Provided by: soundscaperenderer-common_0.4.2~dfsg-6build3_all 

NAME
ssr - SoundScape Renderer
DESCRIPTION
USAGE: ssr [OPTIONS] <scene-file>
The SoundScape Renderer (SSR) is a tool for real-time spatial audio reproduction providing a variety of
rendering algorithms.
OPTIONS
ssr is a wrapper that allows you to select a rendering algorithm via an option. Depending on the
renderer chosen, you can/must specify additional options. To get a list of all available options, run
ssr --help
Following is a list of options to choose a rendering algorithm:
--binaural
binaural rendering (default)
--brs binaural room synthesis
--wfs wave field synthesis
--aap ambisonics amplitude panning
--vbap vector-based amplitude panning
--nfc-hoa
near-field-compensated higher-order-ambisonics
--generic
generic rendering algorithm
--help Print help on available (additional) options.
AUTHORS
This manual page was written by IOhannes m zmölnig <zmoelnig@iem.at> for the Debian system (but may be
used by others). Permission is granted to copy, distribute and/or modify this document under the terms
of the GNU General Public License, Version 3 or any later version published by the Free Software
Foundation.
On Debian systems, the complete text of the GNU General Public License can be found in
/usr/share/common-licenses/GPL. (END)
ssr-aap March 2014 SSR(1)