Provided by: xpilot-ng-client-x11_4.7.3-2.3ubuntu1_amd64 bug

NAME

       xpilot-ng-x11 - X11 client for multiplayer space war game.

SYNOPSIS

       xpilot-ng-x11 [-options ...] [server]

DESCRIPTION

              Copyright  ?  1991-2005  by  Bj?rn  Stabell, Ken Ronny Schouten, Bert Gijsbers, Dick Balaska, Uoti
              Urpala, Juha Lindstr?m, Kristian S?derblom  and  Erik  Andersson.   XPilot  NG  4.7.3  comes  with
              ABSOLUTELY NO WARRANTY; for details see the provided COPYING file.

       Where options include:

       -newbie <value>

              Enable newbie help.  The default value is: yes.

       -help

              Display this help message.

       -version

              Show the source code version.

       -join

              Join the game immediately, no questions asked.

       -text

              Use the simple text interface to contact a server instead of the graphical user interface.

       -list

              List all servers running on the local network.

       -shutdown <value>

              Shutdown the server with a message.  The message used is the first argument to this option.  There
              is no default value for this option.

       -name <value>

              Set the nickname.  There is no default value for this option.

       -user <value>

              Set the username.  There is no default value for this option.

       -host <value>

              Set the hostname.  There is no default value for this option.

       -team <value>

              Set the team to join.  The default value is: 65535.

       -port <value>

              Set  the  port  number  of  the  server.   Almost  all  servers use the default port, which is the
              recommended policy.  You can find out about which port is used by a server by querying the  XPilot
              Meta server.  The default value is: 15345.

       -clientPortStart <value>

              Use UDP ports clientPortStart - clientPortEnd (for firewalls).  The default value is: 0.

       -clientPortEnd <value>

              Use UDP ports clientPortStart - clientPortEnd (for firewalls).  The default value is: 0.

       -power <value>

              Set the engine power.  Valid values are in the range 5-55.  The default value is: 55.000.

       -turnSpeed <value>

              Set the ship's turn speed.  Valid values are in the range 4-64.  The default value is: 16.000.

       -turnResistance <value>

              Set  the  ship's turn resistance.  This determines the speed at which a ship stops turning.  Valid
              values are in the range 0.0-1.0.  This should always be 0, other  values  are  for  compatibility.
              See also turnSpeed.  The default value is: 0.000.

       -scaleFactor <value>

              Specifies scaling factor for the drawing window.  The default value is: 1.000.

       -altScaleFactor <value>

              Specifies alternative scaling factor for the drawing window.  The default value is: 2.000.

       -maxFPS <value>

              Set  maximum FPS supported by the client. The server will try to send at most this many frames per
              second to the client.  The default value is: 255.

       -maxMouseTurnsPS <value>

              Set maximum number of mouse turns sent per second Set to 0 to disable  this  feature  (its  mostly
              useful on modem) The default value is: 0.

       -sparkSize <value>

              Size of sparks in pixels.  The default value is: 2.

       -sparkProb <value>

              The  probablilty  that  sparks are drawn.  This gives a sparkling effect.  Valid values are in the
              range [0.0-1.0] The default value is: 0.400.

       -hudRadarDotSize <value>

              Which size to use for drawing the hudradar dots.  The default value is: 10.

       -hudRadarScale <value>

              The relative size of the hudradar.  The default value is: 1.500.

       -hudRadarLimit <value>

              Hudradar dots closer than this to your ship are not drawn.  A value of 1.0 means that the dots are
              not drawn for ships in your active view area.  The default value is: 0.050.

       -hudScale <value>

              How much larger than minimum size to draw the hud.  The default value is: 2.000.

       -baseWarningType <value>

              Which type of base warning you prefer.  A value of 0 disables base warning.  A value of 1 draws  a
              time meter on a base when a ship is appearing.  A value of 2 makes the base name flash when a ship
              is appearing.  A value of 3 combines the effects of values 1 and 2.  The default value is: 3.

       -maxCharsInNames <value>

              Maximum number of characters to paint in names on game area.  The default value is: 16.

       -slidingRadar <value>

              If  the game is in edgewrap mode then the radar will keep your position on the radar in the center
              and raw the rest of the radar around it.  Note that this requires a  fast  graphics  system.   The
              default value is: yes.

       -dirPrediction <value>

              Client  paints  the  wanted  direction  of your ship instead of what the server sent you. Possible
              differences are corrected in roundtrip time.  The default value is: yes.

       -showShipShapes <value>

              Should others' shipshapes be displayed or not.  The default value is: yes.

       -showMyShipShape <value>

              Should your own shipshape be displayed or not.  The default value is: yes.

