Provided by: liborlite-perl_1.98-2_all bug

NAME

       ORLite - Extremely light weight SQLite-specific ORM

SYNOPSIS

         package Foo;

         # Simplest possible usage

         use strict;
         use ORLite 'data/sqlite.db';

         my @awesome = Foo::Person->select(
            'where first_name = ?',
            'Adam',
         );

         package Bar;

         # All available options enabled or specified.
         # Some options shown are mutually exclusive,
         # this code would not actually run.

         use ORLite {
             package      => 'My::ORM',
             file         => 'data/sqlite.db',
             user_version => 12,
             readonly     => 1,
             create       => sub {
                 my $dbh = shift;
                 $dbh->do('CREATE TABLE foo ( bar TEXT NOT NULL )');
             },
             tables       => [ 'table1', 'table2' ],
             cleanup      => 'VACUUM',
             prune        => 1,
         };

DESCRIPTION

       SQLite is a light single file SQL database that provides an excellent platform for embedded storage of
       structured data.

       However, while it is superficially similar to a regular server-side SQL database, SQLite has some
       significant attributes that make using it like a traditional database difficult.

       For example, SQLite is extremely fast to connect to compared to server databases (1000 connections per
       second is not unknown) and is particularly bad at concurrency, as it can only lock transactions at a
       database-wide level.

       This role as a superfast internal data store can clash with the roles and designs of traditional object-
       relational modules like Class::DBI or DBIx::Class.

       What this situation would seem to need is an object-relation system that is designed specifically for
       SQLite and is aligned with its idiosyncracies.

       ORLite is an object-relation system specifically tailored for SQLite that follows many of the same
       principles as the ::Tiny series of modules and has a design and feature set that aligns directly to the
       capabilities of SQLite.

       Further documentation will be available at a later time, but the synopsis gives a pretty good idea of how
       it works.

   How ORLite Works
       ORLite discovers the schema of a SQLite database, and then generates the code for a complete set of
       classes that let you work with the objects stored in that database.

       In the simplest form, your target root package "uses" ORLite, which will do the schema discovery and code
       generation at compile-time.

       When called, ORLite generates two types of packages.

       Firstly, it builds database connectivity, transaction support, and other purely database level
       functionality into your root namespace.

       Secondly, it will create one sub-package underneath the namespace of the root module for each table or
       view it finds in the database.

       Once the basic table support has been generated, it will also try to load an "overlay" module of the same
       name. Thus, by created a Foo::TableName module on disk containing "extra" code, you can extend the
       original and add additional functionality to it.

OPTIONS

       ORLite takes a set of options for the class construction at compile time as a HASH parameter to the "use"
       line.

       As a convenience, you can pass just the name of an existing SQLite file to load, and ORLite will apply
       defaults to all other options.

         # The following are equivalent

         use ORLite $filename;

         use ORLite {
             file => $filename,
         };

       The behaviour of each of the options is as follows:

   package
       The optional "package" parameter is used to provide the Perl root namespace to generate the code for.
       This class does not need to exist as a module on disk, nor does it need to have anything loaded or in the
       namespace.

       By default, the package used is the package that is calling ORLite's import method (typically via the
       "use ORLite { ... }" line).

   file
       The compulsory "file" parameter (the only compulsory parameter) provides the path to the SQLite file to
       use for the ORM class tree.

       If the file already exists, it must be a valid SQLite file match that supported by the version of
       DBD::SQLite that is installed on your system.

       ORLite will throw an exception if the file does not exist, unless you also provide the "create" option to
       signal that ORLite should create a new SQLite file on demand.

       If the "create" option is provided, the path provided must be creatable.  When creating the database,
       ORLite will also create any missing directories as needed.

   user_version
       When working with ORLite, the biggest risk to the stability of your code is often the reliability of the
       SQLite schema structure over time.

       When the database schema changes the code generated by ORLite will also change. This can easily result in
       an unexpected change in the API of your class tree, breaking the code that sits on top of those generated
       APIs.

       To resolve this, ORLite supports a feature called schema version-locking.

       Via the "user_version" SQLite pragma, you can set a revision for your database schema, increasing the
       number each time to make a non-trivial chance to your schema.

