Provided by: sox_14.4.2-3ubuntu0.18.04.3_amd64 bug

NAME

       SoX - Sound eXchange, the Swiss Army knife of audio manipulation

SYNOPSIS

       sox [global-options] [format-options] infile1
            [[format-options] infile2] ... [format-options] outfile
            [effect [effect-options]] ...

       play [global-options] [format-options] infile1
            [[format-options] infile2] ... [format-options]
            [effect [effect-options]] ...

       rec [global-options] [format-options] outfile
            [effect [effect-options]] ...

DESCRIPTION

   Introduction
       SoX reads and writes audio files in most popular formats and can optionally apply effects to them. It can
       combine multiple input sources, synthesise audio, and, on many systems, act as a  general  purpose  audio
       player  or  a  multi-track  audio  recorder. It also has limited ability to split the input into multiple
       output files.

       All SoX functionality is available using just the sox command.  To simplify playing and recording  audio,
       if  SoX  is  invoked as play, the output file is automatically set to be the default sound device, and if
       invoked as rec, the default sound device is used as an input source.  Additionally, the  soxi(1)  command
       provides a convenient way to just query audio file header information.

       The  heart  of  SoX  is  a library called libSoX.  Those interested in extending SoX or using it in other
       programs should refer to the libSoX manual page: libsox(3).

       SoX is a command-line audio processing tool, particularly suited to making quick,  simple  edits  and  to
       batch processing.  If you need an interactive, graphical audio editor, use audacity(1).

                                                  *        *        *

       The overall SoX processing chain can be summarised as follows:

                                       Input(s) → Combiner → Effects → Output(s)

       Note  however,  that  on the SoX command line, the positions of the Output(s) and the Effects are swapped
       w.r.t. the logical flow just shown.  Note also that whilst options pertaining to files are placed  before
       their  respective  file name, the opposite is true for effects.  To show how this works in practice, here
       is a selection of examples of how SoX might be used.  The simple
          sox recital.au recital.wav
       translates an audio file in Sun AU format to a Microsoft WAV file, whilst
          sox recital.au -b 16 recital.wav channels 1 rate 16k fade 3 norm
       performs the same format translation, but also applies four effects (down-mix to one channel, sample rate
       change, fade-in, nomalize), and stores the result at a bit-depth of 16.
          sox -r 16k -e signed -b 8 -c 1 voice-memo.raw voice-memo.wav
       converts `raw' (a.k.a. `headerless') audio to a self-describing file format,
          sox slow.aiff fixed.aiff speed 1.027
       adjusts audio speed,
          sox short.wav long.wav longer.wav
       concatenates two audio files, and
          sox -m music.mp3 voice.wav mixed.flac
       mixes together two audio files.
          play "The Moonbeams/Greatest/*.ogg" bass +3
       plays a collection of audio files whilst applying a bass boosting effect,
          play -n -c1 synth sin %-12 sin %-9 sin %-5 sin %-2 fade h 0.1 1 0.1
       plays a synthesised `A minor seventh' chord with a pipe-organ sound,
          rec -c 2 radio.aiff trim 0 30:00
       records half an hour of stereo audio, and
          play -q take1.aiff & rec -M take1.aiff take1-dub.aiff
       (with  POSIX  shell  and  where  supported  by  hardware) records a new track in a multi-track recording.
       Finally,
          rec -r 44100 -b 16 -e signed-integer -p \
            silence 1 0.50 0.1% 1 10:00 0.1% | \
            sox -p song.ogg silence 1 0.50 0.1% 1 2.0 0.1% : \
            newfile : restart
       records a stream of audio such as LP/cassette and splits in to multiple audio  files  at  points  with  2
       seconds  of silence.  Also, it does not start recording until it detects audio is playing and stops after
       it sees 10 minutes of silence.

       N.B.  The above is just an overview of SoX's capabilities; detailed explanations of how to  use  all  SoX
       parameters, file formats, and effects can be found below in this manual, in soxformat(7), and in soxi(1).

   File Format Types
       SoX  can  work  with `self-describing' and `raw' audio files.  `self-describing' formats (e.g. WAV, FLAC,
       MP3) have a header that completely describes the signal and encoding attributes of the  audio  data  that
       follows.  `raw'  or `headerless' formats do not contain this information, so the audio characteristics of
       these must be described on the SoX command line or inferred from those of the input file.

       The following four characteristics are used to describe the format of audio data  such  that  it  can  be
       processed with SoX:

       sample rate
              The  sample  rate in samples per second (`Hertz' or `Hz').  Digital telephony traditionally uses a
              sample rate of 8000 Hz (8 kHz), though these days, 16 and even 32 kHz are  becoming  more  common.
              Audio  Compact  Discs  use  44100 Hz  (44.1 kHz). Digital Audio Tape and many computer systems use
              48 kHz. Professional audio systems often use 96 kHz.

       sample size
              The number of bits used to store each sample.  Today, 16-bit is commonly used. 8-bit  was  popular
              in  the  early days of computer audio. 24-bit is used in the professional audio arena. Other sizes
              are also used.

       data encoding
              The way in which each audio sample is represented (or `encoded').  Some  encodings  have  variants
              with  different  byte-orderings or bit-orderings.  Some compress the audio data so that the stored
              audio data takes up less space (i.e. disk space or transmission bandwidth) than the  other  format
              parameters  and the number of samples would imply.  Commonly-used encoding types include floating-
              point, μ-law, ADPCM, signed-integer PCM, MP3, and FLAC.

       channels
              The number of audio channels contained in the file.  One (`mono') and two  (`stereo')  are  widely
              used.  `Surround sound' audio typically contains six or more channels.

       The term `bit-rate' is a measure of the amount of storage occupied by an encoded audio signal over a unit
       of time.  It can depend on all of the above and is typically denoted as a number of kilo-bits per  second
       (kbps).   An  A-law  telephony signal has a bit-rate of 64 kbps. MP3-encoded stereo music typically has a
       bit-rate of 128-196 kbps. FLAC-encoded stereo music typically has a bit-rate of 550-760 kbps.

       Most self-describing formats also allow textual `comments' to be embedded in the file that can be used to
       describe the audio in some way, e.g. for music, the title, the author, etc.

       One  important  use of audio file comments is to convey `Replay Gain' information.  SoX supports applying
       Replay Gain information (for certain input file formats only; currently, at least FLAC and  Ogg  Vorbis),
       but not generating it.  Note that by default, SoX copies input file comments to output files that support
       comments, so output files may contain Replay Gain information if some was present in the input file.   In
       this  case,  if  anything other than a simple format conversion was performed then the output file Replay
       Gain information is likely to be incorrect and so should be recalculated using a tool that supports  this
       (not SoX).

       The soxi(1) command can be used to display information from audio file headers.

   Determining & Setting The File Format
       There  are  several mechanisms available for SoX to use to determine or set the format characteristics of
       an audio file.  Depending on the circumstances, individual characteristics may be determined or set using
       different mechanisms.

       To determine the format of an input file, SoX will use, in order of precedence and as given or available:

       1.  Command-line format options.

       2.  The contents of the file header.

       3.  The filename extension.

       To set the output file format, SoX will use, in order of precedence and as given or available:

       1.  Command-line format options.

       2.  The filename extension.

       3.  The input file format characteristics, or the closest that is supported by the output file type.

       For  all  files,  SoX  will exit with an error if the file type cannot be determined. Command-line format
       options may need to be added or changed to resolve the problem.

   Playing & Recording Audio
       The play and rec commands are provided so that basic playing and recording is as simple as
          play existing-file.wav
       and
          rec new-file.wav
       These two commands are functionally equivalent to
          sox existing-file.wav -d
       and
          sox -d new-file.wav
       Of course, further options and effects (as described below) can be added to the commands in either form.

                                                  *        *        *

       Some systems provide more than one type of (SoX-compatible) audio driver, e.g. ALSA & OSS, or SUNAU & AO.
       Systems  can  also  have more than one audio device (a.k.a. `sound card').  If more than one audio driver
       has been built-in to SoX, and the default selected by SoX when recording or playing is not the  one  that
       is  wanted,  then  the AUDIODRIVER environment variable can be used to override the default.  For example
       (on many systems):
          set AUDIODRIVER=oss
          play ...
       The AUDIODEV environment variable can be used to override the default audio device, e.g.
          set AUDIODEV=/dev/dsp2
          play ...
          sox ... -t oss
       or
          set AUDIODEV=hw:soundwave,1,2
          play ...
          sox ... -t alsa
       Note that the way of setting environment variables varies from system  to  system  -  for  some  specific
       examples, see `SOX_OPTS' below.

       When  playing  a  file  with  a  sample  rate  that is not supported by the audio output device, SoX will
       automatically invoke the rate effect to perform the necessary sample rate conversion.  For  compatibility
       with  old  hardware,  the  default  rate quality level is set to `low'. This can be changed by explicitly
       specifying the rate effect with a different quality level, e.g.
          play ... rate -m
       or by using the --play-rate-arg option (see below).

                                                  *        *        *

       On some systems, SoX allows audio playback volume to be adjusted whilst  using  play.   Where  supported,
       this is achieved by tapping the `v' & `V' keys during playback.

       To  help  with  setting  a suitable recording level, SoX includes a peak-level meter which can be invoked
       (before making the actual recording) as follows:
          rec -n
       The recording level should be adjusted (using the system-provided mixer program, not  SoX)  so  that  the
       meter  is  at  most  occasionally full scale, and never `in the red' (an exclamation mark is shown).  See
       also -S below.

   Accuracy
       Many file formats that compress audio discard some of the  audio  signal  information  whilst  doing  so.
       Converting to such a format and then converting back again will not produce an exact copy of the original
       audio.  This is the case for many formats used in telephony (e.g. A-law, GSM) where low signal  bandwidth
       is  more  important  than  high audio fidelity, and for many formats used in portable music players (e.g.
       MP3, Vorbis) where adequate fidelity can be retained even with the  large  compression  ratios  that  are
       needed to make portable players practical.

       Formats  that  discard  audio  signal  information  are  called  `lossy'.  Formats that do not are called
       `lossless'.  The term `quality' is used as a measure of how closely the  original  audio  signal  can  be
       reproduced when using a lossy format.

       Audio  file  conversion  with SoX is lossless when it can be, i.e. when not using lossy compression, when
       not reducing the sampling rate or number of channels, and when the number of bits used in the destination
       format  is not less than in the source format.  E.g.  converting from an 8-bit PCM format to a 16-bit PCM
       format is lossless but converting from an 8-bit PCM format to (8-bit) A-law isn't.

       N.B.  SoX converts all audio files to  an  internal  uncompressed  format  before  performing  any  audio
       processing. This means that manipulating a file that is stored in a lossy format can cause further losses
       in audio fidelity.  E.g. with
          sox long.mp3 short.mp3 trim 10
       SoX first decompresses the input MP3 file, then applies the trim effect, and finally creates  the  output
       MP3  file  by  re-compressing the audio - with a possible reduction in fidelity above that which occurred
       when the input file was created.  Hence, if what is ultimately desired is lossily compressed audio, it is
       highly  recommended  to  perform all audio processing using lossless file formats and then convert to the
       lossy format only at the final stage.

       N.B.  Applying multiple effects with a single SoX invocation will,  in  general,  produce  more  accurate
       results than those produced using multiple SoX invocations.

   Dithering
       Dithering  is  a  technique used to maximise the dynamic range of audio stored at a particular bit-depth.
       Any distortion introduced by quantisation is decorrelated by adding a small amount of white noise to  the
       signal.  In most cases, SoX can determine whether the selected processing requires dither and will add it
       during output formatting if appropriate.

       Specifically, by default, SoX automatically adds TPDF dither when the output bit-depth is  less  than  24
       and any of the following are true:

       •   bit-depth reduction has been specified explicitly using a command-line option

       •   the output file format supports only bit-depths lower than that of the input file format

       •   an effect has increased effective bit-depth within the internal processing chain

       For example, adjusting volume with vol 0.25 requires two additional bits in which to losslessly store its
       results (since 0.25 decimal equals 0.01 binary).  So if the  input  file  bit-depth  is  16,  then  SoX's
       internal  representation will utilise 18 bits after processing this volume change.  In order to store the
       output at the same depth as the input, dithering is used to remove the additional bits.

       Use the -V option to see what processing SoX has automatically added. The  -D  option  may  be  given  to
       override  automatic  dithering.  To invoke dithering manually (e.g. to select a noise-shaping curve), see
       the dither effect.

   Clipping
       Clipping is distortion that occurs when an audio signal level (or `volume')  exceeds  the  range  of  the
       chosen  representation.   In  most cases, clipping is undesirable and so should be corrected by adjusting
       the level prior to the point (in the processing chain) at which it occurs.

       In SoX, clipping could occur, as you might expect, when using the vol or gain  effects  to  increase  the
       audio  volume.  Clipping could also occur with many other effects, when converting one format to another,
       and even when simply playing the audio.

       Playing an audio file often involves resampling, and processing by analogue components  can  introduce  a
       small  DC  offset and/or amplification, all of which can produce distortion if the audio signal level was
       initially too close to the clipping point.

       For these reasons, it is usual to make sure that an audio file's signal level has some  `headroom',  i.e.
       it  does  not  exceed  a  particular level below the maximum possible level for the given representation.
       Some standards bodies recommend as much as 9dB headroom, but in most cases, 3dB (≈ 70% linear) is enough.
       Note  that  this wisdom seems to have been lost in modern music production; in fact, many CDs, MP3s, etc.
       are now mastered at levels above 0dBFS i.e. the audio is clipped as delivered.

       SoX's stat and stats effects can assist in determining the signal level in an audio file. The gain or vol
       effect can be used to prevent clipping, e.g.
          sox dull.wav bright.wav gain -6 treble +6
       guarantees that the treble boost will not clip.

       If clipping occurs at any point during processing, SoX will display a warning message to that effect.

       See also -G and the gain and norm effects.

   Input File Combining
       SoX's  input  combiner  can  be configured (see OPTIONS below) to combine multiple files using any of the
       following methods: `concatenate', `sequence', `mix', `mix-power', `merge', or  `multiply'.   The  default
       method is `sequence' for play, and `concatenate' for rec and sox.

       For  all  methods  other  than  `sequence',  multiple  input  files  must have the same sampling rate. If
       necessary, separate SoX invocations can be used to make sampling rate adjustments prior to combining.

       If the `concatenate' combining method is selected (usually, this will be by default) then the input files
       must  also have the same number of channels.  The audio from each input will be concatenated in the order
       given to form the output file.

       The `sequence' combining method is selected automatically for play.  It is similar  to  `concatenate'  in
       that  the  audio  from each input file is sent serially to the output file. However, here the output file
       may be closed and reopened at the corresponding transition between input files. This may be just what  is
       needed  when  sending  different types of audio to an output device, but is not generally useful when the
       output is a normal file.

       If either the `mix' or `mix-power' combining method is selected then two or  more  input  files  must  be
       given and will be mixed together to form the output file.  The number of channels in each input file need
       not be the same, but SoX will issue a warning if they are not and some channels in the output  file  will
       not  contain audio from every input file.  A mixed audio file cannot be un-mixed without reference to the
       original input files.

       If the `merge' combining method is selected then two or more input files must be given and will be merged
       together  to  form  the  output file.  The number of channels in each input file need not be the same.  A
       merged audio file comprises all of the channels from all of the input files. Un-merging is possible using
       multiple  invocations  of SoX with the remix effect.  For example, two mono files could be merged to form
       one stereo file. The first and second mono files would become the left and right channels of  the  stereo
       file.

       The  `multiply'  combining  method  multiplies  the  sample  values of corresponding channels (treated as
       numbers in the interval -1 to +1).  If the number of channels in the input files is  not  the  same,  the
       missing channels are considered to contain all zero.

       When  combining  input  files,  SoX applies any specified effects (including, for example, the vol volume
       adjustment effect) after the audio has been combined. However, it is often useful to be able to  set  the
       volume of (i.e. `balance') the inputs individually, before combining takes place.

       For all combining methods, input file volume adjustments can be made manually using the -v option (below)
       which can be given for one or more input files. If it is given for only some of the input files then  the
       others  receive no volume adjustment.  In some circumstances, automatic volume adjustments may be applied
       (see below).

