bionic (6) snipe2d.6.gz

Provided by: orbital-eunuchs-sniper_1.30+svn20070601-4build1_amd64 bug

NAME

       snipe2d — Orbital Eunuchs Sniper is an overhead shooting game

SYNOPSIS

       snipe2d

DESCRIPTION

       This manual page documents briefly the snipe2d game.

       This  manual  page  was  written for the Debian distribution because the original program does not have a
       manual page.

       Orbital Eunuchs Sniper is an overhead shooting game. You (the Eunuch on the orbital laser  platform)  are
       tasked  with  protecting  the VIPs (blue) from the terrorists (red)!  You view a city from overhead, from
       the point of a view of an orbiting satellite.  Your laser takes some time to recharge.

OPTIONS

       These programs follow the usual GNU command line syntax, with  long  options  starting  with  two  dashes
       (`-').  A summary of options is included below.  For a complete description, see the Info files.

       -h           --help
                 Show summary of options.

       -a           --audio
                 Start with audio.

       -n           --noaudio
                 Start without audio.

       -f           --fullscreen
                 Start in fullscreen mode.

       -w           --windows
                 Start in a window.

       -1           --diff1
                 Difficulty 1 (Easy).

       -2           --diff2
                 Difficulty 2 (Medium).

       -3           --diff3
                 Difficulty 3 (Hard).

KEY BINDINGS

       Left Mouse Button - Fire

       Right Mouse Button - Mouse Zoom

       Mouse Wheel - Zoom

       V - rotate through crosshair verbosity

       S - take screenshot ("screenshot.bmp")

       P - pause

       ESC - end game

       Control-Z - iconify window (and pause)

       Alt-Enter - toggle fullscreen

       Control-G - toggle input grab

PLAYING

       Control  the targeting crosshairs with the mouse.  Fire the weapon with Left Mouse Button.  Zoom with the
       mousewheel, or hold down Right Mouse Button while moving the mouse up/down.

IN-GAME VIEW

       VIPs are marked with blue reticles.  Terrorists (the enemy)  are  marked  with  red  reticles.   Innocent
       pedestrians are marked with white reticles.  Missed shots (craters) are marked with black reticles.  Blue
       lines indicate the destinations of VIPs.  Red lines indicate the target/destination  of  the  terrorists.
       Dot  markers  on  the  screen  edge  indication  positions  beyond  the current view borders.  Around the
       crosshairs are information about the satellite and any targeted persons.  Rotate through  the  amount  of
       information displayed by pressing 'V'.

AUTHOR

       This  manual  page  was  written  by Kees Cook kees@outflux.net for the Debian system (but may be used by
       others).  Permission is granted to copy, distribute and/or modify this document under the  terms  of  the
       GNU General Public License, Version 2 any later version published by the Free Software Foundation.

       On Debian systems, the complete text of the GNU General Public License can be found in /usr/share/common-
       licenses/GPL.

                                                                                                      SNIPE2D(6)