         SQLite> PRAGMA user_version = 7

       When creating your ORLite package, you should specificy this schema version number via the "user_version"
       option.

         use ORLite {
             file         => $filename,
             user_version => 7,
         };

       When connecting to the SQLite database, the "user_version" you provide will be checked against the
       version in the schema. If the versions do not match, then the schema has unexpectedly changed, and the
       code that is generated by ORLite would be different to the expected API.

       Rather than risk potentially destructive errors caused by the changing code, ORLite will simply refuse to
       run and throw an exception.

       Thus, using the "user_version" feature allows you to write code against a SQLite database with high-
       certainty that it will continue to work. Or at the very least, that should the SQLite schema change in
       the future your code fill fail quickly and safely instead of running away and causing unknown behaviour.

       By default, the "user_version" option is false and the value of the SQLite "PRAGMA user_version" will not
       be checked.

   readonly
       To conserve memory and reduce complexity, ORLite will generate the API differently based on the
       writability of the SQLite database.

       Features like transaction support and methods that result in "INSERT", "UPDATE" and "DELETE" queries will
       only be added if they can actually be run, resulting in an immediate "no such method" exception at the
       Perl level instead of letting the application do more work only to hit an inevitable SQLite error.

       By default, the "readonly" option is based on the filesystem permissions of the SQLite database (which
       matches SQLite's own writability behaviour).

       However the "readonly" option can be explicitly provided if you wish.  Generally you would do this if you
       are working with a read-write database, but you only plan to read from it.

       Forcing "readonly" to true will halve the size of the code that is generated to produce your ORM,
       reducing the size of any auto-generated API documentation using ORLite::Pod by a similar amount.

       It also ensures that this process will only take shared read locks on the database (preventing the chance
       of creating a dead-lock on the SQLite database).

   create
       The "create" option is used to expand ORLite beyond just consuming other people's databases to produce
       and operating on databases user the direct control of your code.

       The "create" option supports two alternative forms.

       If "create" is set to a simple true value, an empty SQLite file will be created if the location provided
       in the "file" option does not exist.

       If "create" is set to a "CODE" reference, this function will be executed on the new database before
       ORLite attempts to scan the schema.

       The "CODE" reference will be passed a plain DBI connection handle, which you should operate on normally.
       Note that because "create" is fired before the code generation phase, none of the functionality produced
       by the generated classes is available during the execution of the "create" code.

       The use of "create" option is incompatible with the "readonly" option.

   tables
       The "tables" option should be a reference to an array containing a list of table names. For large or
       complex SQLite databases where you only need to make use of a fraction of the schema limiting the set of
       tables will reduce both the startup time needed to scan the structure of the SQLite schema, and reduce
       the memory cost of the class tree.

       If the "tables" option is not provided, ORLite will attempt to produce a class for every table in the
       main schema that is not prefixed with with "sqlite_".

   cache
         use ORLite {
             file         => 'dbi:SQLite:sqlite.db',
             user_version => 2,
             cache        => 'cache/directory',
         };

       The "cache" option is used to reduce the time needed to scan the SQLite database table structures and
       generate the code for them, by saving the generated code to a cache directory and loading from that file
       instead of generating it each time from scratch.

   cleanup
       When working with embedded SQLite databases containing rapidly changing state data, it is important for
       database performance and general health to make sure you VACUUM or ANALYZE the database regularly.

       The "cleanup" option should be a single literal SQL statement.

       If provided, this statement will be automatically run on the database during "END"-time, after the last
       transaction has been completed.

       This will typically either by a full 'VACUUM ANALYZE' or the more simple 'VACUUM'.

   prune
       In some situation, such as during test scripts, an application will only need the created SQLite database
       temporarily. In these situations, the "prune" option can be provided to instruct ORLite to delete the
       SQLite database when the program ends.

       If any directories were made in order to create the SQLite file, these directories will be cleaned up and
       removed as well.

       If "prune" is enabled, you should generally not use "cleanup" as any cleanup operation will be made
       pointless when "prune" deletes the file.

       By default, the "prune" option is set to false.

   shim
       In some situtations you may wish to make extensive changes to the behaviour of the classes and methods
       generated by ORLite. Under normal circumstances all code is generated into the table class directly,
       which can make overriding method difficult.

