Provided by: redeclipse-server_1.5.8-2_amd64
NAME
redeclipse-server - script to launch the server for the Red Eclipse FPS game
SYNOPSIS
redeclipse-server [-hhomedir] [-ppackagedir] [-osauerdir] [-glogfile] [-ss{0..3}] [-skjoinpass] [-sPadminpass] [-sldefaultmap] [-x"command(s)"] [-siserverip] [-spserverport] [-smservermaster] [-saservermasterport] [-suserveruprate] [-ms{0|1}] [-mimasterip] [-mpmasterport] [--help] [-v{0..4}]
DESCRIPTION
Red Eclipse is a single-player and multi-player first-person ego-shooter, built as a total conversion of Cube Engine 2, which lends itself toward a balanced gameplay, with a general theme of agility in a variety of environments. redeclipse-server is a script which executes the redeclipse-server binary from the /usr/lib/games/redeclipse directory. The recommended way to change the settings of the server is to create and edit the file servinit.cfg in your home directory. Examples are available in /usr/share/doc/redeclipse/examples/
OPTIONS
Filesystem options -hhomedir Sets your home directory to homedir. This is where servinit.cfg is read from, it defaults to $HOME/.redeclipse/. -ppackagedir Includes the data files found in packagedir. Can be used for adding additional maps that may be distributed to clients. By default redeclipse-server only includes data files in the working directory /usr/share/games/redeclipse/data and in the subdirecory temp of the home directory. -osauerdir Sets the path to your Sauerbraten directory. If the Red Eclipse server can find your Sauerbraten directory, it will be able to load and distribute maps from it. -glogfile Output log to logfile. Path is set relative to homedir unless a leading ยด/' is used, uses stdout if -g is given without a parameter. Defaults to stdout. Server configuration options -ss{0..3} Sets server type. 0 for local only, 1 for private, 2 for public, 3 for dedicated. Defaults to 1. -skjoinpass Sets the join password to joinpass. Users must know the password before they can connect. -sPadminpass Sets the admin password to adminpass. -scmaxclients Sets the maximum number of clients to maxclients. -sldefaultmap Sets default map to defaultmap. -x"command 1; command 2; ..." Executes a list of commands once the Red Eclipse server has started up. Server connection options -siserverip Binds the server to the host address serverip. Only needed for machines with more than one interface. -spserverport sets the server port to serverport. -smservermaster Uses servermaster as the master server, defaults to play.redeclipse.net. -saservermasterport Contacts the master server using port servermasterport, defaults to 28800. -suserveruprate Caps upstream rate to serveruprate. Once the cap is hit it will likely cause major connection glitching and disconnects. Use maxclients for bandwitch limiting instead. Master server options -ms{0|1} Enables the server to act as a master server, defaults to 0. -mimasterip Binds the master server to the host address masterip. Only needed for machines with more than one interface, defaults to localhost. -mpmasterport Binds the master server to the host port masterport, defaults to 28800. General options --help Display this manpage -v{0..4} Sets verbosity. This affects how much information is printed to the console. 0 is the least verbose, 4 is the most verbose.
EXAMPLES
redeclipse-server -p$HOME/mod/data -ss0 -slbath -sPpass Loads data from an additional directory, sets the server type to local (LAN), sets the default map to "bath" and sets the admin password to "pass" redeclipse-server -h$HOME/redeclipse-server_configs/ Reads and writes the configuration files to the specified directory instead of $HOME/.redeclipse/.
AUTHORS
Red Eclipse's main developers are Quinton "quin" Reeves and Lee "eihrul" Salzman This manual page was written by Martin Erik Werner <martinerikwerner@gmail.com>
HISTORY
Red Eclipse was forked as a continuation of the game Bloodfrontier, which in turn was based on the Cube2 engine and the Sauerbraten game. Red Eclipse and Sauerbraten are now developed in parallel.
SEE ALSO
redeclipse(6)