bionic (1) splitshp.1.gz

Provided by: exult-studio_1.2-16.2_amd64 bug

NAME

       splitshp - Split Shape into frames or combine frames into Shapes

SYNOPSIS

       splitshp SHAPE FRAME...

       splitshp SHAPE

DESCRIPTION

       Shape  files  are  used  for storage of all visible elements (from UI buttons to terrain features) of the
       games Exult supports. Shapes contain one or more frames.  splitshp can be used to combine frames into one
       file, or split a Shape file into its component frames.

       The  mode  of  operation  is  determined  by  looking at the number of commandline arguments. Exactly one
       argument means splitting, more than one argument signals a combining operation.

   Combining
       Each FRAME names a Shape file typically consisting  of  only  one  frame  (i.e.   subsequent  frames  are
       ignored). All these frames are concatenated and written to the Shape file SHAPE.

   Splitting
       SHAPE  will  be  read and split into its component frames. Each of those will be written to its own Shape
       file. The names of these files are determined by splitting the name  of  SHAPE  before  the  last  dot  —
       anything before this dot is the STEM, anything else (including the dot) is the PREFIX, which may be empty
       in case there is no dot in the name. The output files are then named STEM_nnSUFFIX with  nn  replaced  by
       the frame number.

EXAMPLES

       splitshp button.shp button-up.shp button-down.shp
              Packs the (first) two frames from button-up.shp and button-down.shp into the Shape file button.shp

       splitshp grizzly
              Unpacks  the  frames  contained  in  the  Shape  file  grizzly into the (single-frame) Shape files
              grizzly_00, grizzly_01, grizzly_02, etc.

       splitshp boar.new.shp
              Unpacks the frames contained in the Shape file boar.new.shp into the  (single-frame)  Shape  files
              boar.new_00.shp, boar.new_01.shp, boar.new_02.shp, etc.

AUTHOR

       This manpage was written by Robert Bihlmeyer. It may be freely redistributed and modified under the terms
       of the GNU General Public License version 2 or higher.

SEE ALSO

       exult(6), shp2pcx(1)