Provided by: megaglest_3.13.0-2_amd64 bug

NAME

       megaglest - 3D multi-player real time strategy game

DESCRIPTION

       megaglest, usage

       Commandline  Parameter:          Description: ----------------------          ------------
       --help                            displays   this   help    text.     --autostart-lastgame
       Automatically starts a game with the last game

              settings you played.

       --load-saved-game=x             Loads the last saved game.

       Where x is an optional name of the saved game file to load.
              If x is not specified we load the last game that was saved.

       --auto-test=x,y,z                       Run in auto test mode.

       Where x is an optional maximum # seconds to play.
              If  x  is  not  specified  the default is 1200 seconds (20 minutes).  Where y is an
              optional game settings file to play.  If y is not specified (or is empty) then auto
              test  cycles  through  playing  scenarios.  Where z is the word exit indicating the
              game should exit after the game is finished or the time runs  out.   If  z  is  not
              specified (or is empty) then auto test continues to cycle.

       --connect=x:y                   Auto connect to host server at IP or hostname x using port
       y

       Shortcut version of using --connecthost and --use-ports.
              *NOTE: to automatically connect to the first LAN

              host you may use: --connect=auto-connect

       --connecthost=x                 Auto connect to host server at IP or hostname x

       *NOTE: to automatically connect to the first LAN
              host you may use: --connecthost=auto-connect

       --starthost                     Auto create  a  host  server.   --headless-server-mode=x,x
       Run as a headless server.

       Where x is an optional comma delimited command
              list of one or more of the following:

       exit - which quits the application after a game
              has no more connected players.

       vps    - which does NOT read commands from the

       local console (for some vps's).
              lan  - which does not broadcast the hosting server

              to the masterserver (for local LAN games).

       --headless-server-status          Check   the   current   status  of  a  headless  server.
       --use-ports=x,y,z               Force hosted games to listen internally on port

       x, externally on port y and game status on port z.
              Where x is the internal port # on the local

       machine to listen for connects
              y is the external port # on the

       router/proxy to forward connection
              from to the internal port #

       z is the game status port # on the
              local machine to listen for status requests

       *NOTE: If enabled the FTP Server port #'s will
              be set to x+1 to x+9

       --server-title=x                Set server  title.   --load-scenario=x                Auto
       load  a scenario by scenario name.  --load-mod=x                    Auto load a mod by mod
       pathname.  --preview-map=Map,Tileset       Auto Preview a map by  map  name.  (tileset  is
       optional)  --version                        displays  the  version string of this program.
       --opengl-info                   displays your  video  driver's  OpenGL  info.   --sdl-info
       displays  your SDL version information.  --lua-info                      displays your LUA
       version information.   --lua-debug                      displays  LUA  debug  information.
       --curl-info                      displays  your  CURL  version information.  --xerces-info
       displays             your             XERCES             version              information.
       --validate-techtrees=x=purgeunused=purgeduplicates=gitdelete=hideduplicates

       display a report detailing any known problems
              related to your selected techtrees game data.  Where x is a comma-delimited list of
              techtrees

       to validate.
              Where purgeunused is an optional parameter

       telling the validation to delete
              extra files in the techtree that are not used.

       Where purgeduplicates is an optional parameter
              telling the validation to merge duplicate files in the techtree.

       Where gitdelete is an optional parameter
              telling the validation to call git rm on duplicate / unused files in the techtree.

       Where hideduplicates is an optional parameter
              telling the validation to NOT SHOW duplicate files in the techtree.

       *NOTE: This only applies when files are
              purged due to the above flags being set.

       example:
              megaglest --validate-techtrees=megapack,vbros_pack_5

       --validate-factions=x=purgeunused=purgeduplicates=hideduplicates

       display a report detailing any known problems
              related to your selected factions game data.  Where x is a comma-delimited list  of
              factions

       to validate.
              Where purgeunused is an optional parameter

       telling the validation to delete
              extra files in the faction that are not used.

       Where purgeduplicates is an optional parameter
              telling the validation to merge duplicate files in the faction.

       Where hideduplicates is an optional parameter
              telling the validation to NOT SHOW duplicate files in the techtree.

       *NOTE: leaving the list empty is the same as
              running: --validate-techtrees example:

              megaglest --validate-factions=tech,egypt

       --validate-scenario=x=purgeunused=gitdelete

       display a report detailing any known problems
              related  to  your  selected  scenario  game  data.  Where x is a single scenario to
              validate.  Where purgeunused is an optional parameter

       telling the validation to delete extra
              files in the scenario that are not used.

       example:
              megaglest --validate-scenario=stranded

       --validate-tileset=x=purgeunused=gitdelete

       display a report detailing any known problems
              related to your selected tileset game  data.   Where  x  is  a  single  tileset  to
              validate.  Where purgeunused is an optional parameter

       telling the validation to delete extra
              files in the tileset that are not used.

       example:
              megaglest --validate-tileset=desert2

       --translate-techtrees=x

       Produces a default lng file for the specified techtree
              to prepare for translation into other languages.  Where x is a techtree name

