Provided by: freeciv-data_2.5.10-1_all bug

NAME

       freeciv-gtk2,  freeciv-gtk3,  freeciv-sdl,  freeciv-qt,  freeciv-xaw - The clients for the
       Freeciv game

SYNOPSIS

       freeciv-gtk2|freeciv-gtk3|freeciv-sdl|freeciv-qt|freeciv-xaw [ -A|--Announce protocol ]  [
       -a|--autoconnect  ]  [  -d|--debug  level_number  ]  [  -F|--Fatal  [  signal_number ] ] [
       -f|--file filename ] [ -h|--help ] [ -l|--log filename ] [ -M|--Meta  URL  ]  [  -n|--name
       name  ]  [  -p|--port  port  ] [ -P|--Plugin string ] [ -r|--read filename ] [ -s|--server
       address ] [ -S|--Sound name ] [ -t|--tiles name ] [ -v|--version ] [  --  client-specific-
       parameters ]

       freeciv-gtk2  accepts the standard Gtk parameters following --; see the Gtk documentation.
       It also accepts [ -h|--help ]

       freeciv-gtk3 accepts the standard Gtk parameters following --; see the Gtk  documentation.
       It also accepts [ -g|--gtk-warnings ] [ -h|--help ]

       freeciv-qt  accepts  the standard Qt parameters following --; see the Qt documentation. It
       also accepts [ -h|--help ]

       freeciv-sdl accepts  the  following  parameters  following  --:  [  -e|--eventthread  ]  [
       -f|--fullscreen ] [ -h|--help ] [ -t|--theme string ]

       freeciv-xaw  accepts  the standard X11 toolkit parameters following --; see X(7) . It also
       accepts [ -h|--help ]

DESCRIPTION

       Freeciv is a free turn-based multiplayer strategy game, in which each player  becomes  the
       leader  of  a  civilization,  fighting to obtain the ultimate goal: To become the greatest
       civilization.

       Players of Civilization II® by Microprose® should feel at home, since one aim  of  Freeciv
       is to have compatible rules.

       Freeciv  is  maintained  by an international team of coders and enthusiasts, and is easily
       one of the most fun and addictive network games out there!

       This is the client program used to connect  to  a  Freeciv  server  -  see  also  freeciv-
       server(6)  .  freeciv-gtk2, freeciv-gtk3, freeciv-qt, and freeciv-sdl can also spawn their
       own local server for single-player games.

       This manual page only lists the command line  arguments.  For  more  details  about  using
       freeciv-gtk2, freeciv-gtk3, freeciv-sdl, freeciv-qt, or freeciv-xaw, see the Client Manual
       which can be found at  the  Freeciv  website  ⟨http://www.freeciv.org/⟩  as  well  as  the
       documentation which is part of the Freeciv distribution.

OPTIONS

       The following options are accepted by all clients. They may not be combined; that is, "-np
       caesar 5557" will not work, instead you would need to  enter  "-n  caesar  -p  5557".  All
       options have a short form (single hyphen and single letter) and a long form (double hyphen
       and a complete word); their effects are identical.

       -A protocol, --Announce protocol
              Uses protocol when searching for games on a LAN.  Possible values for protocol are:

              IPv4

              IPv6

              none

       -a, --autoconnect
              Skips the connect dialog, automatically inserting the default values. This is quite
              convenient when all has been set up properly.

       -d level_number, --debug level_number
              Sets  the  amount of debugging information to be logged in the file named by the -l
              option. Acceptable values for the level_number are:

              0    for fatal messages only.

              1    for fatal and error messages.

              2    for fatal, error and normal messages (default).

              3    for fatal, error, normal, and verbose messages.

       -F [ signal_number ], --Fatal [ signal_number ]
              Raise a custom signal on failed assertion.  If signal_number is not specified, then
              the ABRT signal will be used.

       -f filename, --file filename
              Loads  a  saved game file (filename). This is for reloading previously saved games,
              or for starting scenarios from the command line.