       The -V option (below) can be used to show the input file  volume  adjustments  that  have  been  selected
       (either manually or automatically).

       There are some special considerations that need to made when mixing input files:

       Unlike  the  other  methods,  `mix'  combining  has the potential to cause clipping in the combiner if no
       balancing is performed.  In this case, if manual volume adjustments are not given, SoX will try to ensure
       that  clipping does not occur by automatically adjusting the volume (amplitude) of each input signal by a
       factor of ¹/n, where n is the number of input files.  If this results in  audio  that  is  too  quiet  or
       otherwise  unbalanced  then the input file volumes can be set manually as described above. Using the norm
       effect on the mix is another alternative.

       If mixed audio seems loud enough at some points but too quiet in others then  dynamic  range  compression
       should be applied to correct this - see the compand effect.

       With  the `mix-power' combine method, the mixed volume is approximately equal to that of one of the input
       signals.  This is achieved by balancing using a factor of ¹/√n instead of ¹/n.  Note that this  balancing
       factor  does  not guarantee that clipping will not occur, but the number of clips will usually be low and
       the resultant distortion is generally imperceptible.

   Output Files
       SoX's default behaviour is to take one or more input files and write them to a single output file.

       This behaviour can be changed by specifying the pseudo-effect `newfile' within  the  effects  list.   SoX
       will then enter multiple output mode.

       In  multiple output mode, a new file is created when the effects prior to the `newfile' indicate they are
       done.  The effects chain listed after `newfile' is then started up and its output is  saved  to  the  new
       file.

       In  multiple output mode, a unique number will automatically be appended to the end of all filenames.  If
       the filename has an extension then the number is inserted before the extension.  This  behaviour  can  be
       customized  by placing a %n anywhere in the filename where the number should be substituted.  An optional
       number can be placed after the % to indicate a minimum fixed width for the number.

       Multiple output mode is not very useful unless an effect that  will  stop  the  effects  chain  early  is
       specified  before  the `newfile'. If end of file is reached before the effects chain stops itself then no
       new file will be created as it would be empty.

       The following is an example of splitting the first 60 seconds of an input file into two 30  second  files
       and ignoring the rest.
          sox song.wav ringtone%1n.wav trim 0 30 : newfile : trim 0 30

   Stopping SoX
       Usually SoX will complete its processing and exit automatically once it has read all available audio data
       from the input files.

       If desired, it can be terminated earlier by sending an  interrupt  signal  to  the  process  (usually  by
       pressing  the  keyboard  interrupt  key which is normally Ctrl-C).  This is a natural requirement in some
       circumstances, e.g. when using SoX to make a recording.  Note that when using SoX to play multiple files,
       Ctrl-C  behaves  slightly  differently: pressing it once causes SoX to skip to the next file; pressing it
       twice in quick succession causes SoX to exit.

       Another option to stop processing early is to use an effect that has a time period  or  sample  count  to
       determine  the  stopping  point.  The  trim  effect  is an example of this.  Once all effects chains have
       stopped then SoX will also stop.

FILENAMES

       Filenames can be simple file names, absolute or relative path names, or URLs (input  files  only).   Note
       that URL support requires that wget(1) is available.

       Note:  Giving  SoX  an input or output filename that is the same as a SoX effect-name will not work since
       SoX will treat it as an effect specification.  The only work-around to this is to avoid  such  filenames.
       This  is  generally  not difficult since most audio filenames have a filename `extension', whilst effect-
       names do not.

   Special Filenames
       The following special filenames may be used in certain circumstances in place of a normal filename on the
       command line:

       -      SoX  can be used in simple pipeline operations by using the special filename `-' which, if used as
              an input filename, will cause SoX will read audio data from `standard input' (stdin),  and  which,
              if used as the output filename, will cause SoX will send audio data to `standard output' (stdout).
              Note that when using this option for the output file, and sometimes when using  it  for  an  input
              file, the file-type (see -t below) must also be given.

       "|program [options] ..."
              This  can be used in place of an input filename to specify the the given program's standard output
              (stdout) be used as an input file.  Unlike - (above), this can be used for several inputs  to  one
              SoX  command.  For example, if `genw' generates mono WAV formatted signals to its standard output,
              then the following command makes a stereo file from two generated signals:
                 sox -M "|genw --imd -" "|genw --thd -" out.wav
              For headerless (raw) audio, -t (and perhaps other format options) will need to be given, preceding
              the input command.

       "wildcard-filename"
              Specifies  that  filename `globbing' (wild-card matching) should be performed by SoX instead of by
              the shell.  This allows a single set of file options to be applied  to  a  group  of  files.   For
              example, if the current directory contains three `vox' files, file1.vox, file2.vox, and file3.vox,
              then
                 play --rate 6k *.vox
              will be expanded by the `shell' (in most environments) to
                 play --rate 6k file1.vox file2.vox file3.vox
              which will treat only the first vox file as having a sample rate of 6k.  With
                 play --rate 6k "*.vox"
              the given sample rate option will be applied to all three vox files.

       -p, --sox-pipe
              This can be used in place of an output filename to specify that the SoX command should be used  as
              in input pipe to another SoX command.  For example, the command:
                 play "|sox -n -p synth 2" "|sox -n -p synth 2 tremolo 10" stat
              plays two `files' in succession, each with different effects.

              -p is in fact an alias for `-t sox -'.

       -d, --default-device
              This  can be used in place of an input or output filename to specify that the default audio device
              (if one has been built into SoX) is to be used.   This  is  akin  to  invoking  rec  or  play  (as
              described above).

       -n, --null
              This  can  be  used in place of an input or output filename to specify that a `null file' is to be
              used.  Note that here, `null file' refers to a SoX-specific mechanism and is not  related  to  any
              operating-system mechanism with a similar name.

              Using  a  null  file  to  input  audio is equivalent to using a normal audio file that contains an
              infinite amount of silence, and as such is not generally useful unless used with  an  effect  that
              specifies a finite time length (such as trim or synth).

              Using  a  null  file  to  output  audio  amounts to discarding the audio and is useful mainly with
              effects that produce information about the audio instead of affecting it  (such  as  noiseprof  or
              stat).

              The  sampling  rate  associated with a null file is by default 48 kHz, but, as with a normal file,
              this can be overridden if desired using command-line format options (see below).

   Supported File & Audio Device Types
       See soxformat(7) for a list and description of the supported file formats and audio device drivers.

OPTIONS

   Global Options
       These options can be specified on the command line at any point before the first effect name.

       The SOX_OPTS environment variable can be used to provide alternative  default  values  for  SoX's  global
       options.  For example:
          SOX_OPTS="--buffer 20000 --play-rate-arg -hs --temp /mnt/temp"
       Note  that  setting SOX_OPTS can potentially create unwanted changes in the behaviour of scripts or other
       programs that invoke SoX.  SOX_OPTS might best be used for things (such as in  the  given  example)  that
       reflect  the  environment  in  which  SoX is being run.  Enabling options such as --no-clobber as default
       might be handled better using a shell alias since a shell alias will not affect operation in scripts etc.

       One way to ensure that a script cannot be affected by SOX_OPTS is to clear SOX_OPTS at the start  of  the
       script,  but  this of course loses the benefit of SOX_OPTS carrying some system-wide default options.  An
       alternative approach is to explicitly invoke SoX with default option values, e.g.
          SOX_OPTS="-V --no-clobber"
          ...
          sox -V2 --clobber $input $output ...
       Note that the way to set environment variables varies from system to system. Here are some examples:

       Unix bash:
          export SOX_OPTS="-V --no-clobber"
       Unix csh:
          setenv SOX_OPTS "-V --no-clobber"
       MS-DOS/MS-Windows:
          set SOX_OPTS=-V --no-clobber
       MS-Windows GUI: via Control Panel : System : Advanced : Environment Variables

       Mac OS X GUI: Refer to Apple's Technical Q&A QA1067 document.

       --buffer BYTES, --input-buffer BYTES
              Set the size in bytes of the buffers used for processing audio (default 8192).   --buffer  applies
              to  input,  effects,  and  output processing; --input-buffer applies only to input processing (for
              which it overrides --buffer if both are given).

              Be aware that large values for --buffer will cause SoX to be become slow to respond to requests to
              terminate or to skip the current input file.

       --clobber
              Don't  prompt  before overwriting an existing file with the same name as that given for the output
              file.  This is the default behaviour.

       --combine concatenate|merge|mix|mix-power|multiply|sequence
              Select the input file combining method; for some of these, short options are available: -m selects
              `mix', -M selects `merge', and -T selects `multiply'.

              See Input File Combining above for a description of the different combining methods.

       -D, --no-dither
              Disable  automatic  dither  - see `Dithering' above.  An example of why this might occasionally be
              useful is if a file has been converted from 16  to  24  bit  with  the  intention  of  doing  some
              processing  on  it, but in fact no processing is needed after all and the original 16 bit file has
              been lost, then, strictly speaking, no dither is needed if converting the file  back  to  16  bit.
              See also the stats effect for how to determine the actual bit depth of the audio within a file.

       --effects-file FILENAME
              Use  FILENAME to obtain all effects and their arguments.  The file is parsed as if the values were
              specified on the command line.  A new line can be used  in  place  of  the  special  :  marker  to
              separate  effect  chains.   For  convenience,  such  markers  at  the end of the file are normally
              ignored; if you want to specify an empty last effects chain, use an explicit : by  itself  on  the
              last  line  of  the  file.   This  option  causes  any effects specified on the command line to be
              discarded.

       -G, --guard
              Automatically invoke the gain effect to guard against clipping. E.g.
                 sox -G infile -b 16 outfile rate 44100 dither -s
              is shorthand for
                 sox infile -b 16 outfile gain -h rate 44100 gain -rh dither -s
              See also -V, --norm, and the gain effect.

       -h, --help
              Show version number and usage information.

       --help-effect NAME
              Show usage information on the specified effect.  The name all can be used to  show  usage  on  all
              effects.

       --help-format NAME
              Show information about the specified file format.  The name all can be used to show information on
              all formats.

       --i, --info
              Only if given as the first parameter to sox, behave as soxi(1).

       -m|-M  Equivalent to --combine mix and --combine merge, respectively.

       --magic
              If SoX has been built with the optional `libmagic' library then this option can be given to enable
              its use in helping to detect audio file types.

       --multi-threaded | --single-threaded
              By  default,  SoX  is `single threaded'.  If the --multi-threaded option is given however then SoX
              will process audio channels for most multi-channel effects in parallel  on  hyper-threading/multi-
              core  architectures.  This may reduce processing time, though sometimes it may be necessary to use
              this option in conjunction with a larger buffer size than is the default to gain any benefit  from
              multi-threaded processing (e.g. 131072; see --buffer above).

       --no-clobber
              Prompt before overwriting an existing file with the same name as that given for the output file.

              N.B.   Unintentionally  overwriting  a  file  is  easier than you might think, for example, if you
              accidentally enter
                 sox file1 file2 effect1 effect2 ...
              when what you really meant was
                 play file1 file2 effect1 effect2 ...
              then, without this option, file2 will be overwritten.  Hence, using this  option  is  recommended.
              SOX_OPTS  (above), a `shell' alias, script, or batch file may be an appropriate way of permanently
              enabling it.

       --norm[=dB-level]
              Automatically invoke the gain effect to guard against clipping and to normalise the audio. E.g.
                 sox --norm infile -b 16 outfile rate 44100 dither -s
              is shorthand for
                 sox infile -b 16 outfile gain -h rate 44100 gain -nh dither -s
              Optionally, the audio can be normalized to a given level (usually) below 0 dBFS:
                 sox --norm=-3 infile outfile

              See also -V, -G, and the gain effect.

       --play-rate-arg ARG
              Selects a quality option to be used when the `rate' effect is automatically invoked whilst playing
              audio.  This option is typically set via the SOX_OPTS environment variable (see above).

       --plot gnuplot|octave|off
              If  not  set  to  off  (the  default  if  --plot is not given), run in a mode that can be used, in
              conjunction with the gnuplot program or the GNU Octave program, to assist with the  selection  and
              configuration  of  many  of  the transfer-function based effects.  For the first given effect that
              supports the selected plotting program, SoX will output commands to  plot  the  effect's  transfer
              function, and then exit without actually processing any audio.  E.g.
                 sox --plot octave input-file -n highpass 1320 > highpass.plt
                 octave highpass.plt

       -q, --no-show-progress
              Run in quiet mode when SoX wouldn't otherwise do so.  This is the opposite of the -S option.

       -R     Run  in  `repeatable'  mode.   When this option is given, where applicable, SoX will embed a fixed
              time-stamp in the output file (e.g.  AIFF) and will `seed' pseudo random number  generators  (e.g.
              dither)  with  a  fixed number, thus ensuring that successive SoX invocations with the same inputs
              and the same parameters yield the same output.

       --replay-gain track|album|off
              Select whether or not to apply replay-gain adjustment to input files.  The default is off for  sox
              and rec, album for play where (at least) the first two input files are tagged with the same Artist
              and Album names, and track for play otherwise.

       -S, --show-progress
              Display input file format/header information, and processing progress as input file(s)  percentage
              complete,  elapsed  time,  and  remaining  time  (if  known; shown in brackets), and the number of
              samples written to the output file.  Also shown is  a  peak-level  meter,  and  an  indication  if
              clipping  has  occurred.   The  peak-level  meter  shows  up to two channels and is calibrated for
              digital audio as follows (right channel shown):

                                             dB FSD   Display   dB FSD   Display
                                              -25     -          -11     ====
                                              -23     =           -9     ====-
                                              -21     =-          -7     =====
                                              -19     ==          -5     =====-
                                              -17     ==-         -3     ======
                                              -15     ===         -1     =====!
                                              -13     ===-

              A three-second peak-held value of headroom in dBs will be shown to the right of the meter if  this
              is below 6dB.

              This option is enabled by default when using SoX to play or record audio.

       -T     Equivalent to --combine multiply.

       --temp DIRECTORY
              Specify  that any temporary files should be created in the given DIRECTORY.  This can be useful if
              there are permission or free-space problems with the default location. In this case, using `--temp
              .' (to use the current directory) is often a good solution.

       --version
              Show SoX's version number and exit.

       -V[level]
              Set  verbosity. This is particularly useful for seeing how any automatic effects have been invoked
              by SoX.

              SoX displays messages on the console (stderr) according to the following verbosity levels:

              0      No messages are shown at all; use the exit status to determine if an error has occurred.

              1      Only error messages are shown.  These are generated if SoX cannot  complete  the  requested
                     commands.

              2      Warning  messages  are  also  shown.  These are generated if SoX can complete the requested
                     commands, but not exactly according to the requested command  parameters,  or  if  clipping
                     occurs.

              3      Descriptions  of SoX's processing phases are also shown.  Useful for seeing exactly how SoX
                     is processing your audio.

              4 and above
                     Messages to help with debugging SoX are also shown.

              By default, the verbosity level is set to 2 (shows errors and warnings). Each occurrence of the -V
              option  increases  the  verbosity level by 1.  Alternatively, the verbosity level can be set to an
              absolute number by specifying it immediately after the -V, e.g.  -V0 sets it to 0.

   Input File Options
       These options apply only to input files and may precede only input filenames on the command line.

       --ignore-length
              Override an (incorrect) audio length given in an audio file's header. If this option is given then
              SoX will keep reading audio until it reaches the end of the input file.

       -v, --volume FACTOR
              Intended  for  use when combining multiple input files, this option adjusts the volume of the file
              that follows it on the command line by a factor of FACTOR. This allows it to be `balanced'  w.r.t.
              the other input files.  This is a linear (amplitude) adjustment, so a number less than 1 decreases
              the volume and a number greater than 1 increases it.  If  a  negative  number  is  given  then  in
              addition to the volume adjustment, the audio signal will be inverted.

              See also the norm, vol, and gain effects, and see Input File Balancing above.

   Input & Output File Format Options
       These  options  apply to the input or output file whose name they immediately precede on the command line
       and are used mainly when working with headerless file formats or when specifying a format for the  output
       file that is different to that of the input file.

       -b BITS, --bits BITS
              The  number  of  bits  (a.k.a.  bit-depth  or  sometimes word-length) in each encoded sample.  Not
              applicable to complex encodings such as MP3 or GSM.  Not necessary  with  encodings  that  have  a
              fixed number of bits, e.g.  A/μ-law, ADPCM.

