Provided by: libmarpa-r2-perl_2.086000~dfsg-6build2_amd64 bug

Name

       Marpa::R2::Glade - Low-level interface to Marpa's Abstract Syntax Forests (ASF's)

Synopsis

         my $grammar = Marpa::R2::Scanless::G->new(
             {   source => \(<<'END_OF_SOURCE'),
         :start ::= pair
         pair ::= duple | item item
         duple ::= item item
         item ::= Hesperus | Phosphorus
         Hesperus ::= 'a'
         Phosphorus ::= 'a'
         END_OF_SOURCE
             }
         );

         my $slr = Marpa::R2::Scanless::R->new( { grammar => $grammar } );
         $slr->read( \'aa' );
         my $asf = Marpa::R2::ASF->new( { slr => $slr } );
         die 'No ASF' if not defined $asf;
         my $output_as_array = asf_to_basic_tree($asf);
         my $actual_output   = array_display($output_as_array);

       The code for "asf_to_basic_tree()" represents a user-supplied call using the interface described below.
       An full example of "ast_to_basic_tree()", which constructs a Perl array "tree", is given below.
       "array_display()" displays the tree in a compact form.  The code for it is also given below.  The return
       value of "array_display()" is as follows:

           Glade 2 has 2 symches
             Glade 2, Symch 0, pair ::= duple
                 Glade 6, duple ::= item item
                     Glade 8 has 2 symches
                       Glade 8, Symch 0, item ::= Hesperus
                           Glade 13, Hesperus ::= 'a'
                               Glade 15, Symbol 'a': "a"
                       Glade 8, Symch 1, item ::= Phosphorus
                           Glade 1, Phosphorus ::= 'a'
                               Glade 17, Symbol 'a': "a"
                     Glade 7 has 2 symches
                       Glade 7, Symch 0, item ::= Hesperus
                           Glade 22, Hesperus ::= 'a'
                               Glade 24, Symbol 'a': "a"
                       Glade 7, Symch 1, item ::= Phosphorus
                           Glade 9, Phosphorus ::= 'a'
                               Glade 26, Symbol 'a': "a"
             Glade 2, Symch 1, pair ::= item item
                 Glade 8 revisited
                 Glade 7 revisited

This INTERFACE is ALPHA and EXPERIMENTAL

       The interface described in this document is very much a work in progress.  It is alpha and experimental.
       The bad side of this is that it is subject to radical change without notice.  The good side is that field
       is 100% open for users to have feedback into the final interface.

About this document

       This document describes the low-level interface to Marpa's abstract syntax forests (ASF's).  It assumes
       that you are already familiar with the high-level interface.  This low-level interface allows the maximum
       flexiblity in building the forest, but requires the application to do much of the work.

Ambiguity: factoring versus symches

       An abstract syntax forest (ASF) is similar to an abstract syntax tree (AST), but it has an additional
       ability -- it can represent an ambiguous parse.  Ambiguity in a parse can come in two forms, and Marpa's
       ASF's treat the distinction as important.  An ambiguity can be a symbolic choice (a symch), or a
       factoring.  Symbolic choices are the kind of ambiguity that springs first to mind -- a choice between
       rules, or a choice between a rule and token.  Factorings involve only one rule, but the RHS symbols of
       that rule divide the input up ("factor it") in different ways.  I'll give examples below.

       Symches and factorings are treated separately, because they behave very differently:

       •   Symches are less common than factorings.

       •   Factorings are frequently not of interest; symches are almost always of major interest.

       •   Symches usually have just a few alternatives; the possible number of factorings easily grows into the
           thousands.

       •   In the worst case, the number of symches is a constant that depends on size of the grammar.  In the
           worst case, the number of factorings grows exponentially with the length of the string being
           factored.

       •   The constant limiting the number of symches will almost always be of manageable size.  The number of
           factorings can grow without limit.

