Provided by: libaudio-dev_1.9.4-6_amd64 bug

Name

       AuSoundPlayFromFile - create a flow to play a file.

Synopsis

       #include <audio/audiolib.h>
       #include <audio/soundlib.h>

       AuEventHandlerRec  *AuSoundPlayFromFile(server,  filename,  destination, volume, callback,
       callback_data, flow ,volume_mult_elem, monitor_element, status)
           AuServer *server;
           char *filename;
           AuDeviceID destination;
           AuFixedPoint volume;
           void (*callback) (AuServer *, AuEventHandlerRec *,AuEvent *,AuPointer);
           AuPointer callback_data;
           AuFlowID *flow; /* RETURN */
           int *volume_mult_elem; /* RETURN */
           int *monitor_element; /* RETURN */
           AuStatus *status; /* RETURN */

Arguments

       server    Specifies the connection to the audio server.

       filename  Specifies the name of the file to play.

       destination
                 Specifies the device to output the audio data.

       volume    Specifies the volume.

       callback  Specifies the procedure to be called for additional event processing.

       callback_data
                 Specifies any additional arguments to be passed to the callback.

       flow      If non-NULL, returns the flow ID.

       volume_mult_elem
                 If non-NULL, returns the index of the volume multipler element.

       monitor_element
                 If non-NULL, include an ExportMonitor element in the flow and return it's index.

       status    If non-NULL, flush the output buffer and return the status from the server.

Description

       AuSoundPlayFromFile creates a flow to play filename on device and returns a pointer to the
       event handler created or NULL if there was an error.

Errors

       AuBadDevice.

See Also

       AuSoundPlay, AuSoundPlayFromBucket, AuSoundPlayFromData, AuSoundPlaySynchronousFromFile.

       audiolib - Network Audio System C Language Interface