Provided by: sgf2dg_4.026-10build1_amd64 bug

NAME

       Games::Go::Dg2Mp - Perl extension to convert Games::Go::Diagrams to John Hobby's MetaPost (which is
       adapted from Donald Knuth's Metafont).

SYNOPSIS

       use Games::Go::Dg2Mp

        my $dg2mp = B<Games::Go::Dg2Mp-E<gt>new> (options);
        $dg2mp->convertDiagram($diagram);

DESCRIPTION

       A Games::Go::Dg2Mp object converts a Games::Go::Diagram object into a TeX (.tex) and a MetaPost (.mp)
       file.  The MetaPost file contains figures for each of the diagrams and overstones required to make the
       complete game diagram.  Running MetaPost (mpost or possibly mp) on the .mp file creates a set of figure
       files, each of which is an Encapsulated PostScript figure.  Running TeX (tex) on the .tex file creates a
       .dvi file which tries to include the Encapsulated PostScript figures.  Running dvips on the .dvi file
       (from TeX) creates the final PostScript (.ps) file containing the complete game diagram.

       See 'man mpost' (or possibly 'man 'mp') for more details of the overall MetaPost system and environment.

METHODS

       my $dg2mp = Games::Go::Dg2Mp->new (?options?)
           A new Games::Go::Dg2Mp takes the following options:

   General Dg2 Converter Options:
       boardSize => number
           Sets the size of the board.

           Default: 19

       doubleDigits => true | false
           Numbers on stones are wrapped back to 1 after they reach 100.  Numbers associated with comments and
           diagram titles are not affected.

           Default: false

       stone_width => points
       stone_height => points
           The stone_width and stone_height determine the size of the stones and diagrams.

           If stone_width is not explicitly set, it is calculated from the stone_fontSize to allow up to three
           digits on a stone .  The default stone_fontSize allows for three diagrams (with -coords) per 'letter'
           page if comments don't take up extra space below diagrams.  If doubleDigits is specified, the stones
           and board are slightly smaller (stone 100 may look a bit cramped).

           If stone_height is not explicitly set, it will be 1.05 * stone_width, creating a slightly rectangular
           diagram.

           Default: undef - determined from stone_fontSize

       coords => true | false
           Generates a coordinate grid.

           Default: false

       topLine     => number (Default: 1)
       bottomLine  => number (Default: 19)
       leftLine    => number (Default: 1)
       rightLine   => number (Default: 19)
           The edges of the board that should be displayed.  Any portion of the board that extends beyond these
           numbers is not included in the output.

       diaCoords => sub { # convert $x, $y to Diagram coordinates }
           This callback defines a subroutine to convert coordinates from $x, $y to whatever coordinates are
           used in the Games::Go::Diagram object.  The default diaCoords converts 1-based $x, $y to the same
           coordinates used in SGF format files.  You only need to define this if you're using a different
           coordinate system in the Diagram.

           Default:
               sub { my ($x, $y) = @_;
                     $x = chr($x - 1 + ord('a')); # convert 1 to 'a', etc
                     $y = chr($y - 1 + ord('a'));
                     return("$x$y"); },           # concatenate two letters

       print => sub { my ($dg2mp, @tex) = @_; ... }
           A user defined subroutine to replace the default printing method.  This callback is called from the
           print method (below) with the reference to the Dg2Mp object and a list of lines that are part of the
           TeX diagram source.

   Dg2Mp-specific options:
       stone_fontName => 'font'  Default: 'cmssbx10'
           Quoting from the discussion on fonts in section 7 of _A User's Manual for MetaPost_ (by John D.
           Hobby):

           "...the new font name should be something that TEX would understand since MetaPost gets height and
           width information by reading the tfm file. (This is explained in The TEXbook. [5] ) It should be
           possible to use built-in PostScript fonts, but the names for them are system-dependent. Some systems
           may use rptmr or ps-times-roman instead of Times-Roman. A TEX font such as cmr10 is a little
           dangerous because it does not have a space character or certain ASCII symbols. In addition, MetaPost
           does not use the ligatures and kerning information that comes with a TEX font."

       stone_fontSize => points
           The stone_fontSize determines the size of the stones and diagrams.  Stone size is chosen to allow up
           to three digits on a stone.

           If doubleDigits is specified, the stones and board are slightly smaller (stone 100 may look a bit
           cramped).

           Default: 8

       $dg2mp->configure (option => value, ?...?)
           Change Dg2Mp options from values passed at new time.

       $dg2mp->print ($tex ? , ... ?)
           prints raw TeX code to file as defined at new time.  Whether or not file was defined, print
           accumulates the TeX code for later retrieval with converted.  The TeX output filename is derived from
           the MetaPost filename by changing the .mp extension to .tex.

       $dg2mp->print ($tex ? , ... ?)
           prints raw MetaPost code to MetaPost output file (as defined at ->new or ->configure time).

       my $tex = $dg2mp->converted ($replacement_tex)
           Returns the TeX source code converted so far for the Dg2Mp object.  If $replacement_tex is defined,
           the accumulated TeX source code is replaced by $replacement_tex.

       $dg2mp->comment ($comment ? , ... ?)
           Inserts the TeX comment character ('%') in front of each line of each comment and prints it to file.

       my $tex_source = $dg2mp->convertDiagram ($diagram)
           Converts a Games::Go::Diagram into TeX/MetaPost.  If file was defined in the new method, the TeX
           source is dumped into the file.tex and the MetaPost source into file.mp.  In any case, the TeX source
           is returned as a string scalar.

       my $tex = $dg2mp->convertText ($text)
           Converts $text into TeX code by changing certain characters that are not available in TeX cmr10 font,
           and by converting \n\n into \hfil\break.  convertText behavior is modified by texComments and simple
           options.

           Returns the converted text.

       $tex_title = $dg2mp->convertProperties (\%sgfHash)
           convertProperties takes a reference to a hash of properties as extracted from an SGF file.  Each hash
           key is a property ID and the hash value is a reference to an array of property values:
           $hash->{propertyId}->[values].  The following SGF properties are recognized:

           GN GameName
           EV EVent
           RO ROund
           PW PlayerWhite
           WR WhiteRank
           PB PlayerBlack
           BR BlackRank
           DT DaTe
           PC PlaCe
           GC GameComment
           KM KoMi
           RE REsult
           TM TiMe

           Both long and short property names are recognized, and all unrecognized properties are ignored with
           no warnings.  Note that these properties are all intended as game-level notations.

       $dg2mp->close
           print the TeX closer (\bye) and close the dg2mp object.  Also closes file if appropriate.

SEE ALSO

       sgf2dg(1)
           Script to convert SGF format files to Go diagrams

BUGS

       Is this a trick question?

AUTHOR

       Reid Augustin, <reid@hellosix.com>

COPYRIGHT AND LICENSE

       Copyright (C) 2005 by Reid Augustin

       This library is free software; you can redistribute it and/or modify it under the same terms as Perl
       itself, either Perl version 5.8.5 or, at your option, any later version of Perl 5 you may have available.