       The "shim" option will make ORLite generate all of it's methods into a separate "Foo::TableName::Shim"
       class, and leave the main table class "Foo::TableName" as a transparent subclass of the shim.

       This allows you to alter the behaviour of a table class without having to do nasty tricks with symbol
       tables in order to alter or replace methods.

         package My::Person;

         # Write a log message when we create a new object
         sub create {
             my $class = shift;
             my $self  = SUPER::create(@_);
             my $name  = $self->name;
             print LOG "Created new person '$name'\n";
             return $self;
         }

       The "shim" option is global. It will alter the structure of all table classes at once. However, unless
       you are making alterations to a class the impact of this different class structure should be zero.

   unicode
       You can use this option to tell ORLite that your database uses unicode.

       At the moment, it just enables the "sqlite_unicode" option while connecting to your database. There'll be
       more in the future.

ROOT PACKAGE METHODS

       All ORLite root packages receive an identical set of methods for controlling connections to the database,
       transactions, and the issuing of queries of various types to the database.

       The example root package Foo::Bar is used in any examples.

       All methods are static, ORLite does not allow the creation of a Foo::Bar object (although you may wish to
       add this capability yourself).

   dsn
         my $string = Foo::Bar->dsn;

       The "dsn" accessor returns the dbi connection string used to connect to the SQLite database as a string.

   dbh
         my $handle = Foo::Bar->dbh;

       To reliably prevent potential SQLite deadlocks resulting from multiple connections in a single process,
       each ORLite package will only ever maintain a single connection to the database.

       During a transaction, this will be the same (cached) database handle.

       Although in most situations you should not need a direct DBI connection handle, the "dbh" method provides
       a method for getting a direct connection in a way that is compatible with ORLite's connection management.

       Please note that these connections should be short-lived, you should never hold onto a connection beyond
       the immediate scope.

       The transaction system in ORLite is specifically designed so that code using the database should never
       have to know whether or not it is in a transaction.

       Because of this, you should never call the ->disconnect method on the database handles yourself, as the
       handle may be that of a currently running transaction.

       Further, you should do your own transaction management on a handle provided by the <dbh> method.

       In cases where there are extreme needs, and you absolutely have to violate these connection handling
       rules, you should create your own completely manual DBI->connect call to the database, using the connect
       string provided by the "dsn" method.

       The "dbh" method returns a DBI::db object, or throws an exception on error.

   connect
         my $dbh = Foo::Bar->connect;

       The "connect" method is provided for the (extremely rare) situation in which you need a raw connection to
       the database, evading the normal tracking and management provided of the ORM.

       The use of raw connections in this manner is strongly discouraged, as you can create fatal deadlocks in
       SQLite if either the core ORM or the raw connection uses a transaction at any time.

       To summarise, do not use this method unless you REALLY know what you are doing.

       YOU HAVE BEEN WARNED!

   connected
         my $active = Foo::Bar->connected;

       The "connected" method provides introspection of the connection status of the library. It returns true if
       there is any connection or transaction open to the database, or false otherwise.

   begin
         Foo::Bar->begin;

       The "begin" method indicates the start of a transaction.

       In the same way that ORLite allows only a single connection, likewise it allows only a single
       application-wide transaction.

       No indication is given as to whether you are currently in a transaction or not, all code should be
       written neutrally so that it works either way or doesn't need to care.

       Returns true or throws an exception on error.

       While transaction support is always built for every ORLite-generated class tree, if the database is
       opened "readonly" the "commit" method will not exist at all in the API, and your only way of ending the
       transaction (and the resulting persistent connection) will be "rollback".

   commit
         Foo::Bar->commit;

       The "commit" method commits the current transaction. If called outside of a current transaction, it is
       accepted and treated as a null operation.

       Once the commit has been completed, the database connection falls back into auto-commit state. If you
       wish to immediately start another transaction, you will need to issue a separate ->begin call.

       Returns true or throws an exception on error.

   commit_begin
         Foo::Bar->begin;

         # Code for the first transaction...

         Foo::Bar->commit_begin;

         # Code for the last transaction...

         Foo::Bar->commit;

       By default, ORLite-generated code uses opportunistic connections.

