Blender 2.79 (sub 0)"
blender [args ...] [file] [args ...]
blender is a 3D modelling and rendering package.
Originating as the in-house software of a high quality animation studio,
Blender has proven to be an extremely fast and versatile design instrument.
The software has a personal touch, offering a unique approach to the world
of Three Dimensions.
Use Blender to create TV commercials, to make technical
visualizations, business graphics, to create content for games, or design
user interfaces. You can easy build and manage complex environments. The
renderer is versatile and extremely fast. All basic animation principles
(curves & keys) are well implemented.
http://www.blender.org
Color management: using fallback mode for management Blender 2.79
(sub 0) Usage: blender [args ...] [file] [args ...]
- -b or --background
-
Run in background (often used for UI-less rendering).
- -a or --render-anim
-
Render frames from start to end (inclusive).
- -S or --scene
<name>
-
Set the active scene <name> for rendering.
- -f or --render-frame
<frame>
-
Render frame <frame> and save it.
- * +<frame> start frame relative, -<frame> end frame relative.
* A comma separated list of frames can also be used (no spaces).
* A range of frames can be expressed using '..' seperator between the first
and last frames (inclusive).
-
- -s or --frame-start
<frame>
-
Set start to frame <frame>, supports +/- for relative frames too.
- -e or --frame-end
<frame>
-
Set end to frame <frame>, supports +/- for relative frames too.
- -j or --frame-jump
<frames>
-
Set number of frames to step forward after each rendered frame.
- -o or --render-output
<path>
-
Set the render path and file name.
Use '//' at the start of the path to render relative to the blend-file.
- The '#' characters are replaced by the frame number, and used to define
zero padding.
- * 'ani_##_test.png' becomes 'ani_01_test.png'
* 'test-######.png' becomes 'test-000001.png'
- When the filename does not contain '#', The suffix '####' is added to the
filename.
- The frame number will be added at the end of the filename, eg:
# blender -b foobar.blend -o //render_ -F PNG -x 1 -a
- -E or --engine
<engine>
-
Specify the render engine.
Use -E help to list available engines.
- -t or --threads
<threads>
-
Use amount of <threads> for rendering and other operations
[1-1024], 0 for systems processor count.
-
- -F or --render-format
<format>
-
Set the render format.
Valid options are 'TGA' 'RAWTGA' 'JPEG' 'IRIS' 'IRIZ' 'AVIRAW' 'AVIJPEG'
'PNG' 'BMP'
- Formats that can be compiled into Blender, not available on all systems:
'HDR' 'TIFF' 'EXR' 'MULTILAYER'
- -x or --use-extension
<bool>
-
Set option to add the file extension to the end of the file.
-
- -g Game Engine specific
options
-
-
Run on 50 hertz without dropping frames.
Use Vertex Arrays for rendering (usually faster).
No Texture Mipmapping.
Linear Texture Mipmapping instead of Nearest (default).
-
- /?
-
Print this help text and exit (windows only).
- --disable-abort-handler
-
Disable the abort handler.
- -a <options>
<file(s)>
-
Playback <file(s)>, only operates this way when not running in
background.
- -p <sx> <sy>
Open with lower left corner at <sx>, <sy>.
-m
Read from disk (Do not buffer).
-f <fps> <fps-base>
Specify FPS to start with.
-j <frame>
Set frame step to <frame>.
-s <frame>
Play from <frame>.
-e <frame>
Play until <frame>.
- --debug-freestyle
-
Enable debug messages for FreeStyle.
- --debug-gpu
-
Enable gpu debug context and information for OpenGL 4.3+.
- --verbose
<verbose>
-
Set logging verbosity level.
- -R
-
Register blend-file extension, then exit (Windows only).
- -r
-
Silently register blend-file extension, then exit (Windows only).
-
# blender -ba test.blend
...will ignore the 'a'.
# blender -b test.blend -f8
...will ignore '8' because there is no space between the '-f' and the frame
value.
# blender --background test.blend --render-frame 1
--render-output '/tmp'
...will not render to '/tmp' because '--render-frame 1' renders before the
output path is set.
# blender --background --render-output /tmp test.blend --render-frame 1
...will not render to '/tmp' because loading the blend-file overwrites the
render output that was set.
# blender --background test.blend --render-output /tmp --render-frame 1
...works as expected.
$BLENDER_USER_CONFIG Directory for user configuration files.
$BLENDER_USER_SCRIPTS Directory for user scripts.
$BLENDER_SYSTEM_SCRIPTS Directory for system wide scripts.
$BLENDER_USER_DATAFILES Directory for user data files (icons, translations,
..).
$BLENDER_SYSTEM_DATAFILES Directory for system wide data files.
$BLENDER_SYSTEM_PYTHON Directory for system Python libraries.
$TMP or $TMPDIR Store temporary files here.
$PYTHONHOME Path to the Python directory, eg. /usr/lib/python.
This manpage was written for a Debian GNU/Linux system by Daniel
Mester <mester@uni-bremen.de> and updated by Cyril Brulebois
<cyril.brulebois@enst-bretagne.fr> and Dan Eicher
<dan@trollwerks.org>.