Provided by: libafterimage-dev_2.2.12-11.1_amd64 bug

NAME

       asvisual - abstraction layer on top of X Visuals, focusing on color handling libAfterImage/asvisual.h

NAMEasvisual

       - Defines abstraction layer on top of X Visuals, as well as several fundamental color datatypes.

SEE ALSO

       Structures:
               ColorPair
               ASVisual

       Functions :
         ASVisual initialization :
               query_screen_visual(), setup_truecolor_visual(),
               setup_pseudo_visual(), setup_as_colormap(),create_asvisual(),
               destroy_asvisual()

         ASVisual encoding/decoding :
               visual2visual_prop(), visual_prop2visual()

         ASVisual convenience functions :
               create_visual_window(), create_visual_pixmap(),
               create_visual_ximage()

       Other libAfterImage modules :
                ascmap.h asfont.h asimage.h asvisual.h blender.h export.h
                import.h transform.h ximage.h

AUTHOR

       Sasha Vasko <sasha at aftercode dot net>
       libAfterImage/alpha

FUNCTION

       Alpha channel adds visibility parameter to color value.  Alpha channel's value of 0xFF signifies complete
       visibility, while 0 makes pixel completely transparent.

SOURCE

           #define  ALPHA_TRANSPARENT        0x00  #define  ALPHA_SEMI_TRANSPARENT   0x7F  #define   ALPHA_SOLID
           0xFF

       libAfterImage/ARGB32

NAMEARGB32

       - main color datatype

FUNCTION

       ARGB32 is fundamental datatype that hold 32bit value corresponding to pixels color and transparency value
       (alpha channel) in ARGB colorspace. It is encoded as follows : Lowermost 8 bits - Blue channel bits 8  to
       15     - Green channel bits 16 to 23    - Red channel bits 24 to 31    - Alpha channel

EXAMPLE

       ASTile.1

SOURCE

           typedef    CARD32   ARGB32;   #define   ARGB32_White              0xFFFFFFFF   #define   ARGB32_Black
           0xFF000000  /*  default  background  color  is  #FF000000  :  */  #define   ARGB32_DEFAULT_BACK_COLOR
           ARGB32_Black

           #define ARGB32_ALPHA_CHAN       3 #define ARGB32_RED_CHAN         2 #define ARGB32_GREEN_CHAN       1
           #define ARGB32_BLUE_CHAN        0 #define ARGB32_CHANNELS         4

           #define MAKE_ARGB32(a,r,g,b)    ((( (CARD32)a)        <<24)| \
                                            ((((CARD32)r)&0x00FF)<<16)| \
                                            ((((CARD32)g)&0x00FF)<<8 )| \
                                            (( (CARD32)b)&0x00FF))

           #define MAKE_ARGB32_GREY8(a,l)  (((a)<<24)|(((l)&0x00FF)<<16)| \
                                            (((l)&0x00FF)<<8)|((l)&0x00FF))       #define       ARGB32_ALPHA8(c)
           (((c)>>24)&0x00FF)   #define   ARGB32_RED8(c)           (((c)>>16)&0x00FF)  #define  ARGB32_GREEN8(c)
           (((c)>>8 )&0x00FF) #define  ARGB32_BLUE8(c)          (  (c)      &0x00FF)  #define  ARGB32_CHAN8(c,i)
           (((c)>>((i)<<3))&0x00FF) #define MAKE_ARGB32_CHAN8(v,i)  (((v)&0x0000FF)<<((i)<<3))

           #ifdef  __GNUC__  #define ARGB32_ALPHA16(c)       ({ CARD32 __c = ARGB32_ALPHA8(c); __c | (__c<<8);})
           #define  ARGB32_RED16(c)          ({  CARD32  __c  =  ARGB32_RED8(c);  __c  |   (__c<<8);})   #define
           ARGB32_GREEN16(c)        ({ CARD32 __c = ARGB32_GREEN8(c); __c | (__c<<8);}) #define ARGB32_BLUE16(c)
           ({ CARD32 __c = ARGB32_BLUE8(c); __c | (__c<<8);}) #define ARGB32_CHAN16(c,i)      ({  CARD32  __c  =
           ARGB32_CHAN8(c,i);       __c       |       (__c<<8);})      #else      #define      ARGB32_ALPHA16(c)
           ((((c)>>16)&0x00FF00)|(((c)>>24)&0x0000FF))      #define      ARGB32_RED16(c)               ((((c)>>8
           )&0x00FF00)|(((c)>>16)&0x0000FF))  #define  ARGB32_GREEN16(c)        ((  (c)      &0x00FF00)|(((c)>>8
           )&0x0000FF)) #define  ARGB32_BLUE16(c)         ((((c)<<8)  &0x00FF00)|(((c)     )&0x0000FF))  #define
           ARGB32_CHAN16(c,i)      ((ARGB32_CHAN8(c,i)<<8)|ARGB32_CHAN8(c,i)) #endif

           #define MAKE_ARGB32_CHAN16(v,i) ((((v)&0x00FF00)>>8)<<((i)<<3))

       libAfterImage/ARGB32_manhattan_distance()

NAMEARGB32_manhattan_distance()

       - This function can be used to evaluate closeness of two colors.

