Provided by: mokomaze_0.5.5+git8+dfsg0-4build2_amd64
NAME
Mokomaze - ball-in-the-labyrinth game
SYNOPSIS
mokomaze [-i input_device_type] [-l level_number] [-c option]
OPTIONS
-i input_device_type, --input input_device_type It is used to determine input device type manually. Currently supported values is 'freerunner' (to use Freerunner's accelerometer) and 'keyboard'. -l level_number, --level level_number It specifies a level from which the game will be started. Levels are counted from 1. -c option, --calibrate option It is used to perform the accelerometer calibration ('auto' option) or to reset calibration data ('reset' option).
EXAMPLES
mokomaze mokomaze -l 5 mokomaze -i freerunner mokomaze -i keyboard -l 2 mokomaze -c auto mokomaze -c reset
AUTHOR
This manual page was written by Joachim Breitner <nomeata@debian.org> for the Debian system (but may be used by others).