       Every <select> you call results in a fresh DBI "connect", and a "disconnect" occurs after query
       processing and before the data is returned. Connections are only held open indefinitely during a
       transaction, with an immediate "disconnect" after your "commit".

       This makes ORLite very easy to use in an ad-hoc manner, but can have performance implications.

       While SQLite itself can handle 1000 connections per second, the repeated destruction and repopulation of
       SQLite's data page caches between your statements (or between transactions) can slow things down
       dramatically.

       The "commit_begin" method is used to "commit" the current transaction and immediately start a new
       transaction, without disconnecting from the database.

       Its exception behaviour and return value is identical to that of a plain "commit" call.

   rollback
       The "rollback" method rolls back the current transaction. If called outside of a current transaction, it
       is accepted and treated as a null operation.

       Once the rollback has been completed, the database connection falls back into auto-commit state. If you
       wish to immediately start another transaction, you will need to issue a separate ->begin call.

       If a transaction exists at END-time as the process exits, it will be automatically rolled back.

       Returns true or throws an exception on error.

   rollback_begin
         Foo::Bar->begin;

         # Code for the first transaction...

         Foo::Bar->rollback_begin;

         # Code for the last transaction...

         Foo::Bar->commit;

       By default, ORLite-generated code uses opportunistic connections.

       Every <select> you call results in a fresh DBI "connect", and a "disconnect" occurs after query
       processing and before the data is returned. Connections are only held open indefinitely during a
       transaction, with an immediate "disconnect" after your "commit".

       This makes ORLite very easy to use in an ad-hoc manner, but can have performance implications.

       While SQLite itself can handle 1000 connections per second, the repeated destruction and repopulation of
       SQLite's data page caches between your statements (or between transactions) can slow things down
       dramatically.

       The "rollback_begin" method is used to "rollback" the current transaction and immediately start a new
       transaction, without disconnecting from the database.

       Its exception behaviour and return value is identical to that of a plain "commit" call.

   do
         Foo::Bar->do(
             'insert into table (foo, bar) values (?, ?)',
             {},
             $foo_value,
             $bar_value,
         );

       The "do" method is a direct wrapper around the equivalent DBI method, but applied to the appropriate
       locally-provided connection or transaction.

       It takes the same parameters and has the same return values and error behaviour.

   selectall_arrayref
       The "selectall_arrayref" method is a direct wrapper around the equivalent DBI method, but applied to the
       appropriate locally-provided connection or transaction.

       It takes the same parameters and has the same return values and error behaviour.

   selectall_hashref
       The "selectall_hashref" method is a direct wrapper around the equivalent DBI method, but applied to the
       appropriate locally-provided connection or transaction.

       It takes the same parameters and has the same return values and error behaviour.

   selectcol_arrayref
       The "selectcol_arrayref" method is a direct wrapper around the equivalent DBI method, but applied to the
       appropriate locally-provided connection or transaction.

       It takes the same parameters and has the same return values and error behaviour.

   selectrow_array
       The "selectrow_array" method is a direct wrapper around the equivalent DBI method, but applied to the
       appropriate locally-provided connection or transaction.

       It takes the same parameters and has the same return values and error behaviour.

   selectrow_arrayref
       The "selectrow_arrayref" method is a direct wrapper around the equivalent DBI method, but applied to the
       appropriate locally-provided connection or transaction.

       It takes the same parameters and has the same return values and error behaviour.

   selectrow_hashref
       The "selectrow_hashref" method is a direct wrapper around the equivalent DBI method, but applied to the
       appropriate locally-provided connection or transaction.

       It takes the same parameters and has the same return values and error behaviour.

   prepare
       The "prepare" method is a direct wrapper around the equivalent DBI method, but applied to the appropriate
       locally-provided connection or transaction

       It takes the same parameters and has the same return values and error behaviour.

       In general though, you should try to avoid the use of your own prepared statements if possible, although
       this is only a recommendation and by no means prohibited.

   pragma
         # Get the user_version for the schema
         my $version = Foo::Bar->pragma('user_version');

       The "pragma" method provides a convenient method for fetching a pragma for a datase. See the SQLite
       documentation for more details.