   An example of a symch
       Hesperus is Venus's traditional name as an evening star, and Phosphorus (aka Lucifer) is its traditional
       name as a morning star.  For the grammar,

           :start ::= planet
           planet ::= hesperus
           planet ::= phosphorus
           hesperus ::= venus
           phosphorus ::= venus
           venus ~ 'venus'

       and the input string '"venus"', the forest would look like

           Symbol #0 planet has 2 symches
             Symch #0.0
             GL2 Rule 0: planet ::= hesperus
               GL3 Rule 2: hesperus ::= venus
                 GL4 Symbol venus: "venus"
             Symch #0.1
             GL2 Rule 1: planet ::= phosphorus
               GL5 Rule 3: phosphorus ::= venus
                 GL6 Symbol venus: "venus"

       Notice the tags of the form ""GLn"", where n is an integer.  These identify the glade.  Glades will be
       described in detail below.

       The rules allow the string '"venus"' to be parsed as either one of two planets: '"hesperus"' or
       '"phosphorus"', depending on whether rule 0 or rule 1 is used.  The choice, at glade 2, between rules 0
       and 1, is a symch.

   An example of a factoring
       For the grammar,

           :start ::= top
           top ::= b b
           b ::= a a
           b ::= a
           a ~ 'a'

       and the input '"aaa"', a successful parse will always have two "b"'s.  Of these two "b"'s one will always
       be short, deriving a string of length 1: '"a"'.  The other will always be long, deriving a string of
       length 2: '"aa"'.  But they can be in either order, which means that the two "b"'s can divide up the
       input stream in two different ways: long string first; or short string first.

       These two different ways of dividing the input stream using the rule

           top ::= b b

       are called a factoring.  Here's Marpa's dump of the forest:

           GL2 Rule 0: top ::= b b
             Factoring #0
               GL3 Rule 2: b ::= a
                 GL4 Symbol a: "a"
               GL5 Rule 1: b ::= a a
                 GL6 Symbol a: "a"
                 GL7 Symbol a: "a"
             Factoring #1
               GL8 Rule 1: b ::= a a
                 GL9 Symbol a: "a"
                 GL10 Symbol a: "a"
               GL11 Rule 2: b ::= a
                 GL12 Symbol a: "a"

The structure of a forest

       An ASF can be pictured as a forest on a mountain.  This mountain forest has glades, and there are paths
       between the glades.  The term "glade" comes from the idea of a glade as a distinct place in a forest that
       is open to light.

       The paths between glades have a direction -- they are always thought of as running one-way: downhill.  If
       a path connects two glades, the one uphill is called an upglade and the one downhill is called a
       downglade.

       There is a glade at the top of mountain called the "peak".  The peak has no upglades.

The glade hierarchy

       Every glade has the same internal structure, which is this hierarchy:

       •   Glades contain symches.  A symch is either for a rule or for a token.

       •   Rule symches contain factorings.

       •   Factorings contain factors.

       •   A factor is the uphill end of a path which leads to a downglade.  That downglade will contain a glade
           hierarchy of its own.

   Glades
       Each glade node represents an instance of a symbol in one of the possible parse trees.  This means that
       each glade has a symbol (called the "glade symbol"), and an "input span".  An input span is an input
       start location, and a length in characters.  Because it has a start location and a length, a span also
       specifies an end location in the input.

   Symches
       Every glade contains one or more symches.  If a glade has only one symch, that symch is said to be
       trivial.  A symch is either a token symch or a rule symch.  For a token symch, the glade symbol is the
       token symbol.  For a rule symch, the glade symbol is the LHS of the rule.

       At most one of the symches in a glade can be a token symch.  There can, however, be many rule symches in
       a glade -- one for every rule with the glade symbol on its LHS.

   Factorings
       Each rule symch contains one or more factorings.  A factoring is a way of dividing up the input span of
       the glade among its RHS symbols, which in this context are called factors.  If a rule symch has only one
       factoring, that factoring is said to be trivial.  A token symch contains no factorings, which means that
       token symches are the terminals of an ASF.

       Because the number of factorings can get out of hand, factorings may be omitted.  A symch which omits
       factorings is said to be truncated.  By default, every symch is truncated down to its first 42
       factorings.

   Factors
       Every factoring has one or more factors.  Each "factor" corresponds to a symbol instance on the RHS of
       the rule.  Each such RHS factor is also a downglade, one which contains its own symches.

