bionic (1) cube2font.1.gz

Provided by: cube2font_1.3.1-2build1_amd64 bug

NAME

       cube2font - Utility program designed to create font bitmaps for Cube Engine games

SYNOPSIS

       cube2font  infile outfile outborder[:inborder] pad offset advance charwidth charheight texwidth texheight
       [spacewidth spaceheight texdir]

DESCRIPTION

       cube2font is a utility program designed to create font bitmaps for Cube Engine games, it works by  taking
       a  Truetype  font and building it into a set of coordinates in an image. cube2font is an improved version
       of the previous TTF2Font, supporting a much larger range of characters.

       The program outputs one or more PNG images containing a grid of characters,  so-called  "texes",  and  an
       accompanying config file in plaintext, which lists the character coordinates in the images.

PARAMETERS

       infile
              Path to input file in truetype format.

       outfile
              Sets  the  font name in the config file, and is also used as an output filename template: A number
              and the .png extension will be appended to the texes, and a .cfg extension to the coordinate file.

       outborder
              Size of black outside border around each character on the texes.

       inborder
              Size of black border between the elements inside each character.

       pad
              Added padding around characters on  the  texes,  to  prevent  them  "bleeding"  into  neighbouring
              characters.

       offset
              Added spacing to the left of each character when they are rendered ingame. If exaggerated it would
              look something like this:

              |   A|   B|

       advance
              Added spacing to the right of each character when they are  rendered  ingame.  If  exaggerated  it
              would look something like this:

              |A   |B   |

       charwidth
              Width of generated characters on the texes.

       charheight
              Height of generated characters on the texes.

       texwidth
              Width of generated texes.

       texheight
              Height of generated texes.

       spacewidth
              Width  of  the  standard  space  character  size  when  rendered  ingame,  defaults  to a third of
              spaceheight if omitted or set to 0.

       spaceheight
              Height of the vertical character separation when rendered ingame, defaults to the maximum vertical
              character  range  if  omitted or set to 0. This value is normally larger than charheight, since it
              takes into account characters extending outside the 'em' box. This value will  make  the  rendered
              characters scale to fit.

       texdir
              Sets the font directory path in the config file.

EXAMPLES

       cube2font Play-Bold.ttf play 4 15 1 1 54 54 512 512 0 0 fonts/
           Generates  a  font  named  play  with a 4 pixel black border, an additional 15 pixels of space around
           characters, one pixel of extra spacing at both sides when displayed ingame, a character size of 54x54
           pixels,  a  tex  size  of 512x512 pixels, a 23 pixels wide standard space character, a 71 pixels high
           standard vertical line separation, and the font path set as fonts/

           This would normally generate the files
           play.cfg
           play0.png
           play1.png
           play2.png

           The above values are used for the base font.

       cube2font default.ttf default 3 19 1 1 49 49 512 512 32 64 packages/fonts/
           This generates the default font for the cube2 game Sauerbraten.

AUTHORS

       cube2font was created by Lee "eihrul" Salzman.

       This manual page was written by Martin Erik Werner
       <martinerikwerner@gmail.com>