Provided by: allegro4-doc_4.4.2-10_all bug

NAME

       create_scene - Allocates memory for a 3d scene. Allegro game programming library.

SYNOPSIS

       #include <allegro.h>

       int create_scene(int nedge, int npoly);

DESCRIPTION

       Allocates memory for a scene, `nedge' and `npoly' are your estimates of how many edges and
       how many polygons you will render (you cannot get over the limit specified here).  If  you
       use same values in successive calls, the space will be reused (no new malloc()).

       The memory allocated is a little less than 150 * (nedge + npoly) bytes.

RETURN VALUE

       Returns zero on success, or a negative number if allocations fail.

SEE ALSO

       scene_polygon3d(3alleg4),           render_scene(3alleg4),           clear_scene(3alleg4),
       destroy_scene(3alleg4), scene_gap(3alleg4), create_zbuffer(3alleg4), exscn3d(3alleg4)