SYNOPSIS

       long ARGB32_manhattan_distance (long a, long b);

INPUTS

       a,     b - ARGB32 color values to calculate Manhattan distance in between

RETURN VALUE

       returns calculated Manhattan distance.
       libAfterImage/ColorPart

NAMEIC_RED

       -  red channel IC_GREEN - green channel IC_BLUE - blue channel IC_ALPHA - alpha channel IC_NUM_CHANNELS -
       number of supported channels

FUNCTION

       Ids of the channels. These are basically synonyms to related ARGB32 channel numbers

SOURCE

           typedef enum {
             IC_BLUE   = ARGB32_BLUE_CHAN ,
             IC_GREEN  = ARGB32_GREEN_CHAN,
             IC_RED    = ARGB32_RED_CHAN  ,
             IC_ALPHA  = ARGB32_ALPHA_CHAN,
             IC_NUM_CHANNELS = ARGB32_CHANNELS } ColorPart;

       libAfterImage/ColorPair

NAMEColorPair

       - convenient structure to hold pair of colors.

SOURCE

           typedef struct ColorPair {
             ARGB32 fore;
             ARGB32 back; }ColorPair;

       libAfterImage/ASVisual

NAMEASVisual

       - an abstraction layer on top of X Server Visual.

DESCRIPTION

       This structure has been introduced in order to compensate for the fact that X may have so many  different
       types of Visuals. It provides shortcuts to most Visual data, compensated for differences in Visuals.  For
       PseudoColor visual it also contains preallocated set of colors.  This colormap allows us to write XImages
       very  fast  and without exhausting available X colors. This colormap consist of 8, 64, or 4096 colors and
       constitutes fraction of colors available in particular colordepth. This colors are allocated to be evenly
       spread  around  RGB  spectrum.  Thus when converting from internal presentation - all we need to do is to
       discard unused bits, and use rest of them bits as an index in our colormap. Opposite conversion  is  much
       trickier  and  we  engage  into  nasty business of having hash table mapping pixel values into colors, or
       straight table doing same in lower colordepths.  Idea is that we do  all  internal  processing  in  32bit
       colordepth,  and  ASVisual  provides us with means to convert it to actual X display format. Respectively
       ASVisual has methods to write out XImage lines and read XImage lines.   ASVisual  creation  is  a  tricky
       process.  Basically  first  we  have  to  go  through  the  list of available Visuals and choose the best
       suitable.  Then based on the type of this Visual we have to setup our  data  members  and  method  hooks.
       Several functions provided for that :
        query_screen_visual()    - will lookup best suitable visual
        setup_truecolor_visual() - will setup hooks if visual is TrueColor
        setup_pseudo_visual()   - will setup hooks and data if Visual is
                                   PseudoColor.
        setup_as_colormap()      - will preallocate colors for PseudoColor.  Alternative to the above is :
        create_asvisual()        - it encapsulates all of the above
                                   functionality, and returns completely set
                                   up  ASVisual  object.   Since  Visual  selected  for ASVisual may differ from
       default ( we choose the best suitable ), all the window creation function must provide colormap and  some
       other  parameters,  like  border  color  for  example. Thus we created some convenience functions.  These
       should be used instead of standard Xlib calls :
        create_visual_window() - to create window
        create_visual_pixmap() - to create pixmap
        create_visual_ximage() - to create XImage ASVisual could be dealolocated and its resources freed with :
        destroy_asvisual()

EXAMPLE

       asview.c: ASView

SOURCE

           typedef struct ASVisual {
               Display      *dpy;

               /* This envvar will be used to determine what X Visual
                * (in hex) to use. If unset then best possible will
                * be selected automagically : */ #define ASVISUAL_ID_ENVVAR "AFTERIMAGE_VISUAL_ID"

