bionic (6) slashem-gtk.6.gz

Provided by: slashem-common_0.0.7E7F3-9_amd64 bug

NAME

       slashem - Exploring The Mazes of Menace

SYNOPSIS

       slashem [ -d directory ] [ -n ] [ -p profession (role) ] [ -r race ] [ -g gender ] [ -a alignment ] [
       -[DX] ] [ -u playername ] [ -dec ] [ -ibm ]

       slashem [ -d directory ] -s [ -v ] [ -p profession (role) ] [ -r race ] [ -g gender ] [ -a alignment ] [
       maxrank ] [ playernames ]

DESCRIPTION

       SLASH'EM  is a display oriented Dungeons & Dragons(tm) - like game.  The standard tty display and command
       structure resemble rogue.  It is an extension of SLASH which is an extension of NetHack.

       Other, more graphical display options exist if you are using either a PC, or an X11 interface.

       To get started you really only need to know two commands.  The command ?  will give you  a  list  of  the
       available  commands  (as well as other information) and the command / will identify the things you see on
       the screen.

       To win the game (as opposed to merely playing to beat other people's high scores)  you  must  locate  the
       Amulet  of  Yendor  which  is  somewhere  below the 20th level of the dungeon and get it out.  Nobody has
       achieved this yet; anybody who does will probably go down in history as a hero among heros.

       When the game ends, whether by your dying, quitting, or escaping from the caves, SLASH'EM will  give  you
       (a  fragment  of)  the list of top scorers.  The scoring is based on many aspects of your behavior, but a
       rough estimate is obtained by taking the amount of gold you've found in the cave  plus  four  times  your
       (real)  experience.  Precious stones may be worth a lot of gold when brought to the exit.  There is a 10%
       penalty for getting yourself killed.

       The environment variable SLASHEMOPTIONS can be used to initialize many run-time options.  The  ?  command
       provides  a  description  of  these  options  and  syntax.   (The  -dec and -ibm command line options are
       equivalent to the decgraphics and ibmgraphics run-time options described there, and are  provided  purely
       for convenience on systems supporting multiple types of terminals.)

       Because  the option list can be very long (particularly when specifying graphics characters), options may
       also be included in a configuration file.  The default is  located  in  your  home  directory  and  named
       .slashemrc on Unix systems.  On other systems, the default may be different, usually SLASHEM.cnf.  On DOS
       or Windows, the name is defaults.nh, while on the  Macintosh  or  BeOS,  it  is  SlashEM  Defaults.   The
       configuration  file's  location may be specified by setting SLASHEMOPTIONS to a string consisting of an @
       character followed by the filename.

       The -u playername option supplies the answer to the question "Who are you?".  It overrides any name  from
       the  options or configuration file, USER, LOGNAME, or getlogin(), which will otherwise be tried in order.
       If none of these provides a useful name, the player will be asked for one.  Player names (in  conjunction
       with  uids)  are  used to identify save files, so you can have several saved games under different names.
       Conversely, you must use the appropriate player name to restore a saved game.

       A playername suffix can be used  to  specify  the  profession,  race,  alignment  and/or  gender  of  the
       character.   The  full  syntax of the playername that includes a suffix is "name-ppp-rrr-aaa-ggg".  "ppp"
       are at least the first three letters of the profession (this can also be specified using  a  separate  -p
       profession option).  "rrr" are at least the first three letters of the character's race (this can also be
       specified using a separate -r race option).  "aaa" are at last the first three letters of the character's
       alignment, and "ggg" are at least the first three letters of the character's gender.  Any of the parts of
       the suffix may be left out.

       -p profession can be used to determine the character role.  You can specify either  the  male  or  female
       name for the character role, or the first three characters of the role as an abbreviation.  -p @ has been
       retained to explicitly request that a random role be chosen.  It may need to be quoted with  a  backslash
       (\@)  if  @  is the "kill" character (see "stty") for the terminal, in order to prevent the current input
       line from being cleared.

