Provided by: allegro4-doc_4.4.2-10_all bug

NAME

       POLYTYPE_ATEX_TRANS, POLYTYPE_PTEX_TRANS - Polygon rendering mode type Allegro game programming library.

SYNOPSIS

       #include <allegro.h>

       #define POLYTYPE_ATEX_TRANS

       #define POLYTYPE_PTEX_TRANS

DESCRIPTION

       Render  translucent  textures. All the general rules for drawing translucent things apply. However, these
       modes have a major limitation: they only work with memory bitmaps  or  linear  frame  buffers  (not  with
       banked  frame buffers). Don't even try, they do not check and your program will die horribly (or at least
       draw wrong things).

SEE ALSO

       polygon3d(3alleg4), ex3d(3alleg4)