Provided by: xabacus_8.1.6+dfsg1-1_amd64
NAME
xabacus - Abacus X widget
SYNOPSIS
/usr/games/xabacus [-geometry [{width}][x{height}][{+-}{xoff}[{+-}{yoff}]]] [-display [{host}]:[{vs}]] [-[no]mono] [-[no]{reverse|rv}] [-{foreground|fg} {color}] [-{background|bg} {color}] [-{border|bd} {color}] [-frame {color}] [-primaryBeadColor {color}] [-leftAuxBeadColor {color}] [-rightAuxBeadColor {color}] [-secondaryBeadColor {color}] [-highlightBeadColor {color}] [-primaryRailColor {color}] [-secondaryRailColor {color}] [-highlightRailColor {color}] [-lineRailColor {color}] [-bumpSound {filename}] [-moveSound {filename}] [-dripSound {filename}] [-[no]sound] [-delay msecs] [-[no]script] [-[no]demo] [-demopath {path}] [-{demofont|demofn} {fontname}] [-{demoforeground|demofg} {color}] [-[no]teach] [-[no]rightToLeftAdd] [-[no]rightToLeftMult] [-[no]lee] [-rails {int}] [-leftAuxRails {int}] [-rightAuxRails {int}] [-[no]vertical] [-colorScheme {int}] [-[no]slot] [-[no]diamond] [-railIndex {int}] [-[no]topOrient] [-[no]bottomOrient] [-topNumber {int}] [-bottomNumber {int}] [-topFactor {int}] [-bottomFactor {int}] [-topSpaces {int}] [-bottomSpaces {int}] [-topPiece {int}] [-bottomPiece {int}] [-topPiecePercent {int}] [-bottomPiecePercent {int}] [-shiftPercent {int}] [-subdeck {int}] [-subbead {int}] [-[no]sign] [-decimalPosition {int}] [-[no]group] [-groupSize {int}] [-[no]decimalComma] [-base {int}] [-[no]eighth] [-anomaly {int}] [-shiftAnomaly {int}] [-anomalySq {int}] [-shiftAnomalySq {int}] [-displayBase {int}] [-[no]pressOffset] [-[no]romanNumerals] [-[no]latin] [-[no]ancientRoman] [-[no]modernRoman] [-{chinese|japanese|korean|russian|danish|roman|medieval|generic}] [-{it|uk|fr}] [-version]
DESCRIPTION
This is an implementation of the classic Chinese Abacus (Suanpan) which has its origins in the 12th century. The device has two decks. Each deck, separated by a partition, normally has 13 rails on which are mounted beads. Each rail on the top deck contains 1 or 2 beads, and each rod on the bottom deck contains 4 or 5 beads. Each bead on the upper deck has a value of five, while each bead on the lower deck has value of one. Beads are considered counted, when moved towards the partition separating the decks, i.e. to add a value of one, a bead in the bottom deck is moved up, and to add a value of 5, a bead in the top deck is moved down. The basic operations of the abacus are addition and subtraction. Multiplication can be done by mentally multiplying the digits and adding up the intermediate results on the abacus. Division would be similar where the intermediate results are subtracted. There are techniques like using your thumb and forefinger which does not apply with mouse entry. Also with multiplication, one can carry out calculations on different parts of the abacus for scratch work, here it is nice to have a long abacus. The pre-WWII Japanese Abacus (Soroban) (or Korean Jupan) is similar to the Chinese Abacus but has only one bead per rail on the top deck. The later Japanese Abacus was further simplified to have only 4 beads per rail on the bottom deck. The Roman Hand-Abacus predates the Chinese Abacus and is very similar to the later Japanese Abacus, but seems to have fallen out of use with the Fall of the Roman Empire (at least 3 are in existence). The Roman Abaci are brass plates where the beads move in slots. In addition to the normal 7 columns of beads, they generally have 2 special columns on the right side. In two examples: the first special column was for 12ths (12 uncia (ounces) = 1 as) and had one extra bead in the bottom deck. Also the last column was a combination of halves, quarters, and twelfths of an ounce and had no beads in the top deck and 4 beads at the bottom (beads did not have to come to the top to be counted but at one of 3 marked points where the top bead was for halves, the next bead for quarters, and the last two beads for twelfths). In another surviving example: the 2 special columns were switched and the combination column was broken into 3 separate slots. If available, decimal input is ignored. The Russian Abacus was invented in the 17th century, here the beads are moved from right to left. It has colored beads in the middle for ease of use. Quarters represent 1/4 Rubles and are only present historically on the Russian Abacus (Schety). Some of the older Schety have a extra place for the 1/4 Kopek (quarter percent) as well as the 1/4 Ruble (quarter). The Danish Abacus was used in the early 20th century in elementary schools as a teaching aid. The Medieval Counter is a primitive form of the abacus and was used in Europe as late as the 1600s. It was useful considering they were using it with Roman Numerals. This is similar