       -showShipShapesHack <value>

              Should the ship shapes hack be displayed or not.  The default value is: no.

       -showLivesByShip <value>

              Paint remaining lives next to ships.  The default value is: no.

       -showMessages <value>

              Should game messages appear on screen.  The default value is: yes.

       -showItems <value>

              Should owned items be displayed permanently on the HUD?  The default value is: yes.

       -showItemsTime <value>

              If showItems is false, the time in seconds to display item information on  the  HUD  when  it  has
              changed.  The default value is: 5.000.

       -filledWorld <value>

              Draws  the  walls solid, filled with one color, unless overridden by texture.  Be warned that this
              option needs fast graphics.  The default value is: no.

       -texturedWalls <value>

              Allows drawing polygon bitmaps specified by the (new-style) map.  Be  warned  that  this  needs  a
              reasonably fast graphics system.  The default value is: yes.

       -protocolVersion <value>

              Which protocol version to prefer when joining servers.  There is no default value for this option.

       -outlineWorld <value>

              Draws only the outline of all the wall blocks on block based maps.  The default value is: no.

       -showDecor <value>

              Should decorations be displayed on the screen and radar?  The default value is: yes.

       -outlineDecor <value>

              Draws only the outline of the map decoration.  The default value is: no.

       -filledDecor <value>

              Draws filled decorations.  The default value is: no.

       -texturedDecor <value>

              Draws the map decoration filled with a texture pattern.  The default value is: no.

       -clientRanker <value>

              Scan messages and make personal kill/death ranking.  The default value is: no.

       -clockAMPM <value>

              Use AMPM format for clock display instead of 24 hour format.  The default value is: no.

       -shotSize <value>

              The size of shots in pixels.  The default value is: 6.

       -teamShotSize <value>

              The  size  of team shots in pixels.  Note that team shots are drawn in teamShotColor.  The default
              value is: 4.

       -backgroundPointDist <value>

              The distance between points in the background measured in blocks.  These are drawn  in  empty  map
              regions to keep feeling for which direction the ship is moving to.  The default value is: 8.

       -backgroundPointSize <value>

       Specifies the size of the background points.
              0 means no points.

              The default value is: 2.

       -scoreObjectTime <value>

              How many seconds score objects remain visible on the map.  The default value is: 4.000.

       -charsPerSecond <value>

              Rate at which messages appear on screen in characters per second.  The default value is: 100.

       -maxMessages <value>

              The maximum number of messages to display at the same time.  The default value is: 8.

       -messagesToStdout <value>

              Send  messages  to  standard  output.   0:  Don't.  1: Only player messages.  2: Player and status
              messages.  The default value is: 1.

       -maxLinesInHistory <value>

              Number of your messages saved in the 'history' of the talk window.  'history' is  accessible  with
              'keyTalkCursorUp/Down'.  The default value is: 32.

       -toggleShield <value>

              Are shields toggled by a keypress only?  The default value is: no.

       -autoShield <value>

              Are shields lowered automatically for weapon fire?  The default value is: yes.

       -fuelNotify <value>

              The limit when the HUD fuel bar will become visible.  The default value is: 500.000.

       -fuelWarning <value>

              The limit when the HUD fuel bar will start flashing.  The default value is: 200.000.

       -fuelCritical <value>

              The limit when the HUD fuel bar will flash faster.  The default value is: 100.000.

       -speedFactHUD <value>

              How much to move HUD to indicate the current velocity.  The default value is: 0.000.

       -speedFactPTR <value>

              Uses a red line to indicate the current velocity and direction.  The default value is: 0.000.

       -showScoreDecimals <value>

              The number of decimals to use when displaying scores.  The default value is: 1.

       -altPower <value>

              Set  the  ship's  alternate engine power.  See also the keySwapSettings option.  The default value
              is: 55.000.

       -altTurnSpeed <value>

              Set the ship's alternate turn speed.  See also the keySwapSettings option.  The default value  is:
              16.000.

       -altTurnResistance <value>

              Set the ship's alternate turn resistance.  See also the keySwapSettings option.  The default value
              is: 0.000.

       -markingLights <value>

              Should the fighters have marking lights, just like airplanes?  The default value is: no.

       -modifierBank1 <value>

              The  default  weapon  modifier  values for the first modifier bank.  There is no default value for
              this option.

       -modifierBank2 <value>

              The default weapon modifier values for the second modifier bank.  There is no  default  value  for
              this option.

       -modifierBank3 <value>

              The  default  weapon  modifier  values for the third modifier bank.  There is no default value for
              this option.

       -modifierBank4 <value>

              The default weapon modifier values for the fourth modifier bank.  There is no  default  value  for
              this option.