The glade ID

       Each glade has a glade ID.  This can be relied on to be a non-negative integer.  A glade ID may be zero.
       Glade ID's are obtained from the "peak()" and "factoring_downglades()" methods.

Techniques for traversing ASF's

   Memoization
       When traversing a forest, you should take steps to avoid traversing the same glades twice.  You can do
       this by memoizing the result of each glade, perhaps using its glade ID to index an array.  When a glade
       is visited, the array can be checked to see if its result has been memoized.  If so, the memoized result
       should be used.

       This memoization eliminates the need to revisit the downglades of an already visited glade.  It does not
       eliminate multiple visits to a glade, but it does eliminate retraversal of the glades downhill from it.
       In practice, the improvement in speed can be stunning.  It will often be the difference between an
       program which is unuseably slow even for very small inputs, and one which is extremely fast even for
       large inputs.

       Repeated subtraversals happen when two glades share the same downglades, something that occurs frequently
       in ASF's.  Additionally, some day the SLIF may allow cycles.  Memoization will prevent a cycle form
       causing an infinite loop.

       The example in this POD includes a memoization scheme which is very simple, but adequate for most
       purposes.  The main logic of its memoization is shown here.

               my ( $asf, $glade, $seen ) = @_;
               return bless ["Glade $glade revisited"], 'My_Revisit'
                   if $seen->[$glade];
               $seen->[$glade] = 1;

       Putting memoization in one of the very first drafts of your code will save you time and trouble.

Forest method

   peak()
           my $peak = $asf->peak();

       Returns the glade ID of the peak.  This may be zero.  All failures are thrown as exceptions.

Glade methods

   glade_literal()
               my $literal = $asf->glade_literal($glade);

       Returns the literal substring of the input associated with the glade.  Every glade is associated with a
       span -- a start location in the input, and a length.  On failure, throws an exception.

       The literal is determined by the range.  This works as expected if your application reads the input
       characters one-by-one in order.  (We will call applications which read in this fashion, monotonic.)  Most
       applications are monotonic, and yours is, unless you've taken special pains to make it otherwise.
       Computation of literal substrings for non-monotonic applications is addressed in "Literals and G1 spans"
       in Marpa::R2::Scanless::R.

   glade_span()
           my ( $glade_start, $glade_length ) = $asf->glade_span($glade_id);

       Returns the span of the input associated with the glade.  Every glade is associated with a span -- a
       start location in the input, and a length.  On failure, throws an exception.

       The span will be as expected if your application reads the input characters one-by-one in order.  (We
       will call applications which read in this fashion, monotonic.)  Most applications are monotonic, and
       yours is, unless you've taken special pains to make it otherwise.  Computation of literal substrings for
       non-monotonic applications is addressed in "Literals and G1 spans" in Marpa::R2::Scanless::R.

   glade_symch_count()
           my $symch_count = $asf->glade_symch_count($glade);

       Requires a glade ID as its only argument.  Returns the number of symches contained in the glade specified
       by the argument.  On failure, throws an exception.

   glade_symbol_id()
           my $symbol_id    = $asf->glade_symbol_id($glade);
           my $display_form = $grammar->symbol_display_form($symbol_id);

       Requires a glade ID as its only argument.  Returns the symbol ID of the "glade symbol" for the glade
       specified by the argument.  On failure, throws an exception.

Symch methods

   symch_rule_id()
           my $rule_id = $asf->symch_rule_id( $glade, $symch_ix );

       Requires two arguments: a glade ID and a zero-based symch index.  These specify a symch.  If the symch
       specified is a rule symch, returns the rule ID.  If it is a token symch, returns -1.

       Returns a Perl undef, if the glade exists, but the symch index is too high.  On other failure, throws an
       exception.

   symch_is_truncated()
       [ To be written. ]

   symch_factoring_count()
           my $factoring_count =
               $asf->symch_factoring_count( $glade, $symch_ix );

       Requires two arguments: a glade ID and a zero-based symch index.  These specify a symch.  Returns the
       count of factorings if the specified symch is a rule symch.  This count will always be one or greater.
       Returns zero if the specified symch is a token symch.

