Provided by: allegro4-doc_4.4.2-10_all bug

NAME

       POLYTYPE_ATEX_TRANS,  POLYTYPE_PTEX_TRANS  -  Polygon  rendering  mode  type  Allegro game
       programming library.

SYNOPSIS

       #include <allegro.h>

       #define POLYTYPE_ATEX_TRANS

       #define POLYTYPE_PTEX_TRANS

DESCRIPTION

       Render translucent textures. All the general rules for drawing translucent  things  apply.
       However, these modes have a major limitation: they only work with memory bitmaps or linear
       frame buffers (not with banked frame buffers). Don't even try, they do not check and  your
       program will die horribly (or at least draw wrong things).

SEE ALSO

       polygon3d(3alleg4), ex3d(3alleg4)