Provided by: xblast-tnt_2.10.4-4build1_amd64 bug

NAME

       XBlast (TNT) - Multi-player "Blast the Others" game

SYNOPSIS

       xblast-tnt  [options]

DESCRIPTION

       XBlast  is  a  multi-player arcade game for X11R5/R6. The game can be played with at least
       two  players  and  up  to  six  players.  It  was  inspired  by  the  video/computer  game
       Bomberman/Dynablaster which was to my knowledge first programmed for NEC's PC Engine/Turbo
       Grafx. Other (commercial) versions of the original game exist for IBM-PC, Atari ST, Amiga,
       NES, GameBoy and Super NES.

Actualized information you can obtain on the web page:

       http://xblast.sourceforge.net/ Follow the link Player-Tutorials

LAUNCHING XBLAST

       Just type xblast-tnt in an xconsole.

SOUND OPTIONS

       This  option  is  only  valid  when  XBlast  was compiled with the optional sound support.
       Freebsd, Linux and Sun should be supported.

       -ns    This disables the sound support.

OTHER OPTIONS

       The program XBlast supports the following command-line options:

       -central
              This option starts the program as central server.

       -check This option verifies if all levels are loadable.

PLAYING XBLAST

       The idea of the game is quite simple: "There can be only one ...".  So the aim is to blast
       away  all  the  other  players. Use your bombs to blast away the other players and certain
       blocks (e.g. the ?-Blocks in the 1st level). Below some of these blocks there are extras.

       The program XBlast can be played locally or in network.  After you started XBlast it  will
       display  an intro. The next step will show you the "Main Menu". In the "Main Menu" you can
       decide if you want to start a local game, join a network game or host a network game.  For
       detailed information please go to the web site.

CONTROLS

       The  following  will  explain  the default bindings.  These keys control the first (right)
       player at your display:

       KP_8, KP_Up
              Player starts walking up.

       KP_2, KP_Down
              Player starts walking down.

       KP_4, KP_Left
              Player starts walking to the left.

       KP_6, KP_Right
              Player starts walking to the right.

       KP_5   Player stops (in the center of the next block).

       KP_0, KP_Insert
              Player drops a bomb (in the center of the current block).

       Return, KP_Add
              Player uses special function (e.g. remote control, special bombs).

       KP_Subtract
              Pause of level in Local Game.

       KP_Multiply
              Request to abort the level.

       KP_Divide
              Cancel abort request.

       The following keys control the second (left) player at your display:

       T      Player starts walking up.

       V, B   Player starts walking down.

       F      Player starts walking to the left.

       H      Player starts walking to the right.

       G      Player stops (in the center of the next block).

       Space  Player drops a bomb (in the center of the current block).

       Tab    Player uses special function (e.g. remote control, special bombs).

       P      Pause of level in Local Game.

       A      Request to abort of level.

       Z      cancel abort request.

       A single player can use both key sets for playing.  Furthermore the following keys  effect
       all players:

       P      pause game, resume game after pause.

       Escape Go to previous menu.

       Please  note  that  since  XBlast 2.7.x the keybindings can be customised via Options Menu
       Controls (see also http://blast.sf.net/ ).

EXTRA SYMBOLS

       There are many extras to be found in xblast. Most of the time  they  can  be  found  under
       blastable  blocks, sometimes they are just lying around. The following extras can be found
       in nearly any level. You will keep these extras until you have lost all your lives or  the
       level ends. See the web site for actualized information.

       Bomb (red frame)
              This extra increases the number of bombs you can drop by one.

       Flame (yellow flame)
              This extra increases the range of your bombs by one field.

       Furthermore in several levels the following symbol can be found:

       Skull (cyan frame)
              This  is  not really an extra, but you will be infected with an random illness when
              picking it up. You will be healed automatically after a certain  time,  or  if  you
              loose  one  life.  Additionally  you  can  infect  other players while being ill by
              running past them.

       In many levels there is also a special extra. There  will  always  be  only  one  type  of
       special  extra  per level and you will loose it if you loose a life. The following special
       extras can be found:

       Kick extra (moving bomb in blue frame)
              This extra enables you to kick bombs by running into them.

       Invincibility (star in golden frame)
              This extra makes you invincible for some time. You are not  killed  by  explosions,
              stunned by moving bombs, nor infected by skulls.

       Global Detonator (button in deep pink frame)
              Picking up this extra ignites all bombs on the map. Use with care.

       Construction Bombs (bricks and bombs in firebrick frame)
              This  extra  gives  you  construction bombs as special bombs.  These bombs create a
              blastable block when exploding. Use the special key to drop them.

       Remote Control (button box in spring green frame)
              This extra enables you to ignite all your bombs by pressing the special key.

       Teleport Extra (beaming player in orchid frame)
              This extra enables you to beam away to a random location. You must be in the center
              of a block to activate it. Use the special key to teleport.

       Airpump (clouds in sky blue frame)
              This  extra  enables you to blow away (not to blast away) bombs within a range of 2
              fields. It also works when your are trapped between two bombs. Use the special  key
              to activate it.

       Napalm Bombs (burning bombs in orange red frame)
              This  extra  allows  you  to drop a high powered napalm bomb using the special key.
              This bomb has a much larger explosion than normal, and is bigger if you  have  more
              Flames.  If the bomb is struck with an explosion, it will explode as a normal bomb.
              For the large explosion to occur, it must explode on its own.

