bionic (6) kobodl.6.gz

Provided by: kobodeluxe_0.5.1-8build1_amd64 bug

NAME

       kobodl - Kobo Deluxe, an enhanced version of the scrolling game XKobo

SYNOPSIS

       kobodl [ options ]

DESCRIPTION

       Kobo  Deluxe  is  a  3'rd person scrolling 2D shooter with a simple and responsive control system - which
       you'll need to tackle the tons of enemy ships that shoot at you, chase you, circle around  you  shooting,
       or  even  launch other ships at you, while you're trying to destroy the labyrinth shaped bases. There are
       50 action packed levels with smoothly increasing difficulty, and different combinations of  enemies  that
       require different tactics to be dealt with successfully.

       Kobo  Deluxe  has  an  improved  graphics engine that delivers smoother animation, while keeping the game
       logic totally accurate and predictable regardless  of  frame  rate.  It  also  adds  sound  effects,  new
       graphics,  fullscreen  mode,  four  extra  skill levels with smoother gameplay and various other features
       expected from a modern game. (There is still a "Clasic" mode that plays exactly like the original XKobo.)

       Kobo Deluxe uses SDL for sound, graphics and input, and builds and runs on all major  operating  systems,
       as well as some more unusual platforms. It can also use OpenGL for accelerated rendering, through glSDL.

       In short, Kobo Deluxe is loads of classical arcade style fun for just about any machine with graphics and
       sound!

CONTROLS

       The ship can be controlled with the keyboard, or optionally a mouse or joystick. With the  keyboard,  the
       arrow  keys  move  the ship (two keys for diagonals), and the shift and ctrl keys shoots. The numeric key
       pad can also be used; the usual 2/4/6/8 (arrows), and also 1/3/7/9  for  single  key  diagonals.   Escape
       enters the meny system, from where it is possible to change settings, start a new game or exit the game.

OPTIONS

       Note  that  all relevant options can be also configured in the config file, which can be edited directly,
       or using the options menus in the game.

       -[no]logfile
              Log To File. Default: Off.

       -logformat
              Log File Format. Default: 0.

       -logverbosity
              Log Verbosity Level. Default: 2.

       -[no]joystick
              Use Joystick. Default: Off.

       -joystick_no
              Joystick Number. Default: 0.

       -[no]mouse
              Use Mouse. Default: Off.

       -mousemode
              Mouse Control Mode. Default: 1.

       -[no]broken_numdia
              Broken NumPad Diagonals. Default: Off.

       -dia_emphasis
              Diagonals Emphasis Filter. Default: 0.

       -[no]always_fire
              Always Fire. Default: Off.

       -[no]mousecapture
              In-game Mouse Capture. Default: On.

       -scrollradar
              Radar Scroll Mode. Default: 2.

       -[no]filter
              Enable/disable motion interpolation. Interpolation is what makes animation smooth  at  high  frame
              rates  despite  the  game  logic  running at 33.33 fps.  However, it also adds some input latency!
              Default: On.

       -timefilter
              Time filter, for smoothing out timing jitter induced by the operating system.  Default: 50.

       -countdown
              Get Ready Countdown. Default: 5.

       -starfield
              Starfield Style. Default: 2.

       -stars Number of Parallax Stars. Default: 500.

       -overheatloud
              Overheat Warning Loudness. Default: 100.

       -cannonloud
              Player Cannons Loudness. Default: 100.

       -[no]sound
              Enable Sound. Default: On.

       -[no]music
              Enable Music. Default: On.

       -[no]cached_sounds
              Use Cached Sounds. Default: Off.

       -[no]oss
              Use OSS Sound Driver. Default: Off.

       -samplerate
              Sample Rate. Default: 44100.

       -latency
              Sound Latency. Default: 50.

       -mixquality
              Mixing Quality. Default: 3.

       -vol   Master Volume. Default: 100.

       -intro_vol
              Intro Music Volume. Default: 100.

       -sfx_vol
              Sound Effects Volume. Default: 100.

       -music_vol
              In-Game Music Volume. Default: 30.

       -reverb
              Reverb Level. Default: 100.

       -vol_boost
              Volume Boost. Default: 0.

       -[no]fullscreen
              Fullscreen Display. Default: Off.

       -videodriver
              Display Driver. Default: 0.

       -width Horizontal Resolution. Default: 640.

       -height
              Vertical Resolution. Default: 480.

       -aspect
              Pixel Aspect Ratio. Default: 1000.

       -depth Display Depth. Default: 0.

       -maxfps
              Limit the framerate (fps). Saves power on laptops (75 works well), and can also avoid long  stalls
              due to timesharing and background processes. Default: 100.

       -maxfpsstrict
              Strictly Regulated fps. Default: 0.

       -buffer
              Display Buffer Mode. Default: 1.

       -[no]shadow
              Use Software Shadow Buffer. Default: On.

       -videomode
              Video Mode. Default: 17200.

