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NAME

       POLYTYPE_GCOL - Polygon rendering mode type Allegro game programming library.

SYNOPSIS

       #include <allegro.h>

       #define POLYTYPE_GCOL

DESCRIPTION

       A  single-color  gouraud  shaded  polygon.  The  colors for each vertex are taken from the `c' value, and
       interpolated across the polygon. This is very fast, but will only work in 256-color modes if your palette
       contains  a  smooth  gradient between the colors. In truecolor modes it interprets the color as a packed,
       display-format value as produced by the makecol() function.

SEE ALSO

       polygon3d(3alleg4), makecol(3alleg4), ex3d(3alleg4), exscn3d(3alleg4), exzbuf(3alleg4)