Provided by: libmodule-build-withxspp-perl_0.14-3_all bug

NAME

       Module::Build::WithXSpp - XS++ enhanced flavour of Module::Build

SYNOPSIS

       In Build.PL:

         use strict;
         use warnings;
         use 5.006001;

         use Module::Build::WithXSpp;

         my $build = Module::Build::WithXSpp->new(
           # normal Module::Build arguments...
           # optional: mix in some extra C typemaps:
           extra_typemap_modules => {
             'ExtUtils::Typemaps::ObjectMap' => '0',
           },
         );
         $build->create_build_script;

DESCRIPTION

       This subclass of Module::Build adds some tools and processes to make it easier to use for
       wrapping C++ using XS++ (ExtUtils::XSpp).

       There are a few minor differences from using "Module::Build" for an ordinary XS module and
       a few conventions that you should be aware of as an XS++ module author. They are
       documented in the "FEATURES AND CONVENTIONS" section below. But if you can't be bothered
       to read all that, you may choose skip it and blindly follow the advice in "JUMP START FOR
       THE IMPATIENT".

       An example of a full distribution based on this build tool can be found in the
       ExtUtils::XSpp distribution under examples/XSpp-Example. Using that example as the basis
       for your "Module::Build::WithXSpp"-based distribution is probably a good idea.

FEATURES AND CONVENTIONS

   XS files
       By default, "Module::Build::WithXSpp" will automatically generate a main XS file for your
       module which includes all XS++ files and does the correct incantations to support C++.

       If "Module::Build::WithXSpp" detects any XS files in your module, it will skip the
       generation of this default file and assume that you wrote a custom main XS file. If that
       is not what you want, and wish to simply include plain XS code, then you should put the XS
       in a verbatim block of an .xsp file. In case you need to use the plain-C part of an XS
       file for "#include" directives and other code, then put your code into a header file and
       "#include" it from an .xsp file:

       In src/mystuff.h:

         #include <something>
         using namespace some::thing;

       In xsp/MyClass.xsp

         #include "mystuff.h"

         %{
           ... verbatim XS here ...
         %}

       Note that there is no guarantee about the order in which the XS++ files are picked up.

   Build directory
       When building your XS++ based extension, a temporary build directory buildtmp is created
       for the byproducts.  It is automatically cleaned up by "./Build clean".

   Source directories
       A Perl module distribution typically has the module ".pm" files in its lib subdirectory.
       In a "Module::Build::WithXSpp" based distribution, there are two more such conventions
       about source directories:

       If any C++ source files are present in the src directory, they will be compiled to object
       files and linked automatically.

       Any ".xs", ".xsp", and ".xspt" files in an xs or xsp subdirectory will be automatically
       picked up and included by the build system.

       For backwards compatibility, files of the above types are also recognized in lib.

   Typemaps
       In XS++, there are two types of typemaps: The ordinary XS typemaps which conventionally
       put in a file called typemap, and XS++ typemaps.

       The ordinary XS typemaps will be found in the main directory, under lib, and in the XS
       directories (xs and xsp). They are required to carry the ".map" extension or to be called
       typemap.  You may use multiple .map files if the entries do not collide. They will be
       merged at build time into a complete typemap file in the temporary build directory.

       The "extra_typemap_modules" option is the preferred way to do XS typemapping.  It works
       like any other "Module::Build" argument that declares dependencies except that it loads
       the listed modules at build time and includes their typemaps into the build.

       The XS++ typemaps are required to carry the ".xspt" extension or (for backwards
       compatibility) to be called "typemap.xsp".

   Detecting the C++ compiler
       "Module::Build::WithXSpp" uses ExtUtils::CppGuess to detect a C++ compiler on your system
       that is compatible with the C compiler that was used to compile your perl binary. It sets
       some additional compiler/linker options.

       This is known to work on GCC (Linux, MacOS, Windows, and ?) as well as the MS VC
       toolchain. Patches to enable other compilers are very welcome.

   Automatic dependencies
       "Module::Build::WithXSpp" automatically adds several dependencies (on the currently
       running versions) to your distribution.  You can disable this by setting
       "auto_configure_requires => 0" in Build.PL.