       -[no]vsync
              Enable Vertical Sync. Default: On.

       -videopages
              Number of Video Pages. Default: -1.

       -scalemode
              Scaling Filter Mode. Default: 1.

       -[no]dither
              Use Dithering. Default: On.

       -dither_type
              Dither Type. Default: 0.

       -[no]broken_rgba8
              Broken RGBA (OpenGL). Default: Off.

       -[no]alpha
              Use Alpha Blending. Default: On.

       -brightness
              Brightness. Default: 100.

       -contrast
              Contrast. Default: 100.

       -files Specify the root path of the game. Default: ""

       -gfx   Specify the path to the game's graphics data. Default: ""

       -sfx   Specify the path to the game's sound data. Default: ""

       -scores
              Specify the path to the game's score files. Default: ""

       -size  (Not saved!) Screen Size (Obsolete). Default: 0.

       -wait  Game Speed (Obsolete). Default: 30.

       -bgm   (Not saved!) Background Music File (Obsolete). Default: ""

       -threshold
              (Not saved!) Limiter Gain. Default: 200.

       -release
              (Not saved!) Limiter Speed. Default: 50.

       -internalres
              (Not saved!) Texture Resolution. Default: 1.

       -last_profile
              Last used player profile. Default: 0.

       -number_of_joysticks
              Number of Connected Joysticks. Default: 0.

       -[no]showcfg
              (Not saved!) Show Configuration. Default: Off.

       -[no]hiscores
              (Not saved!) List High Scores. Default: Off.

       -[no]highscores
              (Not saved!) List High Scores. Default: Off.

       -[no]override
              (Not saved!) Ignore Configuration File. Default: Off.

       -[no]debug
              (Not saved!) Enable Debug Features. Default: Off.

       -[no]fps
              (Not saved!) Display frames per second in game screen. Default: Off.

       -[no]noframe
              (Not saved!) Do not render rounded corners on the playfield. Default: Off.

       -[no]midi
              (Not saved!) Enable MIDI Input. Default: Off.

       -[no]cheat
              (Not  saved!)  Enable/disable cheat mode. Cheat mode allows any level to be played, but highscores
              are not saved! Default: Off.

       -[no]indicator
              (Not saved!) Enable Collision Indicator Mode. Default: Off.

       -[no]pushmove
              (Not saved!) Enable Push Move Mode. Default: Off.

       -[no]noparachute
              (Not saved!) Disable SDL Parachute. Default: Off.

       -[no]pollaudio
              (Not saved!) Use Polling Audio Output. Default: Off.

       -[no]autoshot
              (Not saved!) Ingame screenshots/movie. Default: Off.

       -[no]help
              (Not saved!) Print usage info and exit. Default: Off.

       -[no]options_man
              (Not saved!) Print options for 'man'. Default: Off.

FILES

       ~/.kobodlrc
              The per-user configuration file for Kobo Deluxe.

AUTHORS

       Originally written by Akira Higuchi (a-higuti@math.hokudai.ac.jp), XKobo was turned into Kobo  Deluxe  by
       David Olofson <david@olofson.net>

THANKS

       Thanks, in no particular order, to...

       Akira Higuchi
              Author of the Original XKobo.

       Masanao Izumo
              Sound effects and original sound engine.

       Torsten Giebl
              Slackware.

       David Andersson
              Various Good Ideas.

       Max Horn
              Mac OS X & Build Script Patches.

       Jeremy Sheeley
              Player Profiles.

       Tsuyoshi Iguchi
              FreeBSD, NetBSD.

       Samuel Hart
              Joystick Support.

       G. Low Solaris.

       Gerry Jo Trick Jellestad
              Testing and ideas.

       Riki   Intel Compiler.

       Andreas Spaangberg
              Sun Compiler & Bug Spotting.

       SixK   Amiga Port.

       Joey Hess
              Debian.

       Martijn van Oosterhout
              FPS limiter.

       Antonio Messina
              Stage 1601+ difficulty wrap, Always Fire option.

       Hans de Goede
              Audio buffer handling bug.

       Marianne Ibbotson
              "Autopause" idea.

       Sam Palmer
              MS Windows testing.

       Michael Sterrett
              glSDL issues.

       Sam Lantinga & Others
              SDL, the Simple DirectMedia library.

       Members of the SDL mailing list
              Testing and ideas.

       Copyright (c) 1995, 1996 Akira Higuchi

       Copyright (C) 1997 Masanao Izumo

       Copyright (C) 1999-2001 Simon Peter

       Copyright (C) 2002 Florian Schulze

       Copyright (C) 2002 Jeremy Sheeley

       Copyright (C) 2005 Erik Auerswald

       Copyright (c) 1999-2007 David Olofson

       Kobo Deluxe is free software; you can redistribute it and/or modify it under the terms of the GNU General
       Public License.

                                                26 December 2007                                       KOBODL(6)