Provided by: libtest2-suite-perl_0.000102-1_all bug

NAME

       Test2::Mock - Module for managing mocked classes and instances.

DESCRIPTION

       This module lets you add and override methods for any package temporarily. When the instance is destroyed
       it will restore the package to its original state.

SYNOPSIS

           use Test2::Mock;
           use MyClass;

           my $mock = Test2::Mock->new(
               class => 'MyClass',
               override => [
                   name => sub { 'fred' },
                   ...
               ],
               add => [
                   is_mocked => sub { 1 }
                   ...
               ],
               ...
           );

           # Unmock the 'name' sub
           $mock->restore('name');

           ...

           $mock = undef; # Will remove all the mocking

CONSTRUCTION

METHODS

       $mock = Test2::Mock->new(class => $CLASS, ...)
           This will create a new instance of Test2::Mock that manages mocking for the specified $CLASS.

           Any  "Test2::Mock"  method  can  be  used  as  a  constructor argument, each should be followed by an
           arrayref of arguments to be used within the method. For instance the "add()" method:

               my $mock = Test2::Mock->new(
                   class => 'AClass',
                   add => [foo => sub { 'foo' }],
               );

           is identical to this:

               my $mock = Test2::Mock->new(
                   class => 'AClass',
               );
               $mock->add(foo => sub { 'foo' });

       $mock->add('symbol' => ..., 'symbol2' => ...)
       $mock->override('symbol1' => ..., 'symbol2' => ...)
           "add()" and "override()" are the primary ways to add/modify methods for  a  class.  Both  accept  the
           exact  same  type of arguments. The difference is that "override" will fail unless the symbol you are
           overriding already exists, "add" on the other hand will fail if the symbol does already exist.

           Note: Think of override as a push operation. If you call override on the same symbol  multiple  times
           it  will  track  that.  You  can  use "restore()" as a pop operation to go back to the previous mock.
           "reset" can be used to remove all the mocking for a symbol.

           Arguments must be a symbol name, with optional sigil, followed by a new specification of the  symbol.
           If no sigil is specified then '&' (sub) is assumed. A simple example of overriding a sub:

               $mock->override(foo => sub { 'overridden foo' });
               my $val = $class->foo; # Runs our override
               # $val is now set to 'overridden foo'

           You can also simply provide a value and it will be wrapped in a sub for you:

               $mock->override( foo => 'foo' );

           The example above will generate a sub that always returns the string 'foo'.

           There are three *special* values that can be used to generate accessors:

               $mock->add(
                   name => 'rw',   # Generates a read/write accessor
                   age  => 'ro',   # Generates a read only accessor
                   size => 'wo',   # Generates a write only accessor
               );

           If  you  want to have a sub that actually returns one of the three special strings, or that returns a
           coderef, you can use a hashref as the spec:

               my $ref = sub { 'my sub' };
               $mock->add(
                   rw_string => { val => 'rw' },
                   ro_string => { val => 'ro' },
                   wo_string => { val => 'wo' },
                   coderef   => { val => $ref }, # the coderef method returns $ref each time
               );

           You can also override/add other symbol types, such as hash:

               package Foo;
               ...

               $mock->add('%foo' => {a => 1});

               print $Foo::foo{a}; # prints '1'

           You can also tell mock to deduce the symbol type for the add/override from the reference,  rules  are
           similar to glob assignments:

               $mock->add(
                   -foo => sub { 'foo' },     # Adds the &foo sub to the package
                   -foo => { foo => 1 },      # Adds the %foo hash to the package
                   -foo => [ 'f', 'o', 'o' ], # Adds the @foo array to the package
                   -foo => \"foo",            # Adds the $foo scalar to the package
               );

       $mock->restore($SYMBOL)
           Restore  the  symbol  to  what it was before the last override. If the symbol was recently added this
           will remove it. If the symbol has been overridden multiple times this will ONLY  restore  it  to  the
           previous state. Think of "override" as a push operation, and "restore" as the pop operation.