       These are at configure time: "Module::Build", "Module::Build::WithXSpp" itself, and
       "ExtUtils::CppGuess".  Additionally there will be a build-time dependency on
       "ExtUtils::XSpp".

       You do not have to set these dependencies yourself unless you need to set the required
       versions manually.

   Include files
       Unfortunately, including the perl headers produces quite some pollution and redefinition
       of common symbols. Therefore, it may be necessary to include some of your headers before
       including the perl headers. Specifically, this is the case for MSVC compilers and the
       standard library headers.

       Therefore, if you care about that platform in the least, you should use the
       "early_includes" option when creating a "Module::Build::WithXSpp" object to list headers
       to include before the perl headers. If such a supplied header file starts with a double
       quote, "#include "..."" is used, otherwise "#include <...>" is the default. Example:

         Module::Build::WithXSpp->new(
           early_includes => [qw(
             "mylocalheader.h"
             <mysystemheader.h>
           )]
         )

JUMP START FOR THE IMPATIENT

       There are as many ways to start a new CPAN distribution as there are CPAN distributions.
       Choose your favourite (I just do "h2xs -An My::Module"), then apply a few changes to your
       setup:

       • Obliterate any Makefile.PL.

         This is what your Build.PL should look like:

           use strict;
           use warnings;
           use 5.006001;
           use Module::Build::WithXSpp;

           my $build = Module::Build::WithXSpp->new(
             module_name         => 'My::Module',
             license             => 'perl',
             dist_author         => q{John Doe <john_does_mail_address>},
             dist_version_from   => 'lib/My/Module.pm',
             build_requires => { 'Test::More' => 0, },
             extra_typemap_modules => {
               'ExtUtils::Typemaps::ObjectMap' => '0',
               # ...
             },
           );
           $build->create_build_script;

         If you need to link against some library "libfoo", add this to the options:

             extra_linker_flags => [qw(-lfoo)],

         There is "extra_compiler_flags", too, if you need it.

       • You create two folders in the main distribution folder: src and xsp.

       • You put any C++ code that you want to build and include in the module into src/. All the
         typical C(++) file extensions are recognized and will be compiled to object files and
         linked into the module. And headers in that folder will be accessible for "#include
         <myheader.h>".

         For good measure, move a copy of ppport.h to that directory.  See Devel::PPPort.

       • You do not write normal XS files. Instead, you write XS++ and put it into the xsp/
         folder in files with the ".xsp" extension. Do not worry, you can include verbatim XS
         blocks in XS++. For details on XS++, see ExtUtils::XSpp.

       • If you need to do any XS type mapping, put your typemaps into a .map file in the "xsp"
         directory. Alternatively, search CPAN for an appropriate typemap module (cf.
         ExtUtils::Typemaps::Default for an explanation).  XS++ typemaps belong into .xspt files
         in the same directory.

       • In this scheme, lib/ only contains Perl module files (and POD).  If you started from a
         pure-Perl distribution, don't forget to add these magic two lines to your main module:

           require XSLoader;
           XSLoader::load('My::Module', $VERSION);

SEE ALSO

       Module::Build upon which this module is based.

       ExtUtils::XSpp implements XS++. The "ExtUtils::XSpp" distribution contains an examples
       directory with a usage example of this module.

       ExtUtils::Typemaps implements progammatic modification (merging) of C/XS typemaps.
       "ExtUtils::Typemaps" was renamed from "ExtUtils::Typemap" since the original name
       conflicted with the core typemap file on case-insensitive file systems.

       ExtUtils::Typemaps::Default explains the concept of having typemaps shipped as modules.

       ExtUtils::Typemaps::ObjectMap is such a typemap module and probably very useful for any
       XS++ module.

       ExtUtils::Typemaps::STL::String implements simple typemapping for STL "std::string"s.

AUTHOR

       Steffen Mueller <smueller@cpan.org>

       With input and bug fixes from:

       Mattia Barbon

       Shmuel Fomberg

       Florian Schlichting

COPYRIGHT AND LICENSE

       Copyright 2010, 2011, 2012, 2013 Steffen Mueller.

       This program is free software; you can redistribute it and/or modify it under the same
       terms as Perl itself.