Provided by: libmojolicious-plugin-assetpack-perl_2.02-1_all bug

NAME

       Mojolicious::Plugin::AssetPack::Guides::Tutorial - AssetPack tutorial

OVERVIEW

       This guide will give detailed information about how to define assets and include them into
       your templates.

       See "DESCRIPTION" in Mojolicious::Plugin::AssetPack for a short description of AssetPack.

GUIDE

   Loading the plugin
       The plugin needs to be installed an loaded before any assets can be defined:

         $app->plugin(AssetPack => \%args);

       Details about %args can be found under "register" in Mojolicious::Plugin::AssetPack, but
       there is one mandatory argument worth noting: "pipes". "pipes" need to be a list of all
       the pipes you need to process your assets. Example:

         $app->plugin(AssetPack => {pipes => [qw(Sass Css Combine)]});

       Loading the plugin with the list above will enable AssetPack to process Sass and Css
       files, minify them and combine them into a single asset in production.

   Optional dependencies
       AssetPack has only optional dependencies. The reason for that is that the dependencies
       should only be required while developing, and not for running the application. See
       <https://github.com/jhthorsen/mojolicious-plugin-assetpack/blob/v2/cpanfile> for a
       complete list, but here are the current list:

       • CSS::Minifier::XS 0.09

         Used to minify CSS.

       • CSS::Sass 3.3.0

         Used to process and minify CSS.

       • Imager::File::PNG 0.90

         TODO: Used to generate CSS sprites.

       • JavaScript::Minifier::XS 0.11

         Used to minify JavaScript.

   Pipes
       AssetPack does not do any heavy lifting itself: All the processing is left to the pipe
       objects.

       • Mojolicious::Plugin::AssetPack::Pipe::CoffeeScript

         Process CoffeeScript coffee files. Should be loaded before
         Mojolicious::Plugin::AssetPack::Pipe::JavaScript.

       • Mojolicious::Plugin::AssetPack::Pipe::Combine

         Combine multiple assets to one. Should be loaded last.

       • Mojolicious::Plugin::AssetPack::Pipe::Css

         Minify CSS.

       • Mojolicious::Plugin::AssetPack::Pipe::Favicon

         There is a special topic called "favicon.ico", combined with the
         Mojolicious::Plugin::AssetPack::Pipe::Favicon pipe which can be used to describe
         favicons, touch icons and tile icons.

       • Mojolicious::Plugin::AssetPack::Pipe::Fetch

         Will look for "url(...)" in CSS files and download the related assets.

       • Mojolicious::Plugin::AssetPack::Pipe::JavaScript

         Minify JavaScript.

       • Mojolicious::Plugin::AssetPack::Pipe::Jpeg

         Used to crush "jpeg" image files.

       • Mojolicious::Plugin::AssetPack::Pipe::Less

         Process Less CSS files. Should be loaded before
         Mojolicious::Plugin::AssetPack::Pipe::Css.

       • Mojolicious::Plugin::AssetPack::Pipe::Png

         Used to crush "png" image files.

       • Mojolicious::Plugin::AssetPack::Pipe::Riotjs

         Process <http://riotjs.com/> tag files. Should be loaded before
         Mojolicious::Plugin::AssetPack::Pipe::JavaScript.

       • Mojolicious::Plugin::AssetPack::Pipe::Sass

         Process sass and scss files. Should be loaded before
         Mojolicious::Plugin::AssetPack::Pipe::Css.

   Where to place source files
       The source/input files that make up a virtual asset (topic) can come from either...

       On disk

       AssetPack will look for source files in the "assets" directory, relative to the
       application home. Unlike the "public" directory, this directory is not shared on the
       internet, but the generated assets will still be available thanks to a custom route.

       Mojolicious::Plugin::AssetPack::Store is a sub class of Mojolicious::Static, allowing it
       to find files relative to "paths" in Mojolicious::Static. For example, to change asset
       search paths, you can do:

           $app->asset->store->paths(["/some/new/location", "/other/location"]);

       DATA section

       Mojolicious::Plugin::AssetPack::Store is a sub class of Mojolicious::Static, allowing it
       to look for files in DATA sections of "classes" in Mojolicious::Static.

       The DATA section can also be used to lookup "@import" files. (Currently only supported by
       Mojolicious::Plugin::AssetPack::Pipe::Sass)

       Web

       Any file starting with "http" or "https" will be downloaded from web using "ua" in
       Mojolicious::Plugin::AssetPack.

       It will also parse recursively "@import" files and download those as well.  (Currently
       only supported by Mojolicious::Plugin::AssetPack::Pipe::Sass)

       Assets from web will be cached locally to prevent downloading new and untested assets on
       each application startup.

       Current Mojolicious application

       See "DYNAMIC ASSETS" in Mojolicious::Plugin::Assets::Guides::Cookbook.

   Process assets
       Assets should be defined when you application starts. This can either be done using a
       definition file or inside you application.

       Defining assets in the application

       Assets can be defined using the "process" in Mojolicious::Plugin::AssetPack method:

         $app->asset->process(
           "app.css" => (
             "sass/bar.scss",
             "foo/bar.css",
             "https://github.com/Dogfalo/materialize/blob/master/sass/materialize.scss",
           )
         );

       In the example above we have defined a topic named "app.css" which later can be included
       in templates. The list of files following are the source files which will make up the
       final asset.