       -shipShape <value>

       Define the ship shape to use.
              Because the argument to this option

              is  rather large (up to 500 bytes) the recommended way to set this option is in the .xpilotrc file
              in your home directory.  The exact format is defined in the file doc/README.SHIPS  in  the  XPilot
              distribution.  Note that there is a nifty Unix tool called editss for easy ship creation. There is
              XPShipEditor for Windows and Ship Shaper for Java.  See the XPilot FAQ for details.  See also  the
              "shipShapeFile" option below.  There is no default value for this option.

       -shipShapeFile <value>

              An  optional file where shipshapes can be stored.  If this resource is defined and it refers to an
              existing file then shipshapes can be referenced to by their name.   For  instance  if  you  define
              shipShapeFile  to  be  /home/myself/.shipshapes and this file contains one or more shipshapes then
              you can select the shipshape by starting xpilot as:

              xpilot -shipShape myshipshapename

              Where "myshipshapename" should be the "name:" or  "NM:"  of  one  of  the  shipshapes  defined  in
              /home/myself/.shipshapes.  Each shipshape definition should be defined on only one line, where all
              characters   up   to   the   first   left   parenthesis  don't  matter.   The  default  value  is:
              /usr/share/games/xpilot-ng/shipshapes.txt.

       -texturePath <value>

              Search path for texture files.  This is a list of one or more  directories  separated  by  colons.
              The default value is: /usr/share/games/xpilot-ng/textures/.

       -clientRankFile <value>

              An  optional  file where clientside kill/death rank is stored.  There is no default value for this
              option.

       -clientRankHTMLFile <value>

              An optional file where clientside kill/death rank is  published  in  HTML  format.   There  is  no
              default value for this option.

       -clientRankHTMLNOJSFile <value>

              An  optional  file  where  clientside kill/death rank is published in HTML format, w/o JavaScript.
              There is no default value for this option.

       -soundFile <value>

              Specifies the sound file.  The default value is: /usr/share/games/xpilot-ng/sound/sounds.txt.

       -maxVolume <value>

              Specifies the volume to play sounds with (0-100%%).  The default value is: 100.

       -sound <value>

              Is sound enabled? (set to false to mute client).  The default value is: yes.

       -fullColor <value>

              Whether to use a colors as close as possible to the specified ones or use a  few  standard  colors
              for everything. May require more resources from your system.  The default value is: yes.

       -texturedObjects <value>

              Whether  to  draw  certain game objects with textures.  Be warned that this requires more graphics
              speed.  fullColor must be on for this to work.  You may also  need  to  enable  multibuffering  or
              double-buffering.  The default value is: yes.

       -geometry <value>

              Set  the  window size and position in standard X geometry format.  The maximum allowed window size
              is 1922x1440.  The default value is: 1024x768.

       -display <value>

              Set the X display.  There is no default value for this option.

       -keyboard <value>

              Set the X keyboard input if you want keyboard input from another display.  The default is  to  use
              the keyboard input from the X display.  There is no default value for this option.

       -visual <value>

              Specify  which  visual  to use for allocating colors.  To get a listing of all possible visuals on
              your dislay set the argument for this option to list.  There is no default value for this  option.

       -colorSwitch <value>

              Use  color  buffering  or not.  Usually color buffering is faster, especially on 8-bit PseudoColor
              displays.  The default value is: yes.

       -multibuffer <value>

              Use the X windows multibuffer extension if present.  The default value is: no.

       -ignoreWindowManager <value>

              Ignore the window manager when opening the top level player window.  This can be handy if you want
              to have your XPilot window on a preferred position without window manager borders.  Also sometimes
              window managers may interfere when switching colormaps. This option may prevent that.  The default
              value is: no.

       -gameFont <value>

              The  font  used   on   the   HUD   and   for   most   other   text.    The   default   value   is:
              -*-fixed-bold-*-*--13-*-*-*-c-*-iso8859-1.

       -scoreListFont <value>

              The  font  used  on  the score list.  This must be a non-proportional font.  The default value is:
              -*-fixed-bold-*-*--13-*-*-*-c-*-iso8859-1.

       -buttonFont <value>

              The font used on all buttons.  The default value is: -*-fixed-bold-*-*--13-*-*-*-c-*-iso8859-1.

       -textFont <value>

              The   font   used   in   the   help    and    about    windows.     The    default    value    is:
              -*-fixed-bold-*-*--13-*-*-*-c-*-iso8859-1.

       -talkFont <value>

              The      font      used     in     the     talk     window.      The     default     value     is:
              -*-fixed-bold-*-*--15-*-*-*-c-*-iso8859-1.

