bionic (6) xgammon.6.gz

Provided by: xgammon_0.99.1128-3build1_amd64 bug

NAME

       xgammon - an X11 backgammon for linux

SYNOPSIS

       xgammon [-otherdisplay <displayname>]
               [-boardgeometry <geometry_string>]
               [-boardcolor    <color>] [-bc <color>]
               [-darkcolor     <color>] [-dc <color>]
               [-lightcolor    <color>] [-lc <color>]
               [-barcolor      <color>] [-b  <color>]
               [-whitecolor    <color>] [-blackcolor <color>]
               [-doublerfont   <font>]  [-smallFont <font>]
               [-doubling      +doubling]
               [-watchmove     +wachmove]
               [-stonesteps    <pixel>]
               [-delaytime     <tsec>]
               [-buttonmove    +buttonmove]
               [-bm            +bm]
               [-autoplay      +autoplay]
               [-rollout       +rollout]
               [-nr   <number_of_rollouts>]
               [-f    <filename>]
               [-h    (black|white)]
               [-gamekind -g   (hvc|cvc|hvh)]
               [-winat         <points>]
               [-? -help]

DESCRIPTION

       `xgammon', a backgammon program for linux

OPTIONS

       xgammon recognizes the following options:

       -otherdisplay <displayname>
              Play  a game with a player on some remote X-Terminal.  A second `xgammon' will be displayed there.
              (example: xgammon -otherdisplay somehost:0.0)

       -boardgeometry <geometry_string>
              Defines the size of the board widget. `Geometry_string' must  be  an  XtGeometry-string  (example:
              450x350).  By  default  the  relation  of width/height of the board is 12/15. <Geometry_string> is
              rounded to this relation.

       -boardcolor, -bc <color>
              Sets the background color of the board.

       -darkcolor, -dc <color>
              Sets the color of dark points.

       -lightcolor, -lc <color>
              Sets the color of light points.

       -barcolor, -b <color>
              Sets the color of the bar and the left and right edge of the board.

       -whitecolor, -blackcolor <color>
              Sets the color of the stones.

       -humancolor, -h (black|white)
              Sets the color of the human player's stones.  Implies a game between `xgammon' and a human  being.
              (The default).

       -doublerfont <font>, -smallFont <font>
              These  are the fonts used for the doubler dice.  Only one large and one small font can be selected
              now, not a font family yet.

       -gamekind, -g (cvc|hvc|hvh)
              Sets the game.
              cvc means computer versus computer,
              hvc means human    versus computer,
              hvh means human    versus human,

       -winat <points>
              Play a tournament up to <points> points.

       -watchmove, +watchmove
              `xgammon' will "move" it's stones.

       -stonesteps <pixel>
              You can speed up the stones by giving this resource a greater value.   Implies  watchmove  is  set
              `true'.

       -delaytime (tseconds)
              Sets  a  delaytime  in  tenth  of  a  second, which gives you a closer look on the computer moves.
              Implies watchmove is set `false'.

       -buttonmove -mb, +buttonmove +bm
              If buttonmove is true, you can set the stones simply by pressing the button.  The left button sets
              the lower dice value, the right one the other.  In case of equation both buttons can be used.

       -autoplay, +autoplay
              `Xgammon' will set your stones, if there is only one possible move.

       -doubling, +doubling
              Sets  the  use of the doubler dice.  Since the doubling of `xgammon' is still poor, you might wish
              to turn it off.

       -rollout, +rollout
              `Xgammon' will rollout a position. This rank  is read from a file.  (See -f  option  below.)  This
              file is automatically generated from the current game, if not specified otherwise.

       -nr <number_of_rollouts>
              Sets the number of rollouts.

       -f <filename>
              Specifies the positionfile you want to use. The default is `xgammon.save'.

       -database <filename>
              Specifies the endgame database file to use.

HOW TO PLAY

       When you start the game, `xgammon' will immediately roll and start a game. When it's your turn:
       Move pointer to a stone.
       Press left button.
       Carry stone to the chosen point.
       Release button.
       That's it.
       To  speed  this  a  little  up,  try  the  +buttonmove  option or .buttonmove resource. (See RESOURCES or
       OPTIONS.)

DOUBLING

       When you're allowed to double, `xgammon' draws empty dice.  You can double  by  a  single  click  on  the
       doubler dice or press the `d' key.
       Some simple popups manage the rest.
       This is only possible, when the `doubling' resource is `true'. (See RESOURCES or OPTIONS.)

GAME OPTIONS

       There  are  three different kind of games. Human versus human, computer versus human, and computer versus
       computer. The last one isn't very meaningful yet, and more or less for reasons of development.

       [edit position]
              If you click on this menu entry, `xgammon' will first break the current  game  or  tournament  and
              draw  an  empty board. Then you can enter a position to your liking.  The right button gives you a
              black stone, the left button a white stone.  The middle button removes a stone.  If there  are  15
              stones  of  each  color on the board `xgammon' will automatically ask you for the dice and doubler
              etc. in a popup.  In case of stones already beared off, you can break the  setting  of  stones  by
              hitting  any key.  Choose `ok' button and the game continues.  You can as well rollout or maildump
              this position.  (For this purpose set the right gamekind first.)

       [computer finish]
              If the game is almost done and you are bored with rolling it down, you can click this  option  and
              the computer will finish the game. At the end of the game the human player gets control again.
              In this mode the computer will not double.