       Likewise, -r race can be used to explicitly request that a race be chosen, -g gender the  gender  of  the
       chareacter and finally -a alignment to chose the alignment of the character.

       Leaving  out  any  of these characteristics will result in you being prompted during the game startup for
       the information.

       Instead  of  chosing  the  above  separately  you  can  add  them  as  suffixes  to  the  playername:  -u
       playername-race-gender-alignment

       The  -s  option  alone  will  print  out  the list of your scores on the current version.  An immediately
       following -v reports on all versions present in the score file.  The -s may be also be followed by player
       type  arguments  ( -p , -r , -g and -a ) to print the scores of particular types of players only.  It may
       also be followed by one or more player names to print the scores of the players mentioned,  by  'all'  to
       print out all scores, or by a number to print that many top scores.

       The -n option suppresses printing of any news from the game administrator.

       The  -D or -X option will start the game in a special non-scoring discovery mode.  -D will, if the player
       is the game administrator, start in debugging (wizard) mode instead.

       The -d option, which must be the first argument if it appears, supplies a directory which is to serve  as
       the  playground.  It overrides the value from NETHACKDIR, HACKDIR, or the directory specified by the game
       administrator during compilation (usually /usr/local/slashemdir).  This option is usually only useful  to
       the game administrator.  The playground must contain several auxiliary files such as help files, the list
       of top scorers, and a subdirectory save where games are saved.

AUTHORS

       Jay Fenlason (+ Kenny Woodland, Mike Thome and Jon Payne) wrote the original hack, very much  like  rogue
       (but full of bugs).

       Andries Brouwer continuously deformed their sources into an entirely different game.

       Mike  Stephenson  has  continued  the  perversion of sources, adding various warped character classes and
       sadistic traps with the help of many strange people who reside in that  place  between  the  worlds,  the
       Usenet  Zone.   A  number  of  these  miscreants  are immortalized in the historical roll of dishonor and
       various other places.

       The resulting mess is now called NetHack, to denote its development by the Usenet.  Andries  Brouwer  has
       made this request for the distinction, as he may eventually release a new version of his own.

       Tom  Proudfoot took NetHack and rendered it into SLASH - SuperLotsaAddedStuffHack,  adding more character
       classes, levels monsters and all manner of changes.

       Warren Cheung took SLASH and rendered it into SLASHEM - SuperLotsaAddedStuffHack - Extended Magic,   with
       more improvements to the bloated behemoth.

FILES

       All  files are in the playground, normally /usr/local/slashemdir.  If DLB was defined during the compile,
       the data files and special levels will be inside a larger file, normally nhdat, instead of being separate
       files.
       slashem                     The program itself.
       data, oracles, rumors       Data files used by SLASH'EM.
       options, quest.dat          More data files.
       help, hh                    Help data files.
       cmdhelp, opthelp, wizhelp   More help data files.
       *.lev                       Predefined special levels.
       dungeon                     Control file for special levels.
       history                     A short history of SLASH'EM.
       license                     Rules governing redistribution.
       record                      The list of top scorers.
       logfile                     An extended list of games
                                   played.
       xlock.nnn                   Description of a dungeon level.
       perm                        Lock file for xlock.dd.
       bonesDD.nn                  Descriptions of the ghost and
                                   belongings of a deceased
                                   adventurer.
       save                        A subdirectory containing the
                                   saved games.

ENVIRONMENT

       USER or LOGNAME      Your login name.
       HOME                 Your home directory.
       SHELL                Your shell.
       TERM                 The type of your terminal.
       HACKPAGER or PAGER   Replacement for default pager.
       MAIL                 Mailbox file.
       MAILREADER           Replacement for default reader
                            (probably /bin/mail or /usr/ucb/mail).
       NETHACKDIR           Playground.
       SLASHEMOPTIONS       String predefining several SLASH'EM
                            options.

       In addition, SHOPTYPE is used in debugging (wizard) mode.

SEE ALSO

       dgn_comp(6), lev_comp(6), recover(6)

BUGS

       Probably infinite.

       Dungeons & Dragons is a Trademark of Wizards of the Coast, Inc.