Provided by: libnet-xmpp-perl_1.05-1_all bug

NAME

       Net::XMPP::Client - XMPP Client Module

SYNOPSIS

       Net::XMPP::Client is a module that provides a developer easy access to the Extensible
       Messaging and Presence Protocol (XMPP).

DESCRIPTION

       Client.pm uses Protocol.pm to provide enough high level APIs and automation of the low
       level APIs that writing an XMPP Client in Perl is trivial.  For those that wish to work
       with the low level you can do that too, but those functions are covered in the
       documentation for each module.

       Net::XMPP::Client provides functions to connect to an XMPP server, login, send and receive
       messages, set personal information, create a new user account, manage the roster, and
       disconnect.  You can use all or none of the functions, there is no requirement.

       For more information on how the details for how Net::XMPP is written please see the help
       for Net::XMPP itself.

       For a full list of high level functions available please see Net::XMPP::Protocol.

   Basic Functions
           use Net::XMPP;

           $Con = Net::XMPP::Client->new();

           $Con->SetCallbacks(...);

           $Con->Execute(hostname=>"jabber.org",
                         username=>"bob",
                         password=>"XXXX",
                         resource=>"Work"
                        );

       For the list of available functions see Net::XMPP::Protocol.

         $Con->Disconnect();

METHODS

Basic Functions

   new
           new(debuglevel=>0|1|2,
               debugfile=>string,
               debugtime=>0|1)

       creates the Client object.  debugfile should be set to the path for the debug log to be
       written.  If set to "stdout" then the debug will go there.  debuglevel controls the amount
       of debug.  For more information about the valid setting for debuglevel, debugfile, and
       debugtime see Net::XMPP::Debug.

   Connect
           Connect(hostname=>string,
                   port=>integer,
                   timeout=>int,
                   connectiontype=>string,
                   tls=>0|1,
                   srv=>0|1,
                   componentname=>string)

       opens a connection to the server listed in the hostname (default localhost), on the port
       (default 5222) listed, using the connectiontype listed (default tcpip).  The two
       connection types available are:

         tcpip  standard TCP socket
         http   TCP socket, but with the
                headers needed to talk
                through a web proxy

       If you specify tls, then it TLS will be used if it is available as a feature.

       If srv is specified AND Net::DNS is installed and can be loaded, then an SRV query is sent
       to srv.hostname and the results processed to replace the hostname and port.  If the lookup
       fails, or Net::DNS cannot be loaded, then hostname and port are left alone as the
       defaults.

       Alternatively, you may manually specify componentname as the domain portion of the jid and
       leave hostname set to the actual hostname of the XMPP server.

   Execute
           Execute(hostname=>string,
                   port=>int,
                   tls=>0|1,
                   username=>string,
                   password=>string,
                   resource=>string,
                   register=>0|1,
                   connectiontype=>string,
                   connecttimeout=>string,
                   connectattempts=>int,
                   connectsleep=>int,
                   processtimeout=>int)

       Generic inner loop to handle connecting to the server, calling Process, and reconnecting
       if the connection is lost.  There are five callbacks available that are called at various
       places:

        onconnect - when the client has
                    made a connection.

        onauth - when the connection is
                 made and user has been
                 authed.  Essentially,
                 this is when you can
               start doing things
               as a Client.  Like
               send presence, get your
               roster, etc...

         onprocess - this is the most
                     inner loop and so
                     gets called the most.
                     Be very very careful
                     what you put here
                     since it can
                     *DRASTICALLY* affect
                     performance.

         ondisconnect - when the client
                        disconnects from
                        the server.

         onexit - when the function gives
                  up trying to connect and
                  exits.

       The arguments are passed straight on to the Connect function, except for connectattempts
       and connectsleep.  connectattempts is the number of times that the Component should try to
       connect before giving up.  -1 means try forever.  The default is -1. connectsleep is the
       number of seconds to sleep between each connection attempt.

       If you specify register=>1, then the Client will attempt to register the sepecified
       account for you, if it does not exist.

   Process
           Process(integer)

       takes the timeout period as an argument.  If no timeout is listed then the function blocks
       until a packet is received.  Otherwise it waits that number of seconds and then exits so
       your program can continue doing useful things.  NOTE: This is important for GUIs.  You
       need to leave time to process GUI commands even if you are waiting for packets.  The
       following are the possible return values, and what they mean:

           1   - Status ok, data received.
           0   - Status ok, no data received.
         undef - Status not ok, stop processing.

       IMPORTANT: You need to check the output of every Process.  If you get an undef then the
       connection died and you should behave accordingly.

   Disconnect
           Disconnect()

       closes the connection to the server.

   Connected
           Connected()

       returns 1 if the Transport is connected to the server, and 0 if not.

AUTHOR

       Originally authored by Ryan Eatmon.

       Previously maintained by Eric Hacker.

       Currently maintained by Darian Anthony Patrick.

COPYRIGHT

       This module is free software, you can redistribute it and/or modify it under the LGPL 2.1.