       -motdFont <value>

              The font used in the MOTD window and key list window.  This must be a non-proportional font.   The
              default value is: -*-fixed-bold-*-*--13-*-*-*-c-*-iso8859-1.

       -messageFont <value>

              The      font      used      for      drawing     messages.      The     default     value     is:
              -*-fixed-bold-*-*--13-*-*-*-c-*-iso8859-1.

       -showNastyShots <value>

              Use the Nasty Looking Shots instead of the round shots.  You will probably want to  increase  your
              shotSize if you use this.  The default value is: no.

       -mouseAccelInClient <value>

              This   option   makes   the   client   handle  the  mouse  acceleration.   Options  mouseAccelNum,
              mouseAccelDenom and mouseAccelThresh can be used to fine tune the acceleration. The default values
              of these three options give linear response to mouse movements.  The default value is: yes.

       -mouseAccelNum <value>

              Mouse acceleration numerator.  The default value is: 0.

       -mouseAccelDenom <value>

              Mouse acceleration denominator.  The default value is: 1.

       -mouseAccelThresh <value>

              Mouse acceleration threshold.  The default value is: 0.

       -hudColor <value>

              Which color number to use for drawing the HUD.  The default value is: 2.

       -hudHLineColor <value>

              Which color number to use for drawing the horizontal lines The default value is: 0.

       -hudVLineColor <value>

              Which color number to use for drawing the vertical lines in the HUD.  The default value is: 0.

       -hudItemsColor <value>

              Which color number to use for drawing owned items on the HUD.  The default value is: 2.

       -hudRadarEnemyColor <value>

              Which color number to use for drawing hudradar dots that represent enemy ships.  The default value
              is: 3.

       -hudRadarOtherColor <value>

              Which color number to use for drawing  hudradar  dots  that  represent  friendly  ships  or  other
              objects.  The default value is: 2.

       -hudLockColor <value>

              Which color number to use for drawing the lock on the HUD.  The default value is: 0.

       -fuelGaugeColor <value>

              Which color number to use for drawing the fuel gauge.  The default value is: 0.

       -dirPtrColor <value>

              Which color number to use for drawing the direction pointer hack.  The default value is: 0.

       -messagesColor <value>

              Which color number to use for drawing messages.  The default value is: 12.

       -oldMessagesColor <value>

              Which color number to use for drawing old messages.  The default value is: 13.

       -msgScanBallColor <value>

              Which color number to use for drawing ball message warning.  The default value is: 3.

       -msgScanSafeColor <value>

              Which color number to use for drawing safe message.  The default value is: 4.

       -msgScanCoverColor <value>

              Which color number to use for drawing cover message.  The default value is: 2.

       -msgScanPopColor <value>

              Which color number to use for drawing pop message.  The default value is: 11.

       -fuelMeterColor <value>

              Which color number to use for drawing the fuel meter.  The default value is: 0.

       -powerMeterColor <value>

              Which color number to use for drawing the power meter.  The default value is: 0.

       -turnSpeedMeterColor <value>

              Which color number to use for drawing the turn speed meter.  The default value is: 0.

       -packetSizeMeterColor <value>

              Which  color  number  to  use  for  drawing the packet size meter.  Each bar is equavalent to 1024
              bytes, for a maximum of 4096 bytes.  The default value is: 0.

       -packetLossMeterColor <value>

              Which color number to use for drawing the packet loss meter.  This gives the  percentage  of  lost
              frames due to network failure.  The default value is: 3.

       -packetDropMeterColor <value>

              Which color number to use for drawing the packet drop meter.  This gives the percentage of dropped
              frames due to display slowness.  The default value is: 3.

       -packetLagMeterColor <value>

              Which  color  number  to  use  for  drawing the packet lag meter.  This gives the amount of lag in
              frames over the past one second.  The default value is: 3.

       -temporaryMeterColor <value>

              Which color number to use for drawing temporary meters.  The default value is: 3.

       -meterBorderColor <value>

              Which color number to use for drawing borders of meters.  The default value is: 2.

       -scoreObjectColor <value>

              Which color number to use for drawing score objects.  The default value is: 4.

       -wallRadarColor <value>

              Which color number to use for drawing walls on the radar.  Valid values all even  numbers  smaller
              than maxColors.  The default value is: 2.

       -decorRadarColor <value>

              Which color number to use for drawing decorations on the radar.  Valid values are all even numbers
              smaller than maxColors.  The default value is: 6.

       -targetRadarColor <value>

              Which  color  number  to  use for drawing targets on the radar.  Valid values are all even numbers
              smaller than maxColors.  The default value is: 4.

       -clockColor <value>

              Which color number to use for drawing the clock.  The clock is displayed in the top right  of  the
              score window.  The default value is: 1.

