Provided by: sauerbraten_0.0.20140302-1_all
NAME
sauerbraten - a 3D first-person shooter
SYNOPSIS
sauerbraten [-d] [-wwidth] [-hheight] [-zdepth] [-bbpp] [-asamples] [-t] [-kdirectory] [-fshaderprecision]
DESCRIPTION
This manual page documents briefly the sauerbraten command. sauerbraten is the client and map editor of the Sauerbraten game. Sauerbraten is a fast 3D first-person shooter.
OPTIONS
-d Run as a dedicated server and don't start the client. -wwidth Set window width in pixels. -hheight Set window height in pixels. -zdepth Set the z-buffer precision to depth in bits. -bbpp Set the bits per pixel to bpp bits. -asamples Set Full Scene Antialiasing to samples samples. -t Run in windowed mode. -kdirectory Adds directory to the list of paths, in which the engine searches for files. -fshaderprecision Set the precision quality. Values from 0 to 3 are allowed. 0 disabled shaders. The lower the value, the faster sauerbraten will run. -f Don't use any shaders.
SEE ALSO
sauerbraten-server(6) http://sauerbraten.org/docs/config.html
AUTHOR
Sauerbraten was written by Wouter "Aardappel" van Oortmerssen, Lee "Eihrul" Salzman Mike "Gilt" Dysart Adrian "driAn" Henke Jerry Siebe Julian Mayer This manual page was written by Bruno "Fuddl" Kleinert <fuddl@debian.org> for the Debian project (but may be used by others). Permission is granted to copy, distribute and/or modify this document under the terms of the GNU General Public License, Version 2 any later version published by the Free Software Foundation. On Debian systems, the complete text of the GNU General Public License can be found in /usr/share/common-licenses/GPL-2. January 9, 2007 SAUERBRATEN(6)