       Defining assets in a definition file

       Moving the definition to an external file can be useful for keeping the application code
       tidy. The definition file should be located in the assets directory, or optionally defined
       it in the "DATA" section. The default file is called "assetpack.def" and will be looked up
       if "process" in Mojolicious::Plugin::AssetPack is called without arguments. Example file:

         ! app.css
         < sass/bar.scss
         << https://github.com/Dogfalo/materialize/blob/master/sass/materialize.scss
         < sass/main.scss

       Empty lines and lines starting with "#" will be skipped. Each line starting with "!" will
       be used to define a topic (virtual asset name), and "<" will define a source file. This
       means that the file above will result in (almost) the same as in the example above.

       The idea of the line starting with "<<" is to download an external (remote) file for your
       convenience, which can be imported in your SASS/LESS files. The downloaded file is not
       included in the output asset. For example, you have "sass/main.scss" which depends on
       "materialize.scss" (remote file) and you need this "materialize.scss" file locally
       available to be imported in "sass/main.scss".  If you want to include a remote file in
       your output asset, use '<' insteaf of '<<'.

       It is also possible to add conditions:

         ! app.css
         < development.css [mode==development] [minify==0]
         < production.css  [mode!=development]

       "development.css" will be processed if "mode" in Mojolicious is "development" and "minify"
       in Mojolicious::Plugin::AssetPack is "0". "production.css" will be processed if "mode" in
       Mojolicious is something else than "development". This is especially useful if you want to
       include a JavaScript with debug flags set while developing, but switch to a smaller
       version without debug in production.

   Using assets
       Any processed asset can be accessed by referring to a topic.

       Template

       An asset can be included in a template using the "asset" in Mojolicious::Plugin::AssetPack
       helper:

         <head>
           %= asset "app.css"
           %= asset "app.js"
         </head>

       The "asset" in Mojolicious::Plugin::AssetPack helper takes additional arguments which will
       be passed on directly to either the "javascript" in Mojolicious::Plugin::TagHelpers helper
       or "stylesheet" in Mojolicious::Plugin::TagHelpers helper. Example:

           %= asset "app.css", media => "print"

       In production mode, the helper above will just result in one "link" tag. On the other
       hand, if you are in "development" mode, it will result in on "link" tag per source asset.

       Asset objects

       It is also possible to retrieve the processed asset objects. The example below will
       retrieve a Mojo::Collection object holding zero or more
       Mojolicious::Plugin::AssetPack::Asset objects:

         my $collection = $app->asset->processed("app.css");
         print $collection->map("checksum")->join(", ");

       This can also be used to inline assets in a template:

         %= stylesheet sub { asset->processed('app.css')->map('content')->join }

   Application mode
       The application mode will define if the assets should be combined and minified. The
       "minify" in Mojolicious::Plugin::AssetPack attribute can also be set manually if you have
       special needs.

       Development

       The assets will be processed, but not minified/combined if MOJO_MODE or "mode" in
       Mojolicious is set to "development". This is to make it easier to map JavaScript or CSS
       bugs to a specific file and line. "development" is the default mode while running morbo:

         $ morbo -w assets/ -w lib/ -w templates/ script/myapp

       Any other mode

       Any "production" mode will result in one combined and minified asset. This will save
       bandwidth and roundtrip time to the server.

   Caching
       Processed assets will be cached to disk when possible. The process step is run so if such
       a processed asset exists, the process step will not be run again.  Again, the external
       tools (less, coffee, ...) and modules (JavaScript::Minifier::XS, CSS::Sass) will only be
       required while developing, but can be skipped when installing an already built
       application.

   Assets without topics
       One nifty feature is to use Mojolicious::Plugin::AssetPack for assets which do not have
       any pipe to process them. The reason why this comes in handy is to avoid cache issues,
       since changing the file on disk will generate a new URL.

       These assets can also be defined directly in the templates, without having to be defined
       in the application startup process. Examples:

         # <img src="/asset/52e98718f0/foo.gif">
         %= asset "/image/foo.gif"

         # <img src="/asset/87652910af/baz.svg">
         %= asset "/image/baz.svg"

         # <link rel="icon" href="/asset/65428718f1/bar.ico">
         %= asset "/image/bar.ico"

         # <source src="/asset/87652718f0/baz.mp3" type="audio/mpeg">
         %= asset "/audio/baz.mp3"

         # <source src="/asset/52e87652f0/foo.mp4" type="video/mp4">
         %= asset "/video/foo.mp4"

         # <source src="/asset/52eaz7613a/bar.ogg" type="audio/ogg">
         %= asset "/audio/bar.ogg"

         # <source src="/asset/baf72618f1/foo.ogv" type="audio/ogv">
         %= asset "/video/foo.ogv"

         # <source src="/asset/92118711f0/bar.webm" type="audio/webm">
         %= asset "/video/bar.webm"

SEE ALSO

       Mojolicious::Plugin::AssetPack, Mojolicious::Plugin::AssetPack::Guides::Developing and
       Mojolicious::Plugin::AssetPack::Guides::Cookbook.

perl v5.26.1                                Mojolicious::Plugin::AssetPack::Guides::Tutorial(3pm)