Provided by: allegro4-doc_4.4.2-10_all bug

NAME

       d_text_proc,  d_ctext_proc,  d_rtext_proc  - Dialogs procedure drawing text onto the screen. Allegro game
       programming library.

SYNOPSIS

       #include <allegro.h>

       int d_text_proc(int msg, DIALOG *d, int c);

       int d_ctext_proc(int msg, DIALOG *d, int c);

       int d_rtext_proc(int msg, DIALOG *d, int c);

DESCRIPTION

       These draw text onto the screen. The dp field should point  to  the  string  to  display.  d_ctext_proc()
       centers  the  string  horizontally,  and d_rtext_proc() right aligns it. Any '&' characters in the string
       will be replaced with lines underneath the following character, for displaying keyboard shortcuts (as  in
       MS  Windows).  To  display  a  single  ampersand,  put "&&". To draw the text in something other than the
       default font, set the dp2 field to point to your custom font data.

SEE ALSO

       exgui(3alleg4), exrgbhsv(3alleg4)