       -h, --help
              Prints a short summary of the standard command line options.

       -l filename, --log filename
              Defines a log file, filename, to be produced during processing. Use the  -d  option
              to  set  how  much  is  logged.   By default, fatal, error, and normal messages are
              printed to standard output.  With a log file, such messages go to the log instead.

       -M URL, --Meta URL
              Specifies the URL of the metaserver to connect to. A metaserver is  a  place  where
              Freeciv  servers can publish their presence. Freeciv clients consult the metaserver
              to offer users a selection of games to join. By default,  the  standard  metaserver
              run by the Freeciv maintainers will be used.

       -n name, --name name
              Specifies  the  user  name  (name)  to use to connect to the server. This option is
              critical when reconnecting to a game. Please note that you might need to quote your
              username.

       -p port, --port port
              Specifies  the  server port to connect to. By default this is 5556, if in doubt ask
              the server administrator.

       -P string, --Plugin string
              Specifies the plugin to use for sound output.  Available options  for string are:

              none

              sdl

       -r filename, --read filename
              Specifies a file, filename, of server commands which a server spawned by the client
              will  automatically  read  and process, as if you had typed them in at the server's
              prompt.

       -s address, --server address
              Specifies the game server address to connect to. This server might  easily  run  on
              the same machine as the client.

       -S name, --Sound name
              Specifies the sound set to use. A file called name.soundspec is searched for in the
              usual places (see the FILES section).

       -t name, --tiles name
              Specifies the map graphics ("tiles") to be used within  the  game.  A  file  called
              name.tilespec  is  searched  for  in  the  usual  places  (see  the FILES section).
              Currently the following tilespecs are distributed with Freeciv:

              • amplio2.tilespeccimpletoon.tilespechex2t.tilespecisophex.tilespecisotrident.tilespectrident.tilespec

       -v, --version
              Prints the version number and exits.

       --     All parameters following this -- will be considered as client-specific parameters.

       -- -e, -- --eventthread
              Initializes the event subsystem in other thread.  Only available for  the  freeciv-
              sdl client under Linux or BeOS.

       -- -f, -- --fullscreen
              Starts the client in full screen mode.  Only implemented in the freeciv-sdl client.

       -- -h, -- --help
              Print the client-specific parameter help.

       -- -t theme, -- --theme theme
              Use a particular GUI theme.  Only implemented in the freeciv-sdl client.

EXAMPLES

       freeciv-gtk2 --name "King Richard" --server io.daimi.aau.dk
              Starts  the GTK2 client using the name King Richard and connecting to the server at
              io.daimi.aau.dk.

       freeciv-sdl -a -t trident
              Starts the SDL client with the trident tiles and autoconnects to localhost.

FILES

       ~/.freeciv-client-rc-[version-number]
              This is where your local settings will be stored.

       tilespecs
              These are searched for in the data path; see ENVIRONMENT.

       soundspecs
              These are searched for in the data path; see ENVIRONMENT.

       The freeciv-modpack(6) utility can be used to locate and download additional content  such
       as tilesets and soundsets and (for client-spawned servers only) scenarios and rulesets; it
       saves files under ~/.freeciv .

ENVIRONMENT

       The Freeciv client accepts these environment variables:

       FREECIV_CAPS
              A string containing a list of "capabilities" provided by the server. The  compiled-
              in  default  should  be correct for most purposes, but if you are familiar with the
              capability facility in the source you  may  use  it  to  enforce  some  constraints
              between clients and server.

       FREECIV_COMPRESSION_LEVEL
              Sets the compression level for network traffic.

       FREECIV_DATA_ENCODING
              Sets  the  character encoding used for data files, savegames, and network strings).
              This should not normally be changed from the default of UTF-8, since  that  is  the
              format of the supplied rulesets and the standard network protocol.

       FREECIV_INTERNAL_ENCODING
              Sets  the character encoding used internally by the freeciv client.  This generally
              needs to match the GUI toolkit, so its default depends on the specific client; most
              clients default to UTF-8.