               XVisualInfo   visual_info;
               /* this things are calculated based on Visual : */
               unsigned long rshift, gshift, bshift;
               unsigned long rbits,  gbits,  bbits;
               unsigned long true_depth;   /* could be 15 when X reports 16 */
               Bool          BGR_mode;
               Bool          msb_first;
               /* we must have colormap so that we can safely create windows
                * with different visuals even if we are in TrueColor mode : */
               Colormap      colormap;
               Bool          own_colormap; /* tells us to free colormap when we
                                            * done */
               unsigned long black_pixel, white_pixel;
               /* for PseudoColor mode we need some more stuff : */
               enum {
                   ACM_None = 0,
                   ACM_3BPP,
                   ACM_6BPP,
                   ACM_12BPP
               } as_colormap_type ;    /* there can only be 64 or 4096 entries
                                        * so far ( 6 or 12 bpp) */
               unsigned long *as_colormap; /* array of preallocated colors for
                                            * PseudoColor mode */
               union                       /* reverse color lookup tables : */
               {
                   ARGB32              *xref;
                   struct ASHashTable  *hash;
               }as_colormap_reverse ;

               /* different useful callbacks : */
               CARD32 (*color2pixel_func)    ( struct ASVisual *asv,
                                               CARD32 encoded_color,
                                               unsigned long *pixel);
               void   (*pixel2color_func)    ( struct ASVisual *asv,
                                               unsigned long pixel,
                                               CARD32 *red, CARD32 *green,
                                               CARD32 *blue);
               void   (*ximage2scanline_func)( struct ASVisual *asv,
                                               XImage *xim,
                                               struct ASScanline *sl, int y,
                                               unsigned char *xim_data );
               void   (*scanline2ximage_func)( struct ASVisual *asv,
                                               XImage *xim,
                                               struct ASScanline *sl, int y,
                                               unsigned char *xim_data );

           #define  ASGLX_Unavailable            0   #define   ASGLX_Available               (0x01<<0)   #define
           ASGLX_DoubleBuffer            (0x01<<1)   #define   ASGLX_RGBA                    (0x01<<2)   #define
           ASGLX_UseForImageTx         (0x01<<3)
               ASFlagType glx_support ;    /* one of the above flags */

               void *glx_scratch_gc_indirect ; /* (GLXContext) */
               void *glx_scratch_gc_direct ;   /* (GLXContext) */

               Window scratch_window;

           #ifndef X_DISPLAY_MISSING #define ARGB2PIXEL(asv,argb,pixel)         \
               (asv)->color2pixel_func((asv),(argb),(pixel)) #define GET_SCANLINE(asv,xim,sl,y,xim_data) \
               (asv)->ximage2scanline_func((asv),(xim),(sl),(y),(xim_data))                              #define
           PUT_SCANLINE(asv,xim,sl,y,xim_data) \
               (asv)->scanline2ximage_func((asv),(xim),(sl),(y),(xim_data))             #else            #define
           ARGB2PIXEL(asv,argb,pixel)         \
               do{ break; }while(0) #define GET_SCANLINE(asv,xim,sl,y,xim_data) \
               do{ break; }while(0) #define PUT_SCANLINE(asv,xim,sl,y,xim_data) \
               do{ break; }while(0) #endif }ASVisual;

       libAfterImage/query_screen_visual()

NAMEquery_screen_visual_id()

       query_screen_visual()

SYNOPSIS

       Bool query_screen_visual_id( ASVisual *asv, Display *dpy, int screen,
                                 Window root, int default_depth,
                                    VisualID visual_id, Colormap  cmap  );  Bool  query_screen_visual(  ASVisual
       *asv, Display *dpy, int screen,
                                 Window root, int default_depth );

INPUTS

       asv    - preallocated ASVisual structure.

       dpy    - valid pointer to opened X display.

       screen - screen number on which to query visuals.

       root   - root window on that screen.

       default_depth-
              default colordepth of the screen.

       visual_id
              - optional ID of preferred Visual.

       cmap   - optional colormap to be used.

RETURN VALUE

       True  on success, False on failure ASVisual structure pointed by asv will have the following data members
       set on success : dpy, visual_info, colormap, own_colormap, black_pixel, white_pixel.

DESCRIPTION

       query_screen_visual_id() will go though prioritized list of possible Visuals and attempt to  match  those
       to  what  is  available on the specified screen. If all items from list fail, then it goes about querying
       default visual.  query_screen_visual is identical to query_screen_visual_id with visual_id and  cmap  set
       to  0.   Once X Visual has been identified, we create X colormap and allocate white and black pixels from
       it.
       libAfterImage/setup_truecolor_visual()

NAMEsetup_truecolor_visual()

SYNOPSIS

       Bool setup_truecolor_visual( ASVisual *asv );

INPUTS

       asv    - preallocated ASVisual structure.

