Provided by: trackballs_1.2.4-1_amd64
NAME
Trackballs - marble game similar to the classic arcade game 'Marble Madness'
SYNTAX
trackballs [-w, -m] [-e, -l <level>] [-r <width>] ... -h --help Display this usage information. -e --edit Start as level editor. -l --level Start from level. -w --windowed Run in window (Default is fullscreen) -m --mute Mute sound. -r --resolution Set resolution to 640, 800 or 1024 -s --sensitivity Mouse sensitivity, default 1.0 -f --fps Displays framerate -v --version Indicate the current version number The last 5 options are all but obsolete as these can now be accessed through the games menu system.
DESCRIPTION
Trackballs is a simple game inspired by the classic Atari 1980's arcade game 'Marble Madness' (later released by Electronic Arts for the Amiga and other platforms). By steering a marble ball through a labyrinth filled with sharp objects, pools of acid and other obstacles the player collects points. When the ball passes through the goal it continues to the next, more difficult track - unless the time runs out. It should be noted that this game is _not_ intended to be a replica of Marble Madness but rather merely inspired by it. For instance the game uses 3D graphics even though the original game had no real use for it. Also the game is fully programmable with a scripting extension (Guile), and includes a level editor with which to easily create new levels.
FILES
Binary: trackballs Shared files directory: /usr/local/share/trackballs/ or /usr/share/trackballs or /usr/share/games/trackballs Settings directory: ~/.trackballs/
ENVIRONMENT VARIABLES
GUILE_LOAD_PATH Specifies the directory where the guile files are
EXAMPLES
To run this program the standard way type: trackballs Alternativly you edit a level using this command: trackballs -e steep Alternativly you can test a level with: trackballs -l steep
AUTHOR
Mathias Broxvall <matbr@home.se>
CONTRIBUTORS
Music and UI Graphics - Dietrich Radel <radel@inet.net.nz> Sound Effects - BenoƮt Rouits <brouits@free.fr> Packagers: Mandrake - Guillaume Bedot <guillaume.bedot@wanadoo.fr> Debian - Ari Pollak <ari@debian.org>
SEE ALSO
Full documentation for the game and the editor can be found in the documentation included with the source code.