be used.

       -n name, --name name
              Specifies  the  user  name  (name)  to  use to connect to the server. This option is critical when
              reconnecting to a game. Please note that you might need to quote your username.

       -p port, --port port
              Specifies the server port to connect to. By default this is 5556,  if  in  doubt  ask  the  server
              administrator.

       -P string, --Plugin string
              Specifies the plugin to use for sound output.  Available options  for string are:

              none

              sdl

       -r filename, --read filename
              Specifies  a  file,  filename,  of  server  commands  which  a  server  spawned by the client will
              automatically read and process, as if you had typed them in at the server's prompt.

       -s address, --server address
              Specifies the game server address to connect to. This server might easily run on the same  machine
              as the client.

       -S name, --Sound name
              Specifies  the  sound set to use. A file called name.soundspec is searched for in the usual places
              (see the FILES section).

       -t name, --tiles name
              Specifies the map graphics ("tiles") to be used within the game. A file  called  name.tilespec  is
              searched  for  in  the usual places (see the FILES section). Currently the following tilespecs are
              distributed with Freeciv:

              • amplio2.tilespeccimpletoon.tilespechex2t.tilespecisophex.tilespecisotrident.tilespectrident.tilespec

       -v, --version
              Prints the version number and exits.

       --     All parameters following this -- will be considered as client-specific parameters.

       -- -e, -- --eventthread
              Initializes the event subsystem in other thread.  Only available for the freeciv-sdl client  under
              Linux or BeOS.

       -- -f, -- --fullscreen
              Starts the client in full screen mode.  Only implemented in the freeciv-sdl client.

       -- -h, -- --help
              Print the client-specific parameter help.

       -- -t theme, -- --theme theme
              Use a particular GUI theme.  Only implemented in the freeciv-sdl client.

EXAMPLES

       freeciv-gtk2 --name "King Richard" --server io.daimi.aau.dk
              Starts   the   GTK2  client  using  the  name  King  Richard  and  connecting  to  the  server  at
              io.daimi.aau.dk.

       freeciv-sdl -a -t trident
              Starts the SDL client with the trident tiles and autoconnects to localhost.

FILES

       ~/.freeciv-client-rc-[version-number]
              This is where your local settings will be stored.

       tilespecs
              These are searched for in the data path; see ENVIRONMENT.

       soundspecs
              These are searched for in the data path; see ENVIRONMENT.

       The freeciv-modpack(6) utility can be used to locate and download additional content such as tilesets and
       soundsets and (for client-spawned servers only) scenarios and rulesets; it saves files under ~/.freeciv .

ENVIRONMENT

       The Freeciv client accepts these environment variables:

       FREECIV_CAPS
              A string containing a list of "capabilities" provided  by  the  server.  The  compiled-in  default
              should  be  correct for most purposes, but if you are familiar with the capability facility in the
              source you may use it to enforce some constraints between clients and server.

       FREECIV_COMPRESSION_LEVEL
              Sets the compression level for network traffic.

       FREECIV_DATA_ENCODING
              Sets the character encoding used for data files, savegames, and network strings). This should  not
              normally  be  changed from the default of UTF-8, since that is the format of the supplied rulesets
              and the standard network protocol.

       FREECIV_INTERNAL_ENCODING
              Sets the character encoding used internally by the freeciv client.  This generally needs to  match
              the GUI toolkit, so its default depends on the specific client; most clients default to UTF-8.

       FREECIV_LOCAL_ENCODING
              Sets  the local character encoding (used for the command line and terminal output). The default is
              inferred from other aspects of the environment.

       FREECIV_MULTICAST_GROUP
              Sets the multicast group (for the LAN tab).

       FREECIV_DATA_PATH
              A colon separated list of directories pointing to the freeciv data directories. By default Freeciv
              looks in the following directories, in order, for any  data  files:  the  current  directory;  the
              "data"  subdirectory  of the current directory; the subdirectory ".freeciv/2.5" in the user's home
              directory; and the directory where the files are placed by running "make install".   If  not  set,
              FREECIV_PATH is checked before these defaults are used.

       FREECIV_SAVE_PATH
              A colon separated list of directories pointing to the freeciv save directories. By default Freeciv
              looks  in  the  following  directories,  in  order, for save files: the current directory; and the
              subdirectory ".freeciv/saves" in the user's home directory.  If not set, FREECIV_PATH  is  checked
              before   these  defaults  are  used;  in  this  case  Freeciv  also  looks  in  "saves"  potential
              subdirectories.

              (This does not affect where the server spawned by the client creates save game  files;  these  are
              always created in ".freeciv/saves" in the user's home directory.)

       FREECIV_SCENARIO_PATH
              A  colon  separated  list  of directories pointing to the freeciv scenario directories. By default
              Freeciv looks in the following directories, in order, for scenario files: the  current  directory;
              the    "data/scenarios"    subdirectory    of    the   current   directory;   the   subdirectories
              ".freeciv/2.5/scenarios" and then ".freeciv/scenarios" in  the  user's  home  directory;  and  the
              directory  where  the  files  are  placed  by running "make install".  If not set, FREECIV_PATH is
              checked before these defaults are used;  in  this  case  Freeciv  also  looks  in  "scenario"  and
              "scenarios" potential subdirectories.

              (This  does  not  affect  where the server spawned by the client creates scenario files; these are
              always created in ".freeciv/scenarios" in the user's home directory.)

       FREECIV_PATH
              A colon separated list of directories to look for various files.  This variable has no  effect  if
              FREECIV_DATA_PATH,   FREECIV_SAVE_PATH  and  FREECIV_SCENARIO_PATH  are  defined  together;  those
              variables are the recommended way to override  paths,  with  FREECIV_PATH  provided  for  backward
              compatibility  with older versions of Freeciv. The precise search path depends on the type of file
              being searched for.

       FREECIV_OPT
              Specifies a file to contain local settings, instead of ~/.freeciv-client-rc-[version-number].

       HOME   Specifies the user's home directory.

       http_proxy
              Set this variable accordingly when using a proxy.

       LANG  or  LANGUAGE
              Sets the language and locale on some platforms.

       LC_ALL  or  LC_CTYPE
              Similar to LANG (see documentation for your system).

       USER   Specifies the username of the current user.

BUGS

       Please report bugs to the Freeciv bug tracker .

MORE INFO

       See the Freeciv homepage .

       Updates and new info is first posted there.

AUTHORS

       The Freeciv Team <freeciv-dev AT freelists.org>.

       This manpage was originally put together by Florian Ernst <florian_ernst AT  gmx.net>  using  the  Client
       Manual  and  the  comments in the sourcecode. It was updated by Ben Bettin <bwbettin AT gmail.com> to add
       new features, integrate information from the website's online documentation, and  for  slight  formatting
       adjustments. Feel free to use it as you wish.

SEE ALSO

       freeciv-server(6) freeciv-modpack(6) and the Client Manual at the Freeciv homepage.

                                                November 2nd 2016                                     FREECIV(6)