Provided by: quakespasm_0.93.0+dfsg-2_amd64 bug

NAME

       quakespasm - an engine for iD software's Quake

SYNOPSIS

       quakespasm [options]

DESCRIPTION

       This manual page documents briefly the quakespasm command.

       Quakespasm is a *Nix friendly Quake Engine based on the SDL port of the popular FitzQuake.
       It includes some new features, important fixes,  and  aims  for  portability  and  64  bit
       correctness.

OPTIONS

       This  program  follows the Quake convention, with long options starting with a single dash
       (`-').  A summary of options is included below.

       -basedir directory
              Specify the location of the game data files.

       -bgsound
              Continue to play sound when the game window is backgrounded.

       -bpp integer
              Specify the colour depth used for the video mode.

       -cd    Use CD audio.

       -cddev device
              Specify the CD device to be used for CD audio.

       -condebug
              Write a log file containing debugging information.

       -consize integer
              Specify the size of the console buffer in kilobytes.

       -current
              Start the game in the current video mode for OpenGL.

       -dedicated
              Start the game in a dedicated server mode.

       -dinput
              Enable DirectInput mode for input devices in the game.  [Not used.]

       -f, -fullscreen
              Use a full screen video mode.

       -fitz  Fitz mode: disable Quakespasm customizations, act like vanilla Fitzquake.

       -force Force the switch to the video mode specified by other command line arguments.

       -fullsbar
              Enable the refreshing of the full status bar.

       -game name
              Start the game using the files from a mission pack or a mod.

       -heapsize integer
              Start the game and allocate the specified number of kilobytes  of  memory  for  the
              game.

       -height pixels
              Specify the vertical resolution to use for the game screen.

       -hipnotic
              Start the game with the Hipnotic mission pack.

       -ip ip-address
              Start the game and specify an alternative IP address to be used by the game.

       -ipxport port
              The port number to be used by the server for the IPX network protocol.

       -listen integer
              Specify the maximum number of players that can connect to the listen server.

       -minmemory
              Allocate as little memory as possible while remaining functional.

       -noadd Disable the use of the OpenGL additive texture environment extension.

       -noadjustaspect
              Disable automatic adjustment of the video mode aspect ratio.

       -nocdaudio
              Disable CD music audio.

       -nocombine
              Disable the use of the OpenGL texture combining extension.

       -noipx Disable game support for the IPX/SPX network protocol.

       -nolan Disable support for all network protocols.

       -nomouse
              Disable support for the mouse.

       -nomtex
              Disable the use of the OpenGL multitexture extension.

       -nosound
              Disable support for sound hardware.

       -noudp Disable support for the UDP network protocol.

       -particles integer
              Specify the maximum number of particles to be rendered on the screen at once.

       -port port
              Specify port for both IPX and UDP network protocols.

       -quoth Use extensions from the Quoth mod.

       -rogue Start the game with the Rogue mission pack.

       -sndspeed sample-rate
              Specify the sampling rate used for sound, default is 11025.

       -udpport port
              Specify the UDP port number that the game should use for network play.

       -w, -window
              Start the game in a windowed OpenGL video mode.

       -width pixels
              The horizontal resolution to use for the game screen.

       -zone kb
              Specify  the  amount  of  memory  in  kilobytes  to  allocate  to  holding  dynamic
              information such as aliases.

AUTHOR

       Quakespasm was written by Kristian Duske and John Fitzgibbons.

       This manual page was written by David Banks <amoebae@gmail.com>, for  the  Debian  project
       (and may be used by others).

                                            2012-03-27                              QUAKESPASM(1)