Provided by: wesnoth-1.12-core_1.12.6-1+deb9u1build0.18.04.1_amd64 bug

NAME

       wesnoth - Battle for Wesnoth, a turn-based fantasy strategy game

SYNOPSIS

       wesnoth [OPTIONS] [PATH_TO_DATA]

DESCRIPTION

       Battle for Wesnoth is a turn-based fantasy strategy game.

       Defeat  all  enemy  leaders  using a well-chosen cadre of troops, taking care to manage your resources of
       gold and villages. All units have their own strengths and weaknesses; to win, deploy your forces to their
       best advantage while denying your foes the chance to do the same. As units gain experience, they  acquire
       new  abilities  and  become  more powerful. Play in your own language and test your skill against a smart
       computer opponent, or join Wesnoth's large community of online players. Create  your  own  custom  units,
       scenarios or campaigns, and share them with others.

OPTIONS

       --bpp number
              sets BitsPerPixel value. Example: --bpp 32

       -c, --campaign  [<id_campaign>]
              goes  directly  to  the  campaign with id <id_campaign>. A selection menu will appear if no id was
              specified.  Note: When using this switch please ensure that you specify the data directory path as
              the final argument aswell, otherwise the game will take the campaign/scenario id as the data dir.

       --campaign-difficulty [<difficulty>]
              The difficulty of the specified campaign (1 to max). If none specified,  the  campaign  difficulty
              selection widget will appear.

       --campaign-scenario <id_scenario>
              The id of the scenario from the specified campaign. The default is the first scenario.

       --data-dir <directory>
              overrides the data directory with the one specified

       --data-path
              path the path of the data directory and exits.

       -d, --debug
              enables    additional    command    mode    options    in-game    (see    the    wiki    page   at
              http://www.wesnoth.org/wiki/CommandMode for more information about command mode).

       -e, --editor file
              start the in-game map editor directly. If file is specified, equivalent to -l --load

       --fps  displays the number of frames per second the game is currently running at,  in  a  corner  of  the
              screen.

       -f, --fullscreen
              runs the game in full screen mode.

       --gunzip infile.gz
              decompresses  a  file  which  should  be  in gzip format and stores it without the .gz suffix. The
              infile.gz will be removed.

       --gzip infile
              compresses a file in gzip format, stores it as infile.gz and removes infile.

       -h, --help
              displays a summary of command line options to standard output, and exits.

       -l, --load file
              loads the savegame file from the standard save game directory.  If the -e or  --editor  option  is
              used as well, starts the editor with the map from file open. If it is a directory, the editor will
              start with a load map dialog opened there.

       --log-level=domain1,domain2,...
              sets  the  severity  level of the log domains.  all can be used to match any log domain. Available
              levels: error, warning, info, debug.  By default the error level is used.

       --logdomains [filter]
              lists defined log domains (only the ones containing filter if used) and exits

       --max-fps
              the number of frames per second the game can show, the value should be between the 1 and 1000, the
              default is 50.

       -m, --multiplayer
              runs a multiplayer game. There are additional options that can be used together with --multiplayer
              as explained below. Only these additional options can follow --multiplayer.

       --no-delay
              runs the game without any delays for  graphic  benchmarking.  This  is  automatically  enabled  by
              --nogui.

       --nocache
              disables caching of game data.

       --nomusic
              runs the game without music.

       --nosound
              runs the game without sounds and music.

       --path prints the name of the game data directory and exits.

       -p, --preprocess <source file/folder> <target directory>
              preprocesses a specified file/folder. For each file(s) a plain .cfg file and a processed
               .cfg  file  will  be  written in specified target directory. If a folder is specified, it will be
              preprocessed recursively based on the known preprocessor  rules.  The  common  macroses  from  the
              "data/core/macros"  directory  will  be  preprocessed before the specified resources.  Example: -p
              ~/wesnoth/data/campaigns/tutorial  ~/result.   For  details  regarding  the  preprocessor   visit:
              http://wiki.wesnoth.org/PreprocessorRef#Command-line_preprocessor

       --preprocess-defines=DEFINE1,DEFINE2,etc
              comma  separated  list of defines to be used by the '--preprocess' command. If SKIP_CORE is in the
              define list the "data/core" directory won't be preprocessed.

       --preprocess-input-macros <source file>
              used only by the '--preprocess' command.  Specifies a file that contains [preproc_define]s  to  be
              included before preprocessing.