TABLE PACKAGE METHODS

       When you use ORLite, your database tables will be available as objects named in a camel-cased fashion.
       So, if your model name is Foo::Bar...

         use ORLite {
             package => 'Foo::Bar',
             file    => 'data/sqlite.db',
         };

       ... then a table named 'user' would be accessed as "Foo::Bar::User", while a table named 'user_data'
       would become "Foo::Bar::UserData".

   base
         my $namespace = Foo::Bar::User->base; # Returns 'Foo::Bar'

       Normally you will only need to work directly with a table class, and only with one ORLite package.

       However, if for some reason you need to work with multiple ORLite packages at the same time without
       hardcoding the root namespace all the time, you can determine the root namespace from an object or table
       class with the "base" method.

   table
         print Foo::Bar::UserData->table; # 'user_data'

       While you should not need the name of table for any simple operations, from time to time you may need it
       programmatically. If you do need it, you can use the "table" method to get the table name.

   table_info
         # List the columns in the underlying table
         my $columns = Foo::Bar::User->table_info;
         foreach my $c ( @$columns ) {
            print "Column $c->{name} $c->{type}";
            print " not null" if $c->{notnull};
            print " default $c->{dflt_value}" if defined $c->{dflt_value};
            print " primary key" if $c->{pk};
            print "\n";
         }

       The "table_info" method is a wrapper around the SQLite "table_info" pragma, and provides simplified
       access to the column metadata for the underlying table should you need it for some advanced function that
       needs direct access to the column list.

       Returns a reference to an "ARRAY" containing a list of columns, where each column is a reference to a
       "HASH" with the keys "cid", "dflt_value", "name", "notnull", "pk" and "type".

   new
         my $user = Foo::Bar::User->new(
             name => 'Your Name',
             age  => 23,
         );

       The "new" constructor creates an anonymous object, without reading or writing it to the database. It also
       won't do validation of any kind, since ORLite is designed for use with embedded databases and presumes
       that you know what you are doing.

   insert
         my $user = Foo::Bar::User->new(
             name => 'Your Name',
             age  => 23,
         )->insert;

       The "insert" method takes an existing anonymous object and inserts it into the database, returning the
       object back as a convenience.

       It provides the second half of the slower manual two-phase object construction process.

       If the table has an auto-incrementing primary key (and you have not provided a value for it yourself) the
       identifier for the new record will be fetched back from the database and set in your object.

         my $object = Foo::Bar::User->new( name => 'Foo' )->insert;

         print "Created new user with id " . $user->id . "\n";

   create
         my $user = Foo::Bar::User->create(
             name => 'Your Name',
             age  => 23,
         );

       While the "new" + "insert" methods are useful when you need to do interesting constructor mechanisms, for
       most situations you already have all the attributes ready and just want to create and insert the record
       in a single step.

       The "create" method provides this shorthand mechanism and is just the functional equivalent of the
       following.

         sub create {
             shift->new(@_)->insert;
         }

       It returns the newly created object after it has been inserted.

   load
         my $user = Foo::Bar::User->load( $id );

       If your table has single column primary key, a "load" method will be generated in the class. If there is
       no primary key, the method is not created.

       The "load" method provides a shortcut mechanism for fetching a single object based on the value of the
       primary key. However it should only be used for cases where your code trusts the record to already
       exists.

       It returns a "Foo::Bar::User" object, or throws an exception if the object does not exist.

   id
       The "id" accessor is a convenience method that is added to your table class to increase the readability
       of your code when ORLite detects certain patterns of column naming.

       For example, take the following definition where convention is that all primary keys are the table name
       followed by "_id".

         create table foo_bar (
             foo_bar_id integer not null primary key,
             name string not null,
         )

       When ORLite detects the use of this pattern, and as long as the table does not have an "id" column, the
       additional "id" accessor will be added to your class, making these expressions equivalent both in
       function and performance.

         my $foo_bar = My::FooBar->create( name => 'Hello' );

         # Column name accessor
         $foo_bar->foo_bar_id;

         # Convenience id accessor
         $foo_bar->id;

       As you can see, the latter involves much less repetition and reads much more cleanly.

   select
         my @users = Foo::Bar::User->select;

         my $users = Foo::Bar::User->select( 'where name = ?', @args );

       The "select" method is used to retrieve objects from the database.