       [rollout]
              To  rollout  a  position  use  this  option.   The  number  of  games  rolled out are set with the
              `numrollouts' resource or the -nr command line option.  (see RESOURCES or OPTIONS.)  Invoked  from
              the  game  `xgammon'  will  fork itself and start a second, third ... process, so you can continue
              playing.  There will be a popup to inform you about the current state and the result.  This  popup
              will  vanish with any button or key event inside.  The result of the rollout is additionally saved
              in a  `xgammon.rollout.<num>.save'  file.   It  is  more  appropriate  to  use  this  feature  via
              commandline options.  (See ROLLOUT below.)

       [mail dump]
              Saves  the  current  or an edited position in the format used by FIBS or in `rec.games.backgammon'
              newsgroup in a file named `xgammon.maildump'.

KEYS

       The board reacts on the following keys:
       `q', `<Ctrl>c' or `<Ctrl>d' quit the game.
       `u' undoes the current move move.
       `r' restarts the game (tournament).
       `s', `S', `l' and `L' save or load a position or game.
       You may set these keys in your .Xdefaults file.

TEXT WINDOWS

       There are two text windows in the `XGammon-Buttons' window, where the current tournament, moves,  doubler
       actions etc. are printed. You can also add comments there.  The text in the lower window will be saved if
       you invoke any save command.

EDIT A POSITION

       You may edit a position, and play out from there, by pressing the  `edit  position'  menu  entry  in  the
       `game'  menu.   Black  stones  are  set  with left mouse button, white stones with the right one.  If you
       misplace a stone you can remove it with the middle button.  There will be a popup asking  for  additional
       information, if you have entered 15 black and 15 white stones, or pressed any key to stop placing stones.

MAIL DUMP A POSITION

       Clicking  the  menu  entry  `mail  dump'  `xgammon'  will  save  the  current  position  in  a file named
       `xgammon.maildump'.  The occuring format is that used most often in  `rec.games.backgammon'  news  group.
       So it should be very easy to edit a position, add some comments and then mail or post it.

ROLLOUTS

       Even if there is the menu option `rollout', this is more or less a command line option.  An example would
       be
       `xgammon -rollout -nr 1000 -doubling -f rollout.save',
       which would rollout a 1000 times the position saved in `rollout.save'.   It  should  be  rather  easy  to
       modify the save file slightly, and make several rollouts of these positions. All results will be appended
       to these files. If you use the menu  entry  `rollout',  it  is  most  important  to  set  an  appropriate
       `numrollouts'  resource in your `.Xdefault' file, because `xgammon' will not ask you for this value, when
       starting rollouts.

X RESOURCES

       .otherdisplay: <displayname>
              Play a game with a player on some remote X-Terminal.  A second `xgammon' will be displayed  there.
              (example: xgammon -otherdisplay somehost:0.0)

       .boardColor: <color>
              Specifies the background color of the board.

       .lightColor: <color>
              Specifies the background color of the lighter points.

       .darkColor: <color>
              Specifies the background color of the darker points.

       .barColor: <color>
              Specifies the color of the bar and the board borders.

       .whiteColor: <color>
              Specifies the color of the "white" stones.

       .blackColor: <color>
              Specifies the color of the "black" stones.

       .doublerFont: <font>, .smallFont: <font>
              Defines  the  fonts used for doubler dice. The doubler dice size depends on the board size. If the
              board size is too small, the smallFont will be used.

       *board.cursor: <cursor>
              Sets the cursor to be used for the board widget(s).

       .humanStones: <black|white>
              If you want to play the white stones set this resource to "white". ("Black" is Default.)

       .watchmove: <true|false>
              If watchmove is true, you can see the stones "fly", when the computer moves.

       .delaytime: <seconds>
              Sets a delaytime in tenth of a second, which gives you  a  closer  look  on  the  computer  moves.
              Implies watchmove is set `false'.

       .stonesteps: <pixel>
              You can speed up the stones by giving this resource a greater value.  Implies watchmove is `true'.

       .doubling: <true|false>
              Sets the use of doubler dice.  Since the doubling of the computer is still poor, you might wish to
              turn it off.

       .buttonMove: <true|false>
              If buttonmove is true, you can play by simply pressing a button.  The left button sets  the  lower
              dice value, the right one the other.  On equation both buttons can be used.

       .numrollouts: <number>
              Specifies  the  number  of  rollouts from a given position, before adding the result to a position
              file. Any unsigned integer value should be all right.

       .positionfile: <name>
              The file, where `xgammon' shall save and load all informations to-and-fro.

DIAGNOSTICS

       `Xgammon' uses the function usleep() for delaytime.  Usleep is not defined on some systems.
       #define usleep(a) sleep(a)
       is set then.  As a result, you can only delay seconds, not tseconds.

BUGS

       The program is still in state of development, so there are  certainly  bugs.   `Xgammon'  will  save  the
       current position in a `xgammon.sig_save' file on some signals. Please email this file to the authors.  It
       may help find the bugs.  If you can generate a core dump, gzip, uuencode and mail it, which would also be
       very helpful.

       Otherdisplay:
       Some popup resources and actions on ".otherdisplay" sometimes get lost.
       Black can set white stones and vv. (funny feature ?)

AUTHORS

       Lambert Klasen and Detlef Steuer
       email:
       klasen@asterix.uni-muenster.de steuer@amadeus.statistik.uni-dortmund.de