bionic (1) sprite-sheet-to-x3d.1.gz

Provided by: fp-units-castle-game-engine_6.4+dfsg1-2_amd64 bug

NAME

       sprite-sheet-to-x3d - convert spritesheet files into X3D files

DESCRIPTION

       sprite-sheet-to-x3d: Convert spritesheet files into X3D files.

   Usage:
              sprite-sheet-to-x3d [OPTIONS]... <spritesheet> <output>

   Available options are:
       -h / --help
              Print this help message and exit.

       -v / --version
              Print the version number and exit.

       --fps=<single>
              How  many  frames  per  second  does  the  animation  have.   Determines  the  animations duration
              (TimeSensor.cycleInterval values in the X3D output).

       Supported input file formats:

       - Starling (.xml). Fully supported.

       - Cocos2D (.plist). Covered most of the important stuff.

              Rare features (like rotate, polygon sprites) are not supported, but  they  can  be  added  easily,
              please submit a request!

       Notes:

       Animation frames must be named "XXX_YYY", where:

       - XXX: Frame name, start with a letter, will be used as animation name.

       - YYY: Frame number.

       For example: slime_01.png, slime_02.png...

       By default anchor will be placed at the center of the sprite if the tool didn't found it in spritesheet.

       Developed using Castle Game Engine.  See http://castle-engine.sourceforge.io/ for latest versions of this
       program, sources and documentation.