       --preprocess-output-macros [<target file>]
              used  only by the '--preprocess' command.  Will output all preprocessed macros in the target file.
              If the file is not specified the output will be file '_MACROS_.cfg' in  the  target  directory  of
              preprocess's command.  This switch should be typed before the --preprocess command.

       -r XxY, --resolution XxY
              sets the screen resolution. Example: -r 800x600

       -s, --server [host]
              connects  to  the  specified  host  if  any, otherwise connect to the first server in preferences.
              Example: --server server.wesnoth.org

       --username<username>
              uses <username> when connecting to a server, ignoring other preferences.

       --password<password>
              uses <password> when connecting to a server, ignoring other preferences. Unsafe.

       --strict-validation
              validation errors are treated as fatal errors.

       -t, --test
              runs the game in a small test scenario.

       --userconfig-dir name
              sets the user configuration directory to name under $HOME or "My Documents\My Games" for  windows.
              You  can  also  specify  an absolute path for the configuration directory outside the $HOME or "My
              Documents\My Games".  Under X11 this defaults to  $XDG_CONFIG_HOME  or  $HOME/.config/wesnoth,  on
              other systems to the userdata path.

       --userconfig-path
              prints the path of the user configuration directory and exits.

       --userdata-dir name
              sets  the  userdata directory to name under $HOME or "My Documents\My Games" for windows.  You can
              also specify an absolute path for the userdata directory outside the  $HOME  or  "My  Documents\My
              Games".

       --userdata-path
              prints the path of the userdata directory and exits.

       --validcache
              assumes that the cache is valid. (dangerous)

       -v, --version
              shows the version number and exits.

       -w, --windowed
              runs the game in windowed mode.

       --with-replay
              replays the game loaded with the --load option.

Options for --multiplayer

       The  side-specific  multiplayer  options  are  marked  with  number.  number has to be replaced by a side
       number. It usually is 1 or 2 but depends on the number of players possible in the chosen scenario.

       --ai_confignumber=value
              selects a configuration file to load for the AI controller for this side.

       --algorithmnumber=value
              selects a non-standard algorithm to be used by the AI controller for this side. Available  values:
              idle_ai and sample_ai.

       --controllernumber=value
              selects the controller for this side. Available values: human and ai.

       --era=value
              use  this  option  to play in the selected era instead of the Default era. The era is chosen by an
              id. Eras are described in the data/multiplayer/eras.cfg file.

       --exit-at-end
              exits once the scenario is over, without displaying victory/defeat dialog which requires the  user
              to click OK.  This is also used for scriptable benchmarking.

       --ignore-map-settings
              do not use map settings, use default values instead.

       --multiplayer-repeat=value
              repeats a multiplayer game value times. Best to use with --nogui for scriptable benchmarking.

       --nogui
              runs the game without the GUI. Must appear before --multiplayer to have the desired effect.

       --parmnumber=name:value
              sets  additional  parameters  for  this  side.  This  parameter  depends  on the options used with
              --controller and --algorithm.  It should only be useful for people designing their  own  AI.  (not
              yet documented completely)

       --scenario=value
              selects a multiplayer scenario by id. The default scenario id is multiplayer_The_Freelands.

       --sidenumber=value
              selects  a  faction of the current era for this side. The faction is chosen by an id. Factions are
              described in the data/multiplayer.cfg file.

       --turns=value
              sets the number of turns for the chosen scenario. The default is 50.

EXIT STATUS

       Normal exit status is 0. An exit status of 1 indicates an (SDL, video, fonts, etc) initialization  error.
       An exit status of 2 indicates an error with the command line options.

AUTHOR

       Written by David White <davidnwhite@verizon.net>.
       Edited by Nils Kneuper <crazy-ivanovic@gmx.net>, ott <ott@gaon.net> and Soliton <soliton.de@gmail.com>.
       This manual page was originally written by Cyril Bouthors <cyril@bouthors.org>.
       Visit the official homepage: http://www.wesnoth.org/

COPYRIGHT

       Copyright © 2003-2013 David White <davidnwhite@verizon.net>
       This  is  Free  Software;  this  software  is  licensed under the GPL version 2, as published by the Free
       Software Foundation.  There is NO warranty; not even for MERCHANTABILITY  or  FITNESS  FOR  A  PARTICULAR
       PURPOSE.

SEE ALSO

       wesnothd(6).

wesnoth                                               2013                                            WESNOTH(6)