RETURN VALUE

       True on success, False if visual is not TrueColor.

DESCRIPTION

       setup_truecolor_visual() checks if Visual is indeed TrueColor and if so  it  goes  about  querying  color
       masks,  deducing  real  XImage colordepth, and whether we work in BGR mode. It then goes about setting up
       correct hooks to X IO functions.
       libAfterImage/setup_pseudo_visual()

NAMEsetup_pseudo_visual()

SYNOPSIS

       void setup_pseudo_visual( ASVisual *asv  );

INPUTS

       asv    - preallocated ASVisual structure.

DESCRIPTION

       setup_pseudo_visual() assumes that Visual is PseudoColor. It then tries to decide as to how  many  colors
       preallocate, and goes about setting up correct X IO hooks and possibly initialization of reverse colormap
       in case ASVisual already has colormap preallocated.
       libAfterImage/setup_as_colormap()

NAMEsetup_as_colormap()

SYNOPSIS

       void setup_as_colormap( ASVisual *asv );

INPUTS

       asv    - preallocated ASVisual structure.

DESCRIPTION

       That has to be called in order to pre-allocate  sufficient  number  of  colors.  It  uses  colormap  size
       identification  supplied  in ASVisual structure. If colors where preallocated successfully - it will also
       create reverse lookup colormap.
       libAfterImage/create_asvisual_for_id()

NAMEcreate_asvisual_for_id()

SYNOPSIS

       ASVisual *create_asvisual_for_id( Display *dpy, int screen,
                                         int default_depth,
                                         VisualID visual_id, Colormap cmap,
                                         ASVisual *reusable_memory );

INPUTS

       dpy    - valid pointer to opened X display.

       screen - screen number on which to query visuals.

       root   - root window on that screen.

       default_depth-
              default colordepth of the screen.

       visual_id
              - ID of X visual to use.

       cmap   - optional ID of the colormap to be used.

       reusable_memory
              - pointer to preallocated ASVisual structure.

RETURN VALUE

       Pointer to ASVisual structure initialized with enough information to be  able  to  deal  with  current  X
       Visual.

DESCRIPTION

       This  function  calls all the needed functions in order to setup new ASVisual structure for the specified
       screen and visual. If reusable_memory is not null - it will not  allocate  new  ASVisual  structure,  but
       instead  will  use  supplied one. Useful for allocating ASVisual on stack.  This particular function will
       not do any autodetection and will use Visual ID supplied. That is useful when libAfterImage is used  with
       an  app  that  has  its  own  approach  to Visual handling, and since Visuals on all Windows, Pixmaps and
       colormaps must match, there is a need to synchronise visuals used by an app and libAfterImage.
       libAfterImage/create_asvisual()

NAMEcreate_asvisual()

SYNOPSIS

       ASVisual *create_asvisual( Display *dpy, int screen,
                                  int default_depth,
                                  ASVisual *reusable_memory );

INPUTS

       dpy    - valid pointer to opened X display.

       screen - screen number on which to query visuals.

       root   - root window on that screen.

       default_depth-
              default colordepth of the screen.

       reusable_memory
              - pointer to preallocated ASVisual structure.

RETURN VALUE

       Pointer to ASVisual structure initialized with enough information to be  able  to  deal  with  current  X
       Visual.

DESCRIPTION

       This  function  calls all the needed functions in order to setup new ASVisual structure for the specified
       screen. If reusable_memory is not null - it will not allocate new ASVisual structure,  but  instead  will
       use  supplied one. Useful for allocating ASVisual on stack.  It is different from create_asvisualfor_id()
       in that it will attempt to autodetect best possible visual for  the  screen.  For  example  on  some  SUN
       Solaris  X  servers there will be both 8bpp pseudocolor and 24bpp truecolor, and default will be 8bpp. In
       this scenario libAfterImage will detect and use 24bpp true  color  visual,  thus  producing  much  better
       results.
       libAfterImage/destroy_asvisual()

NAMEdestroy_asvisual()

SYNOPSIS

       void destroy_asvisual( ASVisual *asv, Bool reusable );

INPUTS

       asv    - valid ASVisual structure.

       reusable
              - if True it will cause function to not free object itself.

DESCRIPTION

       Cleanup  function.  Frees  all the memory and deallocates all the resources. If reusable is False it will
       also free the object, pointed to by asv.

