Provided by: libje-perl_0.066-1_all bug

NAME

       JE::Object - Base class for all JavaScript objects

SYNOPSIS

         use JE;
         use JE::Object;

         $j = new JE;

         $obj = new JE::Object $j;

         $obj->prop('property1', $new_value);  # sets the property
         $obj->prop('property1');              # returns $new_value;
         $obj->{property1} = $new_value;       # or use it as a hash
         $obj->{property1};                    # ref like this

         $obj->keys; # returns a list of the names of enumerable property
         keys %$obj;

         $obj->delete('property_name');
         delete $obj->{property_name};

         $obj->method('method_name', 'arg1', 'arg2');
           # calls a method with the given arguments

         $obj->value ;    # returns a value useful in Perl (a hashref)

         "$obj";  # "[object Object]" -- same as $obj->to_string->value
         0+$obj"; #  nan -- same as $obj->to_number->value
         # etc.

DESCRIPTION

       This module implements JavaScript objects for JE.  It serves as a base class for all other
       JavaScript objects.

       A JavaScript object is an associative array, the elements of which are its properties.  A
       method is a property that happens to be an instance of the "Function" class
       ("JE::Object::Function").

       JE::Object objects can be used in Perl as a number, string or boolean.  The result will be
       the same as in JavaScript.  The "%{}" (hashref) operator is also overloaded and returns a
       hash that can be used to modify the object.  See "USING AN OBJECT AS A HASH".

       See also JE::Types for descriptions of most of the methods.  Only what is specific to
       JE::Object is explained here.

METHODS

       $obj = JE::Object->new( $global_obj )
       $obj = JE::Object->new( $global_obj, $value )
       $obj = JE::Object->new( $global_obj, \%options )
           This class method constructs and returns a new JavaScript object, unless $value is
           already a JS object, in which case it just returns it.  The behaviour is the same as
           the "Object" constructor in JavaScript.

           The %options are as follows:

             prototype  the object to be used as the prototype for this
                        object (Object.prototype is the default)
             value      the value to be turned into an object

           "prototype" only applies when "value" is omitted, undef, undefined or null.

           To convert a hash into an object, you can use the hash ref syntax like this:

             new JE::Object $j, { value => \%hash }

           Though it may be easier to write:

             $j->upgrade(\%hash)

           The former is what "upgrade" itself uses.

       $obj->new_function($name, sub { ... })
       $obj->new_function(sub { ... })
           This creates and returns a new function object.  If $name is given, it will become a
           property of the object.  The function is enumerable, like "alert" et al. in web
           browsers.

           For more ways to create functions, see JE::Object::Function.

       $obj->new_method($name, sub { ... })
       $obj->new_method(sub { ... })
           This is the same as "new_function", except that the subroutine's first argument will
           be the object with which the function is called, and that the property created will
           not be enumerable.  This allows one to add methods to "Object.prototype", for
           instance, without making every for-in loop list that method.

           For more ways to create functions, see JE::Object::Function.

       $obj->prop( $name )
       $obj->prop( $name => $value )
       $obj->prop({ ... })
           See "JE::Types" for the first two uses.

           When the "prop" method is called with a hash ref as its argument, the prototype chain
           is not searched.  The elements of the hash are as follows:

             name      property name
             value     new value
             dontenum  whether this property is unenumerable
             dontdel   whether this property is undeletable
             readonly  whether this property is read-only
             fetch     subroutine called when the property is fetched
             store     subroutine called when the property is set
             autoload  see below

           If "dontenum", "dontdel" or "readonly" is given, the attribute in question will be
           set.  If "value" is given, the value of the property will be set, regardless of the
           attributes.