to the Salamis Greek Tablet from 4th or 5th Century BCE. The Mesoamerican Nepohualtzintzin is a Japanese Abacus base 20. The Mesoamericans had base 20 with the exception of the 3rd decimal place where instead of 20*20=400 the third place marked 360 and the 4th place was 20*360, etc.. They independently created their own zero (only Babylon (base 60) and India (base 10) have done this) but the anomaly took away its true power. An easy way of figuring out time in seconds given hours, minutes, and seconds, can be done on the abacus with special anomaly "watch" settings. The Chinese Solid-and-Broken-Bar System is a base 12 numbering system and not really an abacus. When the abacus is setup in this way though (topFactor 3, topNumber 3, bottomNumber 2, base 12, displayBase 12), it is easy to relate the two. The signed bead is an invention of the author, and is not present on any historical abacus (to his knowledge) and is used to represent negatives. "New & Improved" abacus models have two auxiliary decks stacked above the principal deck that enable multiplication, division, square-root, and cube-root computations to be performed with equal ease as addition and subtraction (well, so I have read).
FEATURES
Click "mouse-left" button on a bead you want to move. The beads will shift themselves to vacate the area of the column that was clicked. Click "mouse-right" button, or press "C" or "c" keys, to clear the abacus. Press "O" or "o" keys to toggle the demo mode. Press "$" key to toggle the teach mode. In teach mode, "+" key toggles starting side to sum, ""*" key toggles for starting side for multiplicand. Press "~" or "`" keys to complement the beads on the rails. Press "I" or "i" keys to increment the number of rails. Press "D" or "d" keys to decrement the number of rails. Press "F" or "f" keys to switch between Chinese, Japanese, Korean, Russian, Danish, Roman, and Medieval formats. There is an extra "Generic" format, this allows one to break some rules binding the other formats (for example, if one wanted more beads on top deck than on bottom deck you would use this, in addition to resource option changes). Press "V" or "v" keys to toggle Roman Nvmerals. (Pardon typo/humor, but ran out of letters). Press "X" or "x" keys to toggle Ancient Roman Numerals (when Roman Nvmerals is activated). Press "Y" or "y" keys to toggle Latin Numerals (when Roman Nvmerals and quarter beads or twelfth beads are activated). Press "S" or "s" keys to toggle the sign bead. Press "U" or "u" keys to toggle the availability of quarter beads. (Mutually exclusive to twelfth beads). Intended for the Russian Abacus. Press "T" or "t" keys to toggle the availability of twelfth beads. (Mutually exclusive to quarter beads). Intended for the Roman Abacus. Press "P" or "p" keys to toggle the availability of quarter percent beads. (Dependent on quarter beads (or twelfth beads). Intended for the older Russian Abacus. Press "B" or "b" keys to toggle the availability of subdecks. (Dependent on twelfth beads (or quarter beads) and Roman format). Intended for the Roman Abacus, where the lowest value of two at bottom of the rightmost column of beads are a twelfth of the column second from right. Press "E" or "e" keys to toggle the availability of subdecks. (Dependent on twelfth beads (or quarter beads) and Roman format). Intended for the Roman Abacus, where the lowest value of three at bottom of the rightmost column of beads are an eighth of the column second from right. Press "M" or "m" keys to switch between it, uk, and fr museum formats. Press "Z" or "z" keys to toggle Modern Numerals on frame (when showing Roman Hand Abacus). Press "L" or "l" keys to toggle the availability of anomaly bars. Intended to be used with Japanese Abacus and base 20 for the Mesoamerican Abacus. (Mutually exclusive to watch bars). Press "W" or "w" keys to toggle the availability of watch bars. Intended to represent seconds where hours and minutes can be set. (Mutually exclusive to anomaly bars). Press ">" or "." keys to speed up the movement of beads. Press "<" or "," keys to slow down the movement of beads. Press "@" key to toggle the sound. Press "Esc" key to hide program. Press "Q", "q", or "CTRL-C" keys to kill program. The abacus may be resized. Beads will reshape depending on the room they have. Demo Mode: In this mode, the abacus is controlled by the program. When started with the demo option, a second window is presented that should be placed directly below the abacus-window. Descriptive text, and user prompts are displayed in this window. Pressing 'q' during the demo will quit it. Clicking the left mouse-button with the pointer in the window will restart the demo (beginning of current lesson).