              For  an input file, the most common use for this option is to inform SoX of the number of bits per
              sample in a `raw' (`headerless') audio file.  For example
                 sox -r 16k -e signed -b 8 input.raw output.wav
              converts a particular `raw' file to a self-describing `WAV' file.

              For an output file, this option can be used (perhaps along with -e) to  set  the  output  encoding
              size.   By default (i.e. if this option is not given), the output encoding size will (providing it
              is supported by the output file type) be set to the input encoding size.  For example
                 sox input.cdda -b 24 output.wav
              converts raw CD digital audio (16-bit, signed-integer) to a 24-bit (signed-integer) `WAV' file.

       -c CHANNELS, --channels CHANNELS
              The number of audio channels in the audio file. This can be any number greater than zero.

              For an input file, the most common use for this option is to inform SoX of the number of  channels
              in  a  `raw'  (`headerless') audio file.  Occasionally, it may be useful to use this option with a
              `headered' file, in order to override the (presumably incorrect) value in the header -  note  that
              this is only supported with certain file types.  Examples:
                 sox -r 48k -e float -b 32 -c 2 input.raw output.wav
              converts a particular `raw' file to a self-describing `WAV' file.
                 play -c 1 music.wav
              interprets  the  file data as belonging to a single channel regardless of what is indicated in the
              file header.  Note that if the file does in fact have two channels, this will result in  the  file
              playing at half speed.

              For  an  output  file,  this  option  provides a shorthand for specifying that the channels effect
              should be invoked in order to change (if necessary) the number of channels in the audio signal  to
              the number given.  For example, the following two commands are equivalent:
                 sox input.wav -c 1 output.wav bass -b 24
                 sox input.wav      output.wav bass -b 24 channels 1
              though the second form is more flexible as it allows the effects to be ordered arbitrarily.

       -e ENCODING, --encoding ENCODING
              The  audio  encoding  type.   Sometimes needed with file-types that support more than one encoding
              type. For example, with raw, WAV, or AU (but not, for example, with MP3 or FLAC).   The  available
              encoding types are as follows:

              signed-integer
                     PCM  data  stored  as  signed (`two's complement') integers.  Commonly used with a 16 or 24
                     -bit encoding size.  A value of 0 represents minimum signal power.

              unsigned-integer
                     PCM data stored as unsigned integers.  Commonly used with an 8-bit encoding size.  A  value
                     of 0 represents maximum signal power.

              floating-point
                     PCM  data  stored  as  IEEE  753  single  precision  (32-bit)  or double precision (64-bit)
                     floating-point (`real') numbers.  A value of 0 represents minimum signal power.

              a-law  International telephony standard for logarithmic encoding to 8 bits per sample.  It  has  a
                     precision  equivalent  to  roughly  13-bit  PCM and is sometimes encoded with reversed bit-
                     ordering (see the -X option).

              u-law, mu-law
                     North American telephony standard for logarithmic encoding to 8 bits  per  sample.   A.k.a.
                     μ-law.   It  has a precision equivalent to roughly 14-bit PCM and is sometimes encoded with
                     reversed bit-ordering (see the -X option).

              oki-adpcm
                     OKI (a.k.a. VOX, Dialogic, or Intel) 4-bit ADPCM; it has a precision equivalent to  roughly
                     12-bit  PCM.  ADPCM is a form of audio compression that has a good compromise between audio
                     quality and encoding/decoding speed.

              ima-adpcm
                     IMA (a.k.a. DVI) 4-bit ADPCM; it has a precision equivalent to roughly 13-bit PCM.

              ms-adpcm
                     Microsoft 4-bit ADPCM; it has a precision equivalent to roughly 14-bit PCM.

              gsm-full-rate
                     GSM is currently used for the vast majority  of  the  world's  digital  wireless  telephone
                     calls.   It  utilises  several audio formats with different bit-rates and associated speech
                     quality.  SoX has support for GSM's original  13kbps  `Full  Rate'  audio  format.   It  is
                     usually CPU-intensive to work with GSM audio.

              Encoding  names  can be abbreviated where this would not be ambiguous; e.g. `unsigned-integer' can
              be given as `un', but not `u' (ambiguous with `u-law').

              For an input file, the most common use for this option is to inform SoX of the encoding of a `raw'
              (`headerless') audio file (see the examples in -b and -c above).

              For  an  output  file,  this option can be used (perhaps along with -b) to set the output encoding
              type  For example
                 sox input.cdda -e float output1.wav

                 sox input.cdda -b 64 -e float output2.wav
              convert raw CD digital audio (16-bit, signed-integer) to  floating-point  `WAV'  files  (single  &
              double precision respectively).

              By  default  (i.e.  if  this  option is not given), the output encoding type will (providing it is
              supported by the output file type) be set to the input encoding type.

       --no-glob
              Specifies that filename `globbing' (wild-card matching) should not be  performed  by  SoX  on  the
              following  filename.   For  example,  if  the  current  directory  contains  the  two files `five-
              seconds.wav' and `five*.wav', then
                 play --no-glob "five*.wav"
              can be used to play just the single file `five*.wav'.

       -r, --rate RATE[k]
              Gives the sample rate in Hz (or kHz if appended with `k') of the file.

              For an input file, the most common use for this option is to inform SoX of the sample  rate  of  a
              `raw'  (`headerless')  audio  file  (see the examples in -b and -c above).  Occasionally it may be
              useful to use this option with a `headered' file, in order to override the (presumably  incorrect)
              value  in  the header - note that this is only supported with certain file types.  For example, if
              audio was recorded with a sample-rate of say 48k from a source that  played  back  a  little,  say
              1.5%, too slowly, then
                 sox -r 48720 input.wav output.wav
              effectively corrects the speed by changing only the file header (but see also the speed effect for
              the more usual solution to this problem).

              For an output file, this option provides a shorthand for specifying that the rate effect should be
              invoked  in order to change (if necessary) the sample rate of the audio signal to the given value.
              For example, the following two commands are equivalent:
                 sox input.wav -r 48k output.wav bass -b 24
                 sox input.wav        output.wav bass -b 24 rate 48k
              though the second form is more flexible as it allows rate options to  be  given,  and  allows  the
              effects to be ordered arbitrarily.

       -t, --type FILE-TYPE
              Gives  the  type of the audio file.  For both input and output files, this option is commonly used
              to inform SoX of the type a `headerless' audio file (e.g. raw, mp3) where the actual/desired  type
              cannot be determined from a given filename extension.  For example:
                 another-command | sox -t mp3 - output.wav

                 sox input.wav -t raw output.bin
              It can also be used to override the type implied by an input filename extension, but if overriding
              with a type that has a header, SoX will exit with an appropriate error message if such a header is
              not actually present.

              See soxformat(7) for a list of supported file types.

       -L, --endian little
       -B, --endian big
       -x, --endian swap
              These  options specify whether the byte-order of the audio data is, respectively, `little endian',
              `big endian', or the opposite to that of the system  on  which  SoX  is  being  used.   Endianness
              applies  only  to  data encoded as floating-point, or as signed or unsigned integers of 16 or more
              bits.  It is often necessary to specify one of these options for headerless files,  and  sometimes
              necessary for (otherwise) self-describing files.  A given endian-setting option may be ignored for
              an input file whose header contains a specific endianness identifier, or for an output  file  that
              is actually an audio device.

              N.B.   Unlike  other  format characteristics, the endianness (byte, nibble, & bit ordering) of the
              input file is not automatically used for the output file; so, for example, when the  following  is
              run on a little-endian system:
                 sox -B audio.s16 trimmed.s16 trim 2
              trimmed.s16 will be created as little-endian;
                 sox -B audio.s16 -B trimmed.s16 trim 2
              must be used to preserve big-endianness in the output file.

              The -V option can be used to check the selected orderings.

       -N, --reverse-nibbles
              Specifies  that  the  nibble  ordering  (i.e.  the  2  halves  of a byte) of the samples should be
              reversed; sometimes useful with ADPCM-based formats.

              N.B.  See also N.B. in section on -x above.

       -X, --reverse-bits
              Specifies that the bit ordering of the samples should be reversed; sometimes  useful  with  a  few
              (mostly headerless) formats.

              N.B.  See also N.B. in section on -x above.

   Output File Format Options
       These options apply only to the output file and may precede only the output filename on the command line.

       --add-comment TEXT
              Append a comment in the output file header (where applicable).

       --comment TEXT
              Specify the comment text to store in the output file header (where applicable).

              SoX  will  provide  a  default comment if this option (or --comment-file) is not given. To specify
              that no comment should be stored in the output file, use --comment "" .

       --comment-file FILENAME
              Specify a file containing the comment text to store in the output file header (where applicable).

       -C, --compression FACTOR
              The compression factor for variably compressing output file formats.  If this option is not  given
              then  a  default compression factor will apply.  The compression factor is interpreted differently
              for different compressing file formats.  See the description of the file  formats  that  use  this
              option in soxformat(7) for more information.

EFFECTS

       In addition to converting, playing and recording audio files, SoX can be used to invoke a number of audio
       `effects'.  Multiple effects may be applied by specifying them one after another at the end  of  the  SoX
       command  line,  forming  an `effects chain'.  Note that applying multiple effects in real-time (i.e. when
       playing audio) is likely to  require  a  high  performance  computer.  Stopping  other  applications  may
       alleviate performance issues should they occur.

       Some  of  the  SoX  effects  are  primarily intended to be applied to a single instrument or `voice'.  To
       facilitate this, the remix effect and the global SoX option -M can be  used  to  isolate  then  recombine
       tracks from a multi-track recording.

   Multiple Effects Chains
       A  single  effects  chain is made up of one or more effects.  Audio from the input runs through the chain
       until either the end of the input file is reached or an effect in the chain  requests  to  terminate  the
       chain.

       SoX  supports  running  multiple  effects  chains  over  the  input  audio.  In this case, when one chain
       indicates it is done processing audio, the audio data is then sent through the next effects chain.   This
       continues until either no more effects chains exist or the input has reached the end of the file.

       An  effects chain is terminated by placing a : (colon) after an effect.  Any following effects are a part
       of a new effects chain.

       It is important to place the effect that will stop the chain as the first effect in the chain.   This  is
       because any samples that are buffered by effects to the left of the terminating effect will be discarded.
       The amount of samples discarded is related to the --buffer option and it should be kept  small,  relative
       to  the  sample rate, if the terminating effect cannot be first.  Further information on stopping effects
       can be found in the Stopping SoX section.

       There are a few pseudo-effects that aid using multiple effects chains.  These include newfile which  will
       start  writing  to  a new output file before moving to the next effects chain and restart which will move
       back to the first effects chain.  Pseudo-effects must be specified as the first effect in a chain and  as
       the only effect in a chain (they must have a : before and after they are specified).

       The following is an example of multiple effects chains.  It will split the input file into multiple files
       of 30 seconds in length.  Each output filename will have unique number in its name as documented  in  the
       Output Files section.
          sox infile.wav output.wav trim 0 30 : newfile : restart

   Common Notation And Parameters
       In the descriptions that follow, brackets [ ] are used to denote parameters that are optional, braces { }
       to denote those that are both optional and repeatable, and angle brackets < > to denote  those  that  are
       repeatable  but  not  optional.   Where  applicable,  default values for optional parameters are shown in
       parenthesis ( ).

       The following parameters are used with, and have the same meaning for, several effects:

       center[k]
              See frequency.

       frequency[k]
              A frequency in Hz, or, if appended with `k', kHz.

       gain   A power gain in dB.  Zero gives no gain; less than zero gives an attenuation.

       position
              A position within the audio stream; the syntax  is  [=|+|-]timespec,  where  timespec  is  a  time
              specification  (see  below).  The optional first character indicates whether the timespec is to be
              interpreted relative to the start (=) or end (-) of audio, or to  the  previous  position  if  the
              effect  accepts  multiple position arguments (+).  The audio length must be known for end-relative
              locations to work; some effects do accept -0 for end-of-audio,  though,  even  if  the  length  is
              unknown.   Which  of  =,  +, - is the default depends on the effect and is shown in its syntax as,
              e.g., position(+).

              Examples: =2:00 (two minutes into the audio stream), -100s (one hundred samples before the end  of
              audio),  +0:12+10s  (twelve  seconds  and  ten  samples after the previous position), -0.5+1s (one
              sample less than half a second before the end of audio).

       width[h|k|o|q]
              Used to specify the band-width of a filter.  A number of different methods to  specify  the  width
              are  available  (though not all for every effect).  One of the characters shown may be appended to
              select the desired method as follows:

                                                         Method    Notes
                                                    h      Hz
                                                    k     kHz

                                                    o   Octaves
                                                    q   Q-factor   See [2]

              For each effect that uses this parameter, the default method (i.e. if no character is appended) is
              the one that it listed first in the first line of the effect's description.

       Most  effects that expect an audio position or duration in a parameter, i.e. a time specification, accept
       either of the following two forms:

       [[hours:]minutes:]seconds[.frac][t]
              A specification of `1:30.5' corresponds to one minute, thirty and ½  seconds.   The  t  suffix  is
              entirely  optional  (however,  see  the silence effect for an exception).  Note that the component
              values do not have to be normalized; e.g., `1:23:45', `83:45',  `79:0285',  `1:0:1425',  `1::1425'
              and `5025' all are legal and equivalent to each other.

       sampless
              Specifies  the  number of samples directly, as in `8000s'.  For large sample counts, e notation is
              supported: `1.7e6s' is the same as `1700000s'.

       Time specifications can also be chained with + or - into a new time specification where the right part is
       added to or subtracted from the left, respectively: `3:00-200s' means two hundred samples less than three
       minutes.

       To see if SoX has support for an optional effect, enter sox -h and look for  its  name  under  the  list:
       `EFFECTS'.

   Supported Effects
       Note: a categorised list of the effects can be found in the accompanying `README' file.

       allpass frequency[k] width[h|k|o|q]
              Apply a two-pole all-pass filter with central frequency (in Hz) frequency, and filter-width width.
              An all-pass filter changes the audio's  frequency  to  phase  relationship  without  changing  its
              frequency to amplitude relationship.  The filter is described in detail in [1].

              This effect supports the --plot global option.

       band [-n] center[k] [width[h|k|o|q]]
              Apply  a  band-pass  filter.   The  frequency  response  drops  logarithmically  around the center
              frequency.  The width parameter gives the slope of the drop.  The frequencies at  center  +  width
              and center - width will be half of their original amplitudes.  band defaults to a mode oriented to
              pitched audio, i.e. voice, singing, or instrumental music.  The -n (for  noise)  option  uses  the
              alternate  mode  for  un-pitched  audio (e.g. percussion).  Warning: -n introduces a power-gain of
              about 11dB in the filter, so beware of output clipping.  band introduces noise in the shape of the
              filter, i.e. peaking at the center frequency and settling around it.

              This effect supports the --plot global option.

              See also sinc for a bandpass filter with steeper shoulders.

       bandpass|bandreject [-c] frequency[k] width[h|k|o|q]
              Apply a two-pole Butterworth band-pass or band-reject filter with central frequency frequency, and
              (3dB-point) band-width width.  The -c option applies only to bandpass and selects a constant skirt
              gain  (peak gain = Q) instead of the default: constant 0dB peak gain.  The filters roll off at 6dB
              per octave (20dB per decade) and are described in detail in [1].

              These effects support the --plot global option.

              See also sinc for a bandpass filter with steeper shoulders.

       bandreject frequency[k] width[h|k|o|q]
              Apply a band-reject filter.  See the description of the bandpass effect for details.

       bass|treble gain [frequency[k] [width[s|h|k|o|q]]]
              Boost or cut the bass (lower) or treble (upper) frequencies of the audio using a two-pole shelving
              filter with a response similar to that of a standard hi-fi's tone-controls.  This is also known as
              shelving equalisation (EQ).

              gain gives the gain at 0 Hz (for bass), or whichever is the  lower  of  ∼22 kHz  and  the  Nyquist
              frequency  (for  treble).   Its  useful  range  is about -20 (for a large cut) to +20 (for a large
              boost).  Beware of Clipping when using a positive gain.

