Provided by: allegro4-doc_4.4.2-10_all bug

NAME

       create_blender_table  - Emulates truecolor blender effects in paletted modes. Allegro game
       programming library.

SYNOPSIS

       #include <allegro.h>

       void create_blender_table(COLOR_MAP *table, const PALETTE pal, void (*callback)(int pos));

DESCRIPTION

       Fills the specified color mapping table with lookup data for doing a  paletted  equivalent
       of    whatever   truecolor   blender   mode   is   currently   selected.   After   calling
       set_trans_blender(), set_blender_mode(), or  any  of  the  other  truecolor  blender  mode
       routines,  you  can  use this function to create an 8-bit mapping table that will have the
       same results as whatever 24-bit blending mode you have enabled.

SEE ALSO

       color_map(3alleg4),       create_light_table(3alleg4),        create_trans_table(3alleg4),
       create_color_table(3alleg4),     draw_trans_sprite(3alleg4),     draw_lit_sprite(3alleg4),
       draw_gouraud_sprite(3alleg4), set_trans_blender(3alleg4), set_blender_mode(3alleg4)