OPTIONS
-geometry {+|-}X{+|-}Y This option sets the initial position of the abacus window (resource name "geometry"). -display host:dpy This option specifies the X server to contact. -[no]mono This option allows you to display the abacus window on a color screen as if it were monochrome (resource name "mono"). -[no]{reverse|rv} This option allows you to see the abacus window in reverse video (resource name "reverseVideo"). -{foreground|fg} color This option specifies the foreground of the abacus window (resource name "foreground"). -{background|bg} color This option specifies the background of the abacus window (resource name "background"). -{border|bd} color This option specifies the foreground of the bead border (resource name "borderColor"). -frame color This option specifies the foreground of the frame (resource name "frameColor"). -primaryBeadColor color This option specifies the foreground of the beads (resource name "primaryBeadColor"). -leftAuxBeadColor color This option specifies the foreground of the beads for the left auxiliary abacus in Lee's Abacus (resource name "leftAuxBeadColor"). -rightAuxBeadColor color This option specifies the foreground of the beads for the right auxiliary abacus in Lee's Abacus (resource name "rightBeadColor"). -secondaryBeadColor color This option specifies the secondary color of the beads (resource name "secondaryBeadColor"). -highlightBeadColor color This option specifies the highlight color of the beads (resource name "highlightBeadColor"). -primaryRailColor color This option specifies the foreground of the rails (resource name "primaryRailColor"). -secondaryRailColor color This option specifies the secondary color of the rails (resource name "secondaryRailColor"). -highlightRailColor color This option specifies the highlight color of the rails (resource name "highlightRailColor"). -lineRailColor color This option specifies the color of the lines when using checkers (resource name "lineRailColor"). -bumpSound filename This option specifies the file for the bump sound for the movement of the beads (resource name "bumpSound"). -moveSound filename This option specifies the file for the move sound for the sliding of the decimal point marker (resource name "moveSound"). -dripSound filename This option specifies the file for the drip sound for changing the format (resource name "dripSound"). -[no]sound This option specifies if a sliding bead should make a sound or not (resource name "sound"). -delay msecs This option specifies the number of milliseconds it takes to move a bead or a group of beads one space (resource name "delay"). -[no]script This option specifies to log application to stdout, every time the user clicks to move the beads (resource name "script"). The output is a set of auxiliary, deck, rail, beads added or subtracted, and the number of text lines (4). This can be edited to add text to the lesson and used as a new demo keeping the generated numbers and the number of lines constant. (Windows version writes to abacus.xml.) -[no]demo This option specifies to run in demo mode. In this mode, the abacus is controlled by the current lesson (resource name "demo"). When started with the demo option, a window contains descriptive text, and user prompts are displayed in this window. Pressing 'q' during the demo will quit it. Clicking the left mouse-button with the pointer in the window will restart the demo (beginning of current lesson). The demo uses abacusDemo.xml and currently there are 4 editions possible (Chinese, Japanese (and Roman), Korean, and Russian (and Danish)). -demopath path This option specifies the path for the demo, possibly something like /usr/local/share/games/xabacus (resource name "demoPath"), with the file name of abacusDemo.xml. For this to work, the program must be compiled with XML2 or else will use a brief static fallback demo. -demofont fontstring This option specifies the font for the explanatory text that appears in the secondary window, during the demo. The default font is 18 point Times-Roman (-*-times-*-r-*-*-*-180-*). The alternate font is 8x13. -demofg color This option specifies the foreground of the abacus demo window (resource name "demoForeground"). -demobg color This option specifies the background of the abacus demo window (resource name "demoBackground"). -[no]teach This option specifies to run in teach mode. In this mode, the abacus is controlled by 2 numbers separated by an operator: "+" for addition, "-" for subtraction, "*" for multiplication, and "/" for division. The square root operation is represented by the number to be operated on followed by the character "v" (this leaves you with an answer from which you must divide by 2). Similarly, the cube root operation is represented by