Provided by: libaudio-dev_1.9.4-6_amd64
Name
AuSoundPlayFromFile - create a flow to play a file.
Synopsis
#include <audio/audiolib.h> #include <audio/soundlib.h> AuEventHandlerRec *AuSoundPlayFromFile(server, filename, destination, volume, callback, callback_data, flow ,volume_mult_elem, monitor_element, status) AuServer *server; char *filename; AuDeviceID destination; AuFixedPoint volume; void (*callback) (AuServer *, AuEventHandlerRec *,AuEvent *,AuPointer); AuPointer callback_data; AuFlowID *flow; /* RETURN */ int *volume_mult_elem; /* RETURN */ int *monitor_element; /* RETURN */ AuStatus *status; /* RETURN */
Arguments
server Specifies the connection to the audio server. filename Specifies the name of the file to play. destination Specifies the device to output the audio data. volume Specifies the volume. callback Specifies the procedure to be called for additional event processing. callback_data Specifies any additional arguments to be passed to the callback. flow If non-NULL, returns the flow ID. volume_mult_elem If non-NULL, returns the index of the volume multipler element. monitor_element If non-NULL, include an ExportMonitor element in the flow and return it's index. status If non-NULL, flush the output buffer and return the status from the server.
Description
AuSoundPlayFromFile creates a flow to play filename on device and returns a pointer to the event handler created or NULL if there was an error.
Errors
AuBadDevice.
See Also
AuSoundPlay, AuSoundPlayFromBucket, AuSoundPlayFromData, AuSoundPlaySynchronousFromFile. audiolib - Network Audio System C Language Interface