       Returns a Perl undef, if the glade exists, but the symch index is too high.  On other failure, throws an
       exception.

Factoring methods

   factoring_downglades()
           my $downglades =
               $asf->factoring_downglades( $glade, $symch_ix,
               $factoring_ix );

       Requires three arguments: a glade ID, the zero-based index of a symch and the zero-based index of a
       factoring.  These specify a factoring.  On success, returns a reference to an array.  The array contains
       the glade IDs of the the downglades in the factoring specified.

       Returns a Perl undef, if the glade and symch exist, but the factoring index is too high.  On other
       failure, throws an exception.  In particular, exceptions are thrown if the symch is for a token; and if
       the glade exists, but the symch index is too high.

Methods for reporting ambiguity

           if ( $recce->ambiguity_metric() > 1 ) {
               my $asf = Marpa::R2::ASF->new( { slr => $recce } );
               die 'No ASF' if not defined $asf;
               my $ambiguities = Marpa::R2::Internal::ASF::ambiguities($asf);

               # Only report the first two
               my @ambiguities = grep {defined} @{$ambiguities}[ 0 .. 1 ];

               $actual_value = 'Application grammar is ambiguous';
               $actual_result =
                   Marpa::R2::Internal::ASF::ambiguities_show( $asf, \@ambiguities );
               last PROCESSING;
           } ## end if ( $recce->ambiguity_metric() > 1 )

   ambiguities()
           my $ambiguities = Marpa::R2::Internal::ASF::ambiguities($asf);

       Returns a reference to an array of ambiguity reports in the ASF.  The first and only argument must be an
       ASF object.  The array returned will be be zero length if the parse was not ambiguous.  Ambiguity reports
       are as described below.

       While the "ambiguities()" method can be called to determine whether or not ambiguities exist, it is the
       more expensive way to do it.  The $slr->ambiguity_metric() method tests an already-existing boolean and
       is therefore extremely fast.  If you are simply testing for ambiguity, or if you can save time when you
       know that a parse is unambiguous, you will usually want to test for ambiguity with the
       "ambiguity_metric()" method before calling the "ambiguities()" method.

   ambiguities_show()
         $actual_result =
           Marpa::R2::Internal::ASF::ambiguities_show( $asf, \@ambiguities );

       Returns a string which contains a description of the ambiguities in its arguments.  Takes two arguments,
       both required.  The first is an ASF, and the second is a reference to an array of ambiguities, in the
       format returned by the ambiguities() method.

       Major applications will often have their own customized ambiguity formatting routine, one which can
       formulate error messages based, not just on the names of the rules and symbols, but on knowledge of the
       role that the rules and symbols play in the application.  This method is intended for applications which
       do not have their own customized ambiguity handling.  For those which do, it can be used as a fallback
       for handling those reports that the customized method does not recognize or that do not need special
       handling.  The format of the returned string is subject to change.

Ambiguity reports

       The ambiguity reports returned by the "ambiguities()" method are of two kinds: symch reports and
       factoring reports.

   Symch reports
       A symch report is issued whenever, in a top-down traversal of the ASF, an non-trivial symch is
       encountered.  A symch report takes the form

          [ 'symch', $glade ]

       where $glade is the ID of the glade with the symch ambiguity.  With this and the accessor methods in this
       document, an application can report full details of the symch ambiguity.

       Typically, when there is more than one kind of ambiguity in an input span, only one is of real interest.
       Symch ambiguities are usually of more interest than factorings.  And if one ambiguity is uphill from
       another, the downhill ambiguity is usually a side effect of the uphill one and of little interest.

       Accordingly, if a glade has both a symch ambiguity and a factoring ambiguity, only the symch ambiguity is
       reported.  And if two ambiguities in the ASF overlap, only the one closest to the peak is reported.

   Factoring reports
       A symch report is issued whenever, in a top-down traversal of the ASF, an sequence of symbols is found
       which has more than one factoring.  Factoring reports are specific -- they identify not just rules, but
       the specific sequences within the RHS which are differently factored -- multifactored stretches.
       Sequence rules especially have long stretches where the symbols are in sync with each other, broken by
       other stretches where they are out of sync.  Marpa reports each of the ambiguous stretches.  (A detailed
       definition of multifactored stretches is below.)

