Provided by: allegro4-doc_4.4.2-10_all bug

NAME

       POLYTYPE_ATEX_MASK_LIT,  POLYTYPE_PTEX_MASK_LIT  -  Polygon  rendering mode type Allegro game programming
       library.

SYNOPSIS

       #include <allegro.h>

       #define POLYTYPE_ATEX_MASK_LIT

       #define POLYTYPE_PTEX_MASK_LIT

DESCRIPTION

       Like POLYTYPE_ATEX_LIT and POLYTYPE_PTEX_LIT, but zero texture map pixels are skipped, allowing parts  of
       the texture map to be transparent.

SEE ALSO

       polygon3d(3alleg4), POLYTYPE_ATEX_LIT(3alleg4), POLYTYPE_PTEX_LIT(3alleg4), ex3d(3alleg4)