              If desired, the filter can be fine-tuned using the following optional parameters:

              frequency sets the filter's central frequency and so can be used to extend or reduce the frequency
              range to be boosted or cut.  The default value is 100 Hz (for bass) or 3 kHz (for treble).

              width  determines  how  steep  is  the filter's shelf transition.  In addition to the common width
              specification methods described above, `slope' (the default, or if appended with `s') may be used.
              The  useful  range  of  `slope'  is about 0.3, for a gentle slope, to 1 (the maximum), for a steep
              slope; the default value is 0.5.

              The filters are described in detail in [1].

              These effects support the --plot global option.

              See also equalizer for a peaking equalisation effect.

       bend [-f frame-rate(25)] [-o over-sample(16)] { start-position(+),cents,end-position(+) }
              Changes  pitch  by  specified  amounts  at   specified   times.    Each   given   triple:   start-
              position,cents,end-position  specifies  one  bend.   cents  is  the number of cents (100 cents = 1
              semitone) by which to bend the pitch. The other values specify the points  in  time  at  which  to
              start and end bending the pitch, respectively.

              The  pitch-bending  algorithm  utilises the Discrete Fourier Transform (DFT) at a particular frame
              rate and over-sampling rate.  The -f and -o parameters may be used to adjust these parameters  and
              thus control the smoothness of the changes in pitch.

              For example, an initial tone is generated, then bent three times, yielding four different notes in
              total:
                 play -n synth 2.5 sin 667 gain 1 \
                   bend .35,180,.25  .15,740,.53  0,-520,.3
              Here, the first bend runs from 0.35 to 0.6, and the second one from 0.75 to  1.28  seconds.   Note
              that  the  clipping  that  is produced in this example is deliberate; to remove it, use gain -5 in
              place of gain 1.

              See also pitch.

       biquad b0 b1 b2 a0 a1 a2
              Apply a biquad IIR filter with the given coefficients. Where b*  and  a*  are  the  numerator  and
              denominator coefficients respectively.

              See http://en.wikipedia.org/wiki/Digital_biquad_filter (where a0 = 1).

              This effect supports the --plot global option.

       channels CHANNELS
              Invoke a simple algorithm to change the number of channels in the audio signal to the given number
              CHANNELS: mixing if decreasing the number of channels or duplicating if increasing the  number  of
              channels.

              The  channels  effect  is  invoked automatically if SoX's -c option specifies a number of channels
              that is different to  that  of  the  input  file(s).   Alternatively,  if  this  effect  is  given
              explicitly,  then  SoX's -c option need not be given.  For example, the following two commands are
              equivalent:
                 sox input.wav -c 1 output.wav bass -b 24
                 sox input.wav      output.wav bass -b 24 channels 1
              though the second form is more flexible as it allows the effects to be ordered arbitrarily.

              See also remix for an effect that allows channels to be mixed/selected arbitrarily.

       chorus gain-in gain-out <delay decay speed depth -s|-t>
              Add a chorus effect to the audio.  This can make a single vocal sound like a chorus, but can  also
              be applied to instrumentation.

              Chorus  resembles  an echo effect with a short delay, but whereas with echo the delay is constant,
              with chorus, it is varied using sinusoidal or triangular modulation.  The modulation depth defines
              the  range  the  modulated delay is played before or after the delay. Hence the delayed sound will
              sound slower or faster, that is the delayed sound tuned around the original one, like in a  chorus
              where some vocals are slightly off key.  See [3] for more discussion of the chorus effect.

              Each  four-tuple  parameter  delay/decay/speed/depth gives the delay in milliseconds and the decay
              (relative to gain-in) with a modulation speed in Hz using depth in milliseconds.   The  modulation
              is either sinusoidal (-s) or triangular (-t).  Gain-out is the volume of the output.

              A  typical  delay  is  around  40ms  to  60ms;  the  modulation  speed is best near 0.25Hz and the
              modulation depth around 2ms.  For example, a single delay:
                 play guitar1.wav chorus 0.7 0.9 55 0.4 0.25 2 -t
              Two delays of the original samples:
                 play guitar1.wav chorus 0.6 0.9 50 0.4 0.25 2 -t \
                    60 0.32 0.4 1.3 -s
              A fuller sounding chorus (with three additional delays):
                 play guitar1.wav chorus 0.5 0.9 50 0.4 0.25 2 -t \
                    60 0.32 0.4 2.3 -t 40 0.3 0.3 1.3 -s

       compand attack1,decay1{,attack2,decay2}
              [soft-knee-dB:]in-dB1[,out-dB1]{,in-dB2,out-dB2}
              [gain [initial-volume-dB [delay]]]

              Compand (compress or expand) the dynamic range of the audio.

              The attack and decay parameters (in seconds) determine the time over which the instantaneous level
              of  the input signal is averaged to determine its volume; attacks refer to increases in volume and
              decays refer to decreases.  For most situations, the attack time (response to  the  music  getting
              louder)  should  be  shorter than the decay time because the human ear is more sensitive to sudden
              loud music than sudden soft music.  Where more  than  one  pair  of  attack/decay  parameters  are
              specified,  each input channel is companded separately and the number of pairs must agree with the
              number of input channels.  Typical values are 0.3,0.8 seconds.

              The second parameter is a list of points on the compander's  transfer  function  specified  in  dB
              relative  to  the  maximum  possible  signal  amplitude.   The  input values must be in a strictly
              increasing order but the transfer function does not have to be monotonically rising.  If  omitted,
              the  value  of out-dB1 defaults to the same value as in-dB1; levels below in-dB1 are not companded
              (but may have gain applied to them).  The point 0,0 is assumed but may be  overridden  (by  0,out-
              dBn).   If  the  list  is preceded by a soft-knee-dB value, then the points at where adjacent line
              segments on the transfer function meet will be rounded by the amount given.   Typical  values  for
              the transfer function are 6:-70,-60,-20.

              The  third  (optional)  parameter  is  an additional gain in dB to be applied at all points on the
              transfer function and allows easy adjustment of the overall gain.

              The fourth (optional) parameter is an initial level to be assumed for each channel when companding
              starts.   This  permits the user to supply a nominal level initially, so that, for example, a very
              large gain is not applied to initial signal levels before  the  companding  action  has  begun  to
              operate:  it  is  quite probable that in such an event, the output would be severely clipped while
              the compander gain properly adjusts itself.  A typical value (for audio which is initially  quiet)
              is -90 dB.

              The fifth (optional) parameter is a delay in seconds.  The input signal is analysed immediately to
              control the compander, but it is delayed before being fed to the volume  adjuster.   Specifying  a
              delay approximately equal to the attack/decay times allows the compander to effectively operate in
              a `predictive' rather than a reactive mode.  A typical value is 0.2 seconds.

                                                     *        *        *

              The following example might be used to make a piece of music with both  quiet  and  loud  passages
              suitable for listening to in a noisy environment such as a moving vehicle:
                 sox asz.wav asz-car.wav compand 0.3,1 6:-70,-60,-20 -5 -90 0.2
              The  transfer  function  (`6:-70,...')  says  that  very  soft  sounds  (below  -70dB) will remain
              unchanged.  This will stop the compander from boosting the volume on  `silent'  passages  such  as
              between  movements.  However, sounds in the range -60dB to 0dB (maximum volume) will be boosted so
              that the 60dB dynamic range of the original music will be compressed 3-to-1  into  a  20dB  range,
              which  is wide enough to enjoy the music but narrow enough to get around the road noise.  The `6:'
              selects 6dB soft-knee companding.  The -5 (dB) output gain is needed to avoid clipping (the number
              is  inexact,  and  was derived by experimentation).  The -90 (dB) for the initial volume will work
              fine for a clip that starts with near silence, and the delay of 0.2 (seconds) has  the  effect  of
              causing the compander to react a bit more quickly to sudden volume changes.

              In  the next example, compand is being used as a noise-gate for when the noise is at a lower level
              than the signal:
                 play infile compand .1,.2 -inf,-50.1,-inf,-50,-50 0 -90 .1
              Here is another noise-gate, this time for when the noise is at a  higher  level  than  the  signal
              (making it, in some ways, similar to squelch):
                 play infile compand .1,.1 -45.1,-45,-inf,0,-inf 45 -90 .1
              This effect supports the --plot global option (for the transfer function).

              See also mcompand for a multiple-band companding effect.

       contrast [enhancement-amount(75)]
              Comparable  with  compression,  this  effect  modifies  an  audio  signal to make it sound louder.
              enhancement-amount controls the amount of the enhancement and is a  number  in  the  range  0-100.
              Note that enhancement-amount = 0 still gives a significant contrast enhancement.

              See also the compand and mcompand effects.

       dcshift shift [limitergain]
              Apply  a  DC  shift  to  the audio.  This can be useful to remove a DC offset (caused perhaps by a
              hardware problem in the recording chain) from the audio.  The effect of a  DC  offset  is  reduced
              headroom and hence volume.  The stat or stats effect can be used to determine if a signal has a DC
              offset.

              The given dcshift value is a floating point number in the range of ±2 that indicates the amount to
              shift the audio (which is in the range of ±1).

              An  optional  limitergain can be specified as well.  It should have a value much less than 1 (e.g.
              0.05 or 0.02) and is used only on peaks to prevent clipping.

                                                     *        *        *

              An alternative approach to removing a DC offset (albeit with a short delay) is to use the highpass
              filter effect at a frequency of say 10Hz, as illustrated in the following example:
                 sox -n dc.wav synth 5 sin %0 50
                 sox dc.wav fixed.wav highpass 10

       deemph Apply Compact Disc (IEC 60908) de-emphasis (a treble attenuation shelving filter).

              Pre-emphasis  was  applied in the mastering of some CDs issued in the early 1980s.  These included
              many classical music albums, as well as now sought-after issues of albums  by  The  Beatles,  Pink
              Floyd  and others.  Pre-emphasis should be removed at playback time by a de-emphasis filter in the
              playback device.  However, not all modern CD players have this filter, and very few PC  CD  drives
              have it; playing pre-emphasised audio without the correct de-emphasis filter results in audio that
              sounds harsh and is far from what its creators intended.

              With the deemph effect, it is possible to apply the necessary de-emphasis to audio that  has  been
              extracted  from  a  pre-emphasised  CD,  and  then either burn the de-emphasised audio to a new CD
              (which will then play correctly on any CD player), or  simply  play  the  correctly  de-emphasised
              audio files on the PC.  For example:
                 sox track1.wav track1-deemph.wav deemph
              and then burn track1-deemph.wav to CD, or
                 play track1-deemph.wav
              or simply
                 play track1.wav deemph
              The  de-emphasis  filter is implemented as a biquad and requires the input audio sample rate to be
              either 44.1kHz or 48kHz.  Maximum deviation from the ideal response is only 0.06dB (up to 20kHz).

              This effect supports the --plot global option.

              See also the bass and treble shelving equalisation effects.

       delay {position(=)}
              Delay one or more audio channels such that they start at the given position.  For  example,  delay
              1.5  +1  3000s  delays  the  first  channel by 1.5 seconds, the second channel by 2.5 seconds (one
              second more than the previous channel), the third channel by 3000 samples, and  leaves  any  other
              channels that may be present un-delayed.  The following (one long) command plays a chime sound:
                 play -n synth -j 3 sin %3 sin %-2 sin %-5 sin %-9 \
                   sin %-14 sin %-21 fade h .01 2 1.5 delay \
                   1.3 1 .76 .54 .27 remix - fade h 0 2.7 2.5 norm -1
              and this plays a guitar chord:
                 play -n synth pl G2 pl B2 pl D3 pl G3 pl D4 pl G4 \
                   delay 0 .05 .1 .15 .2 .25 remix - fade 0 4 .1 norm -1

       dither [-S|-s|-f filter] [-a] [-p precision]
              Apply  dithering  to the audio.  Dithering deliberately adds a small amount of noise to the signal
              in order to mask audible quantization effects that can occur if the output  sample  size  is  less
              than 24 bits.  With no options, this effect will add triangular (TPDF) white noise.  Noise-shaping
              (only for certain sample rates) can be selected with -s.  With the -f option, it  is  possible  to
              select  a particular noise-shaping filter from the following list: lipshitz, f-weighted, modified-
              e-weighted, improved-e-weighted, gesemann, shibata, low-shibata,  high-shibata.   Note  that  most
              filter  types  are available only with 44100Hz sample rate.  The filter types are distinguished by
              the following properties: audibility of noise, level of (inaudible,  but  in  some  circumstances,
              otherwise problematic) shaped high frequency noise, and processing speed.
              See http://sox.sourceforge.net/SoX/NoiseShaping for graphs of the different noise-shaping curves.

              The -S option selects a slightly `sloped' TPDF, biased towards higher frequencies.  It can be used
              at any sampling rate but below ≈22k, plain TPDF is probably better, and above ≈ 37k, noise-shaping
              (if available) is probably better.

              The  -a  option enables a mode where dithering (and noise-shaping if applicable) are automatically
              enabled only when needed.  The most likely use for this is when applying fade  in  or  out  to  an
              already  dithered file, so that the redithering applies only to the faded portions.  However, auto
              dithering is not fool-proof, so the fades should be carefully checked for any noise modulation; if
              this occurs, then either re-dither the whole file, or use trim, fade, and concatencate.

              The -p option allows overriding the target precision.

              If  the  SoX global option -R option is not given, then the pseudo-random number generator used to
              generate the white noise will be `reseeded', i.e. the generated noise will  be  different  between
              invocations.

              This effect should not be followed by any other effect that affects the audio.

              See also the `Dithering' section above.

       downsample [factor(2)]
              Downsample the signal by an integer factor: Only the first out of each factor samples is retained,
              the others are discarded.

              No decimation filter is applied.  If the input is not  a  properly  bandlimited  baseband  signal,
              aliasing will occur.  This may be desirable, e.g., for frequency translation.

              For a general resampling effect with anti-aliasing, see rate.  See also upsample.

       earwax Makes  audio  easier  to  listen  to  on headphones.  Adds `cues' to 44.1kHz stereo (i.e. audio CD
              format) audio so that when listened to on headphones the stereo image is moved  from  inside  your
              head (standard for headphones) to outside and in front of the listener (standard for speakers).

       echo gain-in gain-out <delay decay>
              Add  echoing  to  the audio.  Echoes are reflected sound and can occur naturally amongst mountains
              (and sometimes large buildings) when talking  or  shouting;  digital  echo  effects  emulate  this
              behaviour and are often used to help fill out the sound of a single instrument or vocal.  The time
              difference between the original signal and the reflection is the `delay' (time), and the  loudness
              of the reflected signal is the `decay'.  Multiple echoes can have different delays and decays.

              Each given delay decay pair gives the delay in milliseconds and the decay (relative to gain-in) of
              that echo.  Gain-out is the volume of the output.  For example: This will  make  it  sound  as  if
              there are twice as many instruments as are actually playing:
                 play lead.aiff echo 0.8 0.88 60 0.4
              If the delay is very short, then it sound like a (metallic) robot playing music:
                 play lead.aiff echo 0.8 0.88 6 0.4
              A longer delay will sound like an open air concert in the mountains:
                 play lead.aiff echo 0.8 0.9 1000 0.3
              One mountain more, and:
                 play lead.aiff echo 0.8 0.9 1000 0.3 1800 0.25

       echos gain-in gain-out <delay decay>
              Add  a sequence of echoes to the audio.  Each delay decay pair gives the delay in milliseconds and
              the decay (relative to gain-in) of that echo.  Gain-out is the volume of the output.

              Like the echo effect, echos stand for `ECHO in Sequel', that is the first echos takes  the  input,
              the  second the input and the first echos, the third the input and the first and the second echos,
              ... and so on.  Care should be taken using many echos; a single echos has the  same  effect  as  a
              single echo.

              The sample will be bounced twice in symmetric echos:
                 play lead.aiff echos 0.8 0.7 700 0.25 700 0.3
              The sample will be bounced twice in asymmetric echos:
                 play lead.aiff echos 0.8 0.7 700 0.25 900 0.3
              The sample will sound as if played in a garage:
                 play lead.aiff echos 0.8 0.7 40 0.25 63 0.3

       equalizer frequency[k] width[q|o|h|k] gain
              Apply  a  two-pole  peaking  equalisation  (EQ) filter.  With this filter, the signal-level at and
              around a selected frequency can be increased or decreased,  whilst  (unlike  band-pass  and  band-
              reject filters) that at all other frequencies is unchanged.

              frequency gives the filter's central frequency in Hz, width, the band-width, and gain the required
              gain or attenuation in dB.  Beware of Clipping when using a positive gain.

