Provided by: freedm_0.11.3-1_all bug

NAME

       freedm - Automatically launch Freedoom with an engine

SYNOPSIS

       freedm [-p PORT|--] [ARGS]

DESCRIPTION

       Freedoom is a project to create a complete free-content game based on the Doom engine
       (often called “source ports” or simply “ports”), which itself is free software. In
       addition, it maintains compatibility with Doom itself and is capable of playing the wide
       variety of modifications (“mods”) that have been released by an active community since
       1993.

       This command is a simple shell script to assist in running Freedoom, which is not a game
       engine itself nor part of any engine project, but playing Freedoom should remain simple.
       Only accepted as the first argument, you may pass -p PORT, which will run Freedoom using
       the PORT specified. As an alternative, you may make a symbolic link named $HOME/.doomport
       to your preferred port. A port specified on the command line explicitly overrides
       $HOME/.doomport, whereas the existence of the symbolic link will override the detection of
       port based on a hard-coded list.

       Additional arguments passed to the program, or after specifying -- as the first option,
       will be passed to the engine being called. This can allow you to use options such as -file
       to load mods or anything else available with the engine of choice.

COPYRIGHT

       Freedoom is licensed under a permissive three-clause BSD license. For details, see the
       source tree or the COPYING/COPYRIGHT file that was installed by distribution packaging.

       This manual page and the launcher script are both placed under the public domain.

                                            07/25/2017                                  FREEDM(6)