bionic (1) advmng.1.gz

Provided by: advancecomp_2.1-1ubuntu0.18.04.3_amd64 bug

NAME

       advmng - AdvanceCOMP MNG Compression Utility

SYNOPSIS

       advmng [-l, --list] [-z, --recompress]
            [-x, --extract] [-a, --add RATE MNG_FILE PNG_FILES...]
            [-0, --shrink-store] [-1, --shrink-fast] [-2, --shrink-normal]
            [-3, --shrink-extra] [-4, --shrink-insane] [-i, --iter N]
            [-s, --scroll HxV] [-S, --scroll-square]
            [-e, --expand] [-r, --reduce]
            [-c, --lc] [-C, --vlc] [-f, --force] [-q, --quiet] [-v, --verbose]
            [-h, --help] [-V, --version] FILES...

DESCRIPTION

       The main purpose of this utility is to recompress MNG files to get the smallest possible size.

       Please  note  that  this utility is not able to read a generic file. It´s granted to be able to read only
       the files generated by the AdvanceMAME emulator.

       To compress the files this utility uses the following strategies:
       •      Remove all ancillary chunks.
       •      Use the MNG Delta feature to compress video clips with only small changes between frames.
       •      Use the MNG Move feature to compress video clips with a scrolling background (option -s).
       •      Reduce the color depth to 8 bit (option -r).
       •      Use the 7zip Deflate implementation.

COMMANDS

       -l, --list FILES...
              List the content of the specified files.

       -z, --recompress FILES...
              Recompress the specified files. If the -1, -2, -3 options are specified, it´s  used  the  smallest
              file  choice  from  the  previous  compressed  data  and  the new compression. If the -0 option is
              specified the file is always rewritten without any compression.

       -x, --extract FILES...
              Extract all the .png frames in the .mng clips.  You can use the --shrink options  to  control  the
              compression  ratio  of  the  .png  files. The extracted images are always 24 bit images with alpha
              channel.  You can remove the alpha channel with the -n option.

       -a, --add RATE MNG_FILE PNG_FILES...
              Compress all the .png files on the command line as a .mng file. All the .png files must  have  the
              same size and the same bit depth. You must also specify an integer frame rate to use in the

OPTIONS

       -0, --shrink-store
              Disable  the compression. The file is only stored and not compressed. The file is always rewritten
              also if it´s bigger.

       -1, --shrink-fast
              Set the compression level to "fast" using the zlib compressor.

       -2, --shrink-normal
              Set the compression level to "normal" using the libdeflate compressor.  This is the default  level
              of compression.

       -3, --shrink-extra
              Set  the  compression  level  to  "extra"  using the 7z compressor.  You can define the compressor
              iterations with the -i, --iter option.

       -4, --shrink-insane
              Set the compression level to "insane" using the zopfli compressor.  You can define the  compressor
              iterations with the -i, --iter option.

       -i, --iter N
              Define  an  additional  numer of iterations for the 7z and zopfli compressors for modes -3 and -4.
              More iterations usually give a better compression, but may require  a  lot  more  time.   Try  for
              example with 10, 15, 20, and so on.

       -s, --scroll HxV
              The  "-s  HxV"  option  specifies the size of the pattern (H width x V height) used to check for a
              scrolling background. The size is expressed in pixels and it must be  bigger  or  equal  than  the
              scrolling  speed  of  the  background. For example take the game 1942 that scrolls vertically by 1
              pixel every frame. If you recorded with an interleave factor of 2 the vertical scrolling speed  is
              1*2  =  2.  In  this case the minimum pattern is "-s 0x2".  Generally you can use "-s 8x8" and use
              bigger values only for games scrolling faster. If the game scrolls only horizontally or vertically
              you can speed up a lot the compression with monodirectional patterns like "-s 16x0" or "-s 0x16".

       -S, --scroll-square N
              This  option is like the option "-s NxN" but excludes big movement on both directions reducing the
              computation time. Specifically the check done is X+Y<=N.

       -r, --reduce
              Force the color reduction to 8 bit. The reduction is really done only if any frame have less  than
              256  colors and if no alpha channel is present. To force the reduction also if an alpha channel is
              present use the -n option.

       -e, --expand
              Force the color expansion to 24 bit.

       -n, --noalpha
              Remove the alpha channel if present.

       -c, --lc
              Force the use of the MNG LC (Low Complexity) specifications. It disables  the  delta  compression.
              The file is always rewritten also if it´s bigger.

       -C, --vlc
              Force  the  use  of  the  MNG  VLC  (Very  Low  Complexity)  specifications. It disables the delta
              compression and the precise timing. Warning! you may lose the correct timing  information  because
              the VLC format only supports integer frequency. The file is always rewritten also if it´s bigger.

       -f, --force
              Force the use of the new file also if it´s bigger.

       -q, --quiet
              Don´t print the filenames.

       -v, --verbose
              Print more information on the compression process.

EXAMPLES

       A good tradeoff of recompression and time is the command :

           advmng -z -r -S 16 *.mng

       To create a .mng file from a series of .png files use the command :

           advmng -a 30 video.mng video*.png

       To extract all the images in a .mng file use the command :

           advmng -x video.mng

       This file is Copyright (C) 2003 Andrea Mazzoleni, Filipe Estima

SEE ALSO

       advzip(1), advpng(1), advdef(1)

                                                                          AdvanceCOMP MNG Compression Utility(1)