              In order to produce complex equalisation curves, this effect can be given several times, each with
              a different central frequency.

              The filter is described in detail in [1].

              This effect supports the --plot global option.

              See also bass and treble for shelving equalisation effects.

       fade [type] fade-in-length [stop-position(=) [fade-out-length]]
              Apply a fade effect to the beginning, end, or both of the audio.

              An  optional  type can be specified to select the shape of the fade curve: q for quarter of a sine
              wave, h for half a sine wave, t for linear (`triangular') slope, l  for  logarithmic,  and  p  for
              inverted parabola.  The default is logarithmic.

              A  fade-in  starts from the first sample and ramps the signal level from 0 to full volume over the
              time given as fade-in-length.  Specify 0 if no fade-in is wanted.

              For fade-outs, the audio will be truncated at stop-position and the signal level  will  be  ramped
              from full volume down to 0 over an interval of fade-out-length before the stop-position.  If fade-
              out-length is not specified, it defaults to the same value  as  fade-in-length.   No  fade-out  is
              performed if stop-position is not specified.  If the audio length can be determined from the input
              file header and any previous effects, then -0 (or, for historical reasons, 0) may be specified for
              stop-position  to  indicate  the  usual case of a fade-out that ends at the end of the input audio
              stream.

              Any time specification may be used for fade-in-length and fade-out-length.

              See also the splice effect.

       fir [coefs-file|coefs]
              Use SoX's FFT convolution engine with given FIR filter coefficients.   If  a  single  argument  is
              given  then  this is treated as the name of a file containing the filter coefficients (white-space
              separated; may contain `#' comments).  If the given filename is `-', or if no argument  is  given,
              then  the  coefficients are read from the `standard input' (stdin); otherwise, coefficients may be
              given on the command line.  Examples:
                 sox infile outfile fir 0.0195 -0.082 0.234 0.891 -0.145 0.043
                 sox infile outfile fir coefs.txt
              with coefs.txt containing
                 # HP filter
                 # freq=10000
                   1.2311233052619888e-01
                  -4.4777096106211783e-01
                   5.1031563346705155e-01
                  -6.6502926320995331e-02
                 ...

              This effect supports the --plot global option.

       flanger [delay depth regen width speed shape phase interp]
              Apply a flanging effect to the audio.  See [3] for a detailed description of flanging.

              All parameters are optional (right to left).

                                         Range     Default   Description
                               delay     0 - 30       0      Base delay in milliseconds.
                               depth     0 - 10       2      Added swept delay in milliseconds.
                               regen    -95 - 95      0      Percentage regeneration (delayed
                                                             signal feedback).
                               width    0 - 100      71      Percentage of delayed signal mixed
                                                             with original.
                               speed    0.1 - 10     0.5     Sweeps per second (Hz).
                               shape                 sin     Swept wave shape: sine|triangle.
                               phase    0 - 100      25      Swept wave percentage phase-shift
                                                             for multi-channel (e.g. stereo)
                                                             flange; 0 = 100 = same phase on
                                                             each channel.

                               interp                lin     Digital delay-line interpolation:
                                                             linear|quadratic.

       gain [-e|-B|-b|-r] [-n] [-l|-h] [gain-dB]
              Apply amplification or attenuation to the audio  signal,  or,  in  some  cases,  to  some  of  its
              channels.   Note  that  use of any of -e, -B, -b, -r, or -n requires temporary file space to store
              the audio to be processed, so may be unsuitable for use with `streamed' audio.

              Without other options, gain-dB is used to adjust the signal power level by the given number of dB:
              positive  amplifies  (beware  of  Clipping), negative attenuates.  With other options, the gain-dB
              amplification or attenuation is (logically) applied after the processing due to those options.

              Given the -e option, the levels of the audio channels of a  multi-channel  file  are  `equalised',
              i.e.   gain  is applied to all channels other than that with the highest peak level, such that all
              channels attain the same peak level (but, without also giving -n, the audio is not `normalised').

              The -B (balance) option is similar to -e, but with -B, the RMS level is used instead of  the  peak
              level.   -B  might  be  used  to  correct stereo imbalance caused by an imperfect record turntable
              cartridge.   Note that unlike -e, -B might cause some clipping.

              -b is similar to -B but has clipping protection, i.e.  if necessary  to  prevent  clipping  whilst
              balancing, attenuation is applied to all channels.  Note, however, that in conjunction with -n, -B
              and -b are synonymous.

              The -r option is used in conjunction with a prior invocation of gain with  the  -h  option  -  see
              below for details.

              The  -n  option  normalises  the audio to 0dB FSD; it is often used in conjunction with a negative
              gain-dB to the effect that the audio is normalised to a given level below 0dB.  For example,
                 sox infile outfile gain -n
              normalises to 0dB, and
                 sox infile outfile gain -n -3
              normalises to -3dB.

              The -l option invokes a simple limiter, e.g.
                 sox infile outfile gain -l 6
              will apply 6dB of gain but never clip.   Note  that  limiting  more  than  a  few  dBs  more  than
              occasionally (in a piece of audio) is not recommended as it can cause audible distortion.  See the
              compand effect for a more capable limiter.

              The -h option is used to apply gain to provide head-room for subsequent processing.  For  example,
              with
                 sox infile outfile gain -h bass +6
              6dB  of  attenuation  will be applied prior to the bass boosting effect thus ensuring that it will
              not clip.  Of course, with bass, it is obvious how much headroom will be needed,  but  with  other
              effects (e.g.  rate, dither) it is not always as clear.  Another advantage of using gain -h rather
              than an explicit attenuation, is that if the headroom is not used by subsequent effects, it can be
              reclaimed with gain -r, for example:
                 sox infile outfile gain -h bass +6 rate 44100 gain -r
              The  above  effects  chain  guarantees  never  to  clip nor amplify; it attenuates if necessary to
              prevent clipping, but by only as much as is needed to do so.

              Output formatting (dithering and bit-depth reduction) also  requires  headroom  (which  cannot  be
              `reclaimed'), e.g.
                 sox infile outfile gain -h bass +6 rate 44100 gain -rh dither
              Here,  the  second  gain invocation, reclaims as much of the headroom as it can from the preceding
              effects, but retains as much headroom as is needed for  subsequent  processing.   The  SoX  global
              option -G can be given to automatically invoke gain -h and gain -r.

              See also the norm and vol effects.

       highpass|lowpass [-1|-2] frequency[k] [width[q|o|h|k]]
              Apply  a  high-pass or low-pass filter with 3dB point frequency.  The filter can be either single-
              pole (with -1), or double-pole (the default, or with  -2).   width  applies  only  to  double-pole
              filters;  the  default is Q = 0.707 and gives a Butterworth response.  The filters roll off at 6dB
              per pole per octave (20dB per pole per decade).  The double-pole filters are described  in  detail
              in [1].

              These effects support the --plot global option.

              See also sinc for filters with a steeper roll-off.

       hilbert [-n taps]
              Apply an odd-tap Hilbert transform filter, phase-shifting the signal by 90 degrees.

              This  is  used  in  many matrix coding schemes and for analytic signal generation.  The process is
              often written as a multiplication by i (or j), the imaginary unit.

              An odd-tap Hilbert transform filter has a bandpass  characteristic,  attenuating  the  lowest  and
              highest  frequencies.   Its bandwidth can be controlled by the number of filter taps, which can be
              specified with -n.  By default, the number of taps is chosen for a cutoff frequency  of  about  75
              Hz.

              This effect supports the --plot global option.

       ladspa [-l|-r] module [plugin] [argument ...]
              Apply  a  LADSPA [5] (Linux Audio Developer's Simple Plugin API) plugin.  Despite the name, LADSPA
              is not Linux-specific, and a wide range of effects is available as LADSPA plugins, such as cmt [6]
              (the  Computer  Music Toolkit) and Steve Harris's plugin collection [7]. The first argument is the
              plugin module, the second the name of the plugin (a module can contain more than one plugin),  and
              any  other  arguments  are  for the control ports of the plugin. Missing arguments are supplied by
              default values if possible.

              Normally, the number of input ports of the plugin must match the number of input channels, and the
              number  of  output  ports determines the output channel count.  However, the -r (replicate) option
              allows cloning a mono plugin to handle multi-channel input.

              Some plugins introduce  latency  which  SoX  may  optionally  compensate  for.   The  -l  (latency
              compensation) option automatically compensates for latency as reported by the plugin via an output
              control port named "latency".

              If found, the environment variable LADSPA_PATH will be used as search path for plugins.

       loudness [gain [reference]]
              Loudness control - similar to the gain effect, but provides equalisation for  the  human  auditory
              system.   See  http://en.wikipedia.org/wiki/Loudness  for a detailed description of loudness.  The
              gain is adjusted by the given gain parameter (usually negative) and the signal equalised according
              to ISO 226 w.r.t. a reference level of 65dB, though an alternative reference level may be given if
              the original audio has been equalised for some other optimal level.  A default gain  of  -10dB  is
              used if a gain value is not given.

              See also the gain effect.

       lowpass [-1|-2] frequency[k] [width[q|o|h|k]]
              Apply a low-pass filter.  See the description of the highpass effect for details.

       mcompand "attack1,decay1{,attack2,decay2}
              [soft-knee-dB:]in-dB1[,out-dB1]{,in-dB2,out-dB2}
              [gain [initial-volume-dB [delay]]]" {crossover-freq[k] "attack1,..."}

              The  multi-band  compander  is similar to the single-band compander but the audio is first divided
              into bands using Linkwitz-Riley cross-over filters and a separately specifiable compander  run  on
              each  band.   See the compand effect for the definition of its parameters.  Compand parameters are
              specified between double quotes and the crossover frequency for that band is given  by  crossover-
              freq; these can be repeated to create multiple bands.

              For example, the following (one long) command shows how multi-band companding is typically used in
              FM radio:
                 play track1.wav gain -3 sinc 8000- 29 100 mcompand \
                   "0.005,0.1 -47,-40,-34,-34,-17,-33" 100 \
                   "0.003,0.05 -47,-40,-34,-34,-17,-33" 400 \
                   "0.000625,0.0125 -47,-40,-34,-34,-15,-33" 1600 \
                   "0.0001,0.025 -47,-40,-34,-34,-31,-31,-0,-30" 6400 \
                   "0,0.025 -38,-31,-28,-28,-0,-25" \
                   gain 15 highpass 22 highpass 22 sinc -n 255 -b 16 -17500 \
                   gain 9 lowpass -1 17801
              The audio file is played with a simulated FM radio sound (or broadcast  signal  condition  if  the
              lowpass  filter  at the end is skipped).  Note that the pipeline is set up with US-style 75us pre-
              emphasis.

              See also compand for a single-band companding effect.

       noiseprof [profile-file]
              Calculate a profile of the audio for use in noise reduction.  See the description of the  noisered
              effect for details.

       noisered [profile-file [amount]]
              Reduce  noise in the audio signal by profiling and filtering.  This effect is moderately effective
              at removing consistent background noise such as hiss or hum.  To use it, first run  SoX  with  the
              noiseprof  effect  on  a  section of audio that ideally would contain silence but in fact contains
              noise - such sections are typically found at the beginning or the end of a  recording.   noiseprof
              will  write  out  a  noise  profile  to profile-file, or to stdout if no profile-file or if `-' is
              given.  E.g.
                 sox speech.wav -n trim 0 1.5 noiseprof speech.noise-profile
              To actually remove the noise, run SoX again, this time with the  noisered  effect;  noisered  will
              reduce  noise  according to a noise profile (which was generated by noiseprof), from profile-file,
              or from stdin if no profile-file or if `-' is given.  E.g.
                 sox speech.wav cleaned.wav noisered speech.noise-profile 0.3
              How much noise should be removed is specified by amount-a number between 0 and 1 with a default of
              0.5.   Higher  numbers  will remove more noise but present a greater likelihood of removing wanted
              components of the audio signal.  Before replacing  an  original  recording  with  a  noise-reduced
              version,  experiment  with  different  amount  values  to find the optimal one for your audio; use
              headphones to check that you are happy with the results, paying particular  attention  to  quieter
              sections of the audio.

              On most systems, the two stages - profiling and reduction - can be combined using a pipe, e.g.
                 sox noisy.wav -n trim 0 1 noiseprof | play noisy.wav noisered

       norm [dB-level]
              Normalise the audio.  norm is just an alias for gain -n; see the gain effect for details.

       oops   Out  Of  Phase  Stereo  effect.   Mixes  stereo  to twin-mono where each mono channel contains the
              difference between the left and right stereo channels.  This is sometimes known as  the  `karaoke'
              effect  as  it often has the effect of removing most or all of the vocals from a recording.  It is
              equivalent to remix 1,2i 1,2i.

       overdrive [gain(20) [colour(20)]]
              Non linear distortion.  The colour parameter controls the amount of even harmonic content  in  the
              over-driven output.

       pad { length[@position(=)] }
              Pad  the audio with silence, at the beginning, the end, or any specified points through the audio.
              length is the amount of silence to insert and position the position in the input audio  stream  at
              which  to  insert  it.   Any  number  of  lengths  and positions may be specified, provided that a
              specified position is not less that the previous one, and any time specification may be  used  for
              them.   position is optional for the first and last lengths specified and if omitted correspond to
              the beginning and the end of the audio respectively.  For example, pad 1.5 1.5 adds 1.5 seconds of
              silence  padding at each end of the audio, whilst pad 4000s@3:00 inserts 4000 samples of silence 3
              minutes into the audio.  If silence is wanted only at the end of the audio, specify either the end
              position or specify a zero-length pad at the start.

              See  also  delay for an effect that can add silence at the beginning of the audio on a channel-by-
              channel basis.

       phaser gain-in gain-out delay decay speed [-s|-t]
              Add a phasing effect to the audio.  See [3] for a detailed description of phasing.

              delay/decay/speed gives the delay in milliseconds and the  decay  (relative  to  gain-in)  with  a
              modulation  speed  in  Hz.   The  modulation  is either sinusoidal (-s)  - preferable for multiple
              instruments, or triangular (-t)  - gives single instruments a sharper phasing effect.   The  decay
              should  be  less than 0.5 to avoid feedback, and usually no less than 0.1.  Gain-out is the volume
              of the output.

              For example:
                 play snare.flac phaser 0.8 0.74 3 0.4 0.5 -t
              Gentler:
                 play snare.flac phaser 0.9 0.85 4 0.23 1.3 -s
              A popular sound:
                 play snare.flac phaser 0.89 0.85 1 0.24 2 -t
              More severe:
                 play snare.flac phaser 0.6 0.66 3 0.6 2 -t

       pitch [-q] shift [segment [search [overlap]]]
              Change the audio pitch (but not tempo).

              shift gives the pitch shift as positive or negative `cents' (i.e. 100ths of a semitone).  See  the
              tempo effect for a description of the other parameters.

              See also the bend, speed, and tempo effects.

       rate [-q|-l|-m|-h|-v] [override-options] RATE[k]
              Change  the  audio  sampling rate (i.e. resample the audio) to any given RATE (even non-integer if
              this is supported by the output file format) using a quality level defined as follows:

                                            Quality   Band-   Rej dB   Typical Use
                                                      width
                                      -q     quick     n/a    ≈30 @    playback on
                                                               Fs/4    ancient hardware
                                      -l      low      80%     100     playback on old
                                                                       hardware
                                      -m    medium     95%     100     audio playback
                                      -h     high      95%     125     16-bit mastering
                                                                       (use with dither)
                                      -v   very high   95%     175     24-bit mastering

              where Band-width is the percentage of the audio frequency band that is preserved and Rej dB is the
              level of noise rejection.  Increasing  levels  of  resampling  quality  come  at  the  expense  of
              increasing amounts of time to process the audio.  If no quality option is given, the quality level
              used is `high' (but see `Playing & Recording Audio' above regarding playback).

              The `quick' algorithm uses cubic interpolation; all others  use  band-limited  interpolation.   By
              default,  all algorithms have a `linear' phase response; for `medium', `high' and `very high', the
              phase response is configurable (see below).

