Provided by: allegro5-doc_5.2.3.0-1_all bug

NAME

       al_get_default_shader_source - Allegro 5 API

SYNOPSIS

              #include <allegro5/allegro.h>

              char const *al_get_default_shader_source(ALLEGRO_SHADER_PLATFORM platform,
                 ALLEGRO_SHADER_TYPE type)

DESCRIPTION

       Returns  a  string  containing the source code to Allegro's default vertex or pixel shader
       appropriate for the passed platform.  The ALLEGRO_SHADER_AUTO value means GLSL is used  if
       OpenGL is being used otherwise HLSL.  ALLEGRO_SHADER_AUTO requires that there is a current
       display set on the calling thread.  This function can return NULL  if  Allegro  was  built
       without support for shaders of the selected platform.

SINCE

       5.1.6

SEE ALSO

       al_attach_shader_source(3alleg5)