       Firecrackers (firecrackers in orange frame)
              This extra allows you to drop firecracker bombs with the special key.   Firecracker
              bombs  set  off a series of explosions that can clear away a small area. One in ten
              firecracker bombs is high powered and clears away a much larger area. There  is  no
              way  to  tell  if  a  firecracker  is high powered or not until it explodes. Unlike
              napalm bombs there is no way to stop the  firecracker  explosion,  although  it  is
              blocked by walls and other solid objects.

       Pyro bombs (firecrackers in orange frame)
              This  extra  allows you to drop pyro bombs with the special key. Pyro bombs explode
              with a series of small explosions that dance around the level. These explosions are
              blocked  by  walls  and  other  bombs but are able to travel through corridors with
              ease. They explode randomly and cannot be controlled.  Pyro  bombs  have  the  same
              range  irrespective  of  how many flame extras you have. Even if the bomb is struck
              with an explosion it will still explode as pyro bomb.

       Junkie Virus (syringe in yellow green frame)
              This extra infects you with the junkie virus. Whilst you have the junkie virus  you
              are  randomly  infected with illnesses (as if you were picking up skulls). You MUST
              touch other players to pass on the illness within a certain time limit or you  will
              lose  a  life.  Any  touched  players  are given the junkie virus as well. There is
              currently no way to get rid of the junkie virus  (but  look  for  a  rehabilitation
              centre in the next release). :)

       Poison (black skull in steel blue frame)
              This  extra?!  cost  you one of your lives. So avoid to step on it. At least if you
              are not currenlty invincible.

       Spinner (looks like normal floor)
              When picking up this extra you will be stunned for some time. Your opponents  might
              want to blast you while you are spinning.

       Speed (moving head in light blue frame)
              This  extra  enables  you  too  run  twice as fast as normal. Try to overtake other
              players and catch them between bombs.

       Mayhem (moving head and bomb in blue frame)
              This extra gives you speed and kicking. Make the best of it.

       Holy Grail (a grail with blue light in white frame)
              This extras transfers life energy to you from your opponents.  Be sure you are  the
              one to get there first.

       Life (head and first aid kit in red frame)
              This  extra  increases  your  number of lifes by one. Comes in handy while in "hot"
              environments.

       Random (question mark in light blue frame)
              Picking  up  this  extra   will   give   you   one   of   the   following   extras:
              Speed, Poison, Invincibility, Spinner, Air Pump or Life.  Avoid it if you have only
              one life left.

       Cloak (vanishing player in violet frame)
              This extras allows you to  cloak  yourself  using  the  special  key.   You  become
              invisible for all other players. The extras wears out after a certain time of use.

       Morph (bomb with eyes in green frame)
              Get  this extra to morph into a bomb with the special key. You still move as a bomb
              although you cannot alter course while  on  the  run.   You  cannot  be  harmed  by
              explosions  while  you  are  a  bomb. Beware not to be kicked in the wall while the
              level shrinks.

GAME RESOURCES

       These resources define the rest of the game setup of xblast. They will be taken  from  the
       following sources (in the given order):

       1.     internal defaults

       2.     the directory "~/.xblast_tnt"

DISPLAY RESOURCES

       These  resources  are read separately for each display used in xblast.  They are read only
       from the following sources (in the given order):

       1.     internal defaults

       2.     the directory "~/.xblast_tnt"

       3.     the server resources of the default display (can be set using xrdb).

BUGS

       If you found one go to the web site and tell us.

COPYRIGHT

       Copyright (C) 1993-2005, Oliver Vogel.

       This program is free software; you can redistribute it and/or modify it under the terms of
       the  GNU  General  Public  Licences  as  published by the Free Software Foundation; either
       version 2; or (at your option) any later version

       This program is distributed in the hope that it will  be  entertaining,  but  WITHOUT  ANY
       WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
       PURPOSE. See the GNU General Public License for more details.

       You should have received a copy of the GNU General Public License along with this program;
       if  not,  write to the Free Software Foundation, Inc.  59 Temple Place, Suite 330, Boston,
       MA  02111-1307  USA

AUTHORS

       Oliver Vogel (Main Author)
              vogel@ikp.uni-koeln.de

       Garth Denley (Coauthor)
              g0denley@teaching.cs.adelaide.edu.au

       Norbert Nicolay (Linux Sound Support, optional)
              nicolay@ikp.uni-koeln.de

       Koen (central, SMPF, teammode on TNT, bugcatcher)

       EPFL

       Belgium Guys

       Skywalker (epfl port, laola, some game functions, user friendliness, Shapes)

       Kruno Sever (Major network review, Chat, bugcatcher)

CONTRIBUTORS

       Xavier Caron - x-caron@es2.fr
       Chris Doherty - cpdohert@teaching.cs.adelaide.edu.au
       Patrick Durish - dri@eup.siemens-albis.ch
       Keith Gillow - ...@...
       Rob Hite - hite@tellabs.com
       Christophe Kalt - kalt@hugo.int-evry.fr
       Joachim Kaltz - kaltz@essi.fr
       Laurent Marsan - mbaye@univ-mlv.fr
       Pierre Ramet  - ramet@labri.u-bordeaux.fr
       Mike Schneider - schneid@tellabs.com
       Mark Shepherd - ...@...
       Rob, Simon and Tristan - ...@...
       Xbresse
       Rhonda D'Vine
       Rado
       Ifi
       Bombenfutter
       Galatius
       Garth Denley
       Stephan Natschlaeger
       Amilhastre
       Fouf
       ALu
       Larsl
       Stefan Stiasny

                                Release 2.10.0 (Februar 27th 2005)                 xblast-tnt(6x)