Provided by: openclonk_8.0-2_amd64 bug

NAME

       openclonk - multiplayer game of strategy, action and skill

SYNOPSIS

       openclonk [options]

DESCRIPTION

       OpenClonk  is a free multiplayer action game where you control clonks, small but witty and
       nimble humanoid beings. The game is mainly about mining, settling and  fast-paced  melees.
       OpenClonk  is  also  not  just  a  game  but  also  a versatile 2D game engine that offers
       countless possibilities to make own mods.

OPTIONS

       Without startup parameters, the game starts in fullscreen  (player  mode)  and  shows  the
       startup menu. The following command line parameters are recognized:

       --editor
              Starts  in  editor  mode  (also  called developer mode or windowed mode). In editor
              mode, scenarios can be edited and saved. The game will also start in editor mode if
              a scenario (*.ocs) and no --fullscreen is specified.

       --fullscreen
              Starts  in  fullscreen mode (also called player mode). If no scenario and no direct
              join address is given, the startup menu is shown.

       --config=FILE
              Loads and saves the configuration from the specified file instead  of  the  default
              configuration file.

       --record
              The round is recorded.

       --network, --nonetwork
              Activates or deactivates network mode.

       --signup, --nosignup
              Activates  or  deactivates online signup of the game as public internet game.  This
              value is stored in the configuration.

              --signup implies --network. --nosignup implies --noleague.

       --league, --noleague
              Activates or deactivates online signup of the game as league game.  This  value  is
              stored in the configuration.

              --league implies --network and --signup.

       --runtimejoin, --noruntimejoin
              Activates  or  deactivates  runtime  join.  This  setting  will  be  stored  in the
              configuration.

       --lobby[=TIME]
              Activates the lobby before a network game is started. The lobby is the waiting  and
              chat screen. The lobby is on by default for all network games.

              Implies  --network.  If  you specify a time (e.g. --lobby=120) the lobby will start
              with a countdown, automatically  launching  the  game  after  (in  this  case)  120
              seconds.

       --observe
              For network games: The client joins as observer (without players).

              Implies --network.

       --join=ADDRESS, clonk://ADDRESS/
              Searches  for  a  network  game  on  the  specified  address and joins it. No local
              scenario (*.ocs) should be specified.

              Implies --network.

       --tcpport=PORT
              Sets the TCP port number for client connections in network games. This setting will
              be  stored  in  the  configuration.  If  -1  is  specified, TCP is disabled and all
              connections are created using UDP.

       --udpport=PORT
              Sets the UDP port number for client connections in network games. This setting will
              be  stored  in  the  configuration.  If  -1  is  specified, UDP is disabled and all
              connections are created using TCP.

       --pass[=PASSWORD]
              For network hosts: sets the join password to the specified value.  If  PASSWORD  is
              left empty, no password is set.

       --comment=COMMENT
              For  network  hosts:  sets the network game comment. This setting will be stored in
              the configuration.

       --update
              Performs an update check at program start.

       --recdump=FILE
              Only for replay of recorded games: Before the replay is started,  all  replay  data
              (player  controls)  are dumped into a file called FILE in the Clonk folder.  If the
              file name extension is .txt, the controls will be dumped in  text  mode,  otherwise
              binary.  The  replay  file  must  be  specified separately as a scenario file (e.g.
              openclonk Records.ocf/Record001.ocs --recdump=CtrlRec.txt).

       --startup=NAME
              Only for fullscreen startup menu: Instead of the main menu, one of the submenus  is
              shown  directly.  Possible values for NAME are "main" (Main menu), "scen" (Scenario
              selection),  "netscen"  (Scenario  selection  for  a  new  network   game),   "net"
              (Network/Internet  game  list),  "options"  (Options  menu)  and  "plrsel"  (Player
              selection).

       *.ocs  If a scenario is specified (File extension .ocs), it will be started directly.

       *.ocd  If the started scenario does not specify any required definitions  (File  extension
              .ocd),  and  no  definitions  are  supplied  in  the  registry,  definitions can be
              specified via command line.

       *.ocp  Player files (File extension .ocp) can be specified in  the  command  line.  If  no
              player  files  are  given, the config values are used. By specifying a non-existant
              player (like doesnotexist.ocp), the game can be started without  players  (e.g.  in
              order to just edit landscapes in developer mode).

AUTHORS

       The  original Clonk source code is Copyright (c) 2001-2009, RedWolf Design GmbH. OpenClonk
       has been extended by various contributors, their copyright is  documented  in  the  source
       code.

       This  manual  page  was  written by Philipp Kern <pkern@debian.org> based on the OpenClonk
       documentation.