Provided by: allegro5-doc_5.2.3.0-1_all
NAME
al_premul_rgba_f - Allegro 5 API
SYNOPSIS
#include <allegro5/allegro.h> ALLEGRO_COLOR al_premul_rgba_f(float r, float g, float b, float a)
DESCRIPTION
This is a shortcut for al_map_rgba_f(3alleg5)(r * a, g * a, b * a, a). By default Allegro uses pre-multiplied alpha for transparent blending of bitmaps and primitives (see al_load_bitmap_flags(3alleg5) for a discussion of that feature). This means that if you want to tint a bitmap or primitive to be transparent you need to multiply the color components by the alpha components when you pass them to this function. For example: float r = 1; float g = 0; float b = 0; float a = 0.5; ALLEGRO_COLOR c = al_premul_rgba_f(r, g, b, a); /* Draw the bitmap tinted red and half-transparent. */ al_draw_tinted_bitmap(bmp, c, 0, 0, 0);
SINCE
5.1.12
SEE ALSO
al_map_rgba_f(3alleg5), al_premul_rgba(3alleg5)