bionic (6) moria.6.gz

Provided by: moria_5.6.debian.1-2build2_amd64 bug

NAME

       moria - a dungeon game

SYNOPSIS

       moria [ -o ] [ -r ] [ -s ] [ -S ] [ -n ] [ -w ] [ savefile ]

DESCRIPTION

       Moria  plays a dungeon game with you.  It lets you generate a character, lets you buy equipment, and lets
       you wander in a fathomless dungeon while finding treasure and  being  attacked  by  monsters  and  fellow
       adventurers.  Typing ?  gives you a list of commands.

       The  ultimate object of moria is to kill the Balrog, which dwells on the 50th level of the dungeon, 2,500
       feet underground.  Most players never even reach the Balrog, and those that do seldom live to tell  about
       it.

       For a more complete description of the game, read the document The Dungeons of Moria.

       By  default,  moria will save and restore games from a file called moria.save in your home directory.  If
       the environment variable MORIA_SAV is defined, then moria will use that file name instead of the default.
       If  MORIA_SAV is not a complete path name, then the savefile will be created or restored from the current
       directory.  You can also explicitly specify a savefile on the command line.

       If you use the -n option, moria will create a new game, ignoring any savefile which  may  already  exist.
       This  works  best  when a savefile name is specified on the command line, as this will prevent moria from
       trying to overwrite the default savefile (if it exists) when you try to save your game.

       You move in various directions by pressing the numeric keypad keys, VMS-style.  If you  specify  -r,  you
       move the same way you do in rogue(6).  You can also specify -o to force the VMS-style command set.  These
       options will override defaults stored in the savefile.  If these options are given multiple  times,  only
       the last one will take effect.

       If you specify -s, moria prints all of the scores in the score file and exits.  On a multiuser system, if
       you specify -S, moria prints prints only those scores belonging to you and then exits.

       If you specify -w, moria will start up in wizard mode.  You can resurrect a dead character by using  this
       option  when  starting  the game.  Resurrected characters are teleported to the town level and given zero
       hitpoints.  Wizard mode is intended for debugging the game, and for experimenting with new features.  Any
       other use is considered cheating.  Games played with wizard mode are not scored.

AUTHORS

       The  original  version of Moria was written in VMS/Pascal by Robert Alan Koeneke, Jimmey Wayne Todd, Gary
       McAdoo, and others at the University of Oklahoma.   This  version  was  written  by  Jim  Wilson  at  the
       University  of  California,  Berkeley,  and  released  with  minor revisions by David Grabiner at Harvard
       University.

BUGS

       A suspended game that gets a hangup signal will die without creating a save file.

       Rerolling with a % at the class prompt not implemented.

       For a more comprehensive list, see the ERRORS file in the source distribution.

                                                                                                        MORIA(6)