              The rate effect is invoked automatically if SoX's -r option specifies a rate that is different  to
              that  of  the  input  file(s).   Alternatively,  if this effect is given explicitly, then SoX's -r
              option need not be given.  For example, the following two commands are equivalent:
                 sox input.wav -r 48k output.wav bass -b 24
                 sox input.wav        output.wav bass -b 24 rate 48k
              though the second command is more flexible as it allows rate options to be given, and  allows  the
              effects to be ordered arbitrarily.

                                                     *        *        *

              Warning: technically detailed discussion follows.

              The  simple quality selection described above provides settings that satisfy the needs of the vast
              majority of resampling tasks.  Occasionally,  however,  it  may  be  desirable  to  fine-tune  the
              resampler's  filter  response;  this  can  be  achieved using override options, as detailed in the
              following table:

                               -M/-I/-L     Phase response = minimum/intermediate/linear
                               -s           Steep filter (band-width = 99%)
                               -a           Allow aliasing/imaging above the pass-band
                               -b 74-99.7   Any band-width %
                               -p 0-100     Any phase response (0 = minimum, 25 = intermediate,
                                            50 = linear, 100 = maximum)

              N.B.  Override options cannot be used with the `quick' or `low' quality algorithms.

              All  resamplers  use  filters  that can sometimes create `echo' (a.k.a.  `ringing') artefacts with
              transient signals such as those that occur with `finger snaps' or other highly percussive  sounds.
              Such artefacts are much more noticeable to the human ear if they occur before the transient (`pre-
              echo') than if they occur after it (`post-echo').  Note that frequency of any  such  artefacts  is
              related  to  the  smaller  of  the  original  and  new sampling rates but that if this is at least
              44.1kHz, then the artefacts will lie outside the range of human hearing.

              A phase response setting may be used to control the distribution of  any  transient  echo  between
              `pre'  and `post': with minimum phase, there is no pre-echo but the longest post-echo; with linear
              phase, pre and post echo are in equal amounts (in signal terms, but  not  audibility  terms);  the
              intermediate  phase  setting attempts to find the best compromise by selecting a small length (and
              level) of pre-echo and a medium lengthed post-echo.

              Minimum, intermediate, or linear phase response is selected using the -M,  -I,  or  -L  option;  a
              custom  phase  response  can  be  created  with  the -p option.  Note that phase responses between
              `linear' and `maximum' (greater than 50) are rarely useful.

              A resampler's band-width setting determines how much of the  frequency  content  of  the  original
              signal  (w.r.t.  the  original  sample  rate  when  up-sampling, or the new sample rate when down-
              sampling) is preserved  during  conversion.   The  term  `pass-band'  is  used  to  refer  to  all
              frequencies  up  to  the  band-width point (e.g. for 44.1kHz sampling rate, and a resampling band-
              width of 95%, the pass-band represents frequencies from 0Hz (D.C.) to  circa  21kHz).   Increasing
              the  resampler's  band-width  results  in  a  slower  conversion  and  can increase transient echo
              artefacts (and vice versa).

              The -s `steep filter' option changes resampling band-width from the default 95% (based on the  3dB
              point),  to  99%.  The -b option allows the band-width to be set to any value in the range 74-99.7
              %, but note that band-width values greater than 99% are not recommended for normal use as they can
              cause excessive transient echo.

              If  the  -a  option  is given, then aliasing/imaging above the pass-band is allowed.  For example,
              with 44.1kHz sampling rate, and a resampling band-width of 95%, this means that frequency  content
              above  21kHz can be distorted; however, since this is above the pass-band (i.e.  above the highest
              frequency of  interest/audibility),  this  may  not  be  a  problem.   The  benefits  of  allowing
              aliasing/imaging  are  reduced  processing  time,  and  reduced  (by  almost  half) transient echo
              artefacts.  Note that if this option is given, then  the  minimum  band-width  allowable  with  -b
              increases to 85%.

              Examples:
                 sox input.wav -b 16 output.wav rate -s -a 44100 dither -s
              default  (high)  quality  resampling;  overrides:  steep filter, allow aliasing; to 44.1kHz sample
              rate; noise-shaped dither to 16-bit WAV file.
                 sox input.wav -b 24 output.aiff rate -v -I -b 90 48k
              very high quality resampling; overrides: intermediate phase, band-width 90%; to 48k  sample  rate;
              store output to 24-bit AIFF file.

                                                     *        *        *

              The pitch and speed effects use the rate effect at their core.

       remix [-a|-m|-p] <out-spec>
              out-spec  = in-spec{,in-spec} | 0
              in-spec   = [in-chan][-[in-chan2]][vol-spec]
              vol-spec  = p|i|v[volume]

              Select and mix input audio channels into output audio channels.  Each output channel is specified,
              in turn, by a given out-spec: a list of contributing input channels and volume specifications.

              Note that this effect operates on the audio channels within the SoX effects processing  chain;  it
              should  not  be  confused  with the -m global option (where multiple files are mix-combined before
              entering the effects chain).

              An out-spec contains comma-separated input  channel-numbers  and  hyphen-delimited  channel-number
              ranges; alternatively, 0 may be given to create a silent output channel.  For example,
                 sox input.wav output.wav remix 6 7 8 0
              creates an output file with four channels, where channels 1, 2, and 3 are copies of channels 6, 7,
              and 8 in the input file, and channel 4 is silent.  Whereas
                 sox input.wav output.wav remix 1-3,7 3
              creates a (somewhat bizarre) stereo output file where the left channel  is  a  mix-down  of  input
              channels 1, 2, 3, and 7, and the right channel is a copy of input channel 3.

              Where  a  range  of channels is specified, the channel numbers to the left and right of the hyphen
              are optional and default to 1 and to the number of input channels respectively. Thus
                 sox input.wav output.wav remix -
              performs a mix-down of all input channels to mono.

              By default, where an output channel is mixed from multiple (n) input channels, each input  channel
              will  be  scaled  by a factor of ¹/n.  Custom mixing volumes can be set by following a given input
              channel or range of input channels with a vol-spec (volume specification).  This  is  one  of  the
              letters  p, i, or v, followed by a volume number, the meaning of which depends on the given letter
              and is defined as follows:

                                  Letter   Volume number        Notes
                                    p      power adjust in dB   0 = no change
                                    i      power adjust in dB   As `p', but invert the audio
                                    v      voltage multiplier   1 = no change, 0.5 ≈ 6dB
                                                                attenuation, 2 ≈ 6dB gain,
                                                                -1 = invert

              If an out-spec includes at least one vol-spec then, by default, ¹/n scaling is not applied to  any
              other channels in the same out-spec (though may be in other out-specs).  The -a (automatic) option
              however, can be given to retain the automatic scaling in this case.  For example,
                 sox input.wav output.wav remix 1,2 3,4v0.8
              results in channel level multipliers of 0.5,0.5 1,0.8, whereas
                 sox input.wav output.wav remix -a 1,2 3,4v0.8
              results in channel level multipliers of 0.5,0.5 0.5,0.8.

              The -m (manual) option disables all automatic volume adjustments, so
                 sox input.wav output.wav remix -m 1,2 3,4v0.8
              results in channel level multipliers of 1,1 1,0.8.

              The volume number is optional and omitting it corresponds to no volume change; however,  the  only
              case in which this is useful is in conjunction with i.  For example, if input.wav is stereo, then
                 sox input.wav output.wav remix 1,2i
              is a mono equivalent of the oops effect.

              If  the  -p option is given, then any automatic ¹/n scaling is replaced by ¹/√n (`power') scaling;
              this gives a louder mix but one that might occasionally clip.

                                                     *        *        *

              One use of the remix effect is to split an audio file into a set of files, each containing one  of
              the constituent channels (in order to perform subsequent processing on individual audio channels).
              Where more than a few channels are involved, a script such as the following (Bourne shell  script)
              is useful:
              #!/bin/sh
              chans=`soxi -c "$1"`
              while [ $chans -ge 1 ]; do
                 chans0=`printf %02i $chans`   # 2 digits hence up to 99 chans
                 out=`echo "$1"|sed "s/\(.*\)\.\(.*\)/\1-$chans0.\2/"`
                 sox "$1" "$out" remix $chans
                 chans=`expr $chans - 1`
              done
              If  a file input.wav containing six audio channels were given, the script would produce six output
              files: input-01.wav, input-02.wav, ..., input-06.wav.

              See also the swap effect.

       repeat [count(1)|-]
              Repeat the entire audio count times, or once if count is not given.  The special value -  requests
              infinite  repetition.  Requires temporary file space to store the audio to be repeated.  Note that
              repeating once yields two copies: the original audio and the repeated audio.

       reverb [-w|--wet-only] [reverberance (50%) [HF-damping (50%)
              [room-scale (100%) [stereo-depth (100%)
              [pre-delay (0ms) [wet-gain (0dB)]]]]]]

              Add reverberation to the  audio  using  the  `freeverb'  algorithm.   A  reverberation  effect  is
              sometimes desirable for concert halls that are too small or contain so many people that the hall's
              natural reverberance is diminished.  Applying a small amount of stereo  reverb  to  a  (dry)  mono
              signal  will  usually  make  it  sound  more  natural.   See  [3]  for  a  detailed description of
              reverberation.

              Note that this effect increases both the volume and  the  length  of  the  audio,  so  to  prevent
              clipping in these domains, a typical invocation might be:
                 play dry.wav gain -3 pad 0 3 reverb
              The  -w  option  can  be  given  to select only the `wet' signal, thus allowing it to be processed
              further, independently of the `dry' signal.  E.g.
                 play -m voice.wav "|sox voice.wav -p reverse reverb -w reverse"
              for a reverse reverb effect.

       reverse
              Reverse the audio completely.  Requires temporary file space to store the audio to be reversed.

       riaa   Apply RIAA vinyl playback equalisation.  The sampling rate must be one of: 44.1, 48, 88.2, 96 kHz.

              This effect supports the --plot global option.

       silence [-l] above-periods [duration threshold[d|%]
              [below-periods duration threshold[d|%]]

              Removes silence from the beginning, middle, or end of the audio.  `Silence'  is  determined  by  a
              specified threshold.

              The  above-periods  value  is  used to indicate if audio should be trimmed at the beginning of the
              audio. A value of zero indicates no silence should be trimmed from the beginning. When  specifying
              a  non-zero  above-periods,  it trims audio up until it finds non-silence. Normally, when trimming
              silence from beginning of audio the above-periods will be 1 but it  can  be  increased  to  higher
              values to trim all audio up to a specific count of non-silence periods. For example, if you had an
              audio file with two songs that each contained 2 seconds of silence  before  the  song,  you  could
              specify an above-period of 2 to strip out both silence periods and the first song.

              When above-periods is non-zero, you must also specify a duration and threshold. duration indicates
              the amount of time that non-silence must be detected before it stops trimming audio. By increasing
              the duration, burst of noise can be treated as silence and trimmed off.

              threshold is used to indicate what sample value you should treat as silence.  For digital audio, a
              value of 0 may be fine but for audio recorded from analog, you may wish to increase the  value  to
              account for background noise.

              When optionally trimming silence from the end of the audio, you specify a below-periods count.  In
              this case, below-period means to remove all audio after silence is detected.  Normally, this  will
              be  a  value  1  of  but it can be increased to skip over periods of silence that are wanted.  For
              example, if you have a song with 2 seconds of silence in the middle and 2 second at the  end,  you
              could set below-period to a value of 2 to skip over the silence in the middle of the audio.

              For  below-periods,  duration  specifies  a  period of silence that must exist before audio is not
              copied any more.  By specifying a higher duration, silence that is  wanted  can  be  left  in  the
              audio.   For  example, if you have a song with an expected 1 second of silence in the middle and 2
              seconds of silence at the end, a duration of 2 seconds could be  used  to  skip  over  the  middle
              silence.

              Unfortunately,  you  must know the length of the silence at the end of your audio file to trim off
              silence reliably.  A workaround is to use the silence  effect  in  combination  with  the  reverse
              effect.   By  first  reversing the audio, you can use the above-periods to reliably trim all audio
              from what looks like the front of the file.  Then reverse the file again to get back to normal.

              To remove silence from the middle of a file, specify a below-periods that is negative.  This value
              is  then  treated  as a positive value and is also used to indicate that the effect should restart
              processing as specified by the above-periods, making it suitable for removing periods  of  silence
              in the middle of the audio.

              The  option  -l indicates that below-periods duration length of audio should be left intact at the
              beginning of each period of silence.  For example, if you want to remove long pauses between words
              but do not want to remove the pauses completely.

              duration  is  a  time  specification  with  the peculiarity that a bare number is interpreted as a
              sample count, not as a number of seconds.  For specifying seconds, either use the t suffix (as  in
              `2t') or specify minutes, too (as in `0:02').

              threshold  numbers may be suffixed with d to indicate the value is in decibels, or % to indicate a
              percentage of maximum value of the sample value (0% specifies pure digital silence).

              The following example shows how this effect can be used to start a recording that does not contain
              the  delay at the start which usually occurs between `pressing the record button' and the start of
              the performance:
                 rec parameters filename other-effects silence 1 5 2%

       sinc [-a att|-b beta] [-p phase|-M|-I|-L] [-t tbw|-n taps] [freqHP][-freqLP [-t tbw|-n taps]]
              Apply a sinc kaiser-windowed low-pass, high-pass, band-pass, or band-reject filter to the  signal.
              The  freqHP  and  freqLP parameters give the frequencies of the 6dB points of a high-pass and low-
              pass filter that may be invoked individually, or together.  If both are given,  then  freqHP  less
              than  freqLP  creates a band-pass filter, freqHP greater than freqLP creates a band-reject filter.
              For example, the invocations
                 sinc 3k
                 sinc -4k
                 sinc 3k-4k
                 sinc 4k-3k
              create a high-pass, low-pass, band-pass, and band-reject filter respectively.

              The default stop-band attenuation of 120dB can be overridden with -a; alternatively,  the  kaiser-
              window `beta' parameter can be given directly with -b.

              The  default  transition  band-width of 5% of the total band can be overridden with -t (and tbw in
              Hertz); alternatively, the number of filter taps can be given directly with -n.

              If both freqHP and freqLP are given, then a -t or -n option given to the left of  the  frequencies
              applies  to  both  frequencies; one of these options given to the right of the frequencies applies
              only to freqLP.

              The -p, -M, -I, and -L options control the filter's  phase  response;  see  the  rate  effect  for
              details.

              This effect supports the --plot global option.

       spectrogram [options]
              Create  a  spectrogram  of  the  audio;  the audio is passed unmodified through the SoX processing
              chain.  This effect is optional - type sox --help and check the list of supported effects  to  see
              if it has been included.

              The  spectrogram  is  rendered  in a Portable Network Graphic (PNG) file, and shows time in the X-
              axis, frequency in the Y-axis, and audio signal  magnitude  in  the  Z-axis.   Z-axis  values  are
              represented  by  the  colour (or optionally the intensity) of the pixels in the X-Y plane.  If the
              audio signal contains multiple channels then these are shown from  top  to  bottom  starting  from
              channel 1 (which is the left channel for stereo audio).

              For example, if `my.wav' is a stereo file, then with
                 sox my.wav -n spectrogram
              a  spectrogram  of  the  entire  file  will  be created in the file `spectrogram.png'.  More often
              though, analysis of a smaller portion of the audio is required; e.g. with
                 sox my.wav -n remix 2 trim 20 30 spectrogram
              the spectrogram shows information only from the second (right) channel, and of thirty  seconds  of
              audio  starting  from  twenty seconds in.  To analyse a small portion of the frequency domain, the
              rate effect may be used, e.g.
                 sox my.wav -n rate 6k spectrogram
              allows detailed analysis of frequencies up to 3kHz (half the sampling rate) i.e. where  the  human
              auditory system is most sensitive.  With
                 sox my.wav -n trim 0 10 spectrogram -x 600 -y 200 -z 100
              the  given  options  control  the  size  of  the  spectrogram's  X,  Y & Z axes (in this case, the
              spectrogram area of the produced image will be 600 by 200 pixels in size and the Z-axis range will
              be  100  dB).   Note  that  the  produced image includes axes legends etc. and so will be a little
              larger than the specified spectrogram size.  In this example:
                 sox -n -n synth 6 tri 10k:14k spectrogram -z 100 -w kaiser
              an analysis `window' with high dynamic range is selected to best  display  the  spectrogram  of  a
              swept  triangular  wave.  For a smilar example, append the following to the `chime' command in the
              description of the delay effect (above):
                 rate 2k spectrogram -X 200 -Z -10 -w kaiser
              Options are also available to control the appearance (colour-set, brightness, contrast, etc.)  and
              filename of the spectrogram; e.g. with
                 sox my.wav -n spectrogram -m -l -o print.png
              a spectrogram is created suitable for printing on a `black and white' printer.

