Provided by: lierolibre_0.5-3_amd64
NAME
lierolibre - script to launch lierolibre
SYNOPSIS
lierolibre [inputfile [inputdir [outputfile]]] lierolibre [-f|--file inputfile] [-d|--dir inputdir] [-w|--write outputfile] [-v|--sdlvideo videodriver] [-h|--help]
DESCRIPTION
lierolibre is an old-school earthworm action game. It is a direct fork of Liero. Features: • 2 worms, 40 weapons, great playability, two game modes: Kill'em All and Game of Tag, plus AI-players without true intelligence! • Extensions via a hidden F1 menu: • Replays, game controller support, powerlevel palettes • Fullscreen, x2, x3 and x4 scaling via the F5, F6, F7 and F8 keys lierolibre is a script which executes the lierolibre binary from the /usr/lib/games/lierolibre directory. The script defaults to using the directory /usr/share/games/lierolibre as the inputfile parameter. If inputfile points to a directory (which is the default case), lierolibre copies the file liero.cfg from this directory to $HOME/.lierolibre/ unless it already exists in this location. liero.cfg is a plain text file which can be modified, go wild! But don't be surprised if the game crahes ;)
OPTIONS
[-f|--file] inputfile Reads game variables from the given file or directory. If inputfile points to a directory or a file with an unknown extension, and inputdir is not set, OR if inputfile points to a directory and inputdir is set, the game will try to load the liero.cfg file from $HOME/.lierolibre/ first, otherwise it loads it from the directory of inputfile. [-d|--dir] inputdir Reads the files LIERO.CHR LIERO.SND NAMES.DAT from the given directory. If not set, the game uses the directory of inputfile instead. [-w|--write] outputfile Writes all game variables to a plain text file. -v|--sdlvideo videodriver Sets the SDL_VIDEODRIVER environment variable. -h|--help Print a brief help overview.
EXAMPLES
lierolibre mymod/LIERO.EXE Reads game variables from a (potentially) modded EXE file, and reads game data from files in mymod/. lierolibre -f mymod/LIERO.EXE -d /usr/share/games/lierolibre -w mymod_liero.cfg Reads game variables from a (potentially) modded EXE file and writes them to a plain text config file (and starts the game). lierolibre mymod_liero.cfg mydata Reads game variables from a custom plain text config file, and reads the game data from another directory.
AUTHORS
This manual page was written by Martin Erik Werner <martinerikwerner@gmail.com>
HISTORY
Joosa Reikkinen "MetsnElimet" created the original Liero game and graphics. Erik Lindroos "Gliptic", with help from Mario Carbajal "basro" re-created Liero as OpenLiero, which later became the official version of Liero. Martin Erik Werner "arand" created lierolibre as a direct fork from Liero (OpenLiero). "sea" created the replacement sounds used in lierolibre.
SEE ALSO
lierolibre-extractgfx(6) lierolibre-packgfx(6) lierolibre-extractsounds(6) lierolibre-packsounds(6) lierolibre-extractlev(6) lierolibre-packlev(6)