           "fetch" and "store", if specified, must be subroutines for fetching/setting the value
           of the property.  The 'fetch' subroutine will be called with ($object, $storage_space)
           as the arguments, where $storage_space is a hash key inside the object that the two
           subroutines can use for storing the value (they can ignore it if they like).  The
           'store' subroutine will be call with ($object, $new_value, $storage_space) as the
           arguments.  Values assigned to the storage space from within these routines are not
           upgraded, neither is the return value of "fetch". "fetch" and "store" do not
           necessarily have to go together.  If you only specify "fetch", then the value will be
           set as usual, but "fetch" will be able to mangle the value when it is retrieved.
           Likewise, if you only specify "store", the value will be retrieved the usual way, so
           you can use this for validating or normalising the assigned value, for instance.
           Note: Currently, a simple scalar or unblessed coderef in the storage space will cause
           autoloading, but that is subject to change.

           "autoload" can be a string or a coderef.  It will be called/evalled the first time the
           property is accessed (accessing it with a hash ref as described here does not count).
           If it is a string, it will be evaluated in the calling package (see warning below), in
           a scope that has a variable named $global that refers to the global object. The result
           will become the property's value.  The value returned is not currently upgraded.  The
           behaviour when a simple scalar or unblessed reference is returned is undefined.
           "autoload" will be ignored completely if "value" or "fetch" is also given.  Warning:
           The 'calling package' may not be what you think it is if a subclass overrides "prop".
           It may be the subclass in such cases.  To be on the safe side, always begin the string
           of code with an explicit "package" statement.  (If anyone knows of a clean solution to
           this, please let the author know.)

           This hash ref calling convention does not work on Array objects when the property name
           is "length" or an array index (a non-negative integer below 4294967295).  It does not
           work on String objects if the property name is "length".

       $obj->delete($property_name, $even_if_it's_undeletable)
           Deletes the property named $name, if it is deletable.  If the property did not exist
           or it was deletable, then true is returned.  If the property exists and could not be
           deleted, false is returned.

           If the second argument is given and is true, the property will be deleted even if it
           is marked is undeletable.  A subclass may override this, however.  For instance, Array
           and String objects always have a 'length' property which cannot be deleted.

       $obj->typeof
           This returns the string 'object'.

       $obj->class
           Returns the string 'Object'.

       $obj->value
           This returns a hash ref of the object's enumerable properties.  This is a copy of the
           object's properties.  Modifying it does not modify the object itself.

USING AN OBJECT AS A HASH

       Note first of all that "\%$obj" is not the same as "$obj->value".  The "value" method
       creates a new hash containing just the enumerable properties of the object and its
       prototypes.  It's just a plain hash--no ties, no magic.  %$obj, on the other hand, is
       another creature...

       %$obj returns a magic hash which only lists enumerable properties when you write "keys
       %$obj", but still provides access to the rest.

       Using "exists" on this hash will check to see whether it is the object's own property, and
       not a prototype's.

       Assignment to the hash itself currently throws an error:

         %$obj = (); # no good!

       This is simply because I have not yet figured out what it should do.  If anyone has any
       ideas, please let me know.

       Autovivification works, so you can write

         $obj->{a}{b} = 3;

       and the 'a' element will be created if did not already exist.  Note that, if the property
       "did" exist but was undefined (from JS's point of view), this throws an error.

INNARDS

       Each "JE::Object" instance is a blessed reference to a hash ref.  The contents of the hash
       are as follows:

         $$self->{global}         a reference to the global object
         $$self->{props}          a hash ref of properties, the values being
                                  JavaScript objects
         $$self->{prop_readonly}  a hash ref with property names for the keys
                                  and booleans  (that indicate  whether  prop-
                                  erties are read-only) for the values
         $$self->{prop_dontdel}   a hash ref in the same format as
                                  prop_readonly that indicates whether proper-
                                  ties are undeletable
         $$self->{keys}           an array of the names of enumerable
                                  properties
         $$self->{prototype}      a reference to this object's prototype

       In derived classes, if you need to store extra information, begin the hash keys with an
       underscore or use at least one capital letter in each key.  Such keys will never be used
       by the classes that come with the JE distribution.

SEE ALSO

       JE

       JE::Types