       In list context, returns an array with all matching elements.  In scalar context an array reference is
       returned with that same data.

       You can filter the results or order them by passing SQL code to the method.

           my @users = DB::User->select( 'where name = ?', $name );

           my $users = DB::User->select( 'order by name' );

       Because "select" provides only the thinnest of layers around pure SQL (it merely generates the "SELECT
       ... FROM table_name") you are free to use anything you wish in your query, including subselects and
       function calls.

       If called without any arguments, it will return all rows of the table in the natural sort order of
       SQLite.

   iterate
         Foo::Bar::User->iterate( sub {
             print $_->name . "\n";
         } );

       The "iterate" method enables the processing of large tables one record at a time without loading having
       to them all into memory in advance.

       This plays well to the strength of SQLite, allowing it to do the work of loading arbitrarily large stream
       of records from disk while retaining the full power of Perl when processing the records.

       The last argument to "iterate" must be a subroutine reference that will be called for each element in the
       list, with the object provided in the topic variable $_.

       This makes the "iterate" code fragment above functionally equivalent to the following, except with an
       O(1) memory cost instead of O(n).

           foreach ( Foo::Bar::User->select ) {
               print $_->name . "\n";
           }

       You can filter the list via SQL in the same way you can with "select".

         Foo::Bar::User->iterate(
             'order by ?', 'name',
             sub {
                 print $_->name . "\n";
             }
         );

       You can also use it in raw form from the root namespace for better control.  Using this form also allows
       for the use of arbitrarily complex queries, including joins. Instead of being objects, rows are provided
       as ARRAY references when used in this form.

         Foo::Bar->iterate(
             'select name from user order by name',
             sub {
                 print $_->[0] . "\n";
             }
         );

   count
         my $everyone = Foo::Bar::User->count;

         my $young = Foo::Bar::User->count( 'where age <= ?', 13 );

       You can count the total number of elements in a table by calling the "count" method with no arguments.
       You can also narrow your count by passing sql conditions to the method in the same manner as with the
       "select" method.

   delete
         # Delete a single object from the database
         $user->delete;

         # Delete a range of rows from the database
         Foo::Bar::User->delete( 'where age <= ?', 13 );

       The "delete" method will delete the single row representing an object, based on the primary key or SQLite
       rowid of that object.

       The object that you delete will be left intact and untouched, and you remain free to do with it whatever
       you wish.

   delete_where
         # Delete a range of rows from the database
         Foo::Bar::User->delete( 'age <= ?', 13 );

       The "delete_where" static method allows the delete of large numbers of rows from a database while
       protecting against accidentally doing a boundless delete (the "truncate" method is provided specifically
       for this purpose).

       It takes the same parameters for deleting as the "select" method, with the exception that the "where"
       keyword is automatically provided for your and should not be passed in.

       This ensures that providing an empty of null condition results in an invalid SQL query and the deletion
       will not occur.

       Returns the number of rows deleted from the database (which may be zero).

   truncate
         # Clear out all records from the table
         Foo::Bar::User->truncate;

       The "truncate" method takes no parameters and is used for only one purpose, to completely empty a table
       of all rows.

       Having a separate method from "delete" not only prevents accidents, but will also do the deletion via the
       direct SQLite "TRUNCATE TABLE" query. This uses a different deletion mechanism, and is significantly
       faster than a plain SQL "DELETE".

TO DO

       - Support for intuiting reverse relations from foreign keys

       - Document the 'create' and 'table' params

SUPPORT

       Bugs should be reported via the CPAN bug tracker at

       <http://rt.cpan.org/NoAuth/ReportBug.html?Queue=ORLite>

       For other issues, contact the author.

AUTHOR

       Adam Kennedy <adamk@cpan.org>

SEE ALSO

       ORLite::Mirror, ORLite::Migrate, ORLite::Pod

COPYRIGHT

       Copyright 2008 - 2012 Adam Kennedy.

       This program is free software; you can redistribute it and/or modify it under the same terms as Perl
       itself.

       The full text of the license can be found in the LICENSE file included with this module.