       A factoring report takes the form

           [ 'factoring', $glade, $symch_ix, $factor_ix1, $factoring_ix2, $factor_ix2 ];

       where $glade is the ID of the glade with the factoring ambiguity, and $symch_ix is the index of the symch
       involved.  The multifactored stretch is described by two "identifying factors".  Both factors are at the
       beginning of the stretch, and therefore have the same input start location.  They differ in length.

       The first of the two identifying factors has factoring index of 0, and its factor index is $factor_ix1.
       The second identifying factor has a factoring index of $factoring_ix2, and its factor index is
       $factor_ix2.

       The identifying factors will usually be enough for error reporting, which is the usual application of
       these reports.  Full details of the stretch are not given because they can be extremely large; are
       usually not of interest; and can be determined by following up on the information in the factoring report
       using the accessor methods described in this document.

       Ambiguities in rules and symbols downhill from an ambiguously factored stretch are not reported.  If a
       glade has both a symch ambiguity and a factoring ambiguity, only the symch ambiguity is reported.

The code for the synopsis

   The asf_to_basic_tree() code
         sub asf_to_basic_tree {
             my ( $asf, $glade ) = @_;
             my $peak = $asf->peak();
             return glade_to_basic_tree( $asf, $peak, [] );
         } ## end sub asf_to_basic_tree

         sub glade_to_basic_tree {
             my ( $asf, $glade, $seen ) = @_;
             return bless ["Glade $glade revisited"], 'My_Revisit'
                 if $seen->[$glade];
             $seen->[$glade] = 1;
             my $grammar     = $asf->grammar();
             my @symches     = ();
             my $symch_count = $asf->glade_symch_count($glade);
             SYMCH: for ( my $symch_ix = 0; $symch_ix < $symch_count; $symch_ix++ ) {
                 my $rule_id = $asf->symch_rule_id( $glade, $symch_ix );
                 if ( $rule_id < 0 ) {
                     my $literal      = $asf->glade_literal($glade);
                     my $symbol_id    = $asf->glade_symbol_id($glade);
                     my $display_form = $grammar->symbol_display_form($symbol_id);
                     push @symches,
                         bless [qq{Glade $glade, Symbol $display_form: "$literal"}],
                         'My_Token';
                     next SYMCH;
                 } ## end if ( $rule_id < 0 )

                 # ignore any truncation of the factorings
                 my $factoring_count =
                     $asf->symch_factoring_count( $glade, $symch_ix );
                 my @symch_description = ("Glade $glade");
                 push @symch_description, "Symch $symch_ix" if $symch_count > 1;
                 push @symch_description, $grammar->rule_show($rule_id);
                 my $symch_description = join q{, }, @symch_description;

                 my @factorings = ($symch_description);
                 for (
                     my $factoring_ix = 0;
                     $factoring_ix < $factoring_count;
                     $factoring_ix++
                     )
                 {
                     my $downglades =
                         $asf->factoring_downglades( $glade, $symch_ix,
                         $factoring_ix );
                     push @factorings,
                         bless [ map { glade_to_basic_tree( $asf, $_, $seen ) }
                             @{$downglades} ], 'My_Rule';
                 } ## end for ( my $factoring_ix = 0; $factoring_ix < $factoring_count...)
                 if ( $factoring_count > 1 ) {
                     push @symches,
                         bless [
                         "Glade $glade, symch $symch_ix has $factoring_count factorings",
                         @factorings
                         ],
                         'My_Factorings';
                     next SYMCH;
                 } ## end if ( $factoring_count > 1 )
                 push @symches, bless [ @factorings[ 0, 1 ] ], 'My_Factorings';
             } ## end SYMCH: for ( my $symch_ix = 0; $symch_ix < $symch_count; ...)
             return bless [ "Glade $glade has $symch_count symches", @symches ],
                 'My_Symches'
                 if $symch_count > 1;
             return $symches[0];
         } ## end sub glade_to_basic_tree