       -scoreColor <value>

              Which color number to use for drawing score list entries.  The default value is: 1.

       -scoreSelfColor <value>

              Which color number to use for drawing your own score.  The default value is: 3.

       -scoreInactiveColor <value>

              Which color number to use for drawing inactive players's scores.  The default value is: 12.

       -scoreInactiveSelfColor <value>

              Which color number to use for drawing your score when inactive.  The default value is: 12.

       -scoreOwnTeamColor <value>

              Which color number to use for drawing your own team score.  The default value is: 4.

       -scoreEnemyTeamColor <value>

              Which color number to use for drawing enemy team score.  The default value is: 11.

       -baseNameColor <value>

              Which  color  number  to  use for drawing names of bases (unless drawn in one of the life colors).
              The default value is: 2.

       -backgroundPointColor <value>

              Which color number to use for drawing background points.  The default value is: 2.

       -fuelColor <value>

              Which color number to use for drawing fuel stations.  The default value is: 3.

       -visibilityBorderColor <value>

              Which color number to use for drawing the visibility border.  The default value is: 2.

       -teamShotColor <value>

              Which color number to use for drawing harmless shots.  The default value is: 2.

       -ballColor <value>

              Which color number to use for drawing balls.  The default value is: 1.

       -connColor <value>

              Which color number to use for drawing connectors.  The default value is: 2.

       -zeroLivesColor <value>

              Which color to associate with ships with zero lives left.  This can be used to paint  for  example
              ship and base names.  The default value is: 5.

       -oneLifeColor <value>

              Which  color  to  associate  with ships with one life left.  This can be used to paint for example
              ship and base names.  The default value is: 11.

       -twoLivesColor <value>

              Which color to associate with ships with two lives left.  This can be used to  paint  for  example
              ship and base names.  The default value is: 4.

       -manyLivesColor <value>

              Which  color to associate with ships with more than two lives left.  This can be used to paint for
              example ship and base names.  The default value is: 0.

       -selfLWColor <value>

              Which color to use to paint your ship in when on last life.  Original color for this is red.   The
              default value is: 3.

       -enemyLWColor <value>

              Which  color  to  use  to paint enemy ships in when on last life.  Original color for this is red.
              The default value is: 3.

       -teamLWColor <value>

              Which color to use to paint teammate ships in when on last  life.   Original  color  for  this  is
              green.  The default value is: 2.

       -shipNameColor <value>

              Which  color  number  to  use for drawing names of ships (unless drawn in one of the life colors).
              The default value is: 2.

       -mineNameColor <value>

              Which color number to use for drawing names of mines.  The default value is: 2.

       -teamShipColor <value>

              Which color number to use for drawing your teammates.  The default value is: 2.

       -team0Color <value>

              Which color number to use for drawing team 0 objects.  The default value is: 0.

       -team1Color <value>

              Which color number to use for drawing team 1 objects.  The default value is: 0.

       -team2Color <value>

              Which color number to use for drawing team 2 objects.  The default value is: 0.

       -team3Color <value>

              Which color number to use for drawing team 3 objects.  The default value is: 0.

       -team4Color <value>

              Which color number to use for drawing team 4 objects.  The default value is: 0.

       -team5Color <value>

              Which color number to use for drawing team 5 objects.  The default value is: 0.

       -team6Color <value>

              Which color number to use for drawing team 6 objects.  The default value is: 0.

       -team7Color <value>

              Which color number to use for drawing team 7 objects.  The default value is: 0.

       -team8Color <value>

              Which color number to use for drawing team 8 objects.  The default value is: 0.

       -team9Color <value>

              Which color number to use for drawing team 9 objects.  The default value is: 0.

       -msg1 <value>

              Talkmessage 1.  The default value is: #t:***    BALL! Our ball is gone! Save it!   ***.

       -msg2 <value>

              Talkmessage 2.  The default value is: #t:*** SAFE! Our ball is safe. ***.

       -msg3 <value>

              Talkmessage 3.  The default value is: #t:*** COVER! The enemy ball is approaching our base. ***.

       -msg4 <value>

              Talkmessage 4.  The default value is: #t:*** POP! The enemy ball is back at the enemy base. ***.

       -msg5 <value>

              Talkmessage 5.  The default value is: #=[#t|2|/team 4|/team 2].

       -msg6 <value>

              Talkmessage 6.  There is no default value for this option.

       -msg7 <value>

              Talkmessage 7.  There is no default value for this option.

       -msg8 <value>

              Talkmessage 8.  There is no default value for this option.

       -msg9 <value>

              Talkmessage 9.  There is no default value for this option.