       FREECIV_LOCAL_ENCODING
              Sets  the local character encoding (used for the command line and terminal output).
              The default is inferred from other aspects of the environment.

       FREECIV_MULTICAST_GROUP
              Sets the multicast group (for the LAN tab).

       FREECIV_DATA_PATH
              A colon separated list of directories pointing to the freeciv data directories.  By
              default  Freeciv  looks in the following directories, in order, for any data files:
              the current directory; the  "data"  subdirectory  of  the  current  directory;  the
              subdirectory  ".freeciv/2.5"  in the user's home directory; and the directory where
              the files are placed by running  "make  install".   If  not  set,  FREECIV_PATH  is
              checked before these defaults are used.

       FREECIV_SAVE_PATH
              A  colon separated list of directories pointing to the freeciv save directories. By
              default Freeciv looks in the following directories, in order, for save  files:  the
              current  directory;  and  the  subdirectory  ".freeciv/saves"  in  the  user's home
              directory.  If not set, FREECIV_PATH is checked before these defaults are used;  in
              this case Freeciv also looks in "saves" potential subdirectories.

              (This  does  not  affect  where  the server spawned by the client creates save game
              files; these are always created in ".freeciv/saves" in the user's home directory.)

       FREECIV_SCENARIO_PATH
              A colon separated list of directories pointing to the freeciv scenario directories.
              By  default  Freeciv  looks  in  the  following directories, in order, for scenario
              files: the current directory; the  "data/scenarios"  subdirectory  of  the  current
              directory;     the     subdirectories     ".freeciv/2.5/scenarios"     and     then
              ".freeciv/scenarios" in the user's home directory;  and  the  directory  where  the
              files  are  placed  by running "make install".  If not set, FREECIV_PATH is checked
              before these defaults are used; in this case Freeciv also looks in  "scenario"  and
              "scenarios" potential subdirectories.

              (This  does  not  affect  where  the  server spawned by the client creates scenario
              files; these  are  always  created  in  ".freeciv/scenarios"  in  the  user's  home
              directory.)

       FREECIV_PATH
              A colon separated list of directories to look for various files.  This variable has
              no effect if FREECIV_DATA_PATH,  FREECIV_SAVE_PATH  and  FREECIV_SCENARIO_PATH  are
              defined  together;  those variables are the recommended way to override paths, with
              FREECIV_PATH provided for backward compatibility with older  versions  of  Freeciv.
              The precise search path depends on the type of file being searched for.

       FREECIV_OPT
              Specifies   a  file  to  contain  local  settings,  instead  of  ~/.freeciv-client-
              rc-[version-number].

       HOME   Specifies the user's home directory.

       http_proxy
              Set this variable accordingly when using a proxy.

       LANG  or  LANGUAGE
              Sets the language and locale on some platforms.

       LC_ALL  or  LC_CTYPE
              Similar to LANG (see documentation for your system).

       USER   Specifies the username of the current user.

BUGS

       Please       report       bugs       to       the        Freeciv        bug        tracker
       ⟨https://www.hostedredmine.com/projects/freeciv⟩ .

MORE INFO

       See the Freeciv homepage ⟨http://www.freeciv.org/⟩ .

       Updates and new info is first posted there.

AUTHORS

       The Freeciv Team <freeciv-dev AT freelists.org>.

       This manpage was originally put together by Florian Ernst <florian_ernst AT gmx.net> using
       the Client Manual and the comments in  the  sourcecode.  It  was  updated  by  Ben  Bettin
       <bwbettin  AT  gmail.com>  to  add  new features, integrate information from the website's
       online documentation, and for slight formatting adjustments. Feel free to use  it  as  you
       wish.

SEE ALSO

       freeciv-server(6) freeciv-modpack(6) and the Client Manual at the Freeciv homepage.

                                        November 2nd 2016                              FREECIV(6)