Provided by: pentobi_14.1-1_amd64 bug

NAME

       pentobi - computer opponent for the board game Blokus

SYNOPSIS

       pentobi [options] [file]

DESCRIPTION

       pentobi  is the command to invoke the program Pentobi, which is a graphical user interface
       and computer opponent to play the board game Blokus.

       The command can take the name of a game file to open at startup as an  optional  argument.
       The   game   file   is   expected   to  be  in  Pentobi's  SGF  format  as  documented  in
       doc/blksgf/Pentobi-SGF.html in the Pentobi source package.

OPTIONS

       --maxlevel
              Set the maximum playing level. Reducing this value reduces  the  amount  of  memory
              used  by  the  search,  which can be useful to run Pentobi on systems that have low
              memory or are too slow to use the highest levels.  By  default,  Pentobi  currently
              allocates  up to 2 GB (but not more than a quarter of the physical memory available
              on the system).  Reducing the maximum level to 8 currently reduces this amount by a
              factor of 3 to 4 and lower maximum levels even more.

       -h, --help
              Display help and exit.

       --nobook
              Do not use opening books.

       --nodelay
              Do  not  delay  fast  computer  moves. By default, the computer player adds a small
              delay if the move generation took less than a second to  make  it  easier  for  the
              human to follow the game if the computer plays several moves in a row.

       --seed Set the seed for the random generator. Using a fixed seed makes the move generation
              deterministic if no multi-threading is used (see option --threads).

       --threads
              The number of threads to use in the search. By default, up to 4 threads are used in
              the  search  depending  on  the number of hardware threads supported by the current
              system.  Using more threads will speed up the move generation but using a very high
              number  of  threads  (e.g.  more than 8) can degrade the playing strength in higher
              playing levels.

       --verbose
              Print  internal  information  about  the  move  generation  and   other   debugging
              information to standard error.

SEE ALSO

       pentobi-thumbnailer(6)

AUTHOR

       Markus Enzenberger <enz@users.sourceforge.net>