       $mock->reset($SYMBOL)
           Remove  all  mocking of the symbol and restore the original symbol. If the symbol was initially added
           then it will be completely removed.

       $mock->orig($SYMBOL)
           This will return the original symbol, before any mocking. For  symbols  that  were  added  this  will
           return undef.

       $mock->current($SYMBOL)
           This will return the current symbol.

       $mock->reset_all
           Remove all added symbols, and restore all overridden symbols to their originals.

       $mock->add_constructor($NAME => $TYPE)
       $mock->override_constructor($NAME => $TYPE)
           This  can  be  used to inject constructors. The first argument should be the name of the constructor.
           The second argument specifies the constructor type.

           The "hash" type is the most common, all arguments are used to create a new hash that is blessed.

               hash => sub  {
                   my ($class, %params) = @_;
                   return bless \%params, $class;
               };

           The "array" type is similar to the hash type, but accepts a list instead of key/value pairs:

               array => sub {
                   my ($class, @params) = @_;
                   return bless \@params, $class;
               };

           The "ref" type takes a reference and blesses it. This will modify your original input argument.

               ref => sub {
                   my ($class, $params) = @_;
                   return bless $params, $class;
               };

           The "ref_copy" type will copy your reference and bless the copy:

               ref_copy => sub {
                   my ($class, $params) = @_;
                   my $type = reftype($params);

                   return bless {%$params}, $class
                       if $type eq 'HASH';

                   return bless [@$params], $class
                       if $type eq 'ARRAY';

                   croak "Not sure how to construct an '$class' from '$params'";
               };

       $mock->before($NAME, sub { ... })
           This will replace the original sub $NAME with a new sub that  calls  your  custom  code  just  before
           calling  the  original  method. The return from your custom sub is ignored. Your sub and the original
           both get the unmodified arguments.

       $mock->after($NAME, sub { ... })
           This is similar to before, except your callback runs after the original code.  The return  from  your
           callback is ignored.

       $mock->around($NAME, sub { ... })
           This gives you the chance to wrap the original sub:

               $mock->around(foo => sub {
                   my $orig = shift;
                   my $self = shift;
                   my (@args) = @_;

                   ...
                   $orig->(@args);
                   ...

                   return ...;
               });

           The  original  sub  is  passed  in  as the first argument, even before $self. You are responsible for
           making sure your wrapper sub returns the correct thing.

       $mock->autoload
           This will inject an "AUTOLOAD" sub into the class. This autoload will  automatically  generate  read-
           write accessors for any sub called that does not already exist.

       $mock->block_load
           This  will  prevent  the  real  class from loading until the mock is destroyed. This will fail if the
           class is already loaded. This will let you mock a  class  completely  without  loading  the  original
           module.

       $pm_file = $mock->file
           This returns the relative path to the file for the module. This corresponds to the %INC entry.

       $bool = $mock->purge_on_destroy($bool)
           When  true, this will cause the package stash to be completely obliterated when the mock object falls
           out of scope or is otherwise destroyed. You do not normally want this.

       $stash = $mock->stash
           This returns the stash for the class being mocked. This is the equivalent of:

               my $stash = \%{"${class}\::"};

           This saves you from needing to turn off strict.

       $class = $mock->class
           The class being mocked by this instance.

       $p = $mock->parent
           If you mock a class twice the first instance is the parent, the second is the  child.  This  prevents
           the parent from being destroyed before the child, which would lead to a very unpleasant situation.

       $c = $mock->child
           Returns the child mock, if any.

SOURCE

       The source code repository for Test2-Suite can be found at https://github.com/Test-More/Test2-Suite/.

MAINTAINERS

       Chad Granum <exodist@cpan.org>

AUTHORS

       Chad Granum <exodist@cpan.org>

COPYRIGHT

       Copyright 2017 Chad Granum <exodist@cpan.org>.

       This  program  is  free  software;  you can redistribute it and/or modify it under the same terms as Perl
       itself.

       See http://dev.perl.org/licenses/

perl v5.26.1                                       2018-03-04                                   Test2::Mock(3pm)