   The array_display() code
       Because of the blessings in this example, a standard dump of the output array is too cluttered for
       comfortable reading.  The following code displays the output from "asf_to_basic_tree()" in a more compact
       form.  Note that this code makes no use of Marpa, and works for all Perl arrays.  It is included for
       completeness, and as a simple example of array traversal.

           sub array_display {
               my ($array) = @_;
               my ( undef, @lines ) = @{ array_lines_display($array) };
               my $text = q{};
               for my $line (@lines) {
                   my ( $indent, $body ) = @{$line};
                   $indent -= 6;
                   $text .= ( q{ } x $indent ) . $body . "\n";
               }
               return $text;
           } ## end sub array_display

           sub array_lines_display {
               my ($array) = @_;
               my $reftype = Scalar::Util::reftype($array) // '!undef!';
               return [ [ 0, $array ] ] if $reftype ne 'ARRAY';
               my @lines = ();
               ELEMENT: for my $element ( @{$array} ) {
                   for my $line ( @{ array_lines_display($element) } ) {
                       my ( $indent, $body ) = @{$line};
                       push @lines, [ $indent + 2, $body ];
                   }
               } ## end ELEMENT: for my $element ( @{$array} )
               return \@lines;
           } ## end sub array_lines_display

Details

       This section contains some elaborations of the above, some of them in mathematical terms.  These details
       are segregated because they are not essential to using this interface, and while some readers find them
       more helpful than distracting, for many others it is the reverse.

   An alternative way of defining glade terminology
       Here's a way of defining some of the above terms which is less intuitive, but more precise.  First,
       define the glade length from glades A to glade B in an ASF as the number of glades on the shortest path
       from A to B, not including glade A.  (Recall that paths are directional.)  If there is no path between
       glades A and B, the glade length is undefined.  Glade B is a downglade of glade A, and glade A is an
       upglade of glade B, if and only if the glade length from A to B is 1.

       A glade A is uphill with respect to glade B, and a glade B is downhill with respect to glade A, if and
       only if the glade length from A to B is defined.

       A peak of an ASF is a node without upglades.  By construction of the ASF, there is only one peak.  A
       glade with a token symch is trivial if it has no rule symches.  A glade without a token symch is trivial
       if it has exactly one downglade.

       The distance-to-peak of a glade "A" is the glade length from the peak to glade "A".  Glade "A" is said to
       have a higher altitude than glade "B" if the distance-to-peak of glade "A" is less than that of glade
       "B".  Glade "A" has a lower altitude than glade "B" if the distance-to-peak of glade "A" is greater than
       that of glade "B".  Glade "A" has the same altitude as glade "B" if the distance-to-peak of glade "A" is
       equal to that of glade "B".

   Cycles
       In the current SLIF implementation, a forest is a directed acyclic graph (DAG).  (In the mathematical
       literature a DAG is also called a "tree", but that use is confusing in the present context.)  The
       underlying Marpa algorithm allows parse trees with cycles, and someday the SLIF probably will as well.
       When that happens, ASF's will no longer be "acyclic" and therefore will no longer be DAG's.  This
       document talks about ASF's as if that day had already come -- it assumes that the ASF's might contain
       cycles.

       In an ASF that contains one or more cycles, the concepts of uphill and downhill become much less useful
       for describing the relative positions of glades.  For example, if glade A cycles back to itself through
       glade B, then

       •   Glade A will be uphill from glade B, and

       •   Glade B will be uphill from glade A; so that

       •   Glade B will be downhill from glade A, and

       •   Glade A will be downhill from glade B; and

       •   Glade A will be both downhill and uphill from itself; and

       •   Glade B will be both downhill and uphill from itself.

       ASF's will always be constructed so that the peak has no upglades.  Because of this, the peak can never
       be part of a cycle.  This means that altitude will always be well defined in the sense that, for any two
       glades "A" and "B", one and only one of the following statements will be true:

       •   Glade "A" is lower in altitude than glade "B".

       •   Glade "A" is higher in altitude than glade "B".

       •   Glade "A" is equal in altitude to glade "b".

   Token symches
       In the current SLIF implementation, a symbol is always either a token or the LHS of a rule.  This means
       that any glade that contains a token symch cannot contain any rule symches.  It also means that any glade
       that contains a rule symch will not contain a token symch.

