Provided by: unknown-horizons_2017.2-1_all bug

NAME

       unknown-horizons - real-time strategy/simulation game

SYNOPSIS

       unknown-horizons [{-h | --help}]

DESCRIPTION

       Isometric 2D real-time strategy/simulation fun.
       It puts emphasis on the economy and city building aspects.
       Expand your small settlement to a strong and wealthy colony, collect taxes and supply your
       inhabitants with valuable goods.
       Increase your power with a well balanced economy, with strategic trade and diplomacy.

OPTIONS

       --version
              show program's version number and exit

       -h, --help
              show this help message and exit

       -d, --debug
              Enable debug output to stderr and a logfile.

       --fife-path=<path>
              Specify the path to FIFE root directory.

       --restore-settings
              Restores the default settings. Useful if Unknown Horizons crashes on startup due to
              misconfiguration.

       --mp-master=<ip:port>
              Specify alternative multiplayer master server.

       --mp-bind=<ip:port>
              Specify network address to bind local network client to. This is useful if NAT
              holepunching is not working but you can forward a static port.

       STARTING UNKNOWN HORIZONS

       --start-map=<map>
              Starts <map>. <map> is the mapname.

       --start-random-map
              Starts a random map.

       --start-specific-random-map=<seed>
              Starts a random map with seed <seed>.

       --start-scenario=<scenario>
              Starts <scenario>. <scenario> is the scenarioname.

       --start-dev-map
              Starts the development map without displaying the main menu.

       --load-game=<game>
              Loads a saved game. <game> is the saved game's name.

       --load-last-quicksave
              Loads the last quicksave.

       --edit-map=<map>
              Edit map <map>.

       --edit-game-map=<game>
              Edit the map from the saved game <game>.

       AI OPTIONS

       --ai-players=<ai_players>
              Uses <ai_players> AI players (excludes the possible human-AI hybrid; defaults to
              0).

       --human-ai-hybrid
              Makes the human player a human-AI hybrid (for development only).

       --force-player-id=<force_player_id>
              Set the player with id <force_player_id> as the active (human) player.

       --ai-highlights
              Shows AI plans as highlights (for development only).

       --ai-combat-highlights
              Highlights combat ranges for units controlled by AI Players (for development only).

       DEVELOPMENT OPTIONS

       --debug-log-only
              Write debug output only to logfile, not to console. Implies -d.

       --debug-module=<module>
              Enable logging for a certain logging module (for developing only).

       --logfile=<filename>
              Writes log to <filename> instead of to the uh-userdir

       --profile
              Enable profiling (for developing only).

       --max-ticks=<max_ticks>
              Run the game for <max_ticks> ticks.

       --no-freeze-protection
              Disable freeze protection.

       --string-previewer
              Enable the string previewer tool for scenario writers

       --no-preload
              Disable preloading while in main menu

       --game-speed=<game_speed>
              Run the game in the given speed (Values: 0.5, 1, 2, 3, 4, 6, 8, 11, 20)

       --gui-log
              Log gui interactions

       --sp-seed=<seed>
              Use this seed for singleplayer sessions.

       --create-mp-game
              Create an multiplayer game with default settings.

       --join-mp-game
              Join first multiplayer game.

       --no-atlas-generation
              Disable atlas generation.

BUGS

       The bugtracker can be found at https://github.com/unknown-horizons/unknown-
       horizons/issues.

AUTHOR

       The Unknown Horizons Team <team@unknown-horizons.org>

COPYRIGHT

       Copyright © 2008-2016 The Unknown Horizons Team

       Permission is granted to copy, distribute and/or modify this document under the terms of
       the GNU General Public License, Version 3 or (at your option) any later version published
       by the Free Software Foundation.