the number to be operated on followed by the character "u" (this leaves you with an answer from which you must divide by 3). Press return key to progress through the steps (resource name "teach"). -[no]rightToLeftAdd This option specifies the order for teach starting side for addition and subtraction. The default is the traditional left to right. Right to left seems easier though (resource name "rightToLeftAdd"). -[no]rightToLeftMult This option specifies the order for teach starting side for multiplication. The default is the traditional left to right. Right to left seems more straight forward (resource name "rightToLeftMult"). -[no]lee This option allows you to turn on and off the two extra auxiliary abaci (resource name "lee"). -rails int This option specifies the number of rails (resource name "rails"). -leftAuxRails int This option allows you to set the number of the rails for the left auxiliary abacus in Lee's Abacus (resource name "leftAuxRails"). -rightAuxRails int This option allows you to set the number of the rails for the right auxiliary abacus in Lee's Abacus (resource name "rightAuxRails"). -[no]vertical This option allows you to set the abacus to allow a Russian orientation (resource name "vertical"). -colorScheme int This option specifies the color scheme for the abacus (resource name "colorScheme") where 0-> none, 1-> color middle (2 beads beads but if odd color 1 bead), 2-> color first of group, 3-> both 1 and 2, 4-> color first half (but if odd color middle bead). -[no]slot This option allows you to have either slots or rails (resource name "slot"). -[no]diamond This option allows you to have either diamond or round beads (resource name "diamond"). -railIndex int This option specifies the index of color for the rails of the abacus (resource name "railIndex") where a value is 0 or 1. -[no]topOrient This option specifies the orientation of the beads on top (resource name "topOrient"). -[no]bottomOrient This option specifies the orientation of the beads on bottom (resource name "bottomOrient"). -topNumber int This option specifies the number of beads on top (resource name "topNumber"). -bottomNumber int This option specifies the number of beads on bottom (resource name "bottomNumber"). -topFactor int This option specifies the multiply factor for the beads on top (resource name "topFactor"). -bottomFactor int This option specifies the multiply factor for the beads on bottom (resource name "bottomFactor"). -topSpaces int This option specifies the number of spaces on top (resource name "topSpaces"). -bottomSpaces int This option specifies the number of spaces on bottom (resource name "bottomSpaces"). -topPiece int This option specifies the number of pieces on top (resource name "topPiece"). -bottomPiece int This option specifies the number of pieces on bottom (resource name "bottomPiece"). -topPiecePercent int This option specifies the number of piece percents on top (resource name "topPiecePercent"). -bottomPiecePercent int This option specifies the number of piece percents on bottom (resource name "bottomPiecePercent"). -shiftPercent int This option specifies the shift of rails for piece percents and also may influence the precision of the calculation (resource name "shiftPercent"). -subdeck int This option specifies the special subdecks column (resource name "subdeck"). -subbead int This option specifies the special subbeads (resource name "subbead"). -[no]sign This option allows you to set the abacus to allow negatives (resource name "sign"). -decimalPosition int This option specifies the number of rails to the right of the decimal point (normally 2) (resource name "decimalPosition"). -[no]group This option allows you to group the displayed digits for readability (resource name "group"). -groupSize int This option specifies the group size to the left of the decimal point (normally 3) (resource name "groupSize"). -[no]decimalComma This option allows you to swap "." for "," to allow for different display format (resource name "decimalComma"). -base int This option specifies the base used on abacus (default is base 10) (resource name "base"). -[no]eighth This option specifies the base for the Roman subdeck, (if set, the resource is set to 8, else it is set to 12) (resource name "subbase"). -anomaly int This option specifies the offset from the base for a multiplicative factor of the rail with the anomaly (if none, this is set to 0) (resource name "anomaly"). -shiftAnomaly int This option specifies the offset from decimal point for the anomaly (usually 2) (resource name "shiftAnomaly"). -anomalySq int This option specifies the offset from base for the second anomaly (if none, this is set to 0) (resource name "anomalySq"). -shiftAnomalySq int This option specifies