       However, the underlying Marpa algorithm allows LHS terminals, and someday the SLIF probably will as well.
       This document is written as if that day has already come, and describes glades as if they could contain
       both rule symches and a token symch.

   Maximum symches per glade
       Above, the point is made that the number of symches in a glade, even in the worst case, is a very
       manageable number.  For a particular case, it is not hard to work out the exact maximum.  Here are the
       details.

       There can be at most one token symch.  There can be only rule symch for every rule.  In addition, all
       rules in a glade must have the glade symbol as their LHS.  Let the number of rules with the glade symbol
       on their LHS be "r".  The maximum number of symches in a glade is "r+1".

   Multifactored stretches
       Marpa locates factoring ambiguities, not just by rule, but by RHS symbol.  It finds multifactored
       stretches, input spans where a sequence of symbols within the RHS of a rule have multiple factorings.  A
       multifactored stretch will sometimes encompass the entire RHS of a rule.  In other cases, the RHS of a
       single rule might contain many multifactored stretches.  This is often the case with sequence rules.
       Sequence rules can have a very long RHS, and in those situations narrowing down factoring ambiguities to
       specific input spans is necessary for precise error reporting.

       The main body of this document worked with an intuitive "know one when I see one" idea of multifactored
       stretches.  The exact definition follows.  First we will need a series of preliminary definitions.

       Consider the case of a arbitrary rule symch.  Intuitively, a factoring position is a location within the
       factors of one of the factorings of that symch.  It can be seen as a duple "<factoring_ix, factor_ix>"
       where "<factoring_ix>" is the index of a factoring within the symch, and "<factor_ix>" is the index of
       one of the factors of the factoring.

       Let "SP" be a function that maps the symch's set of factoring indexes to the non-negative integers, such
       that for a factoring index "i" and factor index "j", "SP(i)=j", "j" is a valid factor index within the
       factoring "i".  The function "SP" can be called a symch position.

       Every symch position is equivalent to a set of factoring positions.  The initial symch position is the
       symch position all of whose factoring positions have a factor index of 0.  Equivalently, it is the
       constant function "ISP", where "ISP(i)=0" for all factoring indexes "i".

       The factor with index "factor_ix" in the factoring with index "factoring_ix" is said to be the factor at
       factoring position "<factoring_ix, factor_ix>".  A factor is one of the factors of a symch position if
       and only if it is a factor at one of its factoring positions.

       An aligned symch position is a factoring position all of whose factors have the same start location.  The
       location of an aligned symch position is that start location.  The initial symch position is always an
       aligned factoring position.  A synced symch position is an aligned symch position all of whose factors
       have the same length and symbol ID.  A unsynced symch position is an aligned symch position that is not a
       synced symch position.

       We are now in a position to define a multifactored stretch.  Intuitively, a multifactored stretch is a
       longest possible input span that contains at least one unsynced symch position, but no synced symch
       positions.  More formally, a multifactored stretch of a symch is a span of start locations within that
       symch, such that:

       •   Its first location is the location of unsynced symch position.

       •   Its first location is the initial symch position, or the first symch positiion after a synched symch
           position.

       •   Its end location is the end location of the symch, or a synced symch position, whichever occurs
           first.

       Note that multifactored stretch are aligned in terms of input locations, but they do not have to be
       aligned in terms of factor indexes.  The factoring positions of a multifactored stretch can have many
       different factor indexes.  This is true of all rules, but it is particularly likely for a sequence rule,
       where the RHS consists of repetitions of a single symbol.

Copyright and License

         Copyright 2014 Jeffrey Kegler
         This file is part of Marpa::R2.  Marpa::R2 is free software: you can
         redistribute it and/or modify it under the terms of the GNU Lesser
         General Public License as published by the Free Software Foundation,
         either version 3 of the License, or (at your option) any later version.

         Marpa::R2 is distributed in the hope that it will be useful,
         but WITHOUT ANY WARRANTY; without even the implied warranty of
         MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
         Lesser General Public License for more details.

         You should have received a copy of the GNU Lesser
         General Public License along with Marpa::R2.  If not, see
         http://www.gnu.org/licenses/.