       -msg10 <value>

              Talkmessage 10.  There is no default value for this option.

       -msg11 <value>

              Talkmessage 11.  There is no default value for this option.

       -msg12 <value>

              Talkmessage 12.  There is no default value for this option.

       -msg13 <value>

              Talkmessage 13.  There is no default value for this option.

       -msg14 <value>

              Talkmessage 14.  There is no default value for this option.

       -msg15 <value>

              Talkmessage 15.  There is no default value for this option.

       -msg16 <value>

              Talkmessage 16.  There is no default value for this option.

       -msg17 <value>

              Talkmessage 17.  There is no default value for this option.

       -msg18 <value>

              Talkmessage 18.  There is no default value for this option.

       -msg19 <value>

              Talkmessage 19.  There is no default value for this option.

       -msg20 <value>

              Talkmessage 20.  There is no default value for this option.

       -keyTurnLeft <value>

              Turn left (anti-clockwise).  The default key is: a.

       -keyTurnRight <value>

              Turn right (clockwise).  The default key is: s.

       -keyThrust <value>

              Thrust.  The default keys are: Shift_R Shift_L.

       -keyShield <value>

              Raise or toggle the shield.  The default key is: space.

       -keyFireShot <value>

              Fire shot.  Note that shields must be down to fire.  The default keys are: Return Linefeed.

       -keyFireMissile <value>

              Fire smart missile.  The default key is: backslash.

       -keyFireTorpedo <value>

              Fire unguided torpedo.  The default key is: quoteright.

       -keyFireHeat <value>

              Fire heatseeking missile.  The default key is: semicolon.

       -keyFireLaser <value>

              Activate laser beam.  The default key is: slash.

       -keyDropMine <value>

              Drop a stationary mine.  The default key is: Tab.

       -keyDetachMine <value>

              Detach a moving mine.  The default key is: bracketright.

       -keyDetonateMines <value>

              Detonate the closest mine you have dropped or thrown.  The default key is: equal.

       -keyLockClose <value>

              Lock on closest player.  The default key is: Up.

       -keyLockNextClose <value>

              Lock on next closest player.  The default key is: Down.

       -keyLockNext <value>

              Lock on next player.  The default keys are: Next Right.

       -keyLockPrev <value>

              Lock on previous player.  The default keys are: Prior Right.

       -keyRefuel <value>

              Refuel.  The default keys are: f Control_L Control_R.

       -keyRepair <value>

              Repair target.  The default key is: f.

       -keyCloak <value>

              Toggle cloakdevice.  The default keys are: Delete BackSpace.

       -keyEcm <value>

              Use ECM.  The default key is: bracketleft.

       -keySelfDestruct <value>

              Toggle self destruct.  The default key is: End.

       -keyIdMode <value>

              Toggle User mode (show real names).  The default key is: u.

       -keyPause <value>

              Toggle pause mode.  When the ship is stationary on its homebase.  The default key is: Pause.

       -keySwapSettings <value>

              Swap to alternate control settings.  These are the power, turn speed and turn resistance settings.
              There is no default value for this option.

       -keySwapScaleFactor <value>

              Swap scalefactor settings.  There is no default value for this option.

       -keyChangeHome <value>

              Change home base.  When the ship is close to a suitable base.  The default keys are: Home h.

       -keyConnector <value>

              Connect to a ball.  The default keys are: f Control_L Control_R.

       -keyDropBall <value>

              Drop a ball.  The default key is: d.

       -keyTankNext <value>

              Use the next tank.  The default key is: e.

       -keyTankPrev <value>

              Use the the previous tank.  The default key is: w.

       -keyTankDetach <value>

              Detach the current tank.  The default key is: r.

       -keyIncreasePower <value>

              Increase engine power.  The default key is: KP_Multiply.

       -keyDecreasePower <value>

              Decrease engine power.  The default key is: KP_Divide.

       -keyIncreaseTurnspeed <value>

              Increase turnspeed.  The default key is: KP_Add.

       -keyDecreaseTurnspeed <value>

              Decrease turnspeed.  The default key is: KP_Subtract.

       -keyTransporter <value>

              Use transporter to steal an item.  The default key is: t.

       -keyDeflector <value>

              Toggle deflector.  The default key is: o.

       -keyHyperJump <value>

              Teleport.  The default key is: q.

       -keyPhasing <value>

              Use phasing device.  The default key is: p.

       -keyTalk <value>

              Toggle talk window.  The default key is: m.

       -keyToggleNuclear <value>

              Toggle nuclear weapon modifier.  The default key is: n.

       -keyToggleCluster <value>

              Toggle cluster weapon modifier.  The default key is: c.

