Provided by: libmonkey-patch-perl_0.03-1_all bug

NAME

       Monkey::Patch - Scoped monkeypatching (you can at least play nice)

VERSION

       version 0.03

SYNOPSIS

           use Monkey::Patch qw(:all);

           sub some_subroutine {
               my $pkg = patch_class 'Some::Class' => 'something' => sub {
                   my $original = shift;
                   say "Whee!";
                   $original->(@_);
               };
               Some::Class->something(); # says Whee! and does whatever
               undef $pkg;
               Some::Class->something(); # no longer says Whee!

               my $obj = Some::Class->new;
               my $obj2 = Some::Class->new;

               my $whoah = patch_object $obj, 'twiddle' => sub {
                   my $original = shift;
                   my $self     = shift;
                   say "Whoah!";
                   $self->$original(@_);
               };

               $obj->twiddle();  # says Whoah!
               $obj2->twiddle(); # doesn't
               $obj->twiddle()   # still does
               undef $whoah;
               $obj->twiddle();  # but not any more

SUBROUTINES

       The following subroutines are available (either individually or via :all)

   patch_package (package, subname, code)
       Wraps "package"'s subroutine named <subname> with your <code>.  Your code recieves the
       original subroutine as its first argument, followed by any arguments the subroutine would
       have normally gotten.  You can always call the subroutine ref your received; if there was
       no subroutine by that name, the coderef will simply do nothing.

   patch_class (class, methodname, code)
       Just like "patch_package", except that the @ISA chain is walked when you try to call the
       original subroutine if there wasn't any subroutine by that name in the package.

   patch_object (object, methodname, code)
       Just like "patch_class", except that your code will only get called on the object you
       pass, not the entire class.

HANDLES

       All the "patch" functions return a handle object.  As soon as you lose the value of the
       handle (by calling in void context, assigning over the variable, undeffing the variable,
       letting it go out of scope, etc), the monkey patch is unwrapped.  You can stack
       monkeypatches and let go of the handles in any order; they obey a stack discipline, and
       the most recent valid monkeypatch will always be called.  Calling the "original" argument
       to your wrapper routine will always call the next-most-recent monkeypatched version (or,
       the original subroutine, of course).

BUGS

       This magic is only faintly black, but mucking around with the symbol table is not for the
       faint of heart.  Help make this module better by reporting any strange behavior that you
       see!