       --list-maps=x

       display a list of game content: maps
              where x is an optional name filter.  example:

              megaglest --list-maps=island*

       --list-techtrees=showfactions

       display a list of game content: techtrees
              where showfactions is an optional parameter.  to display factions in each techtree.
              example:

              megaglest --list-techtrees=showfactions

       --list-scenarios=x

       display a list of game content: scenarios
              where x is an optional name filter.  example:

              megaglest --list-scenarios=beginner*

       --list-tilesets=x

       display a list of game content: tilesets
              where x is an optional name filter.  example:

              megaglest --list-tilesets=f*

       --list-tutorials=x

       display a list of game content: tutorials
              where x is an optional name filter.  example:

              megaglest --list-tutorials=*

       --data-path=x                   Sets the game data path to x

       example:
              megaglest --data-path=/usr/local/game_data/

       --ini-path=x                    Sets the game ini path to x

       example
              megaglest --ini-path=~/game_config/

       --log-path=x                    Sets the game logs path to x

       example:
              megaglest --log-path=~/game_logs/

       --font-path=x                   Sets the game fonts path to x

       example:
              megaglest --font-path=~/myfonts/

       --show-ini-settings=x           display merged ini settings information.

       Where x is an optional property name to
              filter (default shows all).

       example:
              megaglest --show-ini-settings=DebugMode

       --convert-models=x=textureformat=keepsmallest

       Convert a model file or folder to the current g3d
              version format.  Where x is a filename or folder containing the g3d

       model(s).
              Where textureformat is an optional supported

       texture format to convert to (tga,bmp,jpg,png).
              Where keepsmallest is an optional flag indicating

       to keep original texture if its filesize is
              smaller than the converted format.

              example:

              megaglest
              --convert-models=techs/megapack/factions/tech/units/castle/models/castle.g3d=png=keepsmallest

       --use-language=x                force the language to be the language specified by x.

       Where x is a language filename or ISO639-1 code.
              example: megaglest --use-language=english example: megaglest --use-language=en

       --show-map-crc=x                show the calculated CRC for the map named x.

       Where x is a map name.
              example:

              megaglest --show-map-crc=four_rivers

       --show-tileset-crc=x            show the calculated CRC for the tileset named x.

       Where x is a tileset name.
              example:

              megaglest --show-tileset-crc=forest

       --show-techtree-crc=x           show the calculated CRC for the techtree named x.

       Where x is a techtree name.
              example:

              megaglest --show-techtree-crc=megapack

       --show-scenario-crc=x           show the calculated CRC for the scenario named x.

       Where x is a scenario name.
              example:

              megaglest --show-scenario-crc=storming

       --show-path-crc=x=y

       Show the calculated CRC for files in the path located
              in x using file filter y.  Where x is a  path  name.   and  y  is  file(s)  filter.
              example:

              megaglest --show-path-crc=techs/=megapack.7z

       --disable-backtrace                  disables      stack      backtrace     on     errors.
       --disable-sigsegv-handler        disables  the  sigsegv  error   handler.    --disable-vbo
       disables   trying   to   use   Vertex   Buffer   Objects.   --disable-vertex-interpolation
       disables   interpolating   animations   to   make    them    smoother.     --disable-sound
       disables  the sound system.  --enable-legacyfonts            enables using the legacy font
       system.  --resolution=x                  override the video resolution.

       Where x is a string with the following format:
              widthxheight example: megaglest --resolution=1024x768

       --colorbits=x                   override the video colorbits.

       Where x is a valid colorbits value supported by
              your video driver

              example: megaglest --colorbits=32

       --depthbits=x                   override the video depthbits.

       Where x is a valid depthbits value supported by
              your video driver

              example: megaglest --depthbits=24

       --fullscreen=x                  override the video fullscreen mode.

       Where x either true or false
              example: megaglest --fullscreen=true

       --set-gamma=x                   override the video gamma (contrast) value.

       Where x a floating point value
              example: megaglest --set-gamma=1.5

       --use-font=x                    override the font to use.

       Where x is the path and name of a font file supported
              by freetype2.

              example:

              megaglest --use-font=$APPLICATIONDATAPATH/data/core/fonts/Vera.ttf

       --font-basesize=x               override the font base size.

       Where x is the numeric base font size to use.
              example: megaglest --font-basesize=5

       --disable-videos                  disables   video   playback.     --disable-opengl-checks
       disables    opengl   capability   checks   (for   corrupt   or   flaky   video   drivers).
       --create-data-archives=x=y                      compress selected game data into  archives
       for network sharing.

       Where x is one of the following data items to compress.
              techtrees, tilesets or all.  Where y = include_main to include main (non mod) data.
              example: megaglest --create-data-archives=all

       --verbose                       displays verbose information in the console.

       Compiled using: GNUC: 60300 [64bit] platform:  Linux-X64  endianness:  little  GIT:  [Rev:
       $5604.3a5d459$] - using STREFLOP [SSE] - [no-denormals]