       -keyToggleImplosion <value>

              Toggle implosion weapon modifier.  The default key is: i.

       -keyToggleVelocity <value>

              Toggle explosion velocity weapon modifier.  The default key is: v.

       -keyToggleMini <value>

              Toggle mini weapon modifier.  The default key is: x.

       -keyToggleSpread <value>

              Toggle spread weapon modifier.  The default key is: z.

       -keyTogglePower <value>

              Toggle power weapon modifier.  The default key is: b.

       -keyToggleCompass <value>

              Toggle HUD/radar compass lock.  The default key is: KP_7.

       -keyToggleAutoPilot <value>

              Toggle automatic pilot mode.  The default key is: h.

       -keyToggleLaser <value>

              Toggle laser modifier.  The default key is: l.

       -keyEmergencyThrust <value>

              Pull emergency thrust handle.  The default key is: j.

       -keyEmergencyShield <value>

              Toggle emergency shield power.  The default key is: Caps_Lock.

       -keyTractorBeam <value>

              Use tractor beam in attract mode.  The default key is: comma.

       -keyPressorBeam <value>

              Use tractor beam in repulse mode.  The default key is: period.

       -keyClearModifiers <value>

              Clear current weapon modifiers.  The default key is: k.

       -keyLoadModifiers1 <value>

              Load the weapon modifiers from bank 1.  The default key is: 1.

       -keyLoadModifiers2 <value>

              Load the weapon modifiers from bank 2.  The default key is: 2.

       -keyLoadModifiers3 <value>

              Load the weapon modifiers from bank 3.  The default key is: 3.

       -keyLoadModifiers4 <value>

              Load the weapon modifiers from bank 4.  The default key is: 4.

       -keyToggleOwnedItems <value>

              Toggle list of owned items on HUD.  The default key is: KP_8.

       -keyToggleMessages <value>

              Toggle showing of messages.  The default key is: KP_9.

       -keyReprogram <value>

              Reprogram modifier or lock bank.  The default key is: quoteleft.

       -keyLoadLock1 <value>

              Load player lock from bank 1.  The default key is: 5.

       -keyLoadLock2 <value>

              Load player lock from bank 2.  The default key is: 6.

       -keyLoadLock3 <value>

              Load player lock from bank 3.  The default key is: 7.

       -keyLoadLock4 <value>

              Load player lock from bank 4.  The default key is: 8.

       -keyToggleRecord <value>

              Toggle recording of session (see recordFile).  The default key is: KP_5.

       -keyToggleSound <value>

              Toggle sound. Changes value of option 'sound'.  There is no default value for this option.

       -keyToggleRadarScore <value>

              Toggles the radar and score windows on and off.  The default key is: F11.

       -keyToggleFullScreen <value>

              Toggles between fullscreen mode and window mode.  The default key is: F11.

       -keySelectItem <value>

              Select an item to lose.  The default keys are: KP_0 KP_Insert.

       -keyLoseItem <value>

              Lose the selected item.  The default keys are: KP_Delete KP_Decimal.

       -keyPrintMessagesStdout <value>

              Print the current messages to stdout.  The default key is: Print.

       -keyTalkCursorLeft <value>

              Move Cursor to the left in the talk window.  The default key is: Left.

       -keyTalkCursorRight <value>

              Move Cursor to the right in the talk window.  The default key is: Right.

       -keyTalkCursorUp <value>

              Browsing in the history of the talk window.  The default key is: Up.

       -keyTalkCursorDown <value>

              Browsing in the history of the talk window.  The default key is: Down.

       -keyPointerControl <value>

              Toggle pointer control.  The default key is: KP_Enter.

       -keyExit <value>

              Generic exit key.  Used for example to exit mouse mode or quit the client.  The  default  key  is:
              Escape.

       -keyYes <value>

              Positive reply key.  Used to reply 'yes' to client questions.  The default key is: y.

       -keyNo <value>

              Negative reply key.  Used to reply 'no' to client questions.  The default key is: n.

       -keySendMsg1 <value>

              Sends the talkmessage stored in msg1.  The default key is: F1.

       -keySendMsg2 <value>

              Sends the talkmessage stored in msg2.  The default key is: F2.

       -keySendMsg3 <value>

              Sends the talkmessage stored in msg3.  The default key is: F3.

       -keySendMsg4 <value>

              Sends the talkmessage stored in msg4.  The default key is: F4.

       -keySendMsg5 <value>

              Sends the talkmessage stored in msg5.  The default key is: F5.

       -keySendMsg6 <value>

              Sends the talkmessage stored in msg6.  The default key is: F6.

       -keySendMsg7 <value>

              Sends the talkmessage stored in msg7.  The default key is: F7.