EXAMPLE

       asview.c: ASView.2
       libAfterImage/visual2visual_prop()

NAMEvisual2visual_prop()

SYNOPSIS

       Bool visual2visual_prop( ASVisual *asv, size_t *size,
                                unsigned long *version, unsigned long **data );

INPUTS

       asv    - valid ASVisual structure.

RETURN VALUE

       size         - size of the encoded memory block.  version      - version of the encoding  data          -
       actual encoded memory block True on success, False on failure

DESCRIPTION

       This  function will encode ASVisual structure into memory block of 32 bit values, suitable for storing in
       X property.
       libAfterImage/visual_prop2visual()

NAMEvisual_prop2visual()

SYNOPSIS

       Bool visual_prop2visual( ASVisual *asv, Display *dpy, int screen,
                                size_t size,
                                unsigned long version, unsigned long *data );

INPUTS

       asv    - valid ASVisual structure.

       dpy    - valid pointer to open X display.

       screen - screen number.

       size   - encoded memory block's size.

       version
              - version of encoding.

       data   - actual encoded memory block.

RETURN VALUE

       True on success, False on failure

DESCRIPTION

       visual_prop2visual() will read ASVisual data from the memory block encoded  by  visual2visual_prop().  It
       could  be  used  to  read data from X property and convert it into usable information - such as colormap,
       visual info, etc.  Note: setup_truecolor_visual() or setup_pseudo_visual() has to be invoked in order  to
       complete ASVisual setup.
       libAfterImage/create_visual_window()

NAMEcreate_visual_window()

SYNOPSIS

       Window  create_visual_window( ASVisual *asv, Window parent,
                                     int x, int y,
                                     unsigned int width, unsigned int height,
                                     unsigned int border_width,
                                     unsigned int wclass,
                                     unsigned long mask,
                                     XSetWindowAttributes *attributes );

INPUTS

       asv    - pointer to the valid ASVisual structure.

       parent - Window ID of the parent the window.

       x,     y - initial position of the new window.

       width, height - initial size of the new window.

       border_width
              - initial border width of the new window.

       wclass - Window class - InputOnly or InputOutput.

       mask   - defines what attributes are set.

       attributes
              - different window attributes.

RETURN VALUE

       ID of the newly created window on success. None on failure.

DESCRIPTION

       create_visual_window()  will do sanity checks on passed parameters, it will then add mandatory attributes
       if needed, and attempt to create window for the specified ASVisual.
       libAfterImage/create_visual_gc()

NAMEcreate_visual_gc()

SYNOPSIS

       GC      create_visual_gc( ASVisual *asv, Window root,
                                 unsigned long mask, XGCValues *gcvalues );

INPUTS

       asv    - pointer to the valid ASVisual structure.

       root   - Window ID of the root window of destination screen

       mask,  gcvalues - values for creation of new GC - see XCreateGC() for details.

RETURN VALUE

       New GC created for regular window on success. NULL on failure.

DESCRIPTION

       create_visual_gc() will create temporary window for the ASVisual specific depth and Visual  and  it  will
       then  create  GC  for such window.  Obtained GC should be good to be used for manipulation of windows and
       Pixmaps created for the same ASVisual.
       libAfterImage/create_visual_pixmap()

NAMEcreate_visual_pixmap()

SYNOPSIS

       Pixmap  create_visual_pixmap( ASVisual *asv, Window root,
                                     unsigned int width, unsigned int height,
                                     unsigned int depth );

INPUTS

       asv    - pointer to the valid ASVisual structure.

       root   - Window ID of the root window of destination screen

       width, height - size of the pixmap to create.

       depth  - depth of the pixmap to create. If 0 asv->true_depth will be used.

RETURN VALUE

       ID of the newly created pixmap on success. None on failure.

DESCRIPTION

       create_visual_pixmap() will perform sanity checks on passed parameters, and attempt to create pixmap  for
       the specified ASVisual, root and depth.
       libAfterImage/create_visual_ximage()

NAMEcreate_visual_ximage()

SYNOPSIS

       XImage* create_visual_ximage( ASVisual *asv,
                                     unsigned int width, unsigned int height,
                                     unsigned int depth );

INPUTS

       asv    - pointer to the valid ASVisual structure.

       width, height - size of the XImage to create.

       depth  - depth of the XImage to create. If 0 asv->true_depth will be used.

RETURN VALUE

       pointer to newly created XImage on success. NULL on failure.

DESCRIPTION

       create_visual_ximage()  will  perform  sanity  checks on passed parameters, and it will attempt to create
       XImage of sufficient size, and specified colordepth. It will also setup hooks for XImage deallocation  to
       be handled by custom function.