the offset in rails from the first anomaly (usually 2) (resource name "shiftAnomalySq"). doing). -displayBase int This option specifies the base displayed (default is base 10) (resource name "displayBase"). If this is different then "base" then it is implemented using "long long" and the calculation is limited by its bounds. Also the fractional part does not scale with the "displayBase" so if the "displayBase" is greater than the "base" it looses some precision. Also no rounding is done. -[no]pressOffset This option allows you to put a pixel space between all the beads so there is room for the bead to move when pressed (resource name "pressOffset"). -[no]romanNumerals This option allows you to set the abacus to allow Roman Numerals (resource name "romanNumerals"). Roman Numerals above 3999 are normally represented with bars on top, due to ASCII constraints this is represented instead in lower case (historically case was ignored). Roman Numerals above 3,999,999 were not represented historically. Roman numerals change with displayBase in an "experimental" way. When used with twelfths and subdecks, named fraction symbols are used. Due to ASCII constraints the sigma is represented as E, the backwards C is represented as a Q, the mu as a u, and the Z with a - through the center as a z. If available, decimal input is ignored. -[no]latin This option allows you to set the abacus to allow latin fractions instead of symbolic in the Roman numeral output (resource name "latin"). -[no]ancientRoman This option allows you to set the abacus to allow ancient Roman numerals instead of the modern in the Roman numeral output (resource name "ancientRoman"). -[no]modernRoman This option allows you to set the abacus to allow modern Roman numerals instead of the ancient on the Roman Hand abacus (resource name "modernRoman"). -chinese This option specifies the format on the abacus (resource name "format") to "Chinese" for the Chinese Suanpan. -japanese This option specifies the format on the abacus (resource name "format") to "Japanese" for the Japanese post-WWII Soroban. This is also similar to the Roman Hand Abacus. -korean This option specifies the format on the abacus (resource name "format") to "Korean" for the Korean Jupan or Japanese pre-WWII Soroban. -russian This option specifies the format on the abacus (resource name "format") to "Russian" for the Russian Schety. To complete, specify piece" to be 4, for the older Schety also specify piecePercent" to be 4. -danish This option specifies the format of the abacus (resource name "format") to "Danish" for the Danish Elementary School Abacus teaching aid. -roman This option specifies the format on the abacus (resource name "format") to "Roman" for the Roman Hand Abacus, note beads move in slots. To complete, specify romanNumerals". -medieval This option specifies the format of the abacus (resource name "format") to "Medieval" for the Medieval Counter, with counters instead of beads. -generic This option specifies the format on the abacus (resource name "format") to "Generic". This option specifies a format that is more configurable by using resources, since there are few rules to govern its behavior. -it This option specifies the subformat of the abacus in Museum of the Thermae, Rome. -uk This option specifies the subformat of the abacus in British Museum in London. -fr This option specifies the subformat of the abacus in Cabinet de medailles, Bibliotheque nationale, Paris. -version This option tells you what version of xabacus you have.
REFERENCES
Luis Fernandes http://www.ee.ryerson.ca/~elf/abacus/ Lee Kai-chen, How to Learn Lee's Abacus, 1958, 58 pages. Abacus Guide Book, 57 pages. Georges Ifrah, The Universal History of Numbers, Wiley Press 2000, pp 209-211, 288-294. Review of the above: http://www.ams.org/notices/200201/rev-dauben.pdf David Eugene Smith, History of Mathematics Volume II, Dover Publications, Inc 1958, pp 156-195.
SEE ALSO
X(1), xcubes(6), xtriangles(6), xhexagons(6), xmlink(6), xbarrel(6), xpanex(6), xmball(6), xpyraminx(6), xoct(6), xrubik(6), xskewb(6), xdino(6)
COPYRIGHTS
® Copyright 1994-2017, David A. Bagley Luis Fernandes, <elf AT ee.ryerson.ca> wrote an independent program (xabacus 1.00) with a demo mode and postscript file. I tried, with his permission, to take the best features of both into one program. Also, I had help with some of the abacus in the Java version by Sarat Chandran, <saratcmahadevan AT yahoo.com> and some of these ideas were ported back into this X version.
BUG REPORTS AND PROGRAM UPDATES
Send bugs (or their reports, or fixes) to the author: David A. Bagley, <bagleyd AT verizon.net> The latest version is currently at: http://www.sillycycle.com/abacus.html http://ibiblio.org/pub/Linux/apps/math