       -keySendMsg8 <value>

              Sends the talkmessage stored in msg8.  The default key is: F8.

       -keySendMsg9 <value>

              Sends the talkmessage stored in msg9.  The default key is: F9.

       -keySendMsg10 <value>

              Sends the talkmessage stored in msg10.  The default key is: F10.

       -keySendMsg11 <value>

              Sends the talkmessage stored in msg11.  There is no default value for this option.

       -keySendMsg12 <value>

              Sends the talkmessage stored in msg12.  There is no default value for this option.

       -keySendMsg13 <value>

              Sends the talkmessage stored in msg13.  There is no default value for this option.

       -keySendMsg14 <value>

              Sends the talkmessage stored in msg14.  There is no default value for this option.

       -keySendMsg15 <value>

              Sends the talkmessage stored in msg15.  There is no default value for this option.

       -keySendMsg16 <value>

              Sends the talkmessage stored in msg16.  There is no default value for this option.

       -keySendMsg17 <value>

              Sends the talkmessage stored in msg17.  There is no default value for this option.

       -keySendMsg18 <value>

              Sends the talkmessage stored in msg18.  There is no default value for this option.

       -keySendMsg19 <value>

              Sends the talkmessage stored in msg19.  There is no default value for this option.

       -keySendMsg20 <value>

              Sends the talkmessage stored in msg20.  There is no default value for this option.

       -pointerButton1 <value>

              The keys to activate when pressing the first mouse button.  The default value is: keyFireShot.

       -pointerButton2 <value>

              The keys to activate when pressing the second mouse button.  The default value is: keyThrust.

       -pointerButton3 <value>

              The keys to activate when pressing the third mouse button.  The default value is: keyThrust.

       -pointerButton4 <value>

              The  keys  to  activate when pressing the fourth mouse button.  There is no default value for this
              option.

       -pointerButton5 <value>

              The keys to activate when pressing the fifth mouse button.  There is no  default  value  for  this
              option.

       -recordFile <value>

              An  optional  file  where  a  recording  of  a  game  can be made.  If this file is undefined then
              recording isn't possible.  There is no default value for this option.

       -maxColors <value>

              The number of colors to use.  Use value 16. Other values are not actively supported.  The  default
              value is: 16.

       -color0 <value>

              The color value for the first color.  The default value is: #000000.

       -color1 <value>

              The color value for the second color.  The default value is: #FFFFFF.

       -color2 <value>

              The color value for the third color.  The default value is: #4E7CFF.

       -color3 <value>

              The color value for the fourth color.  The default value is: #FF3A27.

       -color4 <value>

              The color value for the fifth color.  The default value is: #33BB44.

       -color5 <value>

              The color value for the sixth color.  The default value is: #992200.

       -color6 <value>

              The color value for the seventh color.  The default value is: #BB7700.

       -color7 <value>

              The color value for the eighth color.  The default value is: #EE9900.

       -color8 <value>

              The color value for the ninth color.  The default value is: #002299.

       -color9 <value>

              The color value for the tenth color.  The default value is: #CC4400.

       -color10 <value>

              The color value for the eleventh color.  The default value is: #DD8800.

       -color11 <value>

              The color value for the twelfth color.  The default value is: #FFBB11.

       -color12 <value>

              The color value for the thirteenth color.  The default value is: #9F9F9F.

       -color13 <value>

              The color value for the fourteenth color.  The default value is: #5F5F5F.

       -color14 <value>

              The color value for the fifteenth color.  The default value is: #DFDFDF.

       -color15 <value>

              The color value for the sixteenth color.  The default value is: #202020.

       -sparkColors <value>

              Which color numbers to use for spark and debris particles.  The default value is: 5,6,7,3.

       -wallColor <value>

              Which color number to use for drawing walls.  The default value is: 2.

       -decorColor <value>

              Which color number to use for drawing decorations.  The default value is: 6.

       -windowColor <value>

              Which color number to use for drawing windows.  The default value is: 8.

       -buttonColor <value>

              Which color number to use for drawing buttons.  The default value is: 2.

       -borderColor <value>

              Which color number to use for drawing borders.  The default value is: 1.

       Most  of these options can also be set in the .xpilotrc file in your home directory.  Each key option may
       have multiple keys bound to it and one key may be  used  by  multiple  key  options.   If  no  server  is
       specified on the command line, xpilot will display a welcome screen where you can select a server.

              XPilot NG 4.7.3 comes with ABSOLUTELY NO WARRANTY; for details see the provided COPYING file.

       xpilot-ng-x11 4.7.3

xpilot.sourceforge.net                            February 2018                                 XPILOT-NG-X11(6)