              Options:

              -x num Change the (maximum) width (X-axis) of the spectrogram from its default value of 800 pixels
                     to a given number between 100 and 200000.  See also -X and -d.

              -X num X-axis pixels/second; the default is auto-calculated  to  fit  the  given  or  known  audio
                     duration  to  the  X-axis  size,  or  100 otherwise.  If given in conjunction with -d, this
                     option affects the width of the spectrogram; otherwise, it  affects  the  duration  of  the
                     spectrogram.   num  can  be from 1 (low time resolution) to 5000 (high time resolution) and
                     need not be an integer.  SoX  may  make  a  slight  adjustment  to  the  given  number  for
                     processing  quantisation  reasons;  if so, SoX will report the actual number used (viewable
                     when the SoX global option -V is in effect).  See also -x and -d.

              -y num Sets the Y-axis size in pixels (per channel); this is the number of frequency  `bins'  used
                     in  the Fourier analysis that produces the spectrogram.  N.B. it can be slow to produce the
                     spectrogram if this number is not one more than a power of two (e.g. 129).  By default  the
                     Y-axis  size  is  chosen  automatically  (depending on the number of channels).  See -Y for
                     alternative way of setting spectrogram height.

              -Y num Sets the target total height of the spectrogram(s).   The  default  value  is  550  pixels.
                     Using  this  option  (and  by default), SoX will choose a height for individual spectrogram
                     channels that is one more than a power of two, so the actual total height may fall short of
                     the given number.  However, there is also a minimum height per channel so if there are many
                     channels, the number may be exceeded.  See -y for alternative way  of  setting  spectrogram
                     height.

              -z num Z-axis  (colour)  range in dB, default 120.  This sets the dynamic-range of the spectrogram
                     to be -num dBFS to 0 dBFS.  Num  may  range  from  20  to  180.   Decreasing  dynamic-range
                     effectively increases the `contrast' of the spectrogram display, and vice versa.

              -Z num Sets  the  upper  limit  of  the  Z-axis in dBFS.  A negative num effectively increases the
                     `brightness' of the spectrogram display, and vice versa.

              -q num Sets the Z-axis quantisation, i.e. the number of  different  colours  (or  intensities)  in
                     which  to  render  Z-axis values.  A small number (e.g. 4) will give a `poster'-like effect
                     making it easier to discern magnitude bands of similar level.  Small numbers  also  usually
                     result  in small PNG files.  The number given specifies the number of colours to use inside
                     the Z-axis range; two colours are reserved to represent out-of-range values.

              -w name
                     Window: Hann (default), Hamming, Bartlett, Rectangular, Kaiser or Dolph.   The  spectrogram
                     is  produced using the Discrete Fourier Transform (DFT) algorithm.  A significant parameter
                     to this algorithm is the choice of `window function'.  By default, SoX uses the Hann window
                     which  has  good  all-round  frequency-resolution and dynamic-range properties.  For better
                     frequency resolution (but  lower  dynamic-range),  select  a  Hamming  window;  for  higher
                     dynamic-range  (but  poorer frequency-resolution), select a Dolph window.  Kaiser, Bartlett
                     and Rectangular windows are also available.

              -W num Window adjustment parameter.  This can be used to make small adjustments to the  Kaiser  or
                     Dolph  window shape.  A positive number (up to ten) increases its dynamic range, a negative
                     number decreases it.

              -s     Allow slack overlapping of DFT windows.  This can, in some cases, increase image  sharpness
                     and give greater adherence to the -x value, but at the expense of a little spectral loss.

              -m     Creates a monochrome spectrogram (the default is colour).

              -h     Selects a high-colour palette - less visually pleasing than the default colour palette, but
                     it may make it easier to differentiate  different  levels.   If  this  option  is  used  in
                     conjunction with -m, the result will be a hybrid monochrome/colour palette.

              -p num Permute the colours in a colour or hybrid palette.  The num parameter, from 1 (the default)
                     to 6, selects the permutation.

              -l     Creates a `printer friendly' spectrogram with a light background (the default  has  a  dark
                     background).

              -a     Suppress  the  display  of  the axis lines.  This is sometimes useful in helping to discern
                     artefacts at the spectrogram edges.

              -r     Raw spectrogram: suppress the display of axes and legends.

              -A     Selects an alternative, fixed colour-set.  This is provided  only  for  compatibility  with
                     spectrograms  produced  by  another package.  It should not normally be used as it has some
                     problems, not least, a lack of differentiation at the bottom end which results  in  masking
                     of low-level artefacts.

              -t text
                     Set the image title - text to display above the spectrogram.

              -c text
                     Set  (or  clear)  the  image  comment  -  text  to  display  below  and  to the left of the
                     spectrogram.

              -o file
                     Name of the spectrogram output PNG file, default `spectrogram.png'.  If `-' is  given,  the
                     spectrogram will be sent to standard output (stdout).

              Advanced Options:
              In  order  to  process  a  smaller  section of audio without affecting other effects or the output
              signal (unlike when the trim effect is used), the following options may be used.

              -d duration
                     This option sets the X-axis resolution such that audio with  the  given  duration  (a  time
                     specification) fits the selected (or default) X-axis width.  For example,
                        sox input.mp3 output.wav -n spectrogram -d 1:00 stats
                     creates a spectrogram showing the first minute of the audio, whilst
                     the stats effect is applied to the entire audio signal.

                     See also -X for an alternative way of setting the X-axis resolution.

              -S position(=)
                     Start the spectrogram at the given point in the audio stream.  For example
                        sox input.aiff output.wav spectrogram -S 1:00
                     creates  a  spectrogram  showing  all  but  the first minute of the audio (the output file,
                     however, receives the entire audio stream).

              For the ability to perform off-line processing of spectral data, see the stat effect.

       speed factor[c]
              Adjust the audio speed (pitch and tempo together).  factor is either the ratio of the new speed to
              the  old  speed: greater than 1 speeds up, less than 1 slows down, or, if appended with the letter
              `c', the number of cents (i.e. 100ths of a semitone) by which the  pitch  (and  tempo)  should  be
              adjusted: greater than 0 increases, less than 0 decreases.

              Technically,  the  speed  effect  only  changes  the  sample rate information, leaving the samples
              themselves untouched.  The rate effect is invoked automatically to resample to the  output  sample
              rate, using its default quality/speed.  For higher quality or higher speed resampling, in addition
              to the speed effect, specify the rate effect with the desired quality option.

              See also the bend, pitch, and tempo effects.

       splice  [-h|-t|-q] { position(=)[,excess[,leeway]] }
              Splice together audio sections.  This effect provides two things over simple audio  concatenation:
              a  (usually  short) cross-fade is applied at the join, and a wave similarity comparison is made to
              help determine the best place at which to make the join.

              One of the options -h, -t, or -q may be given to select the fade envelope as half-cosine wave (the
              default), triangular (a.k.a. linear), or quarter-cosine wave respectively.

                                      Type   Audio          Fade level       Transitions
                                       t     correlated     constant gain    abrupt
                                       h     correlated     constant gain    smooth
                                       q     uncorrelated   constant power   smooth

              To perform a splice, first use the trim effect to select the audio sections to be joined together.
              As when performing a tape splice, the end of the section to be spliced onto should be trimmed with
              a  small  excess (default 0.005 seconds) of audio after the ideal joining point.  The beginning of
              the audio section to splice on should be trimmed with the same excess (before  the  ideal  joining
              point), plus an additional leeway (default 0.005 seconds).  Any time specification may be used for
              these parameters.  SoX should then be invoked with the two audio sections as input files  and  the
              splice effect given with the position at which to perform the splice - this is length of the first
              audio section (including the excess).

              The following diagram uses the tape analogy  to  illustrate  the  splice  operation.   The  effect
              simulates the diagonal cuts and joins the two pieces:

                    length1   excess
                  -----------><--->
                  _________   :   :  _________________
                           \  :   : :\     `
                            \ :   : : \     `
                             \:   : :  \     `
                              *   : :   * - - *
                               \  : :   :\     `
                                \ : :   : \     `
                  _______________\: :   :  \_____`____
                                    :   :   :     :
                                    <--->   <----->
                                    excess  leeway

              where * indicates the joining points.

              For  example, a long song begins with two verses which start (as determined e.g. by using the play
              command with the trim (start) effect) at times 0:30.125 and 1:03.432.  The following commands  cut
              out the first verse:
                 sox too-long.wav part1.wav trim 0 30.130
              (5 ms excess, after the first verse starts)
                 sox too-long.wav part2.wav trim 1:03.422
              (5 ms excess plus 5 ms leeway, before the second verse starts)
                 sox part1.wav part2.wav just-right.wav splice 30.130
              For another example, the SoX command
                 play "|sox -n -p synth 1 sin %1" "|sox -n -p synth 1 sin %3"
              generates  and  plays  two  notes,  but there is a nasty click at the transition; the click can be
              removed by splicing instead of concatenating the audio, i.e. by appending splice 1 to the command.
              (Clicks  at  the beginning and end of the audio can be removed by preceding the splice effect with
              fade q .01 2 .01).

              Provided your arithmetic is good enough, multiple splices can be performed with  a  single  splice
              invocation.  For example:
              #!/bin/sh
              # Audio Copy and Paste Over
              # acpo infile copy-start copy-stop paste-over-start outfile
              # No chained time specifications allowed for the parameters
              # (i.e. such that contain +/-).
              e=0.005                      # Using default excess
              l=$e                         # and leeway.
              sox "$1" piece.wav trim $2-$e-$l =$3+$e
              sox "$1" part1.wav trim 0 $4+$e
              sox "$1" part2.wav trim $4+$3-$2-$e-$l
              sox part1.wav piece.wav part2.wav "$5" \
                 splice $4+$e +$3-$2+$e+$l+$e
              In the above Bourne shell script, two splices are used to `copy and paste' audio.

                                                     *        *        *

              It is also possible to use this effect to perform general cross-fades, e.g. to join two songs.  In
              this case, excess would typically be an number of seconds, the -q option would typically be  given
              (to  select an `equal power' cross-fade), and leeway should be zero (which is the default if -q is
              given).  For example, if f1.wav and f2.wav are audio files to be cross-faded, then
                 sox f1.wav f2.wav out.wav splice -q $(soxi -D f1.wav),3
              cross-fades the files where the point of equal loudness is 3 seconds before  the  end  of  f1.wav,
              i.e.  the  total length of the cross-fade is 2 × 3 = 6 seconds (Note: the $(...) notation is POSIX
              shell).

       stat [-s scale] [-rms] [-freq] [-v] [-d]
              Display time and frequency domain statistical  information  about  the  audio.   Audio  is  passed
              unmodified through the SoX processing chain.

              The  information  is  output to the `standard error' (stderr) stream and is calculated, where n is
              the duration of the audio in samples, c is the number of audio channels, r  is  the  audio  sample
              rate, and xk represents the PCM value (in the range -1 to +1 by default) of each successive sample
              in the audio, as follows:

                            Samples read        n×c
                            Length (seconds)    n÷r
                            Scaled by                                 See -s below.
                            Maximum amplitude   max(xk)               The maximum sample value  in
                                                                      the audio; usually this will
                                                                      be a positive number.
                            Minimum amplitude   min(xk)               The minimum sample value  in
                                                                      the audio; usually this will
                                                                      be a negative number.
                            Midline amplitude   ½min(xk)+½max(xk)
                            Mean norm           ¹/nΣ│xk│              The average of the  absolute
                                                                      value  of each sample in the
                                                                      audio.
                            Mean amplitude      ¹/nΣxk                The average of  each  sample
                                                                      in   the   audio.   If  this
                                                                      figure is non-zero, then  it
                                                                      indicates  the presence of a
                                                                      D.C. offset (which could  be
                                                                      removed  using  the  dcshift
                                                                      effect).
                            RMS amplitude       √(¹/nΣxk²)            The level of a  D.C.  signal
                                                                      that  would  have  the  same
                                                                      power as the audio's average
                                                                      power.
                            Maximum delta       max(│xk-xk-1│)
                            Minimum delta       min(│xk-xk-1│)
                            Mean delta          ¹/n-1Σ│xk-xk-1RMS delta           √(¹/n-1Σ(xk-xk-1)²)
                            Rough frequency                           In Hz.
                            Volume Adjustment                         The  parameter  to  the  vol
                                                                      effect which would make  the
                                                                      audio  as  loud  as possible
                                                                      without clipping.  Note: See
                                                                      the  discussion  on Clipping
                                                                      above for reasons why it  is
                                                                      rarely  a good idea actually
                                                                      to do this.

              Note that the delta measurements are not applicable for multi-channel audio.

              The -s option can be used to scale the input data by a given factor.  The default value  of  scale
              is  2147483647  (i.e. the maximum value of a 32-bit signed integer).  Internal effects always work
              with signed long PCM data and so the value should relate to this fact.

              The -rms option will convert all output average values to `root mean square' format.

              The -v option displays only the `Volume Adjustment' value.

              The -freq option calculates the input's power spectrum (4096 point DFT) instead of the  statistics
              listed above.  This should only be used with a single channel audio file.

              The  -d  option  displays a hex dump of the 32-bit signed PCM data audio in SoX's internal buffer.
              This is mainly used to help track down endian problems  that  sometimes  occur  in  cross-platform
              versions of SoX.

              See also the stats effect.

       stats [-b bits|-x bits|-s scale] [-w window-time]
              Display  time  domain statistical information about the audio channels; audio is passed unmodified
              through the SoX processing chain.  Statistics are calculated and displayed for each audio  channel
              and, where applicable, an overall figure is also given.

              For example, for a typical well-mastered stereo music file:

                                                        Overall     Left      Right
                                           DC offset   0.000803 -0.000391  0.000803
                                           Min level  -0.750977 -0.750977 -0.653412
                                           Max level   0.708801  0.708801  0.653534
                                           Pk lev dB      -2.49     -2.49     -3.69
                                           RMS lev dB    -19.41    -19.13    -19.71
                                           RMS Pk dB     -13.82    -13.82    -14.38
                                           RMS Tr dB     -85.25    -85.25    -82.66
                                           Crest factor       -      6.79      6.32
                                           Flat factor     0.00      0.00      0.00
                                           Pk count           2         2         2
                                           Bit-depth      16/16     16/16     16/16
                                           Num samples    7.72M
                                           Length s     174.973
                                           Scale max   1.000000
                                           Window s       0.050

              DC offset,  Min level,  and  Max level  are  shown, by default, in the range ±1.  If the -b (bits)
              options is given, then these three measurements will be scaled to a signed integer with the  given
              number  of  bits;  for  example,  for 16 bits, the scale would be -32768 to +32767.  The -x option
              behaves the same way as -b except that the signed integer values  are  displayed  in  hexadecimal.
              The -s option scales the three measurements by a given floating-point number.

              Pk lev dB  and  RMS lev dB  are  standard  peak  and  RMS  level  measured in dBFS.  RMS Pk dB and
              RMS Tr dB are peak and trough values for RMS level measured over a short window (default 50ms).

              Crest factor is the standard ratio of peak to RMS level (note: not in dB).

              Flat factor is a measure of the flatness (i.e. consecutive samples with the  same  value)  of  the
              signal  at  its  peak  levels  (i.e.  either  Min level, or Max level).  Pk count is the number of
              occasions (not the number of samples) that the signal attained either Min level, or Max level.

              The right-hand Bit-depth figure is the standard definition of bit-depth i.e. bits less significant
              than  the  given number are fixed at zero.  The left-hand figure is the number of most significant
              bits that are fixed at zero (or one for negative numbers) subtracted from  the  right-hand  figure
              (the number subtracted is directly related to Pk lev dB).

              For multi-channel audio, an overall figure for each of the above measurements is given and derived
              from  the  channel  figures  as  follows:  DC offset:  maximum  magnitude;  Max level,  Pk lev dB,
              RMS Pk dB,  Bit-depth:  maximum; Min level, RMS Tr dB: minimum; RMS lev dB, Flat factor, Pk count:
              average; Crest factor: not applicable.

              Length s is the duration in seconds of the audio, and Num samples  is  equal  to  the  sample-rate
              multiplied  by  Length.   Scale Max  is  the  scaling  applied  to  the  first three measurements;
              specifically, it is the maximum value that could apply to Max level.  Window s is  the  length  of
              the window used for the peak and trough RMS measurements.

              See also the stat effect.

       swap   Swap  stereo  channels.  If the input is not stereo, pairs of channels are swapped, and a possible
              odd last channel passed through.  E.g., for seven channels, the output order will be 2, 1,  4,  3,
              6, 5, 7.

              See also remix for an effect that allows arbitrary channel selection and ordering (and mixing).

       stretch factor [window fade shift fading]
              Change  the  audio  duration  (but not its pitch).  This effect is broadly equivalent to the tempo
              effect with (factor inverted and) search set to zero, so in general, its results are comparatively
              poor; it is retained as it can sometimes out-perform tempo for small factors.

              factor  of  stretching: >1 lengthen, <1 shorten duration.  window size is in ms.  Default is 20ms.
              The fade option, can be `lin'.  shift ratio, in [0 1].  Default depends on stretch  factor.  1  to
              shorten,  0.8  to lengthen.  The fading ratio, in [0 0.5].  The amount of a fade's default depends
              on factor and shift.

              See also the tempo effect.

       synth [-j KEY] [-n] [len [off [ph [p1 [p2 [p3]]]]]] {[type] [combine] [[%]freq[k][:|+|/|-[%]freq2[k]]]
       [off [ph [p1 [p2 [p3]]]]]}
              This effect can be used to generate fixed or swept frequency audio tones with various wave shapes,
              or to generate wide-band noise of various `colours'.  Multiple synth effects can  be  cascaded  to
              produce  more  complex  waveforms;  at  each  stage it is possible to choose whether the generated
              waveform will be mixed with, or modulated onto the output from the previous stage.  Audio for each
              channel in a multi-channel audio file can be synthesised independently.

              Though  this  effect  is  used  to  generate  audio,  an  input  file  must  still  be  given, the
              characteristics of which will be used to set the synthesised audio length, the number of channels,
              and the sampling rate; however, since the input file's audio is not normally needed, a `null file'
              (with the special name -n) is often given instead (and the length  specified  as  a  parameter  to
              synth or by another given effect that has an associated length).

              For  example,  the  following  produces a 3 second, 48kHz, audio file containing a sine-wave swept
              from 300 to 3300 Hz:
                 sox -n output.wav synth 3 sine 300-3300
              and this produces an 8 kHz version:
                 sox -r 8000 -n output.wav synth 3 sine 300-3300
              Multiple channels can be synthesised by specifying the set  of  parameters  shown  between  braces
              multiple  times;  the  following puts the swept tone in the left channel and adds `brown' noise in
              the right:
                 sox -n output.wav synth 3 sine 300-3300 brownnoise
              The following example shows how two synth effects  can  be  cascaded  to  create  a  more  complex
              waveform:
                 play -n synth 0.5 sine 200-500 synth 0.5 sine fmod 700-100
              Frequencies  can also be given in `scientific' note notation, or, by prefixing a `%' character, as
              a number of semitones relative to `middle A' (440 Hz).  For example, the following could  be  used
              to help tune a guitar's low `E' string:
                 play -n synth 4 pluck %-29
              or with a (Bourne shell) loop, the whole guitar:
                 for n in E2 A2 D3 G3 B3 E4; do
                   play -n synth 4 pluck $n repeat 2; done
              See  the delay effect (above) and the reference to `SoX scripting examples' (below) for more synth
              examples.

              N.B.  This effect generates audio at maximum volume (0dBFS), which means  that  there  is  a  high
              chance  of  clipping  when using the audio subsequently, so in many cases, you will want to follow
              this effect with the gain effect to prevent this from happening. (See also Clipping above.)   Note
              that,  by default, the synth effect incorporates the functionality of gain -h (see the gain effect
              for details); synth's -n option may be given to disable this behaviour.

              A detailed description of each synth parameter follows:

              len is the length of audio to synthesise (any time specification); a value of 0 indicated  to  use
              the input length, which is also the default.

              type  is  one  of  sine,  square,  triangle,  sawtooth,  trapezium,  exp, [white]noise, tpdfnoise,
              pinknoise, brownnoise, pluck; default=sine.

              combine is  one  of  create,  mix,  amod  (amplitude  modulation),  fmod  (frequency  modulation);
              default=create.

              freq/freq2  are  the frequencies at the beginning/end of synthesis in Hz or, if preceded with `%',
              semitones relative to A (440 Hz); alternatively, `scientific' note notation (e.g. E2) may be used.
              The  default  frequency  is  440Hz.  By default, the tuning used with the note notations is `equal
              temperament'; the -j KEY option selects `just intonation', where  KEY  is  an  integer  number  of
              semitones  relative  to  A (so for example, -9 or 3 selects the key of C), or a note in scientific
              notation.

              If freq2 is given, then len must also have been given and the generated tone will be swept between
              the  given frequencies.  The two given frequencies must be separated by one of the characters `:',
              `+', `/', or `-'.  This character is used to specify the sweep function as follows:

              :      Linear: the tone will change by a fixed number of hertz per second.

              +      Square: a second-order function is used to change the tone.

              /      Exponential: the tone will change by a fixed number of semitones per second.

              -      Exponential: as `/', but initial phase always zero, and  stepped  (less  smooth)  frequency
                     changes.

              Not used for noise.

              off is the bias (DC-offset) of the signal in percent; default=0.

              ph is the phase shift in percentage of 1 cycle; default=0.  Not used for noise.

              p1  is the percentage of each cycle that is `on' (square), or `rising' (triangle, exp, trapezium);
              default=50 (square, triangle, exp), default=10 (trapezium), or sustain (pluck); default=40.

              p2 (trapezium): the percentage through each cycle at which `falling' begins; default=50. exp:  the
              amplitude in multiples of 2dB; default=50, or tone-1 (pluck); default=20.

              p3  (trapezium):  the percentage through each cycle at which `falling' ends; default=60, or tone-2
              (pluck); default=90.

       tempo [-q] [-m|-s|-l] factor [segment [search [overlap]]]
              Change the audio playback speed but not its pitch. This effect uses the WSOLA algorithm. The audio
              is chopped up into segments which are then shifted in the time domain and overlapped (cross-faded)
              at points where their waveforms are most similar as determined by measurement of `least squares'.

              By default, linear searches are used to find the best  overlapping  points.  If  the  optional  -q
              parameter  is  given, tree searches are used instead. This makes the effect work more quickly, but
              the result may not sound as good.  However,  if  you  must  improve  the  processing  speed,  this
              generally reduces the sound quality less than reducing the search or overlap values.

              The  -m  option  is  used  to  optimize  default  values  of segment, search and overlap for music
              processing.

              The -s option is used to optimize default  values  of  segment,  search  and  overlap  for  speech
              processing.

              The  -l  option  is  used  to  optimize default values of segment, search and overlap for `linear'
              processing that tends to cause more noticeable distortion but may be useful when factor  is  close
              to 1.

              If  -m,  -s,  or -l is specified, the default value of segment will be calculated based on factor,
              while default search and overlap values are  based  on  segment.  Any  values  you  provide  still
              override these default values.

              factor  gives the ratio of new tempo to the old tempo, so e.g. 1.1 speeds up the tempo by 10%, and
              0.9 slows it down by 10%.

              The optional segment parameter selects the algorithm's segment size in milliseconds.  If no  other
              flags  are  specified,  the default value is 82 and is typically suited to making small changes to
              the tempo of music. For larger changes (e.g. a factor of 2), 41 ms may give a better result.   The
              -m,  -s, and -l flags will cause the segment default to be automatically adjusted based on factor.
              For example using -s (for speech) with a tempo of 1.25 will calculate a default segment  value  of
              32.

              The optional search parameter gives the audio length in milliseconds over which the algorithm will
              search for overlapping points.  If no other flags are  specified,  the  default  value  is  14.68.
              Larger  values  use  more  processing time and may or may not produce better results.  A practical
              maximum is half the value of segment. Search can be reduced to cut processing time at the risk  of
              degrading  output  quality.  The  -m,  -s,  and  -l  flags  will  cause  the  search default to be
              automatically adjusted based on segment.

              The optional overlap parameter gives the segment overlap length in milliseconds.  Default value is
              12, but -m, -s, or -l flags automatically adjust overlap based on segment size. Increasing overlap
              increases processing time and may increase quality. A practical maximum for overlap is  the  value
              of search, with overlap typically being (at least) a little smaller then search.

              See  also  speed  for  an effect that changes tempo and pitch together, pitch and bend for effects
              that change pitch only, and stretch for an effect that changes tempo using a different algorithm.

       treble gain [frequency[k] [width[s|h|k|o|q]]]
              Apply a treble tone-control effect.  See the description of the bass effect for details.

       tremolo speed [depth]
              Apply a tremolo (low frequency amplitude modulation) effect to the audio.  The  tremolo  frequency
              in Hz is given by speed, and the depth as a percentage by depth (default 40).

       trim {position(+)}
              Cuts  portions  out  of the audio.  Any number of positions may be given; audio is not sent to the
              output until the first position is reached.   The  effect  then  alternates  between  copying  and
              discarding  audio  at  each  position.  Using a value of 0 for the first position parameter allows
              copying from the beginning of the audio.

              For example,
                 sox infile outfile trim 0 10
              will copy the first ten seconds, while
                 play infile trim 12:34 =15:00 -2:00
              and
                 play infile trim 12:34 2:26 -2:00
              will both play from 12 minutes 34 seconds into the audio up to 15 minutes into the audio  (i.e.  2
              minutes and 26 seconds long), then resume playing two minutes before the end of audio.

       upsample [factor]
              Upsample  the  signal  by an integer factor: factor-1 zero-value samples are inserted between each
              pair of input samples.  As a result, the original spectrum is replicated into  the  new  frequency
              space  (imaging)  and  attenuated.   This  attenuation can be compensated for by adding vol factor
              after any further processing.  The upsample effect is typically used in combination with filtering
              effects.

              For a general resampling effect with anti-imaging, see rate.  See also downsample.

       vad [options]
              Voice  Activity  Detector.   Attempts to trim silence and quiet background sounds from the ends of
              (fairly high resolution i.e. 16-bit, 44-48kHz) recordings of speech.  The algorithm currently uses
              a  simple cepstral power measurement to detect voice, so may be fooled by other things, especially
              music.  The effect can trim only from the front of the audio, so in order to trim from  the  back,
              the reverse effect must also be used.  E.g.
                 play speech.wav norm vad
              to trim from the front,
                 play speech.wav norm reverse vad reverse
              to trim from the back, and
                 play speech.wav norm vad reverse vad reverse
              to  trim  from  both  ends.   The use of the norm effect is recommended, but remember that neither
              reverse nor norm is suitable for use with streamed audio.

              Options:
              Default values are shown in parenthesis.

              -t num (7)
                     The measurement level used to trigger activity detection.  This might need  to  be  changed
                     depending on the noise level, signal level and other charactistics of the input audio.

              -T num (0.25)
                     The time constant (in seconds) used to help ignore short bursts of sound.

              -s num (1)
                     The  amount  of audio (in seconds) to search for quieter/shorter bursts of audio to include
                     prior to the detected trigger point.

              -g num (0.25)
                     Allowed gap (in seconds) between quieter/shorter bursts of audio to include  prior  to  the
                     detected trigger point.

              -p num (0)
                     The  amount  of  audio  (in  seconds)  to  preserve  before the trigger point and any found
                     quieter/shorter bursts.

              Advanced Options:
              These allow fine tuning of the algorithm's internal parameters.

              -b num The algorithm (internally) uses adaptive noise estimation/reduction in order to detect  the
                     start of the wanted audio.  This option sets the time for the initial noise estimate.

              -N num Time constant used by the adaptive noise estimator for when the noise level is increasing.

              -n num Time constant used by the adaptive noise estimator for when the noise level is decreasing.

              -r num Amount of noise reduction to use in the detection algorithm (e.g. 0, 0.5, ...).

              -f num Frequency of the algorithm's processing/measurements.

              -m num Measurement duration; by default, twice the measurement period; i.e.  with overlap.

              -M num Time constant used to smooth spectral measurements.

              -h num `Brick-wall' frequency of high-pass filter applied at the input to the detector algorithm.

              -l num `Brick-wall' frequency of low-pass filter applied at the input to the detector algorithm.

              -H num `Brick-wall' frequency of high-pass lifter used in the detector algorithm.

              -L num `Brick-wall' frequency of low-pass lifter used in the detector algorithm.

              See also the silence effect.

       vol gain [type [limitergain]]
              Apply an amplification or an attenuation to the audio signal.  Unlike the -v option (which is used
              for balancing multiple input files as they enter the SoX effects  processing  chain),  vol  is  an
              effect  like  any  other  so  can  be applied anywhere, and several times if necessary, during the
              processing chain.

              The amount to change the volume is given by gain which is  interpreted,  according  to  the  given
              type, as follows: if type is amplitude (or is omitted), then gain is an amplitude (i.e. voltage or
              linear) ratio, if power, then a power (i.e. wattage or voltage-squared) ratio, and if dB,  then  a
              power change in dB.

              When  type  is  amplitude or power, a gain of 1 leaves the volume unchanged, less than 1 decreases
              it, and greater than 1 increases it; a negative gain inverts  the  audio  signal  in  addition  to
              adjusting its volume.

              When  type  is  dB, a gain of 0 leaves the volume unchanged, less than 0 decreases it, and greater
              than 0 increases it.

              See [4] for a detailed discussion on electrical (and hence audio signal) voltage and power ratios.

              Beware of Clipping when the increasing the volume.

              The gain and the type parameters can be concatenated if desired, e.g.  vol 10dB.

              An optional limitergain value can be specified and should be a value much less than 1  (e.g.  0.05
              or  0.02) and is used only on peaks to prevent clipping.  Not specifying this parameter will cause
              no limiter to be used.  In verbose mode, this effect will display the percentage of the audio that
              needed to be limited.

              See also gain for a volume-changing effect with different capabilities, and compand for a dynamic-
              range compression/expansion/limiting effect.

DIAGNOSTICS

       Exit status is 0 for no error, 1 if there is a problem with the command-line parameters, or 2 if an error
       occurs during file processing.

BUGS

       Please   report   any   bugs   found   in   this   version   of   SoX   to   the   mailing   list   (sox-
       users@lists.sourceforge.net).

SEE ALSO

       soxi(1), soxformat(7), libsox(3)
       audacity(1), gnuplot(1), octave(1), wget(1)
       The SoX web site at http://sox.sourceforge.net
       SoX scripting examples at http://sox.sourceforge.net/Docs/Scripts

   References
       [1]    R.   Bristow-Johnson,   Cookbook   formulae   for   audio   EQ   biquad    filter    coefficients,
              http://musicdsp.org/files/Audio-EQ-Cookbook.txt

       [2]    Wikipedia, Q-factor, http://en.wikipedia.org/wiki/Q_factor

       [3]    Scott Lehman, Effects Explained, http://harmony-central.com/Effects/effects-explained.html

       [4]    Wikipedia, Decibel, http://en.wikipedia.org/wiki/Decibel

       [5]    Richard Furse, Linux Audio Developer's Simple Plugin API, http://www.ladspa.org

       [6]    Richard Furse, Computer Music Toolkit, http://www.ladspa.org/cmt

       [7]    Steve Harris, LADSPA plugins, http://plugin.org.uk

LICENSE

       Copyright 1998-2013 Chris Bagwell and SoX Contributors.
       Copyright 1991 Lance Norskog and Sundry Contributors.

       This  program  is  free  software;  you  can  redistribute it and/or modify it under the terms of the GNU
       General Public License as published by the Free Software  Foundation;  either  version  2,  or  (at  your
       option) any later version.

       This  program  is  distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even
       the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General  Public
       License for more details.

AUTHORS

       Chris  Bagwell  (cbagwell@users.sourceforge.net).   Other  authors  and  